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https://github.com/weaveworks/scope.git
synced 2026-04-20 17:37:44 +00:00
Cleanup and revert to optimized waypoints recalculation.
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@@ -1,8 +1,8 @@
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import React from 'react';
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import { Motion } from 'react-motion';
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import { fromJS, Map as makeMap } from 'immutable';
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import { Repeat, fromJS, Map as makeMap } from 'immutable';
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import { line, curveBasis } from 'd3-shape';
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import { times, constant } from 'lodash';
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import { times } from 'lodash';
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import { NODE_BASE_SIZE, EDGE_WAYPOINTS_CAP } from '../constants/styles';
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import { weakSpring } from '../utils/animation-utils';
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@@ -15,7 +15,7 @@ const spline = line()
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.y(d => d.y);
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const transformedEdge = (props, path, thickness) => (
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<Edge {...props} path={spline(path.toJS())} thickness={thickness} />
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<Edge {...props} path={spline(path)} thickness={thickness} />
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);
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// Converts a waypoints map of the format { x0: 11, y0: 22, x1: 33, y1: 44 }
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@@ -27,7 +27,7 @@ const waypointsMapToArray = (waypointsMap) => {
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const [axis, index] = [key[0], key.slice(1)];
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waypointsArray[index][axis] = value;
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});
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return fromJS(waypointsArray);
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return waypointsArray;
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};
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// Converts a waypoints array of the input format [{ x: 11, y: 22 }, { x: 33, y: 44 }]
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@@ -53,15 +53,15 @@ export default class EdgeContainer extends React.PureComponent {
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}
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componentWillMount() {
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// if (this.props.isAnimated) {
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this.prepareWaypointsForMotion(this.props.waypoints);
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// }
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this.prepareWaypointsForMotion(this.props);
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}
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componentWillReceiveProps(nextProps) {
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// immutablejs allows us to `===`! \o/
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if (nextProps.waypoints !== this.props.waypoints) {
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this.prepareWaypointsForMotion(nextProps.waypoints);
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const waypointsChanged = this.props.waypoints !== nextProps.waypoints;
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const animationChanged = this.props.isAnimated !== nextProps.isAnimated;
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if (waypointsChanged || animationChanged) {
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this.prepareWaypointsForMotion(nextProps);
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}
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// Edge thickness will reflect the zoom scale.
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const baseScale = (nextProps.scale * 0.01) * NODE_BASE_SIZE;
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@@ -71,38 +71,35 @@ export default class EdgeContainer extends React.PureComponent {
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render() {
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const { isAnimated, waypoints, scale, ...forwardedProps } = this.props;
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const { thickness, waypointsMap } = this.state;
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if (!isAnimated) {
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return transformedEdge(forwardedProps, waypoints, this.state.thickness);
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return transformedEdge(forwardedProps, waypoints.toJS(), thickness);
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}
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return (
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// For the Motion interpolation to work, the waypoints need to be in a map format like
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// { x0: 11, y0: 22, x1: 33, y1: 44 } that we convert to the array format when rendering.
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<Motion
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style={{
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thickness: weakSpring(this.state.thickness),
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...this.state.waypointsMap.toJS(),
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}}
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>
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{({ thickness, ...interpolatedWaypoints}) => transformedEdge(
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forwardedProps, waypointsMapToArray(fromJS(interpolatedWaypoints)), thickness
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<Motion style={{ interpolatedThickness: weakSpring(thickness), ...waypointsMap.toJS() }}>
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{({ interpolatedThickness, ...interpolatedWaypoints}) => transformedEdge(
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forwardedProps, waypointsMapToArray(fromJS(interpolatedWaypoints)), interpolatedThickness
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)}
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</Motion>
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);
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}
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prepareWaypointsForMotion(waypoints) {
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waypoints = waypoints.toJS();
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prepareWaypointsForMotion({ waypoints, isAnimated }) {
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// Don't update if the edges are not animated.
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if (!isAnimated) return;
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// The Motion library requires the number of waypoints to be constant, so we fill in for
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// the missing ones by reusing the edge source point, which doesn't affect the edge shape
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// because of how the curveBasis interpolation is done.
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const waypointsMissing = EDGE_WAYPOINTS_CAP - waypoints.length;
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const waypointsMissing = EDGE_WAYPOINTS_CAP - waypoints.size;
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if (waypointsMissing > 0) {
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waypoints = times(waypointsMissing, constant(waypoints[0])).concat(waypoints);
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waypoints = Repeat(waypoints.get(0), waypointsMissing).concat(waypoints);
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}
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this.setState({ waypointsMap: waypointsArrayToMap(fromJS(waypoints)) });
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this.setState({ waypointsMap: waypointsArrayToMap(waypoints) });
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}
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}
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@@ -6,8 +6,6 @@ import Node from './node';
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const transformedNode = (otherProps, { x, y, k }) => (
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// NOTE: Controlling blurring and transform from here seems to re-render
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// faster than adding a CSS class and controlling it from there.
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<g transform={`translate(${x},${y}) scale(${k})`}>
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<Node {...otherProps} />
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</g>
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