mirror of
https://github.com/gesellix/Bose-SoundTouch.git
synced 2026-08-19 09:06:14 +00:00
5caad90d51ddebf05f099e21143ad86aedd5dde7
## New Endpoints ### GET /now_playing ✅ - Rich XML models with PlayStatus, ShuffleSetting, RepeatSetting enums - Comprehensive playback information (track, artist, album, artwork, position) - Device capabilities (skip, seek, favorite functionality) - Smart display methods for different content types (music vs radio) - Duration formatting with position/total time display ### GET /sources ✅ - Complete audio source management with SourceStatus enum - Source categorization (Local/Remote, Streaming, Multiroom support) - Multiple account support (multiple Spotify accounts per device) - Availability filtering (Ready vs Unavailable sources) - Helper methods for quick capability checks ## Real Device Integration - Fetched actual XML responses from SoundTouch devices (192.168.178.28 & 192.168.178.35) - Updated all test fixtures with real device data (anonymized) - Enhanced XML models to handle all real-world fields and edge cases - Verified compatibility across different device types and configurations ## Enhanced CLI Tool - Added -nowplaying command with rich formatted output - Added -sources command with categorized source listing - Display enhancements: duration info, capabilities, source attributes - Improved build process to use ./build/ directory consistently ## Comprehensive Testing - 15+ unit tests for XML models with enum validation - Client integration tests with mock HTTP responses - Real device response validation - Edge case handling (empty states, network errors, invalid data) ## Documentation & Guidelines - Updated CLAUDE.md with build directory and real device testing guidelines - Enhanced README with comprehensive usage examples - Updated PLAN.md to reflect implementation progress - All examples use real device data patterns ## Quality Improvements - Type-safe XML unmarshaling with custom validation - Consistent error handling across all endpoints - Privacy protection (anonymized account information) - Production-ready code structure and patterns Features: ✅ GET /info - Device information ✅ GET /now_playing - Current playback status with full metadata ✅ GET /sources - Available audio sources with smart categorization ✅ UPnP device discovery ✅ Cross-platform CLI tool with rich output formatting ✅ Comprehensive test coverage with real device data ✅ Build automation with proper directory structure
Bose SoundTouch API Client
A modern Go library and CLI tool for interacting with Bose SoundTouch devices via their Web API.
Features
✅ Implemented (Phase 1)
- HTTP Client with XML Support: Complete client for SoundTouch Web API
- Device Information: Get detailed device info via
/infoendpoint - Now Playing Status: Get current playback information via
/now_playingendpoint - Audio Sources: Get available sources via
/sourcesendpoint - UPnP Discovery: Automatic device discovery on local network
- Cross-Platform: Works on Windows, macOS, Linux, and WASM
- CLI Tool: Command-line interface for testing and basic operations
- Comprehensive Tests: Unit and integration tests with real device responses
- Flexible Configuration: Support for .env files and environment variables
- Hybrid Discovery: Combines UPnP discovery with configured device lists
🔄 Planned
- Real-time WebSocket events
- Playback control (play, pause, volume, etc.)
- Source management (Spotify, Bluetooth, etc.)
- Preset management
- Web application interface
- Multi-room zone support
Installation
Using Go
go install github.com/user_account/bose-soundtouch/cmd/soundtouch-cli@latest
From Source
git clone https://github.com/user_account/bose-soundtouch.git
cd bose-soundtouch
make build
Quick Start
Configuration
Create a .env file in your working directory to configure preferred devices:
# Copy the example file
cp .env.example .env
Example .env configuration:
# Discovery Settings
DISCOVERY_TIMEOUT=5s
UPNP_ENABLED=true
# Preferred Devices (alternative to UPnP)
# Format: name@host:port;name@host:port;...
PREFERRED_DEVICES="Living Room@192.168.1.100;Kitchen@192.168.1.101;192.168.1.102:8091"
# HTTP Client Settings
HTTP_TIMEOUT=10s
USER_AGENT="Bose-SoundTouch-Go-Client/1.0"
