Initial commit: Bose SoundTouch API Client PoC

- Implement HTTP client with XML support for SoundTouch Web API
- Add UPnP device discovery with SSDP protocol
- Create type-safe Go models for API responses
- Build CLI tool with device discovery and info commands
- Add comprehensive configuration management via .env and env vars
- Include extensive documentation (API endpoints, patterns, development guide)
- Translate all German documentation to English
- Set up modern Go project structure with testing framework
- Add Makefile for cross-platform builds and development workflow

Features:
 Device discovery (UPnP + manual configuration)
 Device information retrieval
 XML request/response handling
 CLI interface with flexible device targeting
 Cross-platform compatibility
 Comprehensive test coverage with mock data
 Production-ready configuration management
This commit is contained in:
Tobias Gesellchen
2026-01-08 23:01:32 +01:00
parent 96cf5717f0
commit 7de6b8246b
20 changed files with 4847 additions and 0 deletions
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# Bose SoundTouch Configuration
# Copy this file to .env and customize for your setup
# Discovery Settings
DISCOVERY_TIMEOUT=5s
UPNP_ENABLED=true
# HTTP Client Settings
HTTP_TIMEOUT=10s
USER_AGENT="Bose-SoundTouch-Go-Client/1.0"
# Cache Settings
CACHE_ENABLED=true
CACHE_TTL=30s
# Preferred Devices Configuration
# Format: name@host:port;name@host:port;...
# - name is optional (will default to "SoundTouch-{host}")
# - port is optional (will default to 8090)
# - Multiple devices are separated by semicolons
# Examples:
# Single device with default port:
# PREFERRED_DEVICES="192.168.1.100"
# Single device with custom name:
# PREFERRED_DEVICES="Living Room@192.168.1.100"
# Single device with custom port:
# PREFERRED_DEVICES="192.168.1.100:8091"
# Multiple devices with mixed configurations:
PREFERRED_DEVICES="Living Room@192.168.1.100:8090;Kitchen@192.168.1.101;192.168.1.102:8091"
# Real example based on your devices:
# PREFERRED_DEVICES="Sound Machinechen@192.168.1.35;My SoundTouch Device@192.168.1.100"
# Alternative format examples:
# PREFERRED_DEVICES="192.168.1.35;192.168.1.100"
# PREFERRED_DEVICES="SoundTouch 10@192.168.1.35;SoundTouch 20@192.168.1.100"
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# Build artifacts
build/
dist/
*.exe
*.dll
*.so
*.dylib
# Environment configuration
.env
.env.local
.env.*.local
# Test coverage reports
coverage.out
coverage.html
*.prof
# Go workspace file
go.work
go.work.sum
# Dependency directories
vendor/
# IDE and editor files
.vscode/
.idea/
*.swp
*.swo
*~
# OS generated files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
# Temporary files
*.tmp
*.temp
*.log
*.pid
*.seed
*.pid.lock
# Runtime data
pids
*.pid
*.seed
*.pid.lock
# Optional npm cache directory
.npm
# Optional REPL history
.node_repl_history
# Output of 'npm pack'
*.tgz
# Yarn Integrity file
.yarn-integrity
# dotenv environment variables file (but keep .env.example)
!.env.example
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.PHONY: all build build-cli test test-coverage check fmt vet lint clean dev help
# Go parameters
GOCMD=go
GOBUILD=$(GOCMD) build
GOCLEAN=$(GOCMD) clean
GOTEST=$(GOCMD) test
GOGET=$(GOCMD) get
GOMOD=$(GOCMD) mod
GOFMT=gofmt
# Build parameters
BINARY_NAME=soundtouch-cli
BINARY_PATH=./cmd/$(BINARY_NAME)
BUILD_DIR=./build
# Version info
VERSION?=dev
BUILD_TIME=$(shell date -u '+%Y-%m-%d_%H:%M:%S')
COMMIT=$(shell git rev-parse --short HEAD 2>/dev/null || echo "unknown")
# Linker flags
LDFLAGS=-X main.Version=$(VERSION) -X main.BuildTime=$(BUILD_TIME) -X main.Commit=$(COMMIT)
all: check build
build: build-cli
build-cli:
@echo "Building $(BINARY_NAME)..."
@mkdir -p $(BUILD_DIR)
$(GOBUILD) -ldflags "$(LDFLAGS)" -o $(BUILD_DIR)/$(BINARY_NAME) $(BINARY_PATH)
build-all: build-linux build-darwin build-windows
build-linux:
@echo "Building for Linux..."
@mkdir -p $(BUILD_DIR)
GOOS=linux GOARCH=amd64 $(GOBUILD) -ldflags "$(LDFLAGS)" -o $(BUILD_DIR)/$(BINARY_NAME)-linux-amd64 $(BINARY_PATH)
build-darwin:
@echo "Building for macOS..."
@mkdir -p $(BUILD_DIR)
GOOS=darwin GOARCH=amd64 $(GOBUILD) -ldflags "$(LDFLAGS)" -o $(BUILD_DIR)/$(BINARY_NAME)-darwin-amd64 $(BINARY_PATH)
GOOS=darwin GOARCH=arm64 $(GOBUILD) -ldflags "$(LDFLAGS)" -o $(BUILD_DIR)/$(BINARY_NAME)-darwin-arm64 $(BINARY_PATH)
build-windows:
@echo "Building for Windows..."
@mkdir -p $(BUILD_DIR)
GOOS=windows GOARCH=amd64 $(GOBUILD) -ldflags "$(LDFLAGS)" -o $(BUILD_DIR)/$(BINARY_NAME)-windows-amd64.exe $(BINARY_PATH)
test:
@echo "Running tests..."
$(GOTEST) -v ./...
test-coverage:
@echo "Running tests with coverage..."
$(GOTEST) -v -coverprofile=coverage.out ./...
$(GOCMD) tool cover -html=coverage.out -o coverage.html
@echo "Coverage report generated: coverage.html"
check: fmt vet test
fmt:
@echo "Formatting code..."
$(GOFMT) -s -w .
vet:
@echo "Running go vet..."
$(GOCMD) vet ./...
lint:
@echo "Running golangci-lint..."
@which golangci-lint > /dev/null || (echo "golangci-lint not found. Install with: go install github.com/golangci/golangci-lint/cmd/golangci-lint@latest" && exit 1)
golangci-lint run
tidy:
@echo "Tidying dependencies..."
$(GOMOD) tidy
dev: build-cli
@echo "Starting development CLI..."
$(BUILD_DIR)/$(BINARY_NAME) -help
dev-discover: build-cli
@echo "Running device discovery..."
$(BUILD_DIR)/$(BINARY_NAME) -discover
dev-info: build-cli
@echo "Getting device info (requires -host flag)..."
@if [ -z "$(HOST)" ]; then \
echo "Usage: make dev-info HOST=192.168.1.100"; \
exit 1; \
fi
$(BUILD_DIR)/$(BINARY_NAME) -host $(HOST) -info
install: build-cli
@echo "Installing $(BINARY_NAME) to $(GOPATH)/bin..."
cp $(BUILD_DIR)/$(BINARY_NAME) $(GOPATH)/bin/
clean:
@echo "Cleaning..."
$(GOCLEAN)
rm -rf $(BUILD_DIR)
rm -f coverage.out coverage.html
release: clean check build-all
@echo "Creating release archive..."
@mkdir -p $(BUILD_DIR)/release
@for binary in $(BUILD_DIR)/$(BINARY_NAME)-*; do \
if [ -f "$$binary" ]; then \
cp "$$binary" $(BUILD_DIR)/release/; \
fi \
done
@echo "Release binaries created in $(BUILD_DIR)/release/"
docker-build:
@echo "Building Docker image..."
docker build -t soundtouch-go:$(VERSION) .
docker-dev: docker-build
@echo "Running development container..."
docker run --rm -it --network host soundtouch-go:$(VERSION)
help:
@echo "Available targets:"
@echo " build - Build the CLI tool"
@echo " build-all - Build for all platforms"
@echo " test - Run tests"
@echo " test-coverage - Run tests with coverage report"
@echo " check - Run fmt, vet, and tests"
@echo " fmt - Format code"
@echo " vet - Run go vet"
@echo " lint - Run golangci-lint"
@echo " tidy - Tidy dependencies"
@echo " dev - Build and show CLI help"
@echo " dev-discover - Build and run device discovery"
@echo " dev-info - Build and get device info (HOST=ip required)"
@echo " install - Install binary to GOPATH/bin"
@echo " clean - Clean build artifacts"
@echo " release - Create release binaries"
@echo " docker-build - Build Docker image"
@echo " docker-dev - Run development container"
@echo " help - Show this help message"
@echo ""
@echo "Examples:"
@echo " make dev-discover"
@echo " make dev-info HOST=192.168.1.100"
@echo " make test"
@echo " make build-all"
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# Bose SoundTouch API Client
A modern Go library and CLI tool for interacting with Bose SoundTouch devices via their Web API.
## Features
### ✅ Implemented (Phase 1)
- **HTTP Client with XML Support**: Complete client for SoundTouch Web API
- **Device Information**: Get detailed device info via `/info` endpoint
- **UPnP Discovery**: Automatic device discovery on local network
- **Cross-Platform**: Works on Windows, macOS, Linux, and WASM
- **CLI Tool**: Command-line interface for testing and basic operations
- **Comprehensive Tests**: Unit and integration tests with real device responses
- **Flexible Configuration**: Support for .env files and environment variables
- **Hybrid Discovery**: Combines UPnP discovery with configured device lists
### 🔄 Planned
- Real-time WebSocket events
- Playback control (play, pause, volume, etc.)
- Source management (Spotify, Bluetooth, etc.)
- Preset management
- Web application interface
- Multi-room zone support
## Installation
### Using Go
```bash
go install github.com/user_account/bose-soundtouch/cmd/soundtouch-cli@latest
```
### From Source
```bash
git clone https://github.com/user_account/bose-soundtouch.git
cd bose-soundtouch
make build
```
## Quick Start
### Configuration
Create a `.env` file in your working directory to configure preferred devices:
```bash
# Copy the example file
cp .env.example .env
```
Example `.env` configuration:
```bash
# Discovery Settings
DISCOVERY_TIMEOUT=5s
UPNP_ENABLED=true
# Preferred Devices (alternative to UPnP)
# Format: name@host:port;name@host:port;...
PREFERRED_DEVICES="Living Room@192.168.1.100;Kitchen@192.168.1.101;192.168.1.102:8091"
# HTTP Client Settings
HTTP_TIMEOUT=10s
USER_AGENT="Bose-SoundTouch-Go-Client/1.0"
```
### CLI Usage
#### Device Discovery
```bash
# Discover SoundTouch devices (combines UPnP + configured devices)
soundtouch-cli -discover
# Discover and show detailed info for all devices
soundtouch-cli -discover-all
```
#### Device Information
```bash
# Get device information by IP address
soundtouch-cli -host 192.168.1.100 -info
# With custom port and timeout
soundtouch-cli -host 192.168.1.100 -port 8090 -timeout 15s -info
```
### Go Library Usage
```go
package main
import (
"context"
"fmt"
"log"
"time"
"github.com/user_account/bose-soundtouch/pkg/client"
"github.com/user_account/bose-soundtouch/pkg/discovery"
)
func main() {
// Option 1: Connect to known device
soundtouchClient := client.NewClientFromHost("192.168.1.100")
deviceInfo, err := soundtouchClient.GetDeviceInfo()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Device: %s (%s)\n", deviceInfo.Name, deviceInfo.Type)
// Option 2: Discover devices automatically
discoveryService := discovery.NewDiscoveryService(5 * time.Second)
ctx := context.Background()
devices, err := discoveryService.DiscoverDevices(ctx)
if err != nil {
log.Fatal(err)
}
for _, device := range devices {
fmt.Printf("Found: %s at %s:%d\n", device.Name, device.Host, device.Port)
}
}
```
## Project Structure
```
├── cmd/
│ └── soundtouch-cli/ # CLI application
├── pkg/
│ ├── client/ # HTTP client with XML support
│ ├── discovery/ # UPnP SSDP device discovery
│ └── models/ # XML data models
├── docs/ # Documentation
└── build/ # Build artifacts
```
## Development
### Prerequisites
- Go 1.25.5 or later
- Make (optional, for convenience)
### Building
```bash
# Build CLI tool
make build
# Build for all platforms
make build-all
# Build and run tests
make check
# Run tests with coverage
make test-coverage
```
### Testing
```bash
# Run all tests
make test
# Run specific package tests
go test -v ./pkg/client
go test -v ./pkg/discovery
# Test with real devices
make dev-info HOST=192.168.1.100
```
### Development Commands
```bash
# Format code
make fmt
# Run linter (requires golangci-lint)
make lint
# Clean build artifacts
make clean
# Show help
make help
```
## API Documentation
The SoundTouch Web API uses HTTP with XML payloads. Key endpoints include:
- `GET /info` - Device information
- `GET /now_playing` - Current playback status
- `POST /key` - Send key commands (play, pause, etc.)
- `GET/POST /volume` - Volume control
- `GET /sources` - Available audio sources
- WebSocket `/` - Real-time event stream
For complete API documentation, see [docs/API-Endpoints-Overview.md](docs/API-Endpoints-Overview.md).
## Configuration Options
The application supports configuration through `.env` files and environment variables:
| Variable | Default | Description |
|----------|---------|-------------|
| `DISCOVERY_TIMEOUT` | `5s` | Timeout for device discovery |
| `UPNP_ENABLED` | `true` | Enable/disable UPnP discovery |
| `PREFERRED_DEVICES` | (empty) | Semicolon-separated list of devices |
| `HTTP_TIMEOUT` | `10s` | HTTP client timeout |
| `CACHE_ENABLED` | `true` | Enable device caching |
| `CACHE_TTL` | `30s` | Cache time-to-live |
### Device Configuration Format
The `PREFERRED_DEVICES` environment variable supports multiple formats:
```bash
# Host only (uses default port 8090)
PREFERRED_DEVICES="192.168.1.100"
# Host with port
PREFERRED_DEVICES="192.168.1.100:8091"
# Named device
PREFERRED_DEVICES="Living Room@192.168.1.100"
# Multiple devices
PREFERRED_DEVICES="Living Room@192.168.1.100;Kitchen@192.168.1.101:8091"
```
## Supported Devices
Tested with:
- Bose SoundTouch 10
- Bose SoundTouch 20
Should work with all SoundTouch series devices that support the Web API.
## Real Device Examples
### SoundTouch 10 Response
```xml
<info deviceID="A81B6A536A98">
<name>Sound Machinechen</name>
<type>SoundTouch 10</type>
<moduleType>sm2</moduleType>
<variant>rhino</variant>
<components>
<component>
<componentCategory>SCM</componentCategory>
<softwareVersion>27.0.6.46330.5043500</softwareVersion>
</component>
</components>
</info>
```
### SoundTouch 20 Response
```xml
<info deviceID="1234567890AB">
<name>My SoundTouch Device</name>
<type>SoundTouch 20</type>
<moduleType>scm</moduleType>
<variant>spotty</variant>
<components>
<component>
<componentCategory>SCM</componentCategory>
<softwareVersion>27.0.6.46330.5043500</softwareVersion>
</component>
<component>
<componentCategory>Lightswitch</componentCategory>
</component>
</components>
</info>
```
## Architecture
This project follows modern Go patterns:
- **Clean Architecture**: Separated concerns with pkg structure
- **Interface-Based Design**: Testable and mockable components
- **Cross-Platform**: Supports Windows, macOS, Linux, and WASM
- **Test-Driven**: Comprehensive unit and integration tests
- **Real Device Integration**: Tested with actual SoundTouch hardware
## Contributing
1. Fork the repository
2. Create a feature branch
3. Add tests for new functionality
4. Ensure all tests pass: `make check`
5. Submit a pull request
### Development Guidelines
- **Tests are mandatory**: Every feature needs corresponding tests
- **KISS principle**: Keep implementations simple and readable
- **Small iterations**: Break large features into testable chunks
- **Real device testing**: Validate against actual SoundTouch devices
- **Cross-platform compatibility**: Test on multiple platforms
## License
This project is licensed under the MIT License - see the LICENSE file for details.
## References
- [Official Bose SoundTouch Web API Documentation](docs/2025.12.18%20SoundTouch%20Web%20API.pdf)
- [Project Development Plan](docs/PLAN.md)
- [Development Guidelines](docs/CLAUDE.md)
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package main
import (
"context"
"flag"
"fmt"
"log"
"strings"
"time"
"github.com/user_account/bose-soundtouch/pkg/client"
"github.com/user_account/bose-soundtouch/pkg/config"
"github.com/user_account/bose-soundtouch/pkg/discovery"
)
func main() {
var (
host = flag.String("host", "", "SoundTouch device host/IP address")
port = flag.Int("port", 8090, "SoundTouch device port")
timeout = flag.Duration("timeout", 10*time.Second, "Request timeout")
discover = flag.Bool("discover", false, "Discover SoundTouch devices via UPnP")
discoverAll = flag.Bool("discover-all", false, "Discover all SoundTouch devices and show info")
info = flag.Bool("info", false, "Get device information")
help = flag.Bool("help", false, "Show help")
)
flag.Parse()
if *help {
printHelp()
return
}
// If no specific action is requested, show help
if !*discover && !*discoverAll && !*info && *host == "" {
printHelp()
return
}
// Handle discovery
if *discover || *discoverAll {
if err := handleDiscovery(*discoverAll, *timeout); err != nil {
log.Fatalf("Discovery failed: %v", err)
}
return
}
// Handle device info
if *info {
if *host == "" {
log.Fatal("Host is required for info command. Use -host flag or -discover to find devices.")
