# Bose SoundTouch API Client
A modern Go library and CLI tool for interacting with Bose SoundTouch devices via their Web API.
## Features
### ✅ Implemented (Phase 1)
- **HTTP Client with XML Support**: Complete client for SoundTouch Web API
- **Device Information**: Get detailed device info via `/info` endpoint
- **Now Playing Status**: Get current playback information via `/now_playing` endpoint
- **Audio Sources**: Get available sources via `/sources` endpoint
- **UPnP Discovery**: Automatic device discovery on local network
- **Cross-Platform**: Works on Windows, macOS, Linux, and WASM
- **CLI Tool**: Command-line interface for testing and basic operations
- **Comprehensive Tests**: Unit and integration tests with real device responses
- **Flexible Configuration**: Support for .env files and environment variables
- **Hybrid Discovery**: Combines UPnP discovery with configured device lists
### 🔄 Planned
- Real-time WebSocket events
- Playback control (play, pause, volume, etc.)
- Source management (Spotify, Bluetooth, etc.)
- Preset management
- Web application interface
- Multi-room zone support
## Installation
### Using Go
```bash
go install github.com/user_account/bose-soundtouch/cmd/soundtouch-cli@latest
```
### From Source
```bash
git clone https://github.com/user_account/bose-soundtouch.git
cd bose-soundtouch
make build
```
## Quick Start
### Configuration
Create a `.env` file in your working directory to configure preferred devices:
```bash
# Copy the example file
cp .env.example .env
```
Example `.env` configuration:
```bash
# Discovery Settings
DISCOVERY_TIMEOUT=5s
UPNP_ENABLED=true
# Preferred Devices (alternative to UPnP)
# Format: name@host:port;name@host:port;...
PREFERRED_DEVICES="Living Room@192.168.1.100;Kitchen@192.168.1.101;192.168.1.102:8091"
# HTTP Client Settings
HTTP_TIMEOUT=10s
USER_AGENT="Bose-SoundTouch-Go-Client/1.0"
```
### CLI Usage
#### Device Discovery
```bash
# Discover SoundTouch devices (combines UPnP + configured devices)
soundtouch-cli -discover
# Discover and show detailed info for all devices
soundtouch-cli -discover-all
```
#### Device Information
```bash
# Get device information by IP address
soundtouch-cli -host 192.168.1.100 -info
# With custom port and timeout
soundtouch-cli -host 192.168.1.100 -port 8090 -timeout 15s -info
```
#### Now Playing Status
```bash
# Get current playback information
soundtouch-cli -host 192.168.1.100 -nowplaying
# Example output:
# Now Playing:
# Device ID: A81B6A536A98
# Source: SPOTIFY
# Status: Playing
# Title: In Between Breaths - Paris Unplugged
# Artist: SYML
# Album: Paris Unplugged
# Duration: 2:32 / 3:30
# Shuffle: Off
# Repeat: Off
# Artwork: https://i.scdn.co/image/...
# Capabilities: Skip, Skip Previous, Seek, Favorite
#### Audio Sources
```bash
# Get available audio sources
soundtouch-cli -host 192.168.1.100 -sources
# Example output:
# Audio Sources:
# Device ID: A81B6A536A98
# Total Sources: 14
# Ready Sources: 5
#
# Ready Sources:
# • AUX IN [Local, Multiroom]
# • user+spotify@example.com (user) [Remote, Multiroom, Streaming]
# • Alexa [Remote, Multiroom]
# • Tunein [Remote, Multiroom, Streaming]
# • Local_internet_radio [Remote, Multiroom, Streaming]
#
# Categories:
# Spotify: 1 account(s) ready
# AUX Input: Ready
# Streaming Services: 3 ready
```
### Go Library Usage
```go
package main
import (
"context"
"fmt"
"log"
"time"
"github.com/user_account/bose-soundtouch/pkg/client"
"github.com/user_account/bose-soundtouch/pkg/discovery"
)
func main() {
// Option 1: Connect to known device
soundtouchClient := client.NewClientFromHost("192.168.1.100")
deviceInfo, err := soundtouchClient.GetDeviceInfo()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Device: %s (%s)\n", deviceInfo.Name, deviceInfo.Type)
// Option 2: Discover devices automatically
discoveryService := discovery.NewDiscoveryService(5 * time.Second)
ctx := context.Background()
devices, err := discoveryService.DiscoverDevices(ctx)
if err != nil {
log.Fatal(err)
}
for _, device := range devices {
fmt.Printf("Found: %s at %s:%d\n", device.Name, device.Host, device.Port)
}
// Get current playback status
nowPlaying, err := soundtouchClient.GetNowPlaying()
if err != nil {
log.Fatal(err)
}
if !nowPlaying.IsEmpty() {
