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Merge pull request #2851 from weaveworks/2850-fix-graph-edge-path-undefined
Fix edges disappearing in graph mode
This commit is contained in:
@@ -1,11 +1,11 @@
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import React from 'react';
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import { Motion, spring } from 'react-motion';
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import { Map as makeMap } from 'immutable';
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import { Motion } from 'react-motion';
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import { Repeat, fromJS, Map as makeMap } from 'immutable';
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import { line, curveBasis } from 'd3-shape';
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import { each, times, constant } from 'lodash';
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import { times } from 'lodash';
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import { NODES_SPRING_ANIMATION_CONFIG } from '../constants/animation';
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import { NODE_BASE_SIZE, EDGE_WAYPOINTS_CAP } from '../constants/styles';
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import { weakSpring } from '../utils/animation-utils';
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import Edge from './edge';
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@@ -23,7 +23,7 @@ const transformedEdge = (props, path, thickness) => (
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// [{ x: 11, y: 22 }, { x: 33, y: 44 }] that can be used by D3.
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const waypointsMapToArray = (waypointsMap) => {
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const waypointsArray = times(EDGE_WAYPOINTS_CAP, () => ({}));
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each(waypointsMap, (value, key) => {
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waypointsMap.forEach((value, key) => {
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const [axis, index] = [key[0], key.slice(1)];
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waypointsArray[index][axis] = value;
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});
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@@ -35,8 +35,8 @@ const waypointsMapToArray = (waypointsMap) => {
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const waypointsArrayToMap = (waypointsArray) => {
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let waypointsMap = makeMap();
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waypointsArray.forEach((point, index) => {
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waypointsMap = waypointsMap.set(`x${index}`, spring(point.x, NODES_SPRING_ANIMATION_CONFIG));
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waypointsMap = waypointsMap.set(`y${index}`, spring(point.y, NODES_SPRING_ANIMATION_CONFIG));
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waypointsMap = waypointsMap.set(`x${index}`, weakSpring(point.get('x')));
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waypointsMap = waypointsMap.set(`y${index}`, weakSpring(point.get('y')));
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});
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return waypointsMap;
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};
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@@ -53,15 +53,15 @@ export default class EdgeContainer extends React.PureComponent {
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}
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componentWillMount() {
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if (this.props.isAnimated) {
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this.prepareWaypointsForMotion(this.props.waypoints);
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}
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this.prepareWaypointsForMotion(this.props);
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}
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componentWillReceiveProps(nextProps) {
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// immutablejs allows us to `===`! \o/
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if (this.props.isAnimated && nextProps.waypoints !== this.props.waypoints) {
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this.prepareWaypointsForMotion(nextProps.waypoints);
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const waypointsChanged = this.props.waypoints !== nextProps.waypoints;
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const animationChanged = this.props.isAnimated !== nextProps.isAnimated;
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if (waypointsChanged || animationChanged) {
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this.prepareWaypointsForMotion(nextProps);
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}
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// Edge thickness will reflect the zoom scale.
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const baseScale = (nextProps.scale * 0.01) * NODE_BASE_SIZE;
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@@ -71,36 +71,33 @@ export default class EdgeContainer extends React.PureComponent {
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render() {
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const { isAnimated, waypoints, scale, ...forwardedProps } = this.props;
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const { thickness, waypointsMap } = this.state;
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if (!isAnimated) {
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return transformedEdge(forwardedProps, waypoints.toJS(), this.state.thickness);
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return transformedEdge(forwardedProps, waypoints.toJS(), thickness);
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}
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return (
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// For the Motion interpolation to work, the waypoints need to be in a map format like
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// { x0: 11, y0: 22, x1: 33, y1: 44 } that we convert to the array format when rendering.
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<Motion
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style={{
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thickness: spring(this.state.thickness, NODES_SPRING_ANIMATION_CONFIG),
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...this.state.waypointsMap.toJS(),
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}}
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>
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{({ thickness, ...interpolatedWaypoints}) => transformedEdge(
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forwardedProps, waypointsMapToArray(interpolatedWaypoints), thickness
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<Motion style={{ interpolatedThickness: weakSpring(thickness), ...waypointsMap.toJS() }}>
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{({ interpolatedThickness, ...interpolatedWaypoints}) => transformedEdge(
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forwardedProps, waypointsMapToArray(fromJS(interpolatedWaypoints)), interpolatedThickness
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)}
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</Motion>
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);
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}
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prepareWaypointsForMotion(waypoints) {
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waypoints = waypoints.toJS();
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prepareWaypointsForMotion({ waypoints, isAnimated }) {
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// Don't update if the edges are not animated.