}
if err := handleDeviceInfo(*host, *port, *timeout); err != nil {
log.Fatalf("Failed to get device info: %v", err)
}
return
}
}
func printHelp() {
fmt.Println("SoundTouch CLI - Test tool for Bose SoundTouch API")
fmt.Println()
fmt.Println("Usage:")
fmt.Println(" soundtouch-cli [options]")
fmt.Println()
fmt.Println("Options:")
fmt.Println(" -host <ip> SoundTouch device IP address")
fmt.Println(" -port <port> SoundTouch device port (default: 8090)")
fmt.Println(" -timeout <dur> Request timeout (default: 10s)")
fmt.Println(" -discover Discover SoundTouch devices via UPnP")
fmt.Println(" -discover-all Discover devices and show detailed info")
fmt.Println(" -info Get device information (requires -host)")
fmt.Println(" -help Show this help message")
fmt.Println()
fmt.Println("Examples:")
fmt.Println(" soundtouch-cli -discover")
fmt.Println(" soundtouch-cli -discover-all")
fmt.Println(" soundtouch-cli -host 192.168.1.100 -info")
fmt.Println(" soundtouch-cli -host 192.168.1.100 -port 8090 -info")
}
func handleDiscovery(showInfo bool, timeout time.Duration) error {
fmt.Println("Discovering SoundTouch devices...")
// Load configuration from environment and .env file
cfg, err := config.LoadFromEnv()
if err != nil {
fmt.Printf("Warning: Failed to load configuration: %v\n", err)
cfg = config.DefaultConfig()
}
// Override timeout if provided via command line
if timeout > 0 {
cfg.DiscoveryTimeout = timeout
}
discoveryService := discovery.NewDiscoveryServiceWithConfig(cfg)
ctx, cancel := context.WithTimeout(context.Background(), cfg.DiscoveryTimeout+5*time.Second)
defer cancel()
devices, err := discoveryService.DiscoverDevices(ctx)
if err != nil {
return fmt.Errorf("discovery failed: %w", err)
}
if len(devices) == 0 {
fmt.Println("No SoundTouch devices found")
return nil
}
fmt.Printf("Found %d SoundTouch device(s):\n", len(devices))
for i, device := range devices {
fmt.Printf(" %d. %s\n", i+1, device.Name)
fmt.Printf(" Host: %s:%d\n", device.Host, device.Port)
fmt.Printf(" Location: %s\n", device.Location)
fmt.Printf(" Last seen: %s\n", device.LastSeen.Format("2006-01-02 15:04:05"))
// Indicate source of discovery
if strings.Contains(device.Location, "/info") && len(cfg.PreferredDevices) > 0 {
for _, prefDevice := range cfg.PreferredDevices {
if prefDevice.Host == device.Host && prefDevice.Port == device.Port {
fmt.Printf(" Source: Configuration (.env)\n")
break
}
}
} else {
fmt.Printf(" Source: UPnP Discovery\n")
}
if showInfo {
fmt.Printf(" Getting device info...\n")
if err := showDeviceInfoWithConfig(device.Host, device.Port, cfg); err != nil {
fmt.Printf(" Error getting info: %v\n", err)
}
}
fmt.Println()
}
return nil
}
func handleDeviceInfo(host string, port int, timeout time.Duration) error {
// Load configuration for HTTP settings
cfg, err := config.LoadFromEnv()
if err != nil {
cfg = config.DefaultConfig()
}
// Override timeout if provided via command line
if timeout > 0 {
cfg.HTTPTimeout = timeout
}
return showDeviceInfoWithConfig(host, port, cfg)
}
func showDeviceInfoWithConfig(host string, port int, cfg *config.Config) error {
clientConfig := client.ClientConfig{
Host: host,
Port: port,
Timeout: cfg.HTTPTimeout,
UserAgent: cfg.UserAgent,
}
soundtouchClient := client.NewClient(clientConfig)
fmt.Printf("Connecting to SoundTouch device at %s:%d...\n", host, port)
// Test connectivity first
if err := soundtouchClient.Ping(); err != nil {
return fmt.Errorf("failed to connect to device: %w", err)
}
// Get device info
deviceInfo, err := soundtouchClient.GetDeviceInfo()
if err != nil {
return fmt.Errorf("failed to get device info: %w", err)
}
// Display device information
fmt.Printf("Device Information:\n")
fmt.Printf(" Name: %s\n", deviceInfo.Name)
fmt.Printf(" Device ID: %s\n", deviceInfo.DeviceID)
fmt.Printf(" Type: %s\n", deviceInfo.Type)
fmt.Printf(" Module Type: %s\n", deviceInfo.ModuleType)
fmt.Printf(" Variant: %s (%s)\n", deviceInfo.Variant, deviceInfo.VariantMode)
fmt.Printf(" Country: %s\n", deviceInfo.CountryCode)
if deviceInfo.MargeAccountUUID != "" {
fmt.Printf(" Marge Account UUID: %s\n", deviceInfo.MargeAccountUUID)
}
if deviceInfo.MargeURL != "" {
fmt.Printf(" Marge URL: %s\n", deviceInfo.MargeURL)
}
if len(deviceInfo.NetworkInfo) > 0 {
fmt.Printf(" Network Info:\n")
for _, net := range deviceInfo.NetworkInfo {
fmt.Printf(" - Type: %s\n", net.Type)
fmt.Printf(" MAC Address: %s\n", net.MacAddress)
fmt.Printf(" IP Address: %s\n", net.IPAddress)
}
}
if len(deviceInfo.Components) > 0 {
fmt.Printf(" Components:\n")
for _, component := range deviceInfo.Components {
fmt.Printf(" - Category: %s\n", component.ComponentCategory)
if component.SoftwareVersion != "" {
fmt.Printf(" Software Version: %s\n", component.SoftwareVersion)
}
if component.SerialNumber != "" {
fmt.Printf(" Serial Number: %s\n", component.SerialNumber)
}
}
}
fmt.Printf(" Base URL: %s\n", soundtouchClient.BaseURL())
return nil
}
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# Bose SoundTouch Web API - Endpoints Overview
This document provides a comprehensive overview of the available API endpoints of the Bose SoundTouch Web API based on the official specification.
## API Basics
- **Protocol**: HTTP REST-like
- **Data Format**: XML Request/Response
- **Standard Port**: 8090
- **Base URL**: `http://<device-ip>:8090/`
- **Authentication**: No complex authentication required
- **Real-time Updates**: WebSocket connection available
## Device Information
### GET /info
Retrieves basic device information.
**Response XML Structure:**
```xml
<info deviceID="..." type="..." name="..." ...>
<name>Device Name</name>
<type>Device Type</type>
<margeAccountUUID>UUID</margeAccountUUID>
<components>...</components>
</info>
```
## Playback Control
### GET /now_playing
Retrieves information about the currently playing music.
**Response XML Structure:**
```xml
<nowPlaying deviceID="..." source="...">
<ContentItem source="..." type="..." location="..." sourceAccount="...">
<itemName>Track Name</itemName>
<containerArt>Album Art URL</containerArt>
</ContentItem>
<track>Track Name</track>
<artist>Artist Name</artist>
<album>Album Name</album>
<stationName>Station Name</stationName>
<art artImageStatus="...">Art URL</art>
<playStatus>PLAY_STATE</playStatus>
<shuffleSetting>...</shuffleSetting>
<repeatSetting>...</repeatSetting>
</nowPlaying>
```
### POST /key
Sends key commands to the device.
**Request XML:**
```xml
<key state="press" sender="Sender">KEY_NAME</key>
```
**Available Keys:**
- `PLAY`
- `PAUSE`
- `STOP`
- `PREV_TRACK`
- `NEXT_TRACK`
- `THUMBS_UP`
- `THUMBS_DOWN`
- `BOOKMARK`
- `POWER`
- `MUTE`
- `VOLUME_UP`
- `VOLUME_DOWN`
- `PRESET_1` to `PRESET_6`
- `AUX_INPUT`
- `SHUFFLE_OFF`
- `SHUFFLE_ON`
- `REPEAT_OFF`
- `REPEAT_ONE`
- `REPEAT_ALL`
## Volume Control
### GET /volume
Retrieves the current volume.
**Response XML:**
```xml
<volume deviceID="...">
<targetvolume>50</targetvolume>
<actualvolume>50</actualvolume>
<muteenabled>false</muteenabled>
</volume>
```
### POST /volume
Sets the volume.
**Request XML:**
```xml
<volume>50</volume>
```
## Bass Settings
### GET /bass
Retrieves the current bass settings.
**Response XML:**
```xml
<bass deviceID="...">
<targetbass>0</targetbass>
<actualbass>0</actualbass>
</bass>
```
### POST /bass
Sets the bass settings (-9 to +9).
**Request XML:**
```xml
<bass>0</bass>
```
## Source Management
### GET /sources
Retrieves the available audio sources.
**Response XML:**
```xml
<sources deviceID="...">
<sourceItem source="SPOTIFY" sourceAccount="..." status="READY" multiroomallowed="true">
<itemName>Spotify</itemName>
</sourceItem>
<sourceItem source="BLUETOOTH" status="READY" multiroomallowed="false">
<itemName>Bluetooth</itemName>
</sourceItem>
<!-- Additional sources -->
</sources>
```
**Typical Sources:**
- `SPOTIFY`
- `AMAZON`
- `PANDORA`
- `IHEARTRADIO`
- `TUNEIN`
- `BLUETOOTH`
- `AUX`
- `STORED_MUSIC`
### POST /select
Selects an audio source.
**Request XML:**
```xml
<ContentItem source="SPOTIFY" sourceAccount="...">
<itemName>Spotify</itemName>
</ContentItem>
```
## Preset Management
### GET /presets
Retrieves the configured presets.
**Response XML:**
```xml
<presets deviceID="...">
<preset id="1" createdOn="..." updatedOn="...">
<ContentItem source="..." sourceAccount="..." location="...">
<itemName>Preset Name</itemName>
<containerArt>Art URL</containerArt>
</ContentItem>
</preset>
<!-- Additional presets -->
</presets>
```
### POST /presets
Creates or updates a preset.
**Request XML:**
```xml
<preset id="1">
<ContentItem source="..." sourceAccount="..." location="...">
<itemName>Preset Name</itemName>
</ContentItem>
</preset>
```
## Advanced Features
### GET /getZone
Retrieves multiroom zone information.
### POST /setZone
Configures multiroom zones.
### GET /balance
Retrieves balance settings (stereo devices).
### POST /balance
Sets balance settings.
### GET /clockTime
Retrieves the device time.
### POST /clockTime
Sets the device time.
### GET /clockDisplay
Retrieves clock display settings.
### POST /clockDisplay
Configures the clock display.
## WebSocket Connection
### WebSocket /
Establishes a persistent connection for live updates.
**Event Types:**
- `nowPlayingUpdated`
- `volumeUpdated`
- `connectionStateUpdated`
- `presetUpdated`
## Network and System
### GET /networkInfo
Retrieves network information.
### GET /capabilities
Retrieves device capabilities.
### POST /reboot
Restarts the device.
## Error Handling
The API uses standard HTTP status codes:
- `200 OK` - Successful request
- `400 Bad Request` - Invalid request
- `404 Not Found` - Endpoint or resource not found
- `500 Internal Server Error` - Internal device error
## Example Implementation
```go
// Example for a GET request
func GetNowPlaying(deviceIP string) (*NowPlaying, error) {
url := fmt.Sprintf("http://%s:8090/now_playing", deviceIP)
resp, err := http.Get(url)
if err != nil {
return nil, err
}
defer resp.Body.Close()
var nowPlaying NowPlaying
err = xml.NewDecoder(resp.Body).Decode(&nowPlaying)
return &nowPlaying, err
}
// Example for a POST request
func SendKey(deviceIP string, key string) error {
url := fmt.Sprintf("http://%s:8090/key", deviceIP)
xmlData := fmt.Sprintf(`<key state="press" sender="GoClient">%s</key>`, key)
resp, err := http.Post(url, "application/xml", strings.NewReader(xmlData))
if err != nil {
return err
}
resp.Body.Close()
return nil
}
```
## Notes
1. **XML Namespace**: Most responses use no explicit XML namespace
2. **Encoding**: UTF-8 is used for all XML documents
3. **Timeouts**: Recommended timeout for HTTP requests: 10 seconds
4. **Rate Limiting**: No explicit limits documented, but moderate usage recommended
5. **Device Discovery**: Devices can be found via UPnP on the local network
## Reference
Based on the official Bose SoundTouch Web API documentation:
https://assets.bosecreative.com/m/496577402d128874/original/SoundTouch-Web-API.pdf
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# CLAUDE.md - Development Guidelines for Bose SoundTouch Project
## Documentation Overview
This document contains important development guidelines for working on the Bose SoundTouch project. Please also read the following documentation:
- **[PLAN.md](PLAN.md)** - Project planning and roadmap
- **[PROJECT-PATTERNS.md](PROJECT-PATTERNS.md)** - Project structure and design patterns
- **[API-Endpoints-Overview.md](API-Endpoints-Overview.md)** - API endpoints overview
- **[SoundTouch Web API.pdf](2025.12.18%20SoundTouch%20Web%20API.pdf)** - Official API documentation
## Development Guidelines
### 1. Tests are Mandatory
- **Implementation always with tests**: Every new functionality must be developed with corresponding tests
- **Unit tests preferred**: Where possible, unit tests should be written
- **Integration tests as alternative**: If unit tests are not practical, implement integration tests via mock servers
- **Sample data from live system**: Request/response data can be taken from a real SoundTouch system as examples
- **Respect privacy**: All personal data must be anonymized before use in tests
### 2. Cross-Platform Compatibility
The project must work on the following platforms:
- **Windows**
- **macOS**
- **Linux**
- **WASM** (WebAssembly)
Platform-specific implementations are only allowed in justified exceptional cases.
### 3. KISS Principle (Keep It Simple, Stupid)
- Simplicity has top priority
- Complex solutions only when absolutely necessary
- Code should be self-explanatory and well readable
- Avoid over-engineering
### 4. Small Steps and Communication
- **Small, iterative steps**: Break large features into smaller, testable units
- **Don't hallucinate**: Don't make assumptions about unclear requirements
- **Ask instead of guess**: Always ask when unclear instead of speculating
- **Transparency**: Openly communicate uncertainties and limitations
### 5. Use Current Libraries
- Use current and well-maintained libraries where possible
- Regularly update outdated dependencies
- Apply security updates promptly
- Ensure compatibility with Go modules
### 6. Web-Specific Implementation
For web components:
- **Prefer plain HTML/JS/CSS**: Avoid heavy frameworks where possible
- Use modern web standards (ES6+, CSS Grid/Flexbox)
- Apply progressive enhancement
- Consider accessibility (a11y)
- Implement responsive design
## Additional Notes
- **Language: English** for code, commits, labels, and text in code
- Code comments in English
- **Documentation**: Completely in English for international accessibility
- Conduct regular code reviews
- Consider performance from the beginning
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# Bose SoundTouch API Client - Golang Implementation Plan
## Overview
This document describes the planning for a Golang-based API client for the Bose SoundTouch Web API. The client follows modern Go patterns and supports both native Go library and WASM integration with embedded web UI.
**New insights from pattern analysis:**
- Single binary deployment with embedded assets
- Multi-target build system (Native + WASM)
- CORS proxy pattern for browser integration
- Robust XML API client patterns
- Production-ready configuration management
## API Fundamentals
### Basic Information
- **Protocol**: HTTP REST-like
- **Data format**: XML Request/Response
- **Port**: 8090 (default)
- **Authentication**: No complex authentication required
- **Real-time updates**: WebSocket connection available
- **Device discovery**: UPnP discovery possible
### Core API Endpoints
- `GET /info` - Device information
- `GET /now_playing` - Currently playing music
- `POST /key` - Send key commands (PLAY, PAUSE, etc.)