fmt.Printf("Now Playing: %s by %s\n",
nowPlaying.GetDisplayTitle(),
nowPlaying.GetDisplayArtist())
}
// Get available audio sources
sources, err := soundtouchClient.GetSources()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Ready Sources: %d/%d\n",
sources.GetReadySourceCount(),
sources.GetSourceCount())
if sources.HasSpotify() {
fmt.Println("Spotify is available")
}
}
```
## Project Structure
```
├── cmd/
│ └── soundtouch-cli/ # CLI application
├── pkg/
│ ├── client/ # HTTP client with XML support
│ ├── discovery/ # UPnP SSDP device discovery
│ └── models/ # XML data models
├── docs/ # Documentation
└── build/ # Build artifacts
```
## Development
### Prerequisites
- Go 1.25.5 or later
- Make (optional, for convenience)
### Building
```bash
# Build CLI tool
make build
# Build for all platforms
make build-all
# Build and run tests
make check
# Run tests with coverage
make test-coverage
```
### Testing
```bash
# Run all tests
make test
# Run specific package tests
go test -v ./pkg/client
go test -v ./pkg/discovery
# Test with real devices
make dev-info HOST=192.168.1.100
```
### Development Commands
```bash
# Format code
make fmt
# Run linter (requires golangci-lint)
make lint
# Clean build artifacts
make clean
# Show help
make help
```
## API Documentation
The SoundTouch Web API uses HTTP with XML payloads. Key endpoints include:
- `GET /info` - Device information ✅ Implemented
- `GET /now_playing` - Current playback status ✅ Implemented
- `GET /sources` - Available audio sources ✅ Implemented
- `POST /key` - Send key commands (play, pause, etc.)
- `GET/POST /volume` - Volume control
- WebSocket `/` - Real-time event stream
For complete API documentation, see [docs/API-Endpoints-Overview.md](docs/API-Endpoints-Overview.md).
## Configuration Options
The application supports configuration through `.env` files and environment variables:
| Variable | Default | Description |
|----------|---------|-------------|
| `DISCOVERY_TIMEOUT` | `5s` | Timeout for device discovery |
| `UPNP_ENABLED` | `true` | Enable/disable UPnP discovery |
| `PREFERRED_DEVICES` | (empty) | Semicolon-separated list of devices |
| `HTTP_TIMEOUT` | `10s` | HTTP client timeout |
| `CACHE_ENABLED` | `true` | Enable device caching |
| `CACHE_TTL` | `30s` | Cache time-to-live |
### Device Configuration Format
The `PREFERRED_DEVICES` environment variable supports multiple formats:
```bash
# Host only (uses default port 8090)
PREFERRED_DEVICES="192.168.1.100"
# Host with port
PREFERRED_DEVICES="192.168.1.100:8091"
# Named device
PREFERRED_DEVICES="Living Room@192.168.1.100"
# Multiple devices
PREFERRED_DEVICES="Living Room@192.168.1.100;Kitchen@192.168.1.101:8091"
```
## Supported Devices
Tested with:
- Bose SoundTouch 10
- Bose SoundTouch 20
Should work with all SoundTouch series devices that support the Web API.
## Real Device Examples
### SoundTouch 10 Response
```xml
Sound Machinechen
SoundTouch 10
sm2
rhino
SCM
27.0.6.46330.5043500
```
### SoundTouch 20 Response
```xml
My SoundTouch Device
SoundTouch 20
scm
spotty
SCM
27.0.6.46330.5043500
Lightswitch
```
## Architecture
This project follows modern Go patterns:
- **Clean Architecture**: Separated concerns with pkg structure
- **Interface-Based Design**: Testable and mockable components
- **Cross-Platform**: Supports Windows, macOS, Linux, and WASM
- **Test-Driven**: Comprehensive unit and integration tests
- **Real Device Integration**: Tested with actual SoundTouch hardware
## Contributing
1. Fork the repository
2. Create a feature branch
3. Add tests for new functionality
4. Ensure all tests pass: `make check`
5. Submit a pull request
### Development Guidelines
- **Tests are mandatory**: Every feature needs corresponding tests
- **KISS principle**: Keep implementations simple and readable
- **Small iterations**: Break large features into testable chunks
- **Real device testing**: Validate against actual SoundTouch devices
- **Cross-platform compatibility**: Test on multiple platforms
## License
This project is licensed under the MIT License - see the LICENSE file for details.
## References
- [Official Bose SoundTouch Web API Documentation](docs/2025.12.18%20SoundTouch%20Web%20API.pdf)
- [Project Development Plan](docs/PLAN.md)
- [Development Guidelines](docs/CLAUDE.md)