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if (!isAnimated) return;
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// The Motion library requires the number of waypoints to be constant, so we fill in for
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// the missing ones by reusing the edge source point, which doesn't affect the edge shape
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// because of how the curveBasis interpolation is done.
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const waypointsMissing = EDGE_WAYPOINTS_CAP - waypoints.length;
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const waypointsMissing = EDGE_WAYPOINTS_CAP - waypoints.size;
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if (waypointsMissing > 0) {
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waypoints = times(waypointsMissing, constant(waypoints[0])).concat(waypoints);
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waypoints = Repeat(waypoints.get(0), waypointsMissing).concat(waypoints);
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}
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this.setState({ waypointsMap: waypointsArrayToMap(waypoints) });
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@@ -1,13 +1,11 @@
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import React from 'react';
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import { Motion, spring } from 'react-motion';
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import { Motion } from 'react-motion';
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import { NODES_SPRING_ANIMATION_CONFIG } from '../constants/animation';
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import { weakSpring } from '../utils/animation-utils';
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import Node from './node';
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const transformedNode = (otherProps, { x, y, k }) => (
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// NOTE: Controlling blurring and transform from here seems to re-render
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// faster than adding a CSS class and controlling it from there.
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<g transform={`translate(${x},${y}) scale(${k})`}>
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<Node {...otherProps} />
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</g>
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@@ -24,12 +22,7 @@ export default class NodeContainer extends React.PureComponent {
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return (
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// Animate the node if the layout is sufficiently small
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<Motion
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style={{
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x: spring(dx, NODES_SPRING_ANIMATION_CONFIG),
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y: spring(dy, NODES_SPRING_ANIMATION_CONFIG),
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k: spring(scale, NODES_SPRING_ANIMATION_CONFIG),
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}}>
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<Motion style={{ x: weakSpring(dx), y: weakSpring(dy), k: weakSpring(scale) }}>
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{interpolated => transformedNode(forwardedProps, interpolated)}
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</Motion>
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);
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@@ -6,9 +6,10 @@ import { connect } from 'react-redux';
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import { drag } from 'd3-drag';
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import { scaleUtc } from 'd3-scale';
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import { event as d3Event, select } from 'd3-selection';
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import { Motion, spring } from 'react-motion';
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import { Motion } from 'react-motion';
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import { zoomFactor } from '../utils/zoom-utils';
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import { strongSpring } from '../utils/animation-utils';
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import { linearGradientValue } from '../utils/math-utils';
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import { trackMixpanelEvent } from '../utils/tracking-utils';
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import {
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@@ -17,7 +18,6 @@ import {
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scaleDuration,
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} from '../utils/time-utils';
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import { NODES_SPRING_FAST_ANIMATION_CONFIG } from '../constants/animation';
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import { TIMELINE_TICK_INTERVAL, ZOOM_TRACK_DEBOUNCE_INTERVAL } from '../constants/timer';
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@@ -359,8 +359,8 @@ class TimeTravelTimeline extends React.Component {
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return (
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<Motion
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style={{
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focusedTimestampValue: spring(focusedTimestampValue, NODES_SPRING_FAST_ANIMATION_CONFIG),
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durationPerPixelValue: spring(durationPerPixelValue, NODES_SPRING_FAST_ANIMATION_CONFIG),
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focusedTimestampValue: strongSpring(focusedTimestampValue),
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durationPerPixelValue: strongSpring(durationPerPixelValue),
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}}>
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{interpolated => this.renderAxis({
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focusedTimestamp: moment(interpolated.focusedTimestampValue),
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@@ -1,3 +0,0 @@
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export const NODES_SPRING_ANIMATION_CONFIG = { stiffness: 100, damping: 18, precision: 1 };
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export const NODES_SPRING_FAST_ANIMATION_CONFIG = { stiffness: 800, damping: 50, precision: 1 };
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10
client/app/scripts/utils/animation-utils.js
Normal file
10
client/app/scripts/utils/animation-utils.js
Normal file
@@ -0,0 +1,10 @@
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import { spring } from 'react-motion';
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export function weakSpring(value) {
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return spring(value, { stiffness: 100, damping: 18, precision: 1 });
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}
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export function strongSpring(value) {
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return spring(value, { stiffness: 800, damping: 50, precision: 1 });
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}
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