- `GET/POST /volume` - Control volume
- `GET/POST /bass` - Bass settings
- `GET/POST /sources` - Available sources
- `POST /select` - Select source
- `GET/POST /presets` - Manage presets (1-6)
- `WebSocket /` - Live updates for events
## Architecture Based on Modern Go Patterns
### Final Project Structure
```
github.com/user_account/bose-soundtouch/
├── cmd/
│ ├── cli/ # CLI Tool (Main Application)
│ │ └── main.go
│ ├── webapp/ # Web Application with embedded Assets
│ │ ├── main.go
│ │ └── web/ # Embedded HTML/CSS/JS
│ │ ├── index.html
│ │ ├── app.js
│ │ └── style.css
│ └── wasm/ # WASM Entry Point
│ └── main.go
├── pkg/ # Public API (external usage)
│ ├── client/ # HTTP Client with XML Support
│ ├── discovery/ # UPnP Device Discovery
│ ├── models/ # Type-safe XML Data Models
│ ├── websocket/ # Event Streaming Client
│ ├── wasm/ # WASM JavaScript Bridge
│ └── config/ # Configuration Management
├── internal/ # Private Implementation Details
│ ├── xml/ # XML Parsing Utilities
│ ├── http/ # HTTP Utilities & Middleware
│ └── testing/ # Mock Client & Test Utilities
├── web/ # Frontend Development Assets
│ ├── src/ # Source files
│ └── dist/ # Build output → cmd/webapp/web/
├── examples/ # Usage Examples & Demos
├── test/ # Integration Tests & Docker
├── Makefile # Comprehensive Build System
├── .env.example # Configuration Template
├── .air-webapp.toml # Hot Reload Config
├── .air-wasm.toml # WASM Development Config
├── docker-compose.yml # Development Environment
├── PROJECT-PATTERNS.md # Pattern Documentation
├── API-Endpoints-Overview.md # API Reference
├── go.mod
└── README.md
```
### Core Components (Updated)
#### 1. HTTP Client with XML Support (`pkg/client`)
```go
type Client struct {
baseURL string
httpClient *http.Client
timeout time.Duration
userAgent string
}
type ClientConfig struct {
Host string
Port int
Timeout time.Duration
UserAgent string
}
// Core API methods
func NewClient(config ClientConfig) *Client
func (c *Client) GetDeviceInfo() (*models.DeviceInfo, error)
func (c *Client) GetNowPlaying() (*models.NowPlaying, error)
func (c *Client) SetVolume(volume int) error
func (c *Client) GetVolume() (*models.Volume, error)
func (c *Client) SendKey(key models.Key) error
func (c *Client) GetSources() (*models.Sources, error)
func (c *Client) SelectSource(source models.ContentItem) error
func (c *Client) GetPresets() (*models.Presets, error)
func (c *Client) SetPreset(id int, content models.ContentItem) error
// HTTP utilities with XML handling
func (c *Client) get(endpoint string, result interface{}) error
func (c *Client) post(endpoint string, data interface{}, result interface{}) error
```
#### 2. UPnP Device Discovery (`pkg/discovery`)
```go
type DiscoveryService struct {
timeout time.Duration
cache map[string]*Device
cacheTTL time.Duration
mutex sync.RWMutex
}
type Device struct {
Name string `json:"name"`
Host string `json:"host"`
Port int `json:"port"`
ModelID string `json:"modelId"`
SerialNo string `json:"serialNo"`
Location string `json:"location"`
LastSeen time.Time `json:"lastSeen"`
}
func NewDiscoveryService(timeout time.Duration) *DiscoveryService
func (d *DiscoveryService) DiscoverDevices() ([]Device, error)
func (d *DiscoveryService) DiscoverDevice(name string) (*Device, error)
func (d *DiscoveryService) GetCachedDevices() []Device
func (d *DiscoveryService) ClearCache()
// SSDP/UPnP implementation
func (d *DiscoveryService) sendMSearch() error
func (d *DiscoveryService) parseResponse(response string) (*Device, error)
```
#### 3. Typsichere XML Models (`pkg/models`)
```go
// Base XML response with error handling
type XMLResponse struct {
XMLName xml.Name `xml:",innerxml"`
Error *APIError `xml:"error,omitempty"`
}
type APIError struct {
Code string `xml:"code,attr"`
Message string `xml:",innerxml"`
}
// Device Info
type DeviceInfo struct {
XMLResponse
XMLName xml.Name `xml:"info"`
DeviceID string `xml:"deviceID,attr"`
Name string `xml:"name"`
Type string `xml:"type"`
Components []string `xml:"components>component"`
// ... additional fields
}
// Now Playing with complete structure
type NowPlaying struct {
XMLResponse
XMLName xml.Name `xml:"nowPlaying"`
DeviceID string `xml:"deviceID,attr"`
Source string `xml:"source,attr"`
Content ContentItem `xml:"ContentItem"`
Track string `xml:"track"`
Artist string `xml:"artist"`
Album string `xml:"album"`
Art Art `xml:"art"`
PlayStatus PlayStatus `xml:"playStatus"`
Position Position `xml:"position,omitempty"`
}
// Enum types with validation
type PlayStatus string
const (
PlayStatusPlaying PlayStatus = "PLAY_STATE"
PlayStatusPaused PlayStatus = "PAUSE_STATE"
PlayStatusStopped PlayStatus = "STOP_STATE"
)
type Key string
const (
KeyPlay Key = "PLAY"
KeyPause Key = "PAUSE"
KeyStop Key = "STOP"
KeyPrevTrack Key = "PREV_TRACK"
KeyNextTrack Key = "NEXT_TRACK"
KeyVolumeUp Key = "VOLUME_UP"
KeyVolumeDown Key = "VOLUME_DOWN"
KeyMute Key = "MUTE"
KeyPower Key = "POWER"
KeyPreset1 Key = "PRESET_1"
KeyPreset2 Key = "PRESET_2"
KeyPreset3 Key = "PRESET_3"
KeyPreset4 Key = "PRESET_4"
KeyPreset5 Key = "PRESET_5"
KeyPreset6 Key = "PRESET_6"
)
```
#### 4. WebSocket Event Client (`pkg/websocket`)
```go
type EventClient struct {
client *client.Client
conn *websocket.Conn
handlers map[string]EventHandler
stopChan chan bool
reconnect bool
backoff time.Duration
maxBackoff time.Duration
}
type EventHandler func(event Event)
type Event struct {
Type string `xml:"type,attr"`
DeviceID string `xml:"deviceID,attr"`
Data interface{} `xml:",innerxml"`
Timestamp time.Time `json:"timestamp"`
}
func NewEventClient(client *client.Client) *EventClient
func (e *EventClient) Subscribe(eventType string, handler EventHandler)
func (e *EventClient) Unsubscribe(eventType string)
func (e *EventClient) Start() error
func (e *EventClient) Stop() error
func (e *EventClient) IsConnected() bool
// Event types
const (
EventNowPlayingUpdated = "nowPlayingUpdated"
EventVolumeUpdated = "volumeUpdated"
EventConnectionState = "connectionStateUpdated"
EventPresetUpdated = "presetUpdated"
)
```
#### 5. WASM JavaScript Bridge (`pkg/wasm`)
```go
//go:build wasm
// +build wasm
import "syscall/js"
// Global WASM API registration
func RegisterWASMFunctions()
// Device Discovery (via proxy)
func wasmDiscoverDevices(this js.Value, args []js.Value) interface{}
// Client Management
func wasmCreateClient(this js.Value, args []js.Value) interface{}
func wasmGetNowPlaying(this js.Value, args []js.Value) interface{}
func wasmSendKey(this js.Value, args []js.Value) interface{}
func wasmSetVolume(this js.Value, args []js.Value) interface{}
func wasmGetSources(this js.Value, args []js.Value) interface{}
// Event Streaming
func wasmStartEventStream(this js.Value, args []js.Value) interface{}
func wasmStopEventStream(this js.Value, args []js.Value) interface{}
```
#### 6. Configuration Management (`pkg/config`)
```go
type Config struct {
// Server configuration
WebPort int `env:"WEB_PORT" default:"8080"`
APITimeout time.Duration `env:"API_TIMEOUT" default:"10s"`
// Discovery configuration
DiscoveryTimeout time.Duration `env:"DISCOVERY_TIMEOUT" default:"5s"`
CacheDevices bool `env:"CACHE_DEVICES" default:"true"`
CacheTTL time.Duration `env:"CACHE_TTL" default:"5m"`
// CORS configuration (for web proxy)
CORSOrigins []string `env:"CORS_ORIGINS" default:"*"`
// Logging
LogLevel string `env:"LOG_LEVEL" default:"info"`
LogFormat string `env:"LOG_FORMAT" default:"json"`
// Development
DevMode bool `env:"DEV_MODE" default:"false"`
}
func Load() Config
func LoadFromFile(filename string) (Config, error)
func (c Config) Validate() error
```
## Implementation Roadmap (Updated)
### Phase 1: Foundation & Core API ⭐ (Priority)
- [x] Go module setup with modern dependencies
- [ ] **Implement HTTP Client with XML Support**
- Basic client structure
- GET/POST methods with XML marshaling
- Error handling for HTTP + XML
- Timeout and retry logic
- [ ] **Define core XML models**
- DeviceInfo, NowPlaying, Volume, Sources
- Custom XML unmarshaling for enums
- Validation and defaults
- [ ] **Basic CLI tool for testing**
- Test device connection
- Basic operations (Info, Volume, Keys)
- [ ] **Unit tests with mocks**
- HTTP client tests
- XML parsing tests
- Mock SoundTouch server for tests
### Phase 2: Device Discovery & Management 🔍
- [ ] **Implement UPnP SSDP Discovery**
- M-SEARCH implementation
- Response parsing
- Device caching with TTL
- [ ] **CLI Device Selection**
- Automatic discovery
- Interactive device selection
- Saved device configuration
- [ ] **Integration Tests**
- Tests against real SoundTouch devices
- Docker-based mock devices
- [ ] **Error Handling & Logging**
- Structured logging
- Graceful error handling
- Network error recovery
### Phase 3: WebSocket Real-time Events 📡
- [ ] **Implement WebSocket Client**
- Connection Management
- Event parsing and routing
- Reconnection with exponential backoff
- [ ] **Event Handler System**
- Typed event structs
- Handler Registration
- Event Filtering
- [ ] **CLI Real-time Monitoring**
- Live Now-Playing Updates
- Volume Change Monitoring
- Connection Status Display
- [ ] **Event Storage & History**
- Event logging for debugging
- Historical Event Queries
### Phase 4: Web Application & CORS Proxy 🌐
- [ ] **Create Embedded Web UI**
- HTML/CSS/JS for SoundTouch control
- Responsive design for mobile
- Real-time Updates via WebSocket
- [ ] **CORS-Proxy Server**
- HTTP proxy to local SoundTouch devices
- WebSocket proxy for events
- CORS Header Management
- [ ] **Single Binary with Embedded Assets**
- go:embed for web assets
- Static File Serving
- SPA Routing Support
- [ ] **Web-UI Features**
- Device Discovery & Selection
- Now playing display with album art
- Volume & Bass Controls
- Source Selection
- Preset Management
### Phase 5: WASM Browser Integration 🧩
- [ ] **WASM Build Configuration**
- Build tags and conditional compilation
- WASM-specific HTTP client (via proxy)
- JavaScript Promise Integration
- [ ] **WASM JavaScript Bridge**
- Go function export to JavaScript
- Asynchronous API calls
- Error handling via promise rejection
- [ ] **Browser Demo Application**
- Pure Frontend SoundTouch Control
- Local Network Device Discovery (via Proxy)
- Real-time Event Updates
- [ ] **Cross-Origin Solutions**
- Local proxy server for development
- Browser Extension Support
- Documentation for CORS issues
### Phase 6: Production Features & Polish 🚀
- [ ] **Advanced Configuration**
- Environment-based Config
- Configuration File Support
- Runtime Configuration Updates
- [ ] **Multi-Device Support**
- Multiple Device Connections
- Device Groups/Zones
- Synchronized Operations
- [ ] **Preset & Source Management**
- Preset Backup/Restore
- Custom Source Integration
- Playlist Management
- [ ] **Performance Optimizations**
- Connection Pooling
- Request Caching
- Lazy Loading
- [ ] **Documentation & Examples**
- Comprehensive API Documentation
- Usage examples for all use cases
- Best Practices Guide
## Build System Based on Modern Patterns
### Makefile with Multi-Target Support
```makefile
BINARY_NAME=soundtouch
VERSION?=$(shell git describe --tags --always --dirty 2>/dev/null || echo "dev")
BUILD_TIME=$(shell date -u '+%Y-%m-%d_%H:%M:%S')
GO_VERSION=$(shell go version | cut -d ' ' -f 3)
LDFLAGS=-ldflags "-X main.Version=$(VERSION) -X main.BuildTime=$(BUILD_TIME) -X main.GoVersion=$(GO_VERSION)"
BUILD_FLAGS=-trimpath $(LDFLAGS)
# Development builds
build:
go build $(BUILD_FLAGS) -o $(BINARY_NAME) ./cmd/cli
build-webapp:
go build $(BUILD_FLAGS) -o $(BINARY_NAME)-webapp ./cmd/webapp
# WASM build
build-wasm:
GOOS=js GOARCH=wasm go build $(BUILD_FLAGS) -o web/soundtouch.wasm ./cmd/wasm
cp "$(shell go env GOROOT)/misc/wasm/wasm_exec.js" web/
# Cross-platform builds
build-all: build-linux build-darwin build-windows
# Development with hot reload
dev-cli:
air -c .air-cli.toml
dev-webapp:
air -c .air-webapp.toml
dev-wasm:
air -c .air-wasm.toml
# Testing
test:
go test -v -race ./...
test-coverage:
go test -v -coverprofile=coverage.out ./...
go tool cover -html=coverage.out -o coverage.html
# Quality checks
check: fmt vet lint test
# Docker development environment
docker-dev:
docker-compose up --build
# Release packaging
release: build-all
mkdir -p dist
tar -czf dist/$(BINARY_NAME)-$(VERSION)-linux-amd64.tar.gz $(BINARY_NAME)-linux-amd64
tar -czf dist/$(BINARY_NAME)-$(VERSION)-darwin-amd64.tar.gz $(BINARY_NAME)-darwin-amd64
zip dist/$(BINARY_NAME)-$(VERSION)-windows-amd64.zip $(BINARY_NAME)-windows-amd64.exe
```
## Technical Solution Approaches (Updated)
### WASM Browser Integration
1. **CORS Proxy Pattern**: Go web app as proxy between browser and SoundTouch devices
2. **Local Development Server**: CORS headers for local development
3. **WebSocket Proxy**: Real-time events via secure WebSocket connection
4. **Graceful Degradation**: Functionality depending on browser environment
### XML API Robustness
1. **Type-Safe Models**: Strict Go structs with validation
2. **Custom Unmarshaling**: Enum validation and error recovery
3. **Timeout Handling**: Robust network calls with retry logic
4. **Connection Pooling**: Efficient HTTP client reuse
### Multi-Platform Deployment
1. **Single Binary**: Embedded assets eliminate external dependencies
2. **Cross-Compilation**: Native binaries for all platforms
3. **Docker Support**: Containerized development and deployment
4. **Progressive Enhancement**: CLI → WebApp → WASM depending on requirements
## Example Usage (Updated)
### Native Go Library
```go
package main
import (
"fmt"
"log"
"time"
"github.com/user_account/bose-soundtouch/pkg/client"
"github.com/user_account/bose-soundtouch/pkg/discovery"
"github.com/user_account/bose-soundtouch/pkg/models"
)
func main() {
// Discover devices
discoveryService := discovery.NewDiscoveryService(5 * time.Second)
devices, err := discoveryService.DiscoverDevices()
if err != nil {
log.Fatal(err)
}
if len(devices) == 0 {
log.Fatal("No SoundTouch devices found")
}
// Create client for first device
client := client.NewClient(client.ClientConfig{
Host: devices[0].Host,
Port: 8090,
Timeout: 10 * time.Second,
})
// Get device info
info, err := client.GetDeviceInfo()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Connected to: %s\n", info.Name)
// Get current playback
nowPlaying, err := client.GetNowPlaying()
if err != nil {
log.Fatal(err)
}
if nowPlaying.PlayStatus == models.PlayStatusPlaying {
fmt.Printf("Playing: %s - %s (%s)\n",
nowPlaying.Artist, nowPlaying.Track, nowPlaying.Album)
}
// Control playback
if nowPlaying.PlayStatus == models.PlayStatusPlaying {
client.SendKey(models.KeyPause)
fmt.Println("Paused playback")
} else {
client.SendKey(models.KeyPlay)
fmt.Println("Started playback")
}
}
```
### CLI Usage
```bash
# Discover devices
soundtouch discover
# Device operations
soundtouch --device 192.168.1.100 info
soundtouch --device 192.168.1.100 play
soundtouch --device 192.168.1.100 volume 50
soundtouch --device 192.168.1.100 preset 1
# Interactive mode
soundtouch interactive
# Web interface
soundtouch-webapp --port 8080
```
### JavaScript/WASM Usage
```javascript
// Load WASM module
await loadWASM('/soundtouch.wasm');
// Discover devices (via proxy)
const devices = await boseAPI.discoverDevices();
console.log('Found devices:', devices);
// Create client
const client = boseAPI.createClient(devices[0].host, 8090);
// Get now playing
const nowPlaying = await client.getNowPlaying();
console.log(`Playing: ${nowPlaying.artist} - ${nowPlaying.track}`);
// Control playback
await client.sendKey('PAUSE');
// Volume control
await client.setVolume(75);
// Real-time events
client.startEventStream((event) => {
if (event.type === 'nowPlayingUpdated') {
updateUI(event.data);
}
});
```
## Testing Strategy (Enhanced)
### Unit Tests
- **Mock HTTP Client**: Simulierte SoundTouch-Responses
- **XML Parsing Tests**: Robustness für verschiedene Response-Formate
- **Model Validation**: Enum-Validation und Edge-Cases
- **Error Handling**: Network Failures und API Errors
### Integration Tests
- **Real Device Tests**: Gegen echte SoundTouch-Hardware
- **Docker Mock Server**: Simulierte SoundTouch-API für CI/CD
- **Discovery Tests**: UPnP SSDP in verschiedenen Netzwerk-Szenarien
- **WebSocket Tests**: Event-Streaming und Reconnection
### E2E Tests
- **CLI Tests**: Command-Line Interface Validation
- **Web Interface Tests**: Browser-basierte Tests mit Headless Chrome
- **WASM Tests**: Browser WASM Module Loading und Execution
- **Cross-Platform Tests**: Builds auf Linux/macOS/Windows
## Deployment Strategies
### Single Binary Distribution
```bash
# CLI Tool
./soundtouch-linux-amd64 discover
./soundtouch-linux-amd64 --device IP play
# Web Application (embedded assets)
./soundtouch-webapp-linux-amd64 --port 8080
# Docker
docker run -p 8080:8080 soundtouch-webapp
```
### Development Environment
```bash
# Local development with hot reload
make dev-webapp # Web app development
make dev-wasm # WASM development
make dev-cli # CLI development
# Full development environment
docker-compose up # Mock devices + web app
```
## Success Criteria
### Phase 1-2 (Foundation)
- ✅ Stable HTTP API connection to SoundTouch devices
- ✅ Complete XML model coverage for core API
- ✅ Automatic device discovery via UPnP
- ✅ Functional CLI tool for all basic operations
### Phase 3-4 (Real-time & Web)
- ✅ WebSocket event streaming with reconnection
- ✅ Web UI with responsive design
- ✅ Single binary deployment with embedded assets
- ✅ CORS proxy for browser integration
### Phase 5-6 (Advanced)
- ✅ WASM integration with JavaScript bridge
- ✅ Multi-Device Support
- ✅ Production-ready Configuration Management
- ✅ Comprehensive documentation and examples
## Resources & References
- [Bose SoundTouch Web API Documentation](https://assets.bosecreative.com/m/496577402d128874/original/SoundTouch-Web-API.pdf)
- [Go WebAssembly](https://github.com/golang/go/wiki/WebAssembly)
- [UPnP Device Architecture](http://upnp.org/specs/arch/UPnP-arch-DeviceArchitecture-v1.0.pdf)
- [Go Embed Directive](https://pkg.go.dev/embed)
- [Gorilla WebSocket](https://github.com/gorilla/websocket)
- [PROJECT-PATTERNS.md](./PROJECT-PATTERNS.md) - Detailed pattern documentation
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# Project Structure Patterns: Bose SoundTouch API Client
## Summary for Reuse in API Client Projects
This document describes the most important patterns for the Bose SoundTouch API client, especially for XML-based API clients with Web UI, CLI tool, and WASM support.
