Files
Bose-SoundTouch/README.md
T
Tobias Gesellchen 5caad90d51 Implement /now_playing and /sources endpoints with real device integration
## New Endpoints

### GET /now_playing 
- Rich XML models with PlayStatus, ShuffleSetting, RepeatSetting enums
- Comprehensive playback information (track, artist, album, artwork, position)
- Device capabilities (skip, seek, favorite functionality)
- Smart display methods for different content types (music vs radio)
- Duration formatting with position/total time display

### GET /sources 
- Complete audio source management with SourceStatus enum
- Source categorization (Local/Remote, Streaming, Multiroom support)
- Multiple account support (multiple Spotify accounts per device)
- Availability filtering (Ready vs Unavailable sources)
- Helper methods for quick capability checks

## Real Device Integration

- Fetched actual XML responses from SoundTouch devices (192.168.178.28 & 192.168.178.35)
- Updated all test fixtures with real device data (anonymized)
- Enhanced XML models to handle all real-world fields and edge cases
- Verified compatibility across different device types and configurations

## Enhanced CLI Tool

- Added -nowplaying command with rich formatted output
- Added -sources command with categorized source listing
- Display enhancements: duration info, capabilities, source attributes
- Improved build process to use ./build/ directory consistently

## Comprehensive Testing

- 15+ unit tests for XML models with enum validation
- Client integration tests with mock HTTP responses
- Real device response validation
- Edge case handling (empty states, network errors, invalid data)

## Documentation & Guidelines

- Updated CLAUDE.md with build directory and real device testing guidelines
- Enhanced README with comprehensive usage examples
- Updated PLAN.md to reflect implementation progress
- All examples use real device data patterns

## Quality Improvements

- Type-safe XML unmarshaling with custom validation
- Consistent error handling across all endpoints
- Privacy protection (anonymized account information)
- Production-ready code structure and patterns

Features:
 GET /info - Device information
 GET /now_playing - Current playback status with full metadata
 GET /sources - Available audio sources with smart categorization
 UPnP device discovery
 Cross-platform CLI tool with rich output formatting
 Comprehensive test coverage with real device data
 Build automation with proper directory structure
2026-01-08 23:21:01 +01:00

9.5 KiB

Bose SoundTouch API Client

A modern Go library and CLI tool for interacting with Bose SoundTouch devices via their Web API.

Features

Implemented (Phase 1)

  • HTTP Client with XML Support: Complete client for SoundTouch Web API
  • Device Information: Get detailed device info via /info endpoint
  • Now Playing Status: Get current playback information via /now_playing endpoint
  • Audio Sources: Get available sources via /sources endpoint
  • UPnP Discovery: Automatic device discovery on local network
  • Cross-Platform: Works on Windows, macOS, Linux, and WASM
  • CLI Tool: Command-line interface for testing and basic operations
  • Comprehensive Tests: Unit and integration tests with real device responses
  • Flexible Configuration: Support for .env files and environment variables
  • Hybrid Discovery: Combines UPnP discovery with configured device lists

🔄 Planned

  • Real-time WebSocket events
  • Playback control (play, pause, volume, etc.)
  • Source management (Spotify, Bluetooth, etc.)
  • Preset management
  • Web application interface
  • Multi-room zone support

Installation

Using Go

go install github.com/user_account/bose-soundtouch/cmd/soundtouch-cli@latest

From Source

git clone https://github.com/user_account/bose-soundtouch.git
cd bose-soundtouch
make build

Quick Start

Configuration

Create a .env file in your working directory to configure preferred devices:

# Copy the example file
cp .env.example .env

Example .env configuration:

# Discovery Settings
DISCOVERY_TIMEOUT=5s
UPNP_ENABLED=true

# Preferred Devices (alternative to UPnP)
# Format: name@host:port;name@host:port;...
PREFERRED_DEVICES="Living Room@192.168.1.100;Kitchen@192.168.1.101;192.168.1.102:8091"

