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## New Endpoints ### GET /now_playing ✅ - Rich XML models with PlayStatus, ShuffleSetting, RepeatSetting enums - Comprehensive playback information (track, artist, album, artwork, position) - Device capabilities (skip, seek, favorite functionality) - Smart display methods for different content types (music vs radio) - Duration formatting with position/total time display ### GET /sources ✅ - Complete audio source management with SourceStatus enum - Source categorization (Local/Remote, Streaming, Multiroom support) - Multiple account support (multiple Spotify accounts per device) - Availability filtering (Ready vs Unavailable sources) - Helper methods for quick capability checks ## Real Device Integration - Fetched actual XML responses from SoundTouch devices (192.168.178.28 & 192.168.178.35) - Updated all test fixtures with real device data (anonymized) - Enhanced XML models to handle all real-world fields and edge cases - Verified compatibility across different device types and configurations ## Enhanced CLI Tool - Added -nowplaying command with rich formatted output - Added -sources command with categorized source listing - Display enhancements: duration info, capabilities, source attributes - Improved build process to use ./build/ directory consistently ## Comprehensive Testing - 15+ unit tests for XML models with enum validation - Client integration tests with mock HTTP responses - Real device response validation - Edge case handling (empty states, network errors, invalid data) ## Documentation & Guidelines - Updated CLAUDE.md with build directory and real device testing guidelines - Enhanced README with comprehensive usage examples - Updated PLAN.md to reflect implementation progress - All examples use real device data patterns ## Quality Improvements - Type-safe XML unmarshaling with custom validation - Consistent error handling across all endpoints - Privacy protection (anonymized account information) - Production-ready code structure and patterns Features: ✅ GET /info - Device information ✅ GET /now_playing - Current playback status with full metadata ✅ GET /sources - Available audio sources with smart categorization ✅ UPnP device discovery ✅ Cross-platform CLI tool with rich output formatting ✅ Comprehensive test coverage with real device data ✅ Build automation with proper directory structure
382 lines
9.5 KiB
Markdown
382 lines
9.5 KiB
Markdown
# Bose SoundTouch API Client
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A modern Go library and CLI tool for interacting with Bose SoundTouch devices via their Web API.
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## Features
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### ✅ Implemented (Phase 1)
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- **HTTP Client with XML Support**: Complete client for SoundTouch Web API
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- **Device Information**: Get detailed device info via `/info` endpoint
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- **Now Playing Status**: Get current playback information via `/now_playing` endpoint
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- **Audio Sources**: Get available sources via `/sources` endpoint
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- **UPnP Discovery**: Automatic device discovery on local network
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- **Cross-Platform**: Works on Windows, macOS, Linux, and WASM
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- **CLI Tool**: Command-line interface for testing and basic operations
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- **Comprehensive Tests**: Unit and integration tests with real device responses
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- **Flexible Configuration**: Support for .env files and environment variables
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- **Hybrid Discovery**: Combines UPnP discovery with configured device lists
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### 🔄 Planned
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- Real-time WebSocket events
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- Playback control (play, pause, volume, etc.)
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- Source management (Spotify, Bluetooth, etc.)
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- Preset management
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- Web application interface
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- Multi-room zone support
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## Installation
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### Using Go
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```bash
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go install github.com/user_account/bose-soundtouch/cmd/soundtouch-cli@latest
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```
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### From Source
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```bash
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git clone https://github.com/user_account/bose-soundtouch.git
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cd bose-soundtouch
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make build
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```
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## Quick Start
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### Configuration
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Create a `.env` file in your working directory to configure preferred devices:
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```bash
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# Copy the example file
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cp .env.example .env
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```
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Example `.env` configuration:
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```bash
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# Discovery Settings
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DISCOVERY_TIMEOUT=5s
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UPNP_ENABLED=true
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# Preferred Devices (alternative to UPnP)
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# Format: name@host:port;name@host:port;...