## 1. Multi-Target Build Pattern
### The Core Pattern for Different Deployment Targets
```go
//go:build !wasm
// +build !wasm
// Native Go implementation
//go:build wasm
// +build wasm
// WASM-specific implementation
```
**Key Aspects:**
- **Native Builds**: Full API functionality for CLI and server
- **WASM Builds**: Browser-compatible subset functionality
- **Cross-Platform**: Linux, macOS, Windows support
- **Embedded Assets**: Web UI directly embedded in binary
### Build System for Multi-Target
```makefile
# Native builds
build:
go build -o $(BINARY_NAME) ./cmd/cli
# WASM build
build-wasm:
GOOS=js GOARCH=wasm go build -o web/soundtouch.wasm ./cmd/wasm
# Web application with embedded assets
build-webapp:
go build -o $(BINARY_NAME)-webapp ./cmd/webapp
```
## 2. XML-API Client Pattern
### HTTP Client with XML Parsing
```go
type Client struct {
baseURL string
httpClient *http.Client
timeout time.Duration
}
func NewClient(host string, port int) *Client {
return &Client{
baseURL: fmt.Sprintf("http://%s:%d", host, port),
httpClient: &http.Client{Timeout: 10 * time.Second},
timeout: 10 * time.Second,
}
}
func (c *Client) GetNowPlaying() (*models.NowPlaying, error) {
resp, err := c.httpClient.Get(c.baseURL + "/now_playing")
if err != nil {
return nil, err
}
defer resp.Body.Close()
var nowPlaying models.NowPlaying
err = xml.NewDecoder(resp.Body).Decode(&nowPlaying)
return &nowPlaying, err
}
```
**XML Request Pattern:**
```go
func (c *Client) SendKey(key models.Key) error {
keyXML := fmt.Sprintf(`<key state="press" sender="GoClient">%s</key>`, key)
resp, err := c.httpClient.Post(
c.baseURL+"/key",
"application/xml",
strings.NewReader(keyXML),
)
if err != nil {
return err
}
defer resp.Body.Close()
return nil
}
```
## 3. Device Discovery Pattern
### UPnP Discovery for Local Devices
```go
type DiscoveryService struct {
timeout time.Duration
cache map[string]*Device
mutex sync.RWMutex
}
type Device struct {
Name string `json:"name"`
Host string `json:"host"`
Port int `json:"port"`
ModelID string `json:"modelId"`
SerialNo string `json:"serialNo"`
}
func (d *DiscoveryService) DiscoverDevices() ([]Device, error) {
// UPnP SSDP Discovery implementation
conn, err := net.ListenUDP("udp4", &net.UDPAddr{IP: net.IPv4zero, Port: 0})
if err != nil {
return nil, err
}
defer conn.Close()
// Send M-SEARCH request
searchRequest := "M-SEARCH * HTTP/1.1\r\n" +
"HOST: 239.255.255.250:1900\r\n" +
"MAN: \"ssdp:discover\"\r\n" +
"ST: urn:schemas-upnp-org:device:MediaRenderer:1\r\n" +
"MX: 3\r\n\r\n"
// Implementation details...
return devices, nil
}
```
## 4. WebSocket Event Stream Pattern
### Real-time Updates for Audio Devices
```go
type EventClient struct {
client *Client
conn *websocket.Conn
handlers map[string]EventHandler
stopChan chan bool
reconnect bool
}
type EventHandler func(event Event)
type Event struct {
Type string `xml:"type,attr"`
DeviceID string `xml:"deviceID,attr"`
Data interface{} `xml:",innerxml"`
Timestamp time.Time
}
func (e *EventClient) Subscribe(eventType string, handler EventHandler) {
e.handlers[eventType] = handler
}
func (e *EventClient) Start() error {
u := url.URL{Scheme: "ws", Host: e.client.host + ":8090", Path: "/"}
conn, _, err := websocket.DefaultDialer.Dial(u.String(), nil)
if err != nil {
return err
}
e.conn = conn
go e.eventLoop()
return nil
}
func (e *EventClient) eventLoop() {
for {
select {
case <-e.stopChan:
return
default:
var event Event
err := e.conn.ReadJSON(&event)
if err != nil {
if e.reconnect {
e.reconnectWithBackoff()
continue
}
return
}
if handler, exists := e.handlers[event.Type]; exists {
go handler(event)
}
}
}
}
```
## 5. WASM JavaScript Bridge Pattern
### Go-to-JavaScript Function Mapping
```go
//go:build wasm
// +build wasm
import (
"syscall/js"
"encoding/json"
)
func RegisterWASMFunctions() {
js.Global().Set("boseAPI", js.ValueOf(map[string]interface{}{
"discoverDevices": js.FuncOf(wasmDiscoverDevices),
"createClient": js.FuncOf(wasmCreateClient),
"getNowPlaying": js.FuncOf(wasmGetNowPlaying),
"sendKey": js.FuncOf(wasmSendKey),
"setVolume": js.FuncOf(wasmSetVolume),
}))
}
func wasmDiscoverDevices(this js.Value, args []js.Value) interface{} {
handler := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
go func() {
devices, err := discovery.NewDiscoveryService(5*time.Second).DiscoverDevices()
result := make(map[string]interface{})
if err != nil {
result["error"] = err.Error()
} else {
devicesJSON, _ := json.Marshal(devices)
result["devices"] = string(devicesJSON)
}
// Call JavaScript callback
args[0].Invoke(js.ValueOf(result))
}()
return nil
})
return handler
}
```
### JavaScript Integration
```javascript
// Browser usage
async function discoverDevices() {
return new Promise((resolve, reject) => {
window.boseAPI.discoverDevices((result) => {
if (result.error) {
reject(new Error(result.error));
} else {
resolve(JSON.parse(result.devices));
}
});
});
}
// Usage example
const devices = await discoverDevices();
const client = boseAPI.createClient(devices[0].host, 8090);
const nowPlaying = await client.getNowPlaying();
```
## 6. CLI Tool Pattern with Device Selection
### Interactive Device Selection
```go
// cmd/cli/main.go
func main() {
app := &cli.App{
Name: "soundtouch",
Usage: "Bose SoundTouch API Client",
Commands: []*cli.Command{
{
Name: "discover",
Usage: "Discover SoundTouch devices",
Action: func(c *cli.Context) error {
devices, err := discovery.DiscoverDevices()
if err != nil {
return err
}
for i, device := range devices {
fmt.Printf("%d: %s (%s)\n", i+1, device.Name, device.Host)
}
return nil
},
},
{
Name: "play",
Usage: "Send play command",
Flags: []cli.Flag{
&cli.StringFlag{Name: "device", Aliases: []string{"d"}},
},
Action: func(c *cli.Context) error {
client := getClientFromContext(c)
return client.SendKey(models.KeyPlay)
},
},
},
}
app.Run(os.Args)
}
func getClientFromContext(c *cli.Context) *client.Client {
deviceHost := c.String("device")
if deviceHost == "" {
// Interactive device selection
devices, _ := discovery.DiscoverDevices()
deviceHost = selectDeviceInteractive(devices)
}
return client.NewClient(deviceHost, 8090)
}
```
## 7. Web Application with Embedded Assets
### Single Binary Web Tool
```go
// cmd/webapp/main.go
//go:embed web
var webAssets embed.FS
func main() {
mux := http.NewServeMux()
// Embedded web assets
webFS, err := fs.Sub(webAssets, "web")
if err != nil {
log.Fatal(err)
}
// SPA routing
mux.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
if r.URL.Path != "/" {
http.FileServer(http.FS(webFS)).ServeHTTP(w, r)
return
}
data, err := webAssets.ReadFile("web/index.html")
if err != nil {
http.Error(w, "Not found", http.StatusNotFound)
return
}
w.Header().Set("Content-Type", "text/html")
w.Write(data)
})
// API endpoints
mux.HandleFunc("/api/devices", handleDeviceDiscovery)
mux.HandleFunc("/api/client/", handleClientProxy)
log.Println("SoundTouch Web UI starting on :8080")
log.Fatal(http.ListenAndServe(":8080", mux))
}
```
### CORS Proxy for Browser Restrictions
```go
func handleClientProxy(w http.ResponseWriter, r *http.Request) {
// Extract device IP from path: /api/client/192.168.1.100/now_playing
pathParts := strings.Split(r.URL.Path, "/")
if len(pathParts) < 5 {
http.Error(w, "Invalid path", http.StatusBadRequest)
return
}
deviceIP := pathParts[3]
apiPath := "/" + strings.Join(pathParts[4:], "/")
// Proxy request to SoundTouch device
targetURL := fmt.Sprintf("http://%s:8090%s", deviceIP, apiPath)
proxyReq, err := http.NewRequest(r.Method, targetURL, r.Body)
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
// Copy headers
for k, v := range r.Header {
proxyReq.Header[k] = v
}
resp, err := http.DefaultClient.Do(proxyReq)
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
defer resp.Body.Close()
// Enable CORS
w.Header().Set("Access-Control-Allow-Origin", "*")
w.Header().Set("Access-Control-Allow-Methods", "GET, POST, PUT, DELETE, OPTIONS")
w.Header().Set("Access-Control-Allow-Headers", "Content-Type")
// Copy response
w.WriteHeader(resp.StatusCode)
io.Copy(w, resp.Body)
}
```
## 8. Robust XML Model Definition
### Structured Data Models
```go
// pkg/models/nowplaying.go
type NowPlaying struct {
XMLName xml.Name `xml:"nowPlaying"`
DeviceID string `xml:"deviceID,attr"`
Source string `xml:"source,attr"`
Content ContentItem `xml:"ContentItem"`
Track string `xml:"track"`
Artist string `xml:"artist"`
Album string `xml:"album"`
Art Art `xml:"art"`
PlayStatus PlayStatus `xml:"playStatus"`
Position Position `xml:"position,omitempty"`
}
type ContentItem struct {
Source string `xml:"source,attr"`
Type string `xml:"type,attr"`
Location string `xml:"location,attr"`
SourceAccount string `xml:"sourceAccount,attr"`
ItemName string `xml:"itemName"`
ContainerArt string `xml:"containerArt"`
}
type PlayStatus string
const (
PlayStatusPlaying PlayStatus = "PLAY_STATE"
PlayStatusPaused PlayStatus = "PAUSE_STATE"
PlayStatusStopped PlayStatus = "STOP_STATE"
)
// Custom unmarshaling for enum validation
func (p *PlayStatus) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error {
var s string
if err := d.DecodeElement(&s, &start); err != nil {
return err
}
switch s {
case string(PlayStatusPlaying), string(PlayStatusPaused), string(PlayStatusStopped):
*p = PlayStatus(s)
default:
*p = PlayStatusStopped // Default fallback
}
return nil
}
```
## 9. Configuration Management for Multi-Environment
### Environment-based Configuration
```go
// pkg/config/config.go
type Config struct {
// Server configuration
WebPort int `env:"WEB_PORT" default:"8080"`
APITimeout time.Duration `env:"API_TIMEOUT" default:"10s"`
// Discovery configuration
DiscoveryTimeout time.Duration `env:"DISCOVERY_TIMEOUT" default:"5s"`
CacheDevices bool `env:"CACHE_DEVICES" default:"true"`
// CORS configuration (for web proxy)
CORSOrigins []string `env:"CORS_ORIGINS" default:"*"`
// Logging
LogLevel string `env:"LOG_LEVEL" default:"info"`
}
func Load() Config {
var cfg Config
// Load from .env file
loadDotEnv()
// Parse environment variables with reflection
parseEnvVars(&cfg)
return cfg
}
func parseEnvVars(cfg interface{}) {
v := reflect.ValueOf(cfg).Elem()
t := v.Type()
for i := 0; i < v.NumField(); i++ {
field := v.Field(i)
fieldType := t.Field(i)
envTag := fieldType.Tag.Get("env")
defaultTag := fieldType.Tag.Get("default")
if envTag != "" {
if envValue := os.Getenv(envTag); envValue != "" {
setFieldValue(field, envValue)
} else if defaultTag != "" {
setFieldValue(field, defaultTag)
}
}
}
}
```
## 10. Testing Pattern for Hardware API
### Mock-based Unit Tests
```go
// internal/testing/mock_client.go
type MockClient struct {
responses map[string]interface{}
errors map[string]error
}
func NewMockClient() *MockClient {
return &MockClient{
responses: make(map[string]interface{}),
errors: make(map[string]error),
}
}
func (m *MockClient) SetResponse(endpoint string, response interface{}) {
m.responses[endpoint] = response
}
func (m *MockClient) SetError(endpoint string, err error) {
m.errors[endpoint] = err
}
func (m *MockClient) GetNowPlaying() (*models.NowPlaying, error) {
if err, exists := m.errors["now_playing"]; exists {
return nil, err
}
if resp, exists := m.responses["now_playing"]; exists {
return resp.(*models.NowPlaying), nil
}
return &models.NowPlaying{
Track: "Mock Track",
Artist: "Mock Artist",
Album: "Mock Album",
}, nil
}
```
### Integration Tests with Docker
```dockerfile
# test/docker/Dockerfile
FROM golang:1.21-alpine
WORKDIR /app
COPY . .
# Install test dependencies
RUN go mod download
# Run tests
CMD ["go", "test", "-v", "./..."]