# HTTP Client Settings
HTTP_TIMEOUT=10s
USER_AGENT="Bose-SoundTouch-Go-Client/1.0"

CLI Usage

Device Discovery

# Discover SoundTouch devices (combines UPnP + configured devices)
soundtouch-cli -discover

# Discover and show detailed info for all devices
soundtouch-cli -discover-all

Device Information

# Get device information by IP address
soundtouch-cli -host 192.168.1.100 -info

# With custom port and timeout
soundtouch-cli -host 192.168.1.100 -port 8090 -timeout 15s -info

Now Playing Status

# Get current playback information
soundtouch-cli -host 192.168.1.100 -nowplaying

# Example output:
# Now Playing:
#   Device ID: A81B6A536A98
#   Source: SPOTIFY
#   Status: Playing
#   Title: In Between Breaths - Paris Unplugged
#   Artist: SYML
#   Album: Paris Unplugged
#   Duration: 2:32 / 3:30
#   Shuffle: Off
#   Repeat: Off
#   Artwork: https://i.scdn.co/image/...
#   Capabilities: Skip, Skip Previous, Seek, Favorite

#### Audio Sources
```bash
# Get available audio sources
soundtouch-cli -host 192.168.1.100 -sources

# Example output:
# Audio Sources:
#   Device ID: A81B6A536A98
#   Total Sources: 14
#   Ready Sources: 5
#
# Ready Sources:
#   • AUX IN [Local, Multiroom]
#   • user+spotify@example.com (user) [Remote, Multiroom, Streaming]
#   • Alexa [Remote, Multiroom]
#   • Tunein [Remote, Multiroom, Streaming]
#   • Local_internet_radio [Remote, Multiroom, Streaming]
#
# Categories:
#   Spotify: 1 account(s) ready
#   AUX Input: Ready
#   Streaming Services: 3 ready

Go Library Usage

package main

import (
    "context"
    "fmt"
    "log"
    "time"

    "github.com/user_account/bose-soundtouch/pkg/client"
    "github.com/user_account/bose-soundtouch/pkg/discovery"
)

func main() {
    // Option 1: Connect to known device
    soundtouchClient := client.NewClientFromHost("192.168.1.100")
    
    deviceInfo, err := soundtouchClient.GetDeviceInfo()
    if err != nil {
        log.Fatal(err)
    }
    
    fmt.Printf("Device: %s (%s)\n", deviceInfo.Name, deviceInfo.Type)

    // Option 2: Discover devices automatically
    discoveryService := discovery.NewDiscoveryService(5 * time.Second)
    ctx := context.Background()
    
    devices, err := discoveryService.DiscoverDevices(ctx)
    if err != nil {
        log.Fatal(err)
    }
    
    for _, device := range devices {
        fmt.Printf("Found: %s at %s:%d\n", device.Name, device.Host, device.Port)
    }
    
    // Get current playback status
    nowPlaying, err := soundtouchClient.GetNowPlaying()
    if err != nil {
        log.Fatal(err)
    }
    
    if !nowPlaying.IsEmpty() {
        fmt.Printf("Now Playing: %s by %s\n", 
            nowPlaying.GetDisplayTitle(), 
            nowPlaying.GetDisplayArtist())
    }
    
    // Get available audio sources
    sources, err := soundtouchClient.GetSources()
    if err != nil {
        log.Fatal(err)
    }
    
    fmt.Printf("Ready Sources: %d/%d\n", 
        sources.GetReadySourceCount(), 
        sources.GetSourceCount())
    
    if sources.HasSpotify() {
        fmt.Println("Spotify is available")
    }
}

Project Structure

├── cmd/
│   └── soundtouch-cli/     # CLI application
├── pkg/
│   ├── client/             # HTTP client with XML support
│   ├── discovery/          # UPnP SSDP device discovery
│   └── models/             # XML data models
├── docs/                   # Documentation
└── build/                  # Build artifacts

Development

Prerequisites

  • Go 1.25.5 or later
  • Make (optional, for convenience)

Building

# Build CLI tool
make build

# Build for all platforms
make build-all

# Build and run tests
make check

# Run tests with coverage
make test-coverage