CLI Usage
Device Discovery
# Discover SoundTouch devices (combines UPnP + configured devices)
soundtouch-cli -discover
# Discover and show detailed info for all devices
soundtouch-cli -discover-all
Device Information
# Get device information by IP address
soundtouch-cli -host 192.168.1.100 -info
# With custom port and timeout
soundtouch-cli -host 192.168.1.100 -port 8090 -timeout 15s -info
Now Playing Status
# Get current playback information
soundtouch-cli -host 192.168.1.100 -nowplaying
# Example output:
# Now Playing:
# Device ID: A81B6A536A98
# Source: SPOTIFY
# Status: Playing
# Title: In Between Breaths - Paris Unplugged
# Artist: SYML
# Album: Paris Unplugged
# Duration: 2:32 / 3:30
# Shuffle: Off
# Repeat: Off
# Artwork: https://i.scdn.co/image/...
# Capabilities: Skip, Skip Previous, Seek, Favorite
#### Audio Sources
```bash
# Get available audio sources
soundtouch-cli -host 192.168.1.100 -sources
# Example output:
# Audio Sources:
# Device ID: A81B6A536A98
# Total Sources: 14
# Ready Sources: 5
#
# Ready Sources:
# • AUX IN [Local, Multiroom]
# • user+spotify@example.com (user) [Remote, Multiroom, Streaming]
# • Alexa [Remote, Multiroom]
# • Tunein [Remote, Multiroom, Streaming]
# • Local_internet_radio [Remote, Multiroom, Streaming]
#
# Categories:
# Spotify: 1 account(s) ready
# AUX Input: Ready
# Streaming Services: 3 ready
Go Library Usage
package main
import (
"context"
"fmt"
"log"
"time"
"github.com/user_account/bose-soundtouch/pkg/client"
"github.com/user_account/bose-soundtouch/pkg/discovery"
)
func main() {
// Option 1: Connect to known device
soundtouchClient := client.NewClientFromHost("192.168.1.100")
deviceInfo, err := soundtouchClient.GetDeviceInfo()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Device: %s (%s)\n", deviceInfo.Name, deviceInfo.Type)
// Option 2: Discover devices automatically
discoveryService := discovery.NewDiscoveryService(5 * time.Second)
ctx := context.Background()
devices, err := discoveryService.DiscoverDevices(ctx)
if err != nil {
log.Fatal(err)
}
for _, device := range devices {
fmt.Printf("Found: %s at %s:%d\n", device.Name, device.Host, device.Port)
}
// Get current playback status
nowPlaying, err := soundtouchClient.GetNowPlaying()
if err != nil {
log.Fatal(err)
}
if !nowPlaying.IsEmpty() {
fmt.Printf("Now Playing: %s by %s\n",
nowPlaying.GetDisplayTitle(),
nowPlaying.GetDisplayArtist())
}
// Get available audio sources
sources, err := soundtouchClient.GetSources()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Ready Sources: %d/%d\n",
sources.GetReadySourceCount(),
sources.GetSourceCount())
if sources.HasSpotify() {
fmt.Println("Spotify is available")
}
}
Project Structure
├── cmd/
│ └── soundtouch-cli/ # CLI application
├── pkg/
│ ├── client/ # HTTP client with XML support
│ ├── discovery/ # UPnP SSDP device discovery
│ └── models/ # XML data models
├── docs/ # Documentation
└── build/ # Build artifacts
Development
Prerequisites
- Go 1.25.5 or later
- Make (optional, for convenience)
Building
# Build CLI tool
make build
# Build for all platforms
make build-all
# Build and run tests
make check
# Run tests with coverage
make test-coverage
Testing
# Run all tests
make test
# Run specific package tests
go test -v ./pkg/client
go test -v ./pkg/discovery
# Test with real devices
make dev-info HOST=192.168.1.100
Development Commands
# Format code
make fmt
# Run linter (requires golangci-lint)
make lint
# Clean build artifacts
make clean
# Show help
make help
API Documentation
The SoundTouch Web API uses HTTP with XML payloads. Key endpoints include:
GET /info- Device information ✅ ImplementedGET /now_playing- Current playback status ✅ ImplementedGET /sources- Available audio sources ✅ ImplementedPOST /key- Send key commands (play, pause, etc.)GET/POST /volume- Volume control- WebSocket
/- Real-time event stream
For complete API documentation, see docs/API-Endpoints-Overview.md.
Configuration Options
The application supports configuration through .env files and environment variables:
| Variable | Default | Description |
|---|---|---|
DISCOVERY_TIMEOUT |
5s |
Timeout for device discovery |
UPNP_ENABLED |
true |
Enable/disable UPnP discovery |
PREFERRED_DEVICES |
(empty) | Semicolon-separated list of devices |
HTTP_TIMEOUT |
10s |
HTTP client timeout |
CACHE_ENABLED |
true |
Enable device caching |
CACHE_TTL |
30s |
Cache time-to-live |
Device Configuration Format
The PREFERRED_DEVICES environment variable supports multiple formats:
# Host only (uses default port 8090)
PREFERRED_DEVICES="192.168.1.100"
# Host with port
PREFERRED_DEVICES="192.168.1.100:8091"
# Named device
PREFERRED_DEVICES="Living Room@192.168.1.100"
# Multiple devices
PREFERRED_DEVICES="Living Room@192.168.1.100;Kitchen@192.168.1.101:8091"
Supported Devices
Tested with:
- Bose SoundTouch 10
- Bose SoundTouch 20
Should work with all SoundTouch series devices that support the Web API.
Real Device Examples
SoundTouch 10 Response
<info deviceID="A81B6A536A98">
<name>Sound Machinechen</name>
<type>SoundTouch 10</type>
<moduleType>sm2</moduleType>
<variant>rhino</variant>
<components>
<component>
<componentCategory>SCM</componentCategory>
<softwareVersion>27.0.6.46330.5043500</softwareVersion>
</component>
</components>
</info>
SoundTouch 20 Response
<info deviceID="1234567890AB">
<name>My SoundTouch Device</name>
<type>SoundTouch 20</type>
<moduleType>scm</moduleType>
<variant>spotty</variant>
<components>
<component>
<componentCategory>SCM</componentCategory>
<softwareVersion>27.0.6.46330.5043500</softwareVersion>
</component>
<component>
<componentCategory>Lightswitch</componentCategory>
</component>
</components>
</info>
Architecture
This project follows modern Go patterns:
- Clean Architecture: Separated concerns with pkg structure
- Interface-Based Design: Testable and mockable components
- Cross-Platform: Supports Windows, macOS, Linux, and WASM
- Test-Driven: Comprehensive unit and integration tests
- Real Device Integration: Tested with actual SoundTouch hardware
Contributing
- Fork the repository
- Create a feature branch
- Add tests for new functionality
- Ensure all tests pass:
make check - Submit a pull request
Development Guidelines
- Tests are mandatory: Every feature needs corresponding tests
- KISS principle: Keep implementations simple and readable
- Small iterations: Break large features into testable chunks
- Real device testing: Validate against actual SoundTouch devices
- Cross-platform compatibility: Test on multiple platforms
License
This project is licensed under the MIT License - see the LICENSE file for details.
References
Languages
Go
88.8%
JavaScript
5.8%
Shell
2%
HTML
1.9%
CSS
0.8%
Other
0.7%