```
```bash
# Makefile test target
test-integration:
docker-compose -f test/docker-compose.yml up --build --abort-on-container-exit
docker-compose -f test/docker-compose.yml down
```
## Recommended Project Structure
```
bose-soundtouch/
├── cmd/
│ ├── cli/ # CLI Tool
│ │ └── main.go
│ ├── webapp/ # Web Application
│ │ ├── main.go
│ │ └── web/ # Embedded Assets
│ │ ├── index.html
│ │ ├── app.js
│ │ └── style.css
│ └── wasm/ # WASM Entry Point
│ └── main.go
├── pkg/ # Public API
│ ├── client/ # HTTP Client
│ ├── discovery/ # Device Discovery
│ ├── models/ # XML Data Models
│ ├── websocket/ # Event Streaming
│ └── wasm/ # WASM Bindings
├── internal/ # Private Implementation
│ ├── xml/ # XML Utilities
│ ├── http/ # HTTP Utilities
│ └── testing/ # Test Utilities
├── web/ # Frontend Assets (source)
│ ├── src/
│ └── dist/ # Built assets → cmd/webapp/web/
├── examples/ # Usage Examples
├── test/ # Integration Tests
├── Makefile # Build Automation
├── .env.example # Configuration Template
├── go.mod
└── README.md
```
## Build System for Multi-Target
### Makefile with Cross-Platform Support
```makefile
BINARY_NAME=soundtouch
VERSION?=$(shell git describe --tags --always --dirty 2>/dev/null || echo "dev")
BUILD_TIME=$(shell date -u '+%Y-%m-%d_%H:%M:%S')
GO_VERSION=$(shell go version | cut -d ' ' -f 3)
LDFLAGS=-ldflags "-X main.Version=$(VERSION) -X main.BuildTime=$(BUILD_TIME) -X main.GoVersion=$(GO_VERSION)"
BUILD_FLAGS=-trimpath $(LDFLAGS)
# Standard builds
build:
go build $(BUILD_FLAGS) -o $(BINARY_NAME) ./cmd/cli
build-webapp:
go build $(BUILD_FLAGS) -o $(BINARY_NAME)-webapp ./cmd/webapp
# WASM build
build-wasm:
GOOS=js GOARCH=wasm go build $(BUILD_FLAGS) -o web/soundtouch.wasm ./cmd/wasm
cp "$(shell go env GOROOT)/misc/wasm/wasm_exec.js" web/
# Cross-platform builds
build-all: build-linux build-darwin build-windows
build-linux:
GOOS=linux GOARCH=amd64 go build $(BUILD_FLAGS) -o $(BINARY_NAME)-linux-amd64 ./cmd/cli
build-darwin:
GOOS=darwin GOARCH=amd64 go build $(BUILD_FLAGS) -o $(BINARY_NAME)-darwin-amd64 ./cmd/cli
GOOS=darwin GOARCH=arm64 go build $(BUILD_FLAGS) -o $(BINARY_NAME)-darwin-arm64 ./cmd/cli
build-windows:
GOOS=windows GOARCH=amd64 go build $(BUILD_FLAGS) -o $(BINARY_NAME)-windows-amd64.exe ./cmd/cli
# Development
dev-webapp:
air -c .air-webapp.toml
dev-wasm:
GOOS=js GOARCH=wasm go build -o web/soundtouch.wasm ./cmd/wasm
cd web && python3 -m http.server 8080
# Testing
test:
go test -v ./...
test-coverage:
go test -v -coverprofile=coverage.out ./...
go tool cover -html=coverage.out -o coverage.html
# Linting and formatting
check: fmt vet lint test
fmt:
go fmt ./...
vet:
go vet ./...
lint:
golangci-lint run
# Cleanup
clean:
rm -f $(BINARY_NAME)*
rm -f web/soundtouch.wasm web/wasm_exec.js
rm -f coverage.out coverage.html
.PHONY: build build-webapp build-wasm build-all dev-webapp dev-wasm test check clean
```
## Reusable Patterns for API Client Projects
### 1. Basic Setup for XML-API Client
**Step 1:** Create project structure
```bash
mkdir -p cmd/{cli,webapp/web,wasm}
mkdir -p pkg/{client,discovery,models,websocket,wasm}
mkdir -p internal/{xml,http,testing}
mkdir -p examples test web/src
```
**Step 2:** Initialize Go module
```bash
go mod init github.com/username/api-client
go get github.com/gorilla/websocket
go get github.com/urfave/cli/v2
```
**Step 3:** Create basic HTTP client
```go
// pkg/client/client.go
type Client struct {
baseURL string
httpClient *http.Client
}
func NewClient(baseURL string) *Client {
return &Client{
baseURL: baseURL,
httpClient: &http.Client{Timeout: 10 * time.Second},
}
}
```
### 2. XML Models Pattern
```go
// pkg/models/base.go
type XMLResponse struct {
XMLName xml.Name `xml:",innerxml"`
Error *APIError `xml:"error,omitempty"`
}
type APIError struct {
Code string `xml:"code,attr"`
Message string `xml:",innerxml"`
}
// pkg/models/device.go
type DeviceInfo struct {
XMLResponse
Name string `xml:"name"`
Type string `xml:"type"`
DeviceID string `xml:"deviceID,attr"`
}
```
### 3. CLI Framework
```go
// cmd/cli/main.go
func main() {
app := &cli.App{
Name: "api-client",
Usage: "API Client Tool",
Version: Version,
Commands: []*cli.Command{
{
Name: "discover",
Usage: "Discover devices",
Action: discoverCommand,
},
{
Name: "status",
Usage: "Get device status",
Flags: deviceFlags,
Action: statusCommand,
},
},
}
app.Run(os.Args)
}
```
## Advantages of This Pattern Approach
### 1. Multi-Platform Deployment
- **Native Binaries**: Optimal performance for server/CLI
- **WASM Support**: Browser integration without backend
- **Cross-Platform**: One codebase for all systems
### 2. API Client Best Practices
- **Type Safety**: Strict XML-to-Go mappings
- **Error Handling**: Structured error handling
- **Timeout Management**: Robust network calls
### 3. Developer Experience
- **Hot Reload**: Live updates during development
- **Mock Testing**: Hardware-independent testing
- **Comprehensive Tooling**: Build, test, lint automated
### 4. Production Ready
- **Graceful Shutdown**: Clean resource release
- **Structured Logging**: Monitoring-friendly logs
- **Configuration Management**: Environment-based config
## Conclusion
This pattern collection enables the development of robust API clients for hardware devices that function both as native tools and as web applications. The combination of Go's type safety, WASM support, and a structured build system makes it possible to use a single codebase for various deployment scenarios.
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module github.com/user_account/bose-soundtouch
go 1.25.5
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package client
import (
"bytes"
"encoding/xml"
"fmt"
"io"
"net/http"
"time"
"github.com/user_account/bose-soundtouch/pkg/models"
)
// Client represents a SoundTouch API client
type Client struct {
baseURL string
httpClient *http.Client
timeout time.Duration
userAgent string
}
// ClientConfig holds configuration for the SoundTouch client
type ClientConfig struct {
Host string
Port int
Timeout time.Duration
UserAgent string
}
// DefaultConfig returns a default client configuration
func DefaultConfig() ClientConfig {
return ClientConfig{
Host: "localhost",
Port: 8090,
Timeout: 10 * time.Second,
UserAgent: "Bose-SoundTouch-Go-Client/1.0",
}
}
// NewClient creates a new SoundTouch API client
func NewClient(config ClientConfig) *Client {
if config.Timeout == 0 {
config.Timeout = 10 * time.Second
}
if config.UserAgent == "" {
config.UserAgent = "Bose-SoundTouch-Go-Client/1.0"
}
if config.Port == 0 {
config.Port = 8090
}
return &Client{
baseURL: fmt.Sprintf("http://%s:%d", config.Host, config.Port),
httpClient: &http.Client{
Timeout: config.Timeout,
},
timeout: config.Timeout,
userAgent: config.UserAgent,
}
}
// NewClientFromHost creates a new client with just a host address
func NewClientFromHost(host string) *Client {
config := DefaultConfig()
config.Host = host
return NewClient(config)
}
// GetDeviceInfo retrieves device information from the /info endpoint
func (c *Client) GetDeviceInfo() (*models.DeviceInfo, error) {
var deviceInfo models.DeviceInfo
err := c.get("/info", &deviceInfo)
if err != nil {
return nil, fmt.Errorf("failed to get device info: %w", err)
}
return &deviceInfo, nil
}
// Ping checks if the device is reachable by calling /info
func (c *Client) Ping() error {
_, err := c.GetDeviceInfo()
return err
}
// BaseURL returns the base URL for this client
func (c *Client) BaseURL() string {
return c.baseURL
}
// Host returns the host for this client
func (c *Client) Host() string {
return c.baseURL
}
// get performs a GET request and unmarshals the XML response
func (c *Client) get(endpoint string, result interface{}) error {
url := c.baseURL + endpoint
req, err := http.NewRequest("GET", url, nil)
if err != nil {
return fmt.Errorf("failed to create request: %w", err)
}
req.Header.Set("User-Agent", c.userAgent)
req.Header.Set("Accept", "application/xml")
resp, err := c.httpClient.Do(req)
if err != nil {
return fmt.Errorf("failed to execute request: %w", err)
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
body, _ := io.ReadAll(resp.Body)
return fmt.Errorf("API request failed with status %d: %s", resp.StatusCode, string(body))
}
body, err := io.ReadAll(resp.Body)
if err != nil {
return fmt.Errorf("failed to read response body: %w", err)
}
// Parse the actual response first
if err := xml.Unmarshal(body, result); err != nil {
// Check if it might be an API error response instead
var apiError models.APIError
if xmlErr := xml.Unmarshal(body, &apiError); xmlErr == nil && apiError.Message != "" {
return &apiError
}
return fmt.Errorf("failed to unmarshal XML response: %w", err)
}
return nil
}
// post performs a POST request with XML body
func (c *Client) post(endpoint string, payload interface{}, result interface{}) error {
url := c.baseURL + endpoint
var body io.Reader
if payload != nil {
xmlData, err := xml.Marshal(payload)
if err != nil {
return fmt.Errorf("failed to marshal XML request: %w", err)
}
body = bytes.NewReader(xmlData)
}
req, err := http.NewRequest("POST", url, body)
if err != nil {
return fmt.Errorf("failed to create request: %w", err)
}
req.Header.Set("User-Agent", c.userAgent)
req.Header.Set("Content-Type", "application/xml")
req.Header.Set("Accept", "application/xml")
resp, err := c.httpClient.Do(req)
if err != nil {
return fmt.Errorf("failed to execute request: %w", err)
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
responseBody, _ := io.ReadAll(resp.Body)
return fmt.Errorf("API request failed with status %d: %s", resp.StatusCode, string(responseBody))
}
if result != nil {
responseBody, err := io.ReadAll(resp.Body)
if err != nil {
return fmt.Errorf("failed to read response body: %w", err)
}
// Parse the actual response first
if err := xml.Unmarshal(responseBody, result); err != nil {
// Check if it might be an API error response instead
var apiError models.APIError
if xmlErr := xml.Unmarshal(responseBody, &apiError); xmlErr == nil && apiError.Message != "" {
return &apiError
}
return fmt.Errorf("failed to unmarshal XML response: %w", err)
}
}
return nil
}
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package client
import (
"net/http"
"net/http/httptest"
"os"
"path/filepath"
"strings"
"testing"
"time"
)
func TestNewClient(t *testing.T) {
config := ClientConfig{
Host: "192.168.1.100",
Port: 8090,
Timeout: 15 * time.Second,
}
client := NewClient(config)
if client.baseURL != "http://192.168.1.100:8090" {
t.Errorf("Expected baseURL 'http://192.168.1.100:8090', got '%s'", client.baseURL)
}
if client.timeout != 15*time.Second {
t.Errorf("Expected timeout 15s, got %v", client.timeout)
}
if client.httpClient.Timeout != 15*time.Second {
t.Errorf("Expected HTTP client timeout 15s, got %v", client.httpClient.Timeout)
}
}
func TestNewClientWithDefaults(t *testing.T) {
config := ClientConfig{
Host: "192.168.1.100",
}
client := NewClient(config)
if client.baseURL != "http://192.168.1.100:8090" {
t.Errorf("Expected default port 8090 in baseURL, got '%s'", client.baseURL)
}
if client.timeout != 10*time.Second {
t.Errorf("Expected default timeout 10s, got %v", client.timeout)
}
if client.userAgent != "Bose-SoundTouch-Go-Client/1.0" {
t.Errorf("Expected default user agent, got '%s'", client.userAgent)
}
}
func TestNewClientFromHost(t *testing.T) {
client := NewClientFromHost("192.168.1.200")
expected := "http://192.168.1.200:8090"
if client.baseURL != expected {
t.Errorf("Expected baseURL '%s', got '%s'", expected, client.baseURL)
}
}
func TestGetDeviceInfo_Success(t *testing.T) {
// Load test data
testData := loadTestData(t, "info_response.xml")
// Create mock server
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
// Verify request
if r.URL.Path != "/info" {
t.Errorf("Expected path '/info', got '%s'", r.URL.Path)
}
if r.Method != "GET" {
t.Errorf("Expected method GET, got %s", r.Method)
}
// Check headers
if r.Header.Get("Accept") != "application/xml" {
t.Errorf("Expected Accept header 'application/xml', got '%s'", r.Header.Get("Accept"))
}
if r.Header.Get("User-Agent") != "Bose-SoundTouch-Go-Client/1.0" {
t.Errorf("Expected User-Agent header, got '%s'", r.Header.Get("User-Agent"))
}
// Send response
w.Header().Set("Content-Type", "application/xml")
w.WriteHeader(http.StatusOK)
w.Write([]byte(testData))
}))
defer server.Close()
// Create client pointing to mock server
client := createTestClient(server.URL)
// Test GetDeviceInfo
deviceInfo, err := client.GetDeviceInfo()
if err != nil {
t.Fatalf("Expected no error, got: %v", err)
}
// Verify response parsing
if deviceInfo.DeviceID != "A81B6A536A98" {
t.Errorf("Expected DeviceID 'A81B6A536A98', got '%s'", deviceInfo.DeviceID)
}
if deviceInfo.Type != "SoundTouch 10" {
t.Errorf("Expected Type 'SoundTouch 10', got '%s'", deviceInfo.Type)
}
if deviceInfo.Name != "Sound Machinechen" {
t.Errorf("Expected Name 'Sound Machinechen', got '%s'", deviceInfo.Name)
}
if deviceInfo.MargeAccountUUID != "3230304" {
t.Errorf("Expected MargeAccountUUID '3230304', got '%s'", deviceInfo.MargeAccountUUID)
}
if deviceInfo.ModuleType != "sm2" {
t.Errorf("Expected ModuleType 'sm2', got '%s'", deviceInfo.ModuleType)
}
if len(deviceInfo.Components) != 2 {
t.Errorf("Expected 2 components, got %d", len(deviceInfo.Components))
}
// Check first component
if len(deviceInfo.Components) > 0 {
comp := deviceInfo.Components[0]
if comp.ComponentCategory != "SCM" {
t.Errorf("Expected first component category 'SCM', got '%s'", comp.ComponentCategory)
}
if comp.SerialNumber != "I6332527703739342000020" {
t.Errorf("Expected first component serial 'I6332527703739342000020', got '%s'", comp.SerialNumber)
}
}
// Check network info
if len(deviceInfo.NetworkInfo) != 2 {
t.Errorf("Expected 2 network info entries, got %d", len(deviceInfo.NetworkInfo))
}
if len(deviceInfo.NetworkInfo) > 0 {
net := deviceInfo.NetworkInfo[0]
if net.Type != "SCM" {
t.Errorf("Expected first network type 'SCM', got '%s'", net.Type)
}
if net.IPAddress != "192.168.1.35" {
t.Errorf("Expected IP address '192.168.1.35', got '%s'", net.IPAddress)
}
}
}
func TestGetDeviceInfo_HTTPError(t *testing.T) {
// Create mock server that returns 404
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
w.WriteHeader(http.StatusNotFound)
w.Write([]byte("Not Found"))
}))
defer server.Close()
client := createTestClient(server.URL)
// Test GetDeviceInfo with 404 response
_, err := client.GetDeviceInfo()
if err == nil {
t.Fatal("Expected error for 404 response, got nil")
}
expectedError := "API request failed with status 404"
if !contains(err.Error(), expectedError) {
t.Errorf("Expected error to contain '%s', got '%s'", expectedError, err.Error())
}
}
func TestGetDeviceInfo_InvalidXML(t *testing.T) {
// Create mock server that returns invalid XML
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/xml")
w.WriteHeader(http.StatusOK)
w.Write([]byte("invalid xml content"))
}))
defer server.Close()
client := createTestClient(server.URL)
// Test GetDeviceInfo with invalid XML
_, err := client.GetDeviceInfo()
if err == nil {
t.Fatal("Expected error for invalid XML, got nil")
}
expectedError := "failed to unmarshal XML response"
if !contains(err.Error(), expectedError) {
t.Errorf("Expected error to contain '%s', got '%s'", expectedError, err.Error())
}
}
func TestGetDeviceInfo_APIError(t *testing.T) {
// Create mock server that returns API error