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PREFERRED_DEVICES="Living Room@192.168.1.100;Kitchen@192.168.1.101;192.168.1.102:8091"
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# HTTP Client Settings
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HTTP_TIMEOUT=10s
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USER_AGENT="Bose-SoundTouch-Go-Client/1.0"
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```
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### CLI Usage
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#### Device Discovery
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```bash
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# Discover SoundTouch devices (combines UPnP + configured devices)
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soundtouch-cli -discover
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# Discover and show detailed info for all devices
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soundtouch-cli -discover-all
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```
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#### Device Information
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```bash
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# Get device information by IP address
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soundtouch-cli -host 192.168.1.100 -info
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# With custom port and timeout
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soundtouch-cli -host 192.168.1.100 -port 8090 -timeout 15s -info
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```
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#### Now Playing Status
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```bash
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# Get current playback information
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soundtouch-cli -host 192.168.1.100 -nowplaying
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# Example output:
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# Now Playing:
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# Device ID: A81B6A536A98
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# Source: SPOTIFY
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# Status: Playing
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# Title: In Between Breaths - Paris Unplugged
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# Artist: SYML
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# Album: Paris Unplugged
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# Duration: 2:32 / 3:30
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# Shuffle: Off
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# Repeat: Off
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# Artwork: https://i.scdn.co/image/...
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# Capabilities: Skip, Skip Previous, Seek, Favorite
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#### Audio Sources
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```bash
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# Get available audio sources
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soundtouch-cli -host 192.168.1.100 -sources
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# Example output:
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# Audio Sources:
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# Device ID: A81B6A536A98
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# Total Sources: 14
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# Ready Sources: 5
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#
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# Ready Sources:
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# • AUX IN [Local, Multiroom]
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# • user+spotify@example.com (user) [Remote, Multiroom, Streaming]
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# • Alexa [Remote, Multiroom]
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# • Tunein [Remote, Multiroom, Streaming]
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# • Local_internet_radio [Remote, Multiroom, Streaming]
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#
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# Categories:
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# Spotify: 1 account(s) ready
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# AUX Input: Ready
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# Streaming Services: 3 ready
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```
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### Go Library Usage
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```go
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package main
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import (
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"context"
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"fmt"
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"log"
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"time"
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"github.com/user_account/bose-soundtouch/pkg/client"
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"github.com/user_account/bose-soundtouch/pkg/discovery"
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)
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func main() {
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// Option 1: Connect to known device
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soundtouchClient := client.NewClientFromHost("192.168.1.100")
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deviceInfo, err := soundtouchClient.GetDeviceInfo()
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if err != nil {
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log.Fatal(err)
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}
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fmt.Printf("Device: %s (%s)\n", deviceInfo.Name, deviceInfo.Type)
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// Option 2: Discover devices automatically
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discoveryService := discovery.NewDiscoveryService(5 * time.Second)
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ctx := context.Background()
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devices, err := discoveryService.DiscoverDevices(ctx)
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if err != nil {
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log.Fatal(err)
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}
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for _, device := range devices {
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fmt.Printf("Found: %s at %s:%d\n", device.Name, device.Host, device.Port)
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}
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// Get current playback status
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nowPlaying, err := soundtouchClient.GetNowPlaying()
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if err != nil {
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log.Fatal(err)
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}
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if !nowPlaying.IsEmpty() {
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fmt.Printf("Now Playing: %s by %s\n",
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nowPlaying.GetDisplayTitle(),
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nowPlaying.GetDisplayArtist())
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}
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// Get available audio sources
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sources, err := soundtouchClient.GetSources()
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if err != nil {
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log.Fatal(err)
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}
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fmt.Printf("Ready Sources: %d/%d\n",
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sources.GetReadySourceCount(),
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sources.GetSourceCount())
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if sources.HasSpotify() {
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fmt.Println("Spotify is available")
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}
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}
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```
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## Project Structure
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```
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├── cmd/
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│ └── soundtouch-cli/ # CLI application
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├── pkg/
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│ ├── client/ # HTTP client with XML support
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│ ├── discovery/ # UPnP SSDP device discovery
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│ └── models/ # XML data models
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├── docs/ # Documentation
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└── build/ # Build artifacts
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```
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## Development
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### Prerequisites
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- Go 1.25.5 or later
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- Make (optional, for convenience)
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### Building
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```bash
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# Build CLI tool
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make build
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# Build for all platforms
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make build-all
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# Build and run tests
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make check
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# Run tests with coverage
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make test-coverage
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```
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### Testing
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```bash
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# Run all tests
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make test
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# Run specific package tests
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go test -v ./pkg/client
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go test -v ./pkg/discovery
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# Test with real devices
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make dev-info HOST=192.168.1.100
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```
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### Development Commands
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```bash
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# Format code
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make fmt
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# Run linter (requires golangci-lint)
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make lint
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# Clean build artifacts
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make clean
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# Show help
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make help
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```
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## API Documentation
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The SoundTouch Web API uses HTTP with XML payloads. Key endpoints include:
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- `GET /info` - Device information ✅ Implemented
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- `GET /now_playing` - Current playback status ✅ Implemented
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- `GET /sources` - Available audio sources ✅ Implemented
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- `POST /key` - Send key commands (play, pause, etc.)