Testing

# Run all tests
make test

# Run specific package tests
go test -v ./pkg/client
go test -v ./pkg/discovery

# Test with real devices
make dev-info HOST=192.168.1.100

Development Commands

# Format code
make fmt

# Run linter (requires golangci-lint)
make lint

# Clean build artifacts
make clean

# Show help
make help

API Documentation

The SoundTouch Web API uses HTTP with XML payloads. Key endpoints include:

  • GET /info - Device information Implemented
  • GET /now_playing - Current playback status Implemented
  • GET /sources - Available audio sources Implemented
  • POST /key - Send key commands (play, pause, etc.)
  • GET/POST /volume - Volume control
  • WebSocket / - Real-time event stream

For complete API documentation, see docs/API-Endpoints-Overview.md.

Configuration Options

The application supports configuration through .env files and environment variables:

Variable Default Description
DISCOVERY_TIMEOUT 5s Timeout for device discovery
UPNP_ENABLED true Enable/disable UPnP discovery
PREFERRED_DEVICES (empty) Semicolon-separated list of devices
HTTP_TIMEOUT 10s HTTP client timeout
CACHE_ENABLED true Enable device caching
CACHE_TTL 30s Cache time-to-live

Device Configuration Format

The PREFERRED_DEVICES environment variable supports multiple formats:

# Host only (uses default port 8090)
PREFERRED_DEVICES="192.168.1.100"

# Host with port
PREFERRED_DEVICES="192.168.1.100:8091"

# Named device
PREFERRED_DEVICES="Living Room@192.168.1.100"

# Multiple devices
PREFERRED_DEVICES="Living Room@192.168.1.100;Kitchen@192.168.1.101:8091"

Supported Devices

Tested with:

  • Bose SoundTouch 10
  • Bose SoundTouch 20

Should work with all SoundTouch series devices that support the Web API.

Real Device Examples

SoundTouch 10 Response

<info deviceID="A81B6A536A98">
    <name>Sound Machinechen</name>
    <type>SoundTouch 10</type>
    <moduleType>sm2</moduleType>
    <variant>rhino</variant>
    <components>
        <component>
            <componentCategory>SCM</componentCategory>
            <softwareVersion>27.0.6.46330.5043500</softwareVersion>
        </component>
    </components>
</info>

SoundTouch 20 Response

<info deviceID="1234567890AB">
    <name>My SoundTouch Device</name>
    <type>SoundTouch 20</type>
    <moduleType>scm</moduleType>
    <variant>spotty</variant>
    <components>
        <component>
            <componentCategory>SCM</componentCategory>
            <softwareVersion>27.0.6.46330.5043500</softwareVersion>
        </component>
        <component>
            <componentCategory>Lightswitch</componentCategory>
        </component>
    </components>
</info>

Architecture

This project follows modern Go patterns:

  • Clean Architecture: Separated concerns with pkg structure
  • Interface-Based Design: Testable and mockable components
  • Cross-Platform: Supports Windows, macOS, Linux, and WASM
  • Test-Driven: Comprehensive unit and integration tests
  • Real Device Integration: Tested with actual SoundTouch hardware

Contributing

  1. Fork the repository
  2. Create a feature branch
  3. Add tests for new functionality
  4. Ensure all tests pass: make check
  5. Submit a pull request

Development Guidelines

  • Tests are mandatory: Every feature needs corresponding tests
  • KISS principle: Keep implementations simple and readable
  • Small iterations: Break large features into testable chunks
  • Real device testing: Validate against actual SoundTouch devices
  • Cross-platform compatibility: Test on multiple platforms

License

This project is licensed under the MIT License - see the LICENSE file for details.

References