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/xml")
w.WriteHeader(http.StatusOK)
w.Write([]byte(`<?xml version="1.0" encoding="UTF-8"?><error code="404">Device not found</error>`))
}))
defer server.Close()
client := createTestClient(server.URL)
// Test GetDeviceInfo with API error
_, err := client.GetDeviceInfo()
if err == nil {
t.Fatal("Expected API error, got nil")
}
// The error gets wrapped by GetDeviceInfo, so check the error message content
if !contains(err.Error(), "Device not found") {
t.Errorf("Expected error to contain 'Device not found', got '%s'", err.Error())
}
}
func TestPing_Success(t *testing.T) {
testData := loadTestData(t, "info_response.xml")
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/xml")
w.WriteHeader(http.StatusOK)
w.Write([]byte(testData))
}))
defer server.Close()
client := createTestClient(server.URL)
err := client.Ping()
if err != nil {
t.Errorf("Expected successful ping, got error: %v", err)
}
}
func TestPing_Failure(t *testing.T) {
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
w.WriteHeader(http.StatusInternalServerError)
}))
defer server.Close()
client := createTestClient(server.URL)
err := client.Ping()
if err == nil {
t.Error("Expected ping to fail, but got no error")
}
}
func TestBaseURL(t *testing.T) {
client := NewClientFromHost("192.168.1.100")
expected := "http://192.168.1.100:8090"
if client.BaseURL() != expected {
t.Errorf("Expected BaseURL '%s', got '%s'", expected, client.BaseURL())
}
}
func TestClientTimeout(t *testing.T) {
// Create a server that delays response
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
time.Sleep(200 * time.Millisecond)
w.WriteHeader(http.StatusOK)
w.Write([]byte(`<info deviceID="test"></info>`))
}))
defer server.Close()
// Create client with short timeout
config := DefaultConfig()
config.Timeout = 100 * time.Millisecond
client := NewClient(config)
client.baseURL = server.URL
// Test that request times out
_, err := client.GetDeviceInfo()
if err == nil {
t.Error("Expected timeout error, got nil")
}
expectedError := "deadline exceeded"
if !contains(err.Error(), expectedError) {
t.Errorf("Expected error to contain '%s', got '%s'", expectedError, err.Error())
}
}
// Helper functions
func loadTestData(t *testing.T, filename string) string {
t.Helper()
path := filepath.Join("testdata", filename)
data, err := os.ReadFile(path)
if err != nil {
t.Fatalf("Failed to load test data %s: %v", filename, err)
}
return string(data)
}
func createTestClient(serverURL string) *Client {
config := DefaultConfig()
config.Host = "localhost" // Will be overridden by baseURL
client := NewClient(config)
client.baseURL = serverURL
return client
}
func contains(s, substr string) bool {
return strings.Contains(s, substr)
}
+32
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<?xml version="1.0" encoding="UTF-8" ?>
<info deviceID="A81B6A536A98">
<name>Sound Machinechen</name>
<type>SoundTouch 10</type>
<margeAccountUUID>3230304</margeAccountUUID>
<components>
<component>
<componentCategory>SCM</componentCategory>
<softwareVersion>27.0.6.46330.5043500 epdbuild.trunk.hepdswbld04.2022-08-04T11:20:29</softwareVersion>
<serialNumber>I6332527703739342000020</serialNumber>
</component>
<component>
<componentCategory>PackagedProduct</componentCategory>
<softwareVersion>27.0.6.46330.5043500 epdbuild.trunk.hepdswbld04.2022-08-04T11:20:29</softwareVersion>
<serialNumber>069231P63364828AE</serialNumber>
</component>
</components>
<margeURL>https://streaming.bose.com</margeURL>
<networkInfo type="SCM">
<macAddress>A81B6A536A98</macAddress>
<ipAddress>192.168.1.35</ipAddress>
</networkInfo>
<networkInfo type="SMSC">
<macAddress>A81B6A849D99</macAddress>
<ipAddress>192.168.1.35</ipAddress>
</networkInfo>
<moduleType>sm2</moduleType>
<variant>rhino</variant>
<variantMode>normal</variantMode>
<countryCode>GB</countryCode>
<regionCode>GB</regionCode>
</info>
+40
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<?xml version="1.0" encoding="UTF-8" ?>
<info deviceID="1234567890AB">
<name>My SoundTouch Device</name>
<type>SoundTouch 20</type>
<margeAccountUUID>3230304</margeAccountUUID>
<components>
<component>
<componentCategory>SCM</componentCategory>
<softwareVersion>27.0.6.46330.5043500 epdbuild.trunk.hepdswbld04.2022-08-04T11:20:29</softwareVersion>
<serialNumber>K4245112804625125000710</serialNumber>
</component>
<component>
<componentCategory>PackagedProduct</componentCategory>
<serialNumber>066802942560222AE</serialNumber>
</component>
<component>
<componentCategory>Lightswitch</componentCategory>
<serialNumber></serialNumber>
</component>
<component>
<componentCategory>SMSC</componentCategory>
<softwareVersion>I2014102015199423; B unknown 081008</softwareVersion>
<serialNumber>08DF1F0BA32A</serialNumber>
</component>
</components>
<margeURL>https://streaming.bose.com</margeURL>
<networkInfo type="SCM">
<macAddress>1234567890AB</macAddress>
<ipAddress>192.168.1.100</ipAddress>
</networkInfo>
<networkInfo type="SMSC">
<macAddress>08DF1F0BA32A</macAddress>
<ipAddress>192.168.1.100</ipAddress>
</networkInfo>
<moduleType>scm</moduleType>
<variant>spotty</variant>
<variantMode>normal</variantMode>
<countryCode>EU</countryCode>
<regionCode></regionCode>
</info>
+261
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package config
import (
"bufio"
"fmt"
"net"
"os"
"strconv"
"strings"
"time"
"github.com/user_account/bose-soundtouch/pkg/models"
)
// Config holds configuration for the SoundTouch application
type Config struct {
// Discovery settings
DiscoveryTimeout time.Duration `env:"DISCOVERY_TIMEOUT" default:"5s"`
UPnPEnabled bool `env:"UPNP_ENABLED" default:"true"`
// Preferred devices from .env file
PreferredDevices []DeviceConfig `env:"PREFERRED_DEVICES"`
// HTTP Client settings
HTTPTimeout time.Duration `env:"HTTP_TIMEOUT" default:"10s"`
UserAgent string `env:"USER_AGENT" default:"Bose-SoundTouch-Go-Client/1.0"`
// Cache settings
CacheEnabled bool `env:"CACHE_ENABLED" default:"true"`
CacheTTL time.Duration `env:"CACHE_TTL" default:"30s"`
}
// DeviceConfig represents a configured SoundTouch device
type DeviceConfig struct {
Name string `json:"name"`
Host string `json:"host"`
Port int `json:"port"`
}
// DefaultConfig returns a configuration with default values
func DefaultConfig() *Config {
return &Config{
DiscoveryTimeout: 5 * time.Second,
UPnPEnabled: true,
PreferredDevices: []DeviceConfig{},
HTTPTimeout: 10 * time.Second,
UserAgent: "Bose-SoundTouch-Go-Client/1.0",
CacheEnabled: true,
CacheTTL: 30 * time.Second,
}
}
// LoadFromEnv loads configuration from environment variables and .env file
func LoadFromEnv() (*Config, error) {
config := DefaultConfig()
// Load .env file if it exists
if err := loadDotEnv(); err != nil {
// Don't fail if .env doesn't exist, just continue with defaults
}
// Parse environment variables
if timeout := os.Getenv("DISCOVERY_TIMEOUT"); timeout != "" {
if d, err := time.ParseDuration(timeout); err == nil {
config.DiscoveryTimeout = d
}
}
if upnp := os.Getenv("UPNP_ENABLED"); upnp != "" {
config.UPnPEnabled = upnp == "true" || upnp == "1"
}
if timeout := os.Getenv("HTTP_TIMEOUT"); timeout != "" {
if d, err := time.ParseDuration(timeout); err == nil {
config.HTTPTimeout = d
}
}
if userAgent := os.Getenv("USER_AGENT"); userAgent != "" {
config.UserAgent = userAgent
}
if cache := os.Getenv("CACHE_ENABLED"); cache != "" {
config.CacheEnabled = cache == "true" || cache == "1"
}
if cacheTTL := os.Getenv("CACHE_TTL"); cacheTTL != "" {
if d, err := time.ParseDuration(cacheTTL); err == nil {
config.CacheTTL = d
}
}
// Parse preferred devices
devices, err := parsePreferredDevices()
if err != nil {
return nil, fmt.Errorf("failed to parse preferred devices: %w", err)
}
config.PreferredDevices = devices
return config, nil
}
// GetPreferredDevicesAsDiscovered converts configured devices to DiscoveredDevice format
func (c *Config) GetPreferredDevicesAsDiscovered() []*models.DiscoveredDevice {
devices := make([]*models.DiscoveredDevice, 0, len(c.PreferredDevices))
for _, device := range c.PreferredDevices {
discovered := &models.DiscoveredDevice{
Name: device.Name,
Host: device.Host,
Port: device.Port,
Location: fmt.Sprintf("http://%s:%d/info", device.Host, device.Port),
LastSeen: time.Now(),
}
devices = append(devices, discovered)
}
return devices
}
// loadDotEnv loads variables from .env file
func loadDotEnv() error {
file, err := os.Open(".env")
if err != nil {
return err
}
defer file.Close()
scanner := bufio.NewScanner(file)
for scanner.Scan() {
line := strings.TrimSpace(scanner.Text())
// Skip empty lines and comments
if line == "" || strings.HasPrefix(line, "#") {
continue
}
// Parse key=value pairs
parts := strings.SplitN(line, "=", 2)
if len(parts) != 2 {
continue
}
key := strings.TrimSpace(parts[0])
value := strings.TrimSpace(parts[1])
// Remove quotes if present
if len(value) >= 2 {
if (strings.HasPrefix(value, "\"") && strings.HasSuffix(value, "\"")) ||
(strings.HasPrefix(value, "'") && strings.HasSuffix(value, "'")) {
value = value[1 : len(value)-1]
}
}
// Set environment variable if not already set
if os.Getenv(key) == "" {
os.Setenv(key, value)
}
}
return scanner.Err()
}
// parsePreferredDevices parses PREFERRED_DEVICES from environment
func parsePreferredDevices() ([]DeviceConfig, error) {
devicesEnv := os.Getenv("PREFERRED_DEVICES")
if devicesEnv == "" {
return []DeviceConfig{}, nil
}
var devices []DeviceConfig
// Split by semicolon for multiple devices
deviceStrings := strings.Split(devicesEnv, ";")
for _, deviceStr := range deviceStrings {
deviceStr = strings.TrimSpace(deviceStr)
if deviceStr == "" {
continue
}
device, err := parseDeviceString(deviceStr)
if err != nil {
return nil, fmt.Errorf("invalid device configuration '%s': %w", deviceStr, err)
}
devices = append(devices, device)
}
return devices, nil
}
// parseDeviceString parses a single device string in format "name@host:port" or "host:port" or "host"
func parseDeviceString(deviceStr string) (DeviceConfig, error) {
device := DeviceConfig{
Port: 8090, // Default SoundTouch port
}
// Check if name is specified (name@host:port)
if strings.Contains(deviceStr, "@") {
parts := strings.SplitN(deviceStr, "@", 2)
device.Name = strings.TrimSpace(parts[0])
deviceStr = strings.TrimSpace(parts[1])
}
// Parse host:port or just host
if strings.Contains(deviceStr, ":") {
host, portStr, err := net.SplitHostPort(deviceStr)
if err != nil {
return device, fmt.Errorf("invalid host:port format: %w", err)
}
port, err := strconv.Atoi(portStr)
if err != nil || port <= 0 || port > 65535 {
return device, fmt.Errorf("invalid port number: %s", portStr)
}
device.Host = host
device.Port = port
} else {
device.Host = deviceStr
}
// Validate host
if device.Host == "" {
return device, fmt.Errorf("host cannot be empty")
}
// Set default name if not provided
if device.Name == "" {
device.Name = fmt.Sprintf("SoundTouch-%s", device.Host)
}
return device, nil
}
// Validate checks if the configuration is valid
func (c *Config) Validate() error {
if c.DiscoveryTimeout <= 0 {
return fmt.Errorf("discovery timeout must be positive")
}
if c.HTTPTimeout <= 0 {
return fmt.Errorf("HTTP timeout must be positive")
}
if c.CacheTTL <= 0 {
return fmt.Errorf("cache TTL must be positive")
}
for i, device := range c.PreferredDevices {
if device.Host == "" {
return fmt.Errorf("device %d: host cannot be empty", i)
}
if device.Port <= 0 || device.Port > 65535 {
return fmt.Errorf("device %d: invalid port %d", i, device.Port)
}
}
return nil
}
+422
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package config
import (
"os"
"testing"
"time"
)
func TestDefaultConfig(t *testing.T) {
config := DefaultConfig()
if config.DiscoveryTimeout != 5*time.Second {
t.Errorf("Expected discovery timeout 5s, got %v", config.DiscoveryTimeout)
}
if !config.UPnPEnabled {
t.Error("Expected UPnP to be enabled by default")
}
if config.HTTPTimeout != 10*time.Second {
t.Errorf("Expected HTTP timeout 10s, got %v", config.HTTPTimeout)
}
if config.UserAgent != "Bose-SoundTouch-Go-Client/1.0" {
t.Errorf("Expected default user agent, got %s", config.UserAgent)
}
if !config.CacheEnabled {
t.Error("Expected cache to be enabled by default")
}
if config.CacheTTL != 30*time.Second {
t.Errorf("Expected cache TTL 30s, got %v", config.CacheTTL)
}
if len(config.PreferredDevices) != 0 {
t.Errorf("Expected no preferred devices by default, got %d", len(config.PreferredDevices))
}
}
func TestLoadFromEnv_NoEnvVars(t *testing.T) {
// Clear relevant environment variables
clearTestEnvVars()
config, err := LoadFromEnv()
if err != nil {
t.Fatalf("Expected no error, got %v", err)
}
// Should have default values
if config.DiscoveryTimeout != 5*time.Second {
t.Errorf("Expected default discovery timeout, got %v", config.DiscoveryTimeout)
}
if !config.UPnPEnabled {
t.Error("Expected UPnP enabled by default")
}
}
func TestLoadFromEnv_WithEnvVars(t *testing.T) {
clearTestEnvVars()
// Set test environment variables
os.Setenv("DISCOVERY_TIMEOUT", "15s")
os.Setenv("UPNP_ENABLED", "false")
os.Setenv("HTTP_TIMEOUT", "20s")
os.Setenv("USER_AGENT", "Test-Client/1.0")
os.Setenv("CACHE_ENABLED", "false")
os.Setenv("CACHE_TTL", "60s")
defer clearTestEnvVars()
config, err := LoadFromEnv()
if err != nil {
t.Fatalf("Expected no error, got %v", err)
}
if config.DiscoveryTimeout != 15*time.Second {
t.Errorf("Expected discovery timeout 15s, got %v", config.DiscoveryTimeout)
}
if config.UPnPEnabled {
t.Error("Expected UPnP to be disabled")
}
if config.HTTPTimeout != 20*time.Second {
t.Errorf("Expected HTTP timeout 20s, got %v", config.HTTPTimeout)
}
if config.UserAgent != "Test-Client/1.0" {
t.Errorf("Expected custom user agent, got %s", config.UserAgent)
}
if config.CacheEnabled {
t.Error("Expected cache to be disabled")
}
if config.CacheTTL != 60*time.Second {
t.Errorf("Expected cache TTL 60s, got %v", config.CacheTTL)
}
}
func TestParseDeviceString_HostOnly(t *testing.T) {
device, err := parseDeviceString("192.168.1.100")
if err != nil {
t.Fatalf("Expected no error, got %v", err)
}
if device.Host != "192.168.1.100" {
t.Errorf("Expected host '192.168.1.100', got '%s'", device.Host)
}
if device.Port != 8090 {
t.Errorf("Expected default port 8090, got %d", device.Port)
}
if device.Name != "SoundTouch-192.168.1.100" {
t.Errorf("Expected default name 'SoundTouch-192.168.1.100', got '%s'", device.Name)
}
}
func TestParseDeviceString_HostPort(t *testing.T) {
device, err := parseDeviceString("192.168.1.100:8091")
if err != nil {
t.Fatalf("Expected no error, got %v", err)
}
if device.Host != "192.168.1.100" {
t.Errorf("Expected host '192.168.1.100', got '%s'", device.Host)
}
if device.Port != 8091 {
t.Errorf("Expected port 8091, got %d", device.Port)
}
if device.Name != "SoundTouch-192.168.1.100" {
t.Errorf("Expected default name 'SoundTouch-192.168.1.100', got '%s'", device.Name)
}
}
func TestParseDeviceString_NameHostPort(t *testing.T) {
device, err := parseDeviceString("Living Room@192.168.1.100:8090")
if err != nil {
t.Fatalf("Expected no error, got %v", err)
}
if device.Host != "192.168.1.100" {
t.Errorf("Expected host '192.168.1.100', got '%s'", device.Host)
}
if device.Port != 8090 {
t.Errorf("Expected port 8090, got %d", device.Port)
}
if device.Name != "Living Room" {
t.Errorf("Expected name 'Living Room', got '%s'", device.Name)
}
}
func TestParseDeviceString_NameHost(t *testing.T) {
device, err := parseDeviceString("Kitchen Speaker@192.168.1.101")