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- `GET/POST /volume` - Volume control
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- WebSocket `/` - Real-time event stream
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For complete API documentation, see [docs/API-Endpoints-Overview.md](docs/API-Endpoints-Overview.md).
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## Configuration Options
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The application supports configuration through `.env` files and environment variables:
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| Variable | Default | Description |
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|----------|---------|-------------|
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| `DISCOVERY_TIMEOUT` | `5s` | Timeout for device discovery |
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| `UPNP_ENABLED` | `true` | Enable/disable UPnP discovery |
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| `PREFERRED_DEVICES` | (empty) | Semicolon-separated list of devices |
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| `HTTP_TIMEOUT` | `10s` | HTTP client timeout |
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| `CACHE_ENABLED` | `true` | Enable device caching |
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| `CACHE_TTL` | `30s` | Cache time-to-live |
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### Device Configuration Format
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The `PREFERRED_DEVICES` environment variable supports multiple formats:
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```bash
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# Host only (uses default port 8090)
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PREFERRED_DEVICES="192.168.1.100"
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# Host with port
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PREFERRED_DEVICES="192.168.1.100:8091"
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# Named device
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PREFERRED_DEVICES="Living Room@192.168.1.100"
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# Multiple devices
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PREFERRED_DEVICES="Living Room@192.168.1.100;Kitchen@192.168.1.101:8091"
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```
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## Supported Devices
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Tested with:
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- Bose SoundTouch 10
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- Bose SoundTouch 20
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Should work with all SoundTouch series devices that support the Web API.
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## Real Device Examples
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### SoundTouch 10 Response
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```xml
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<info deviceID="A81B6A536A98">
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<name>Sound Machinechen</name>
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<type>SoundTouch 10</type>
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<moduleType>sm2</moduleType>
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<variant>rhino</variant>
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<components>
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<component>
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<componentCategory>SCM</componentCategory>
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<softwareVersion>27.0.6.46330.5043500</softwareVersion>
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</component>
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</components>
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</info>
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```
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### SoundTouch 20 Response
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```xml
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<info deviceID="1234567890AB">
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<name>My SoundTouch Device</name>
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<type>SoundTouch 20</type>
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<moduleType>scm</moduleType>
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<variant>spotty</variant>
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<components>
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<component>
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<componentCategory>SCM</componentCategory>
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<softwareVersion>27.0.6.46330.5043500</softwareVersion>
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</component>
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<component>
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<componentCategory>Lightswitch</componentCategory>
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</component>
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</components>
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</info>
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```
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## Architecture
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This project follows modern Go patterns:
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- **Clean Architecture**: Separated concerns with pkg structure
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- **Interface-Based Design**: Testable and mockable components
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- **Cross-Platform**: Supports Windows, macOS, Linux, and WASM
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- **Test-Driven**: Comprehensive unit and integration tests
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- **Real Device Integration**: Tested with actual SoundTouch hardware
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## Contributing
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1. Fork the repository
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2. Create a feature branch
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3. Add tests for new functionality
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4. Ensure all tests pass: `make check`
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5. Submit a pull request
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### Development Guidelines
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- **Tests are mandatory**: Every feature needs corresponding tests
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- **KISS principle**: Keep implementations simple and readable
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- **Small iterations**: Break large features into testable chunks
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- **Real device testing**: Validate against actual SoundTouch devices
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- **Cross-platform compatibility**: Test on multiple platforms
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## License
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This project is licensed under the MIT License - see the LICENSE file for details.
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## References
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- [Official Bose SoundTouch Web API Documentation](docs/2025.12.18%20SoundTouch%20Web%20API.pdf)
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- [Project Development Plan](docs/PLAN.md)
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- [Development Guidelines](docs/CLAUDE.md) |