if err != nil {
t.Fatalf("Expected no error, got %v", err)
}
if device.Host != "192.168.1.101" {
t.Errorf("Expected host '192.168.1.101', got '%s'", device.Host)
}
if device.Port != 8090 {
t.Errorf("Expected default port 8090, got %d", device.Port)
}
if device.Name != "Kitchen Speaker" {
t.Errorf("Expected name 'Kitchen Speaker', got '%s'", device.Name)
}
}
func TestParseDeviceString_InvalidPort(t *testing.T) {
_, err := parseDeviceString("192.168.1.100:invalid")
if err == nil {
t.Error("Expected error for invalid port, got nil")
}
_, err = parseDeviceString("192.168.1.100:0")
if err == nil {
t.Error("Expected error for port 0, got nil")
}
_, err = parseDeviceString("192.168.1.100:70000")
if err == nil {
t.Error("Expected error for port > 65535, got nil")
}
}
func TestParseDeviceString_EmptyHost(t *testing.T) {
_, err := parseDeviceString("")
if err == nil {
t.Error("Expected error for empty string, got nil")
}
_, err = parseDeviceString("@")
if err == nil {
t.Error("Expected error for empty host with @, got nil")
}
}
func TestParsePreferredDevices_SingleDevice(t *testing.T) {
clearTestEnvVars()
os.Setenv("PREFERRED_DEVICES", "192.168.1.100")
defer clearTestEnvVars()
devices, err := parsePreferredDevices()
if err != nil {
t.Fatalf("Expected no error, got %v", err)
}
if len(devices) != 1 {
t.Errorf("Expected 1 device, got %d", len(devices))
}
if devices[0].Host != "192.168.1.100" {
t.Errorf("Expected host '192.168.1.100', got '%s'", devices[0].Host)
}
}
func TestParsePreferredDevices_MultipleDevices(t *testing.T) {
clearTestEnvVars()
os.Setenv("PREFERRED_DEVICES", "Living Room@192.168.1.100:8090;Kitchen@192.168.1.101;192.168.1.102:8091")
defer clearTestEnvVars()
devices, err := parsePreferredDevices()
if err != nil {
t.Fatalf("Expected no error, got %v", err)
}
if len(devices) != 3 {
t.Errorf("Expected 3 devices, got %d", len(devices))
}
// Check first device
if devices[0].Name != "Living Room" {
t.Errorf("Expected first device name 'Living Room', got '%s'", devices[0].Name)
}
if devices[0].Host != "192.168.1.100" {
t.Errorf("Expected first device host '192.168.1.100', got '%s'", devices[0].Host)
}
if devices[0].Port != 8090 {
t.Errorf("Expected first device port 8090, got %d", devices[0].Port)
}
// Check second device
if devices[1].Name != "Kitchen" {
t.Errorf("Expected second device name 'Kitchen', got '%s'", devices[1].Name)
}
if devices[1].Host != "192.168.1.101" {
t.Errorf("Expected second device host '192.168.1.101', got '%s'", devices[1].Host)
}
if devices[1].Port != 8090 {
t.Errorf("Expected second device port 8090, got %d", devices[1].Port)
}
// Check third device
if devices[2].Name != "SoundTouch-192.168.1.102" {
t.Errorf("Expected third device default name, got '%s'", devices[2].Name)
}
if devices[2].Host != "192.168.1.102" {
t.Errorf("Expected third device host '192.168.1.102', got '%s'", devices[2].Host)
}
if devices[2].Port != 8091 {
t.Errorf("Expected third device port 8091, got %d", devices[2].Port)
}
}
func TestParsePreferredDevices_EmptyString(t *testing.T) {
clearTestEnvVars()
os.Setenv("PREFERRED_DEVICES", "")
defer clearTestEnvVars()
devices, err := parsePreferredDevices()
if err != nil {
t.Fatalf("Expected no error, got %v", err)
}
if len(devices) != 0 {
t.Errorf("Expected 0 devices for empty string, got %d", len(devices))
}
}
func TestParsePreferredDevices_InvalidDevice(t *testing.T) {
clearTestEnvVars()
os.Setenv("PREFERRED_DEVICES", "192.168.1.100:invalid")
defer clearTestEnvVars()
_, err := parsePreferredDevices()
if err == nil {
t.Error("Expected error for invalid device configuration, got nil")
}
}
func TestGetPreferredDevicesAsDiscovered(t *testing.T) {
config := &Config{
PreferredDevices: []DeviceConfig{
{Name: "Living Room", Host: "192.168.1.100", Port: 8090},
{Name: "Kitchen", Host: "192.168.1.101", Port: 8091},
},
}
devices := config.GetPreferredDevicesAsDiscovered()
if len(devices) != 2 {
t.Errorf("Expected 2 discovered devices, got %d", len(devices))
}
// Check first device
if devices[0].Name != "Living Room" {
t.Errorf("Expected name 'Living Room', got '%s'", devices[0].Name)
}
if devices[0].Host != "192.168.1.100" {
t.Errorf("Expected host '192.168.1.100', got '%s'", devices[0].Host)
}
if devices[0].Port != 8090 {
t.Errorf("Expected port 8090, got %d", devices[0].Port)
}
expectedLocation := "http://192.168.1.100:8090/info"
if devices[0].Location != expectedLocation {
t.Errorf("Expected location '%s', got '%s'", expectedLocation, devices[0].Location)
}
}
func TestValidate_ValidConfig(t *testing.T) {
config := &Config{
DiscoveryTimeout: 5 * time.Second,
HTTPTimeout: 10 * time.Second,
CacheTTL: 30 * time.Second,
PreferredDevices: []DeviceConfig{
{Name: "Test", Host: "192.168.1.100", Port: 8090},
},
}
err := config.Validate()
if err != nil {
t.Errorf("Expected valid config, got error: %v", err)
}
}
func TestValidate_InvalidTimeouts(t *testing.T) {
config := &Config{
DiscoveryTimeout: 0,
HTTPTimeout: 10 * time.Second,
CacheTTL: 30 * time.Second,
}
err := config.Validate()
if err == nil {
t.Error("Expected error for zero discovery timeout, got nil")
}
config.DiscoveryTimeout = 5 * time.Second
config.HTTPTimeout = 0
err = config.Validate()
if err == nil {
t.Error("Expected error for zero HTTP timeout, got nil")
}
config.HTTPTimeout = 10 * time.Second
config.CacheTTL = 0
err = config.Validate()
if err == nil {
t.Error("Expected error for zero cache TTL, got nil")
}
}
func TestValidate_InvalidDevices(t *testing.T) {
config := &Config{
DiscoveryTimeout: 5 * time.Second,
HTTPTimeout: 10 * time.Second,
CacheTTL: 30 * time.Second,
PreferredDevices: []DeviceConfig{
{Name: "Test", Host: "", Port: 8090}, // Empty host
},
}
err := config.Validate()
if err == nil {
t.Error("Expected error for empty host, got nil")
}
config.PreferredDevices[0].Host = "192.168.1.100"
config.PreferredDevices[0].Port = 0 // Invalid port
err = config.Validate()
if err == nil {
t.Error("Expected error for invalid port, got nil")
}
config.PreferredDevices[0].Port = 70000 // Port too high
err = config.Validate()
if err == nil {
t.Error("Expected error for port > 65535, got nil")
}
}
// Helper function to clear test environment variables
func clearTestEnvVars() {
envVars := []string{
"DISCOVERY_TIMEOUT",
"UPNP_ENABLED",
"HTTP_TIMEOUT",
"USER_AGENT",
"CACHE_ENABLED",
"CACHE_TTL",
"PREFERRED_DEVICES",
}
for _, env := range envVars {
os.Unsetenv(env)
}
}
+387
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@@ -0,0 +1,387 @@
package discovery
import (
"context"
"fmt"
"net"
"net/http"
"regexp"
"strings"
"sync"
"time"
"github.com/user_account/bose-soundtouch/pkg/config"
"github.com/user_account/bose-soundtouch/pkg/models"
)
const (
// SSDP multicast address and port
ssdpAddr = "239.255.255.250:1900"
// SoundTouch device URN
soundTouchURN = "urn:schemas-upnp-org:device:MediaRenderer:1"
// Default discovery timeout
defaultTimeout = 5 * time.Second
// Default cache TTL
defaultCacheTTL = 30 * time.Second
)
// DiscoveryService handles UPnP SSDP discovery of SoundTouch devices
type DiscoveryService struct {
timeout time.Duration
cache map[string]*models.DiscoveredDevice
cacheTTL time.Duration
mutex sync.RWMutex
config *config.Config
}
// NewDiscoveryService creates a new UPnP discovery service
func NewDiscoveryService(timeout time.Duration) *DiscoveryService {
if timeout == 0 {
timeout = defaultTimeout
}
return &DiscoveryService{
timeout: timeout,
cache: make(map[string]*models.DiscoveredDevice),
cacheTTL: defaultCacheTTL,
mutex: sync.RWMutex{},
config: config.DefaultConfig(),
}
}
// NewDiscoveryServiceWithConfig creates a new discovery service with configuration
func NewDiscoveryServiceWithConfig(cfg *config.Config) *DiscoveryService {
timeout := cfg.DiscoveryTimeout
if timeout == 0 {
timeout = defaultTimeout
}
cacheTTL := cfg.CacheTTL
if cacheTTL == 0 {
cacheTTL = defaultCacheTTL
}
return &DiscoveryService{
timeout: timeout,
cache: make(map[string]*models.DiscoveredDevice),
cacheTTL: cacheTTL,
mutex: sync.RWMutex{},
config: cfg,
}
}
// DiscoverDevices discovers all SoundTouch devices on the network
func (d *DiscoveryService) DiscoverDevices(ctx context.Context) ([]*models.DiscoveredDevice, error) {
// Check cache first
d.cleanupCache()
cached := d.getCachedDevices()
if len(cached) > 0 {
return cached, nil
}
var allDevices []*models.DiscoveredDevice
// Add configured devices first
configuredDevices := d.getConfiguredDevices()
allDevices = append(allDevices, configuredDevices...)
// Perform UPnP discovery if enabled
if d.config.UPnPEnabled {
upnpDevices, err := d.performDiscovery(ctx)
if err != nil {
// Don't fail completely if UPnP fails, just log and continue with configured devices
// We'll just use configured devices
} else {
// Merge UPnP devices, avoiding duplicates
allDevices = d.mergeDevices(allDevices, upnpDevices)
}
}
// Update cache
d.updateCache(allDevices)
return allDevices, nil
}
// DiscoverDevice discovers a specific SoundTouch device by host
func (d *DiscoveryService) DiscoverDevice(ctx context.Context, host string) (*models.DiscoveredDevice, error) {
// Check cache first
d.mutex.RLock()
if device, exists := d.cache[host]; exists && time.Since(device.LastSeen) < d.cacheTTL {
d.mutex.RUnlock()
return device, nil
}
d.mutex.RUnlock()
// Try to discover all devices and find the specific one
devices, err := d.DiscoverDevices(ctx)
if err != nil {
return nil, err
}
for _, device := range devices {
if device.Host == host {
return device, nil
}
}
return nil, fmt.Errorf("device with host %s not found", host)
}
// GetCachedDevices returns all cached devices that haven't expired
func (d *DiscoveryService) GetCachedDevices() []*models.DiscoveredDevice {
d.cleanupCache()
return d.getCachedDevices()
}
// ClearCache clears the device cache
func (d *DiscoveryService) ClearCache() {
d.mutex.Lock()
defer d.mutex.Unlock()
d.cache = make(map[string]*models.DiscoveredDevice)
}
// performDiscovery performs the actual UPnP SSDP discovery
func (d *DiscoveryService) performDiscovery(ctx context.Context) ([]*models.DiscoveredDevice, error) {
// Create UDP connection for multicast
conn, err := net.Dial("udp", ssdpAddr)
if err != nil {
return nil, fmt.Errorf("failed to create UDP connection: %w", err)
}
defer conn.Close()
// Send M-SEARCH request
msearchRequest := d.buildMSearchRequest()
if _, err := conn.Write([]byte(msearchRequest)); err != nil {
return nil, fmt.Errorf("failed to send M-SEARCH: %w", err)
}
// Listen for responses
devices := make(map[string]*models.DiscoveredDevice)
// Set read deadline
deadline := time.Now().Add(d.timeout)
if err := conn.SetReadDeadline(deadline); err != nil {
return nil, fmt.Errorf("failed to set read deadline: %w", err)
}
buffer := make([]byte, 4096)
for time.Now().Before(deadline) {
select {
case <-ctx.Done():
return nil, ctx.Err()
default:
n, err := conn.Read(buffer)
if err != nil {
if netErr, ok := err.(net.Error); ok && netErr.Timeout() {
break // Timeout reached, stop reading
}
return nil, fmt.Errorf("failed to read response: %w", err)
}
device, err := d.parseResponse(string(buffer[:n]))
if err != nil {
continue // Skip invalid responses
}
if device != nil {
devices[device.Host] = device
}
}
}
// Convert map to slice
result := make([]*models.DiscoveredDevice, 0, len(devices))
for _, device := range devices {
result = append(result, device)
}
return result, nil
}
// buildMSearchRequest builds the M-SEARCH request for SoundTouch devices
func (d *DiscoveryService) buildMSearchRequest() string {
return fmt.Sprintf(
"M-SEARCH * HTTP/1.1\r\n"+
"HOST: %s\r\n"+
"MAN: \"ssdp:discover\"\r\n"+
"ST: %s\r\n"+
"MX: %d\r\n"+
"\r\n",
ssdpAddr,
soundTouchURN,
int(d.timeout.Seconds()),
)
}
// parseResponse parses UPnP SSDP response and extracts device information
func (d *DiscoveryService) parseResponse(response string) (*models.DiscoveredDevice, error) {
// Try both \r\n and \n line endings
var lines []string
if strings.Contains(response, "\r\n") {
lines = strings.Split(response, "\r\n")
} else {
lines = strings.Split(response, "\n")
}
// Check if it's a valid HTTP response
if len(lines) < 1 || !strings.HasPrefix(lines[0], "HTTP/1.1 200") {
return nil, fmt.Errorf("invalid HTTP response")
}
headers := make(map[string]string)
for _, line := range lines[1:] {
line = strings.TrimSpace(line)
if line == "" {
break
}
parts := strings.SplitN(line, ":", 2)
if len(parts) == 2 {
key := strings.TrimSpace(strings.ToLower(parts[0]))
value := strings.TrimSpace(parts[1])
headers[key] = value
}
}
// Check if it's a SoundTouch device
st, exists := headers["st"]
if !exists {
return nil, fmt.Errorf("no ST header found")
}
// Accept both MediaRenderer and any device type for now - we'll validate it's a SoundTouch later
if !strings.Contains(strings.ToLower(st), "mediarenderer") && !strings.Contains(strings.ToLower(st), "upnp:rootdevice") {
return nil, fmt.Errorf("not a MediaRenderer device")
}
location, exists := headers["location"]
if !exists {
return nil, fmt.Errorf("no location header found")
}
// Extract device information from location URL
device, err := d.parseLocationURL(location)
if err != nil {
return nil, fmt.Errorf("failed to parse location URL: %w", err)
}
// Try to get more device info from the location URL
if err := d.enrichDeviceInfo(device, location); err != nil {
// Don't fail if we can't get additional info
// The basic info from URL parsing should be sufficient
}
return device, nil
}
// parseLocationURL extracts basic device info from the location URL
func (d *DiscoveryService) parseLocationURL(location string) (*models.DiscoveredDevice, error) {
// Parse the URL to extract host and port
re := regexp.MustCompile(`http://([^:]+):(\d+)`)
matches := re.FindStringSubmatch(location)
if len(matches) < 2 {
return nil, fmt.Errorf("invalid location URL format")
}
host := matches[1]
port := 8090 // Default SoundTouch port
device := &models.DiscoveredDevice{
Host: host,
Port: port,
Location: location,
LastSeen: time.Now(),
Name: fmt.Sprintf("SoundTouch-%s", host), // Default name
}
return device, nil
}
// enrichDeviceInfo tries to get additional device information from the device description
func (d *DiscoveryService) enrichDeviceInfo(device *models.DiscoveredDevice, location string) error {
client := &http.Client{
Timeout: 5 * time.Second,
}
resp, err := client.Get(location)
if err != nil {
return err
}
defer resp.Body.Close()
// For now, we'll keep it simple and not parse the full UPnP device description
// This can be enhanced later to extract more detailed device information
return nil
}
// updateCache updates the device cache with discovered devices
func (d *DiscoveryService) updateCache(devices []*models.DiscoveredDevice) {
d.mutex.Lock()
defer d.mutex.Unlock()
for _, device := range devices {
d.cache[device.Host] = device
}
}
// getCachedDevices returns all valid cached devices (internal method)
func (d *DiscoveryService) getCachedDevices() []*models.DiscoveredDevice {
d.mutex.RLock()
defer d.mutex.RUnlock()
devices := make([]*models.DiscoveredDevice, 0, len(d.cache))
for _, device := range d.cache {
if time.Since(device.LastSeen) < d.cacheTTL {
devices = append(devices, device)
}
}
return devices
}
// cleanupCache removes expired devices from cache
func (d *DiscoveryService) cleanupCache() {
d.mutex.Lock()
defer d.mutex.Unlock()
for host, device := range d.cache {
if time.Since(device.LastSeen) >= d.cacheTTL {
delete(d.cache, host)
}
}
}
// getConfiguredDevices returns devices from configuration
func (d *DiscoveryService) getConfiguredDevices() []*models.DiscoveredDevice {
return d.config.GetPreferredDevicesAsDiscovered()
}
// mergeDevices merges two device lists, avoiding duplicates based on host
func (d *DiscoveryService) mergeDevices(existing, new []*models.DiscoveredDevice) []*models.DiscoveredDevice {
hostSet := make(map[string]bool)
result := make([]*models.DiscoveredDevice, 0, len(existing)+len(new))
// Add existing devices
for _, device := range existing {
if !hostSet[device.Host] {
result = append(result, device)
hostSet[device.Host] = true
}
}
// Add new devices if not already present
for _, device := range new {
if !hostSet[device.Host] {
result = append(result, device)
hostSet[device.Host] = true
}
}
return result
}
+500
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@@ -0,0 +1,500 @@
package discovery
import (
"context"
"strings"
"testing"
"time"
"github.com/user_account/bose-soundtouch/pkg/config"
"github.com/user_account/bose-soundtouch/pkg/models"
)
func TestNewDiscoveryService(t *testing.T) {
timeout := 5 * time.Second
service := NewDiscoveryService(timeout)
if service.timeout != timeout {
t.Errorf("Expected timeout %v, got %v", timeout, service.timeout)
}
if service.cacheTTL != defaultCacheTTL {
t.Errorf("Expected cacheTTL %v, got %v", defaultCacheTTL, service.cacheTTL)
}
if service.cache == nil {
t.Error("Expected cache to be initialized")
}
}
func TestNewDiscoveryServiceWithDefaultTimeout(t *testing.T) {
service := NewDiscoveryService(0)
if service.timeout != defaultTimeout {
t.Errorf("Expected default timeout %v, got %v", defaultTimeout, service.timeout)
}
}
func TestBuildMSearchRequest(t *testing.T) {
service := NewDiscoveryService(5 * time.Second)
request := service.buildMSearchRequest()
expectedLines := []string{
"M-SEARCH * HTTP/1.1",
"HOST: 239.255.255.250:1900",
"MAN: \"ssdp:discover\"",
"ST: urn:schemas-upnp-org:device:MediaRenderer:1",
"MX: 5",
}
for _, expectedLine := range expectedLines {
if !contains(request, expectedLine) {
t.Errorf("Expected M-SEARCH request to contain '%s'", expectedLine)
}
}
// Check that request ends with double CRLF
if !contains(request, "\r\n\r\n") {
t.Error("Expected M-SEARCH request to end with double CRLF")
}
}
func TestParseLocationURL_Valid(t *testing.T) {
service := NewDiscoveryService(5 * time.Second)
location := "http://192.168.1.100:8090/device.xml"
device, err := service.parseLocationURL(location)
if err != nil {
t.Fatalf("Expected no error, got: %v", err)
}
if device.Host != "192.168.1.100" {
t.Errorf("Expected host '192.168.1.100', got '%s'", device.Host)
}
if device.Port != 8090 {
t.Errorf("Expected port 8090, got %d", device.Port)
}
if device.Location != location {
t.Errorf("Expected location '%s', got '%s'", location, device.Location)
}
if device.Name == "" {
t.Error("Expected device name to be set")
}
expectedName := "SoundTouch-192.168.1.100"
if device.Name != expectedName {
t.Errorf("Expected name '%s', got '%s'", expectedName, device.Name)
}
}
func TestParseLocationURL_Invalid(t *testing.T) {
service := NewDiscoveryService(5 * time.Second)
invalidURLs := []string{
"not-a-url",
"ftp://192.168.1.100/device.xml",
"http://invalid-format",
"",
}
for _, url := range invalidURLs {
_, err := service.parseLocationURL(url)
if err == nil {
t.Errorf("Expected error for invalid URL '%s', got nil", url)
}
}
}
func TestParseResponse_ValidMediaRenderer(t *testing.T) {
service := NewDiscoveryService(5 * time.Second)
validResponse := `HTTP/1.1 200 OK
Cache-Control: max-age=1800
Date: Mon, 22 Jun 1998 09:55:21 GMT
EXT:
Location: http://192.168.1.100:8090/device.xml
Server: Linux/3.14.0 UPnP/1.0 Bose-SoundTouch/1.0
ST: urn:schemas-upnp-org:device:MediaRenderer:1
USN: uuid:12345678-1234-5678-9012-123456789012::urn:schemas-upnp-org:device:MediaRenderer:1
`
device, err := service.parseResponse(validResponse)
if err != nil {
t.Fatalf("Expected no error, got: %v", err)
}
if device == nil {
t.Fatal("Expected device, got nil")
}
if device.Host != "192.168.1.100" {
t.Errorf("Expected host '192.168.1.100', got '%s'", device.Host)
}
if device.Location != "http://192.168.1.100:8090/device.xml" {
t.Errorf("Expected location 'http://192.168.1.100:8090/device.xml', got '%s'", device.Location)
}
}
func TestParseResponse_NotMediaRenderer(t *testing.T) {
service := NewDiscoveryService(5 * time.Second)
nonMediaRendererResponse := `HTTP/1.1 200 OK
Cache-Control: max-age=1800
Date: Mon, 22 Jun 1998 09:55:21 GMT
EXT:
Location: http://192.168.1.100:8090/device.xml
Server: Linux/3.14.0 UPnP/1.0 SomeDevice/1.0
ST: urn:schemas-upnp-org:device:SomeOtherDevice:1
USN: uuid:12345678-1234-5678-9012-123456789012::urn:schemas-upnp-org:device:SomeOtherDevice:1
`
device, err := service.parseResponse(nonMediaRendererResponse)
if err == nil {
t.Error("Expected error for non-MediaRenderer device, got nil")
}
if device != nil {
t.Error("Expected nil device for non-MediaRenderer, got device")
}
expectedError := "not a MediaRenderer device"
if !contains(err.Error(), expectedError) {
t.Errorf("Expected error to contain '%s', got '%s'", expectedError, err.Error())
}
}
func TestParseResponse_InvalidHTTP(t *testing.T) {
service := NewDiscoveryService(5 * time.Second)
invalidResponses := []string{
"not http response",
"HTTP/1.1 404 Not Found\r\n\r\n",
"",
"HTTP/1.1 200 OK\r\nLocation: invalid-location\r\nST: urn:schemas-upnp-org:device:MediaRenderer:1\r\n\r\n",
}
for _, response := range invalidResponses {
device, err := service.parseResponse(response)
if err == nil && response != "" {
t.Errorf("Expected error for invalid response, got nil for: %s", response)
}
if device != nil {
t.Errorf("Expected nil device for invalid response, got device for: %s", response)
}
}
}
func TestParseResponse_NoLocation(t *testing.T) {
service := NewDiscoveryService(5 * time.Second)
responseWithoutLocation := `HTTP/1.1 200 OK
Cache-Control: max-age=1800
Date: Mon, 22 Jun 1998 09:55:21 GMT
ST: urn:schemas-upnp-org:device:MediaRenderer:1
`
device, err := service.parseResponse(responseWithoutLocation)
if err == nil {
t.Error("Expected error for response without location, got nil")
}
if device != nil {
t.Error("Expected nil device for response without location")
}
expectedError := "no location header found"
if !contains(err.Error(), expectedError) {
t.Errorf("Expected error to contain '%s', got '%s'", expectedError, err.Error())
}
}
func TestCacheOperations(t *testing.T) {
service := NewDiscoveryService(5 * time.Second)
// Test empty cache
devices := service.GetCachedDevices()
if len(devices) != 0 {
t.Errorf("Expected empty cache, got %d devices", len(devices))
}
// Add devices to cache
testDevices := []*models.DiscoveredDevice{
{
Host: "192.168.1.100",
Port: 8090,
Name: "Device 1",
LastSeen: time.Now(),
},
{
Host: "192.168.1.101",
Port: 8090,
Name: "Device 2",
LastSeen: time.Now(),
},
}
service.updateCache(testDevices)
// Test cached devices retrieval
cachedDevices := service.GetCachedDevices()
if len(cachedDevices) != 2 {
t.Errorf("Expected 2 cached devices, got %d", len(cachedDevices))
}
// Test cache clear
service.ClearCache()
devices = service.GetCachedDevices()
if len(devices) != 0 {
t.Errorf("Expected empty cache after clear, got %d devices", len(devices))
}
}
func TestCacheExpiration(t *testing.T) {
service := NewDiscoveryService(5 * time.Second)
service.cacheTTL = 100 * time.Millisecond // Short TTL for testing
// Add device with old timestamp
expiredDevice := &models.DiscoveredDevice{
Host: "192.168.1.100",
Port: 8090,
Name: "Expired Device",
LastSeen: time.Now().Add(-200 * time.Millisecond), // Expired
}
// Add device with recent timestamp
freshDevice := &models.DiscoveredDevice{
Host: "192.168.1.101",
Port: 8090,
Name: "Fresh Device",
LastSeen: time.Now(), // Fresh
}
service.updateCache([]*models.DiscoveredDevice{expiredDevice, freshDevice})
// Wait a bit to ensure expiration
time.Sleep(50 * time.Millisecond)
// Test that expired device is filtered out
devices := service.GetCachedDevices()
if len(devices) != 1 {
t.Errorf("Expected 1 non-expired device, got %d", len(devices))
}
if len(devices) > 0 && devices[0].Host != "192.168.1.101" {
t.Errorf("Expected fresh device, got %s", devices[0].Host)
}
}
func TestDiscoverDevices_UseCache(t *testing.T) {
service := NewDiscoveryService(5 * time.Second)
// Add fresh device to cache
freshDevice := &models.DiscoveredDevice{
Host: "192.168.1.100",
Port: 8090,
Name: "Cached Device",
LastSeen: time.Now(),
}
service.updateCache([]*models.DiscoveredDevice{freshDevice})
ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
defer cancel()
// Should return cached device without network discovery
devices, err := service.DiscoverDevices(ctx)
if err != nil {
t.Fatalf("Expected no error, got: %v", err)
}
if len(devices) != 1 {
t.Errorf("Expected 1 cached device, got %d", len(devices))
}
if len(devices) > 0 && devices[0].Host != "192.168.1.100" {
t.Errorf("Expected cached device host, got %s", devices[0].Host)
}
}
func TestDiscoverDevice_FromCache(t *testing.T) {
service := NewDiscoveryService(5 * time.Second)
// Add device to cache
device := &models.DiscoveredDevice{
Host: "192.168.1.100",
Port: 8090,
Name: "Test Device",
LastSeen: time.Now(),
}
service.updateCache([]*models.DiscoveredDevice{device})
ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
defer cancel()
// Discover specific device from cache
foundDevice, err := service.DiscoverDevice(ctx, "192.168.1.100")
if err != nil {
t.Fatalf("Expected no error, got: %v", err)
}
if foundDevice.Host != "192.168.1.100" {
t.Errorf("Expected host '192.168.1.100', got '%s'", foundDevice.Host)
}
if foundDevice.Name != "Test Device" {
t.Errorf("Expected name 'Test Device', got '%s'", foundDevice.Name)
}
}
func TestDiscoverDevice_NotFound(t *testing.T) {
service := NewDiscoveryService(100 * time.Millisecond) // Short timeout
ctx, cancel := context.WithTimeout(context.Background(), 200*time.Millisecond)
defer cancel()
// Try to discover non-existent device
_, err := service.DiscoverDevice(ctx, "192.168.1.999")
if err == nil {
t.Error("Expected error for non-existent device, got nil")
}
expectedError := "device with host 192.168.1.999 not found"
if !contains(err.Error(), expectedError) {
t.Errorf("Expected error to contain '%s', got '%s'", expectedError, err.Error())
}
}
func TestNewDiscoveryServiceWithConfig(t *testing.T) {
cfg := &config.Config{
DiscoveryTimeout: 15 * time.Second,
CacheTTL: 60 * time.Second,
UPnPEnabled: false,
PreferredDevices: []config.DeviceConfig{
{Name: "Test Device", Host: "192.168.1.100", Port: 8090},
},
}
service := NewDiscoveryServiceWithConfig(cfg)
if service.timeout != 15*time.Second {
t.Errorf("Expected timeout 15s, got %v", service.timeout)
}
if service.cacheTTL != 60*time.Second {
t.Errorf("Expected cache TTL 60s, got %v", service.cacheTTL)
}
if service.config.UPnPEnabled {
t.Error("Expected UPnP to be disabled")
}
}
func TestGetConfiguredDevices(t *testing.T) {
cfg := &config.Config{
PreferredDevices: []config.DeviceConfig{
{Name: "Living Room", Host: "192.168.1.100", Port: 8090},
{Name: "Kitchen", Host: "192.168.1.101", Port: 8091},
},
}
service := NewDiscoveryServiceWithConfig(cfg)
devices := service.getConfiguredDevices()
if len(devices) != 2 {
t.Errorf("Expected 2 configured devices, got %d", len(devices))
}
if devices[0].Name != "Living Room" {
t.Errorf("Expected first device name 'Living Room', got '%s'", devices[0].Name)
}
if devices[0].Host != "192.168.1.100" {
t.Errorf("Expected first device host '192.168.1.100', got '%s'", devices[0].Host)
}
if devices[1].Port != 8091 {
t.Errorf("Expected second device port 8091, got %d", devices[1].Port)
}
}
func TestMergeDevices(t *testing.T) {
service := NewDiscoveryService(5 * time.Second)
existing := []*models.DiscoveredDevice{
{Host: "192.168.1.100", Name: "Device 1", Port: 8090},
{Host: "192.168.1.101", Name: "Device 2", Port: 8090},
}
new := []*models.DiscoveredDevice{
{Host: "192.168.1.101", Name: "Duplicate", Port: 8090}, // Duplicate
{Host: "192.168.1.102", Name: "Device 3", Port: 8090}, // New
}
merged := service.mergeDevices(existing, new)
if len(merged) != 3 {
t.Errorf("Expected 3 merged devices, got %d", len(merged))
}
// Check that duplicates are avoided
hosts := make(map[string]int)
for _, device := range merged {
hosts[device.Host]++
}
for host, count := range hosts {
if count > 1 {
t.Errorf("Host %s appears %d times (should be unique)", host, count)
}
}
// Check that all unique hosts are present
expectedHosts := []string{"192.168.1.100", "192.168.1.101", "192.168.1.102"}
for _, expectedHost := range expectedHosts {
if _, exists := hosts[expectedHost]; !exists {
t.Errorf("Expected host %s not found in merged devices", expectedHost)
}
}
}
func TestDiscoverDevices_ConfiguredOnly(t *testing.T) {
cfg := &config.Config{
UPnPEnabled: false, // Disable UPnP
PreferredDevices: []config.DeviceConfig{
{Name: "Test Device", Host: "192.168.1.100", Port: 8090},
},
}
service := NewDiscoveryServiceWithConfig(cfg)
ctx := context.Background()
devices, err := service.DiscoverDevices(ctx)
if err != nil {
t.Fatalf("Expected no error, got: %v", err)
}
if len(devices) != 1 {
t.Errorf("Expected 1 configured device, got %d", len(devices))
}
if devices[0].Name != "Test Device" {
t.Errorf("Expected device name 'Test Device', got '%s'", devices[0].Name)
}
if devices[0].Host != "192.168.1.100" {
t.Errorf("Expected device host '192.168.1.100', got '%s'", devices[0].Host)
}
}
// Helper function to check if string contains substring
func contains(s, substr string) bool {
return strings.Contains(s, substr)
}
+65
View File
@@ -0,0 +1,65 @@
package models
import (
"encoding/xml"
"time"
)
// DeviceInfo represents the response from GET /info endpoint
type DeviceInfo struct {
XMLName xml.Name `xml:"info"`
DeviceID string `xml:"deviceID,attr"`
Name string `xml:"name"`
Type string `xml:"type"`
MargeAccountUUID string `xml:"margeAccountUUID"`
Components []Component `xml:"components>component"`
MargeURL string `xml:"margeURL"`
NetworkInfo []NetworkInfo `xml:"networkInfo"`
ModuleType string `xml:"moduleType"`
Variant string `xml:"variant"`
VariantMode string `xml:"variantMode"`
CountryCode string `xml:"countryCode"`
RegionCode string `xml:"regionCode"`
}
// Component represents a device component
type Component struct {
ComponentCategory string `xml:"componentCategory"`
SoftwareVersion string `xml:"softwareVersion"`
SerialNumber string `xml:"serialNumber"`
}
// NetworkInfo represents network information for the device
type NetworkInfo struct {
Type string `xml:"type,attr"`
MacAddress string `xml:"macAddress"`
IPAddress string `xml:"ipAddress"`
}
// XMLResponse is a generic wrapper for API responses
type XMLResponse struct {
XMLName xml.Name
Error *APIError `xml:"error,omitempty"`
}
// APIError represents an error response from the API
type APIError struct {
Code int `xml:"code,attr"`
Message string `xml:",chardata"`
}
// Error implements the error interface
func (e *APIError) Error() string {
return e.Message
}
// DiscoveredDevice represents a device found through UPnP discovery
type DiscoveredDevice struct {
Name string `json:"name"`
Host string `json:"host"`
Port int `json:"port"`
ModelID string `json:"model_id"`
SerialNo string `json:"serial_no"`
Location string `json:"location"`
LastSeen time.Time `json:"last_seen"`
}