docs/add-demo-gif

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Thilo Behnke
2022-07-10 23:26:26 +02:00
parent dc65803ca3
commit 69940890e4
2 changed files with 4 additions and 0 deletions

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@@ -32,3 +32,7 @@ The game is modelled as a series of events, so that other players/observers can
- A different approach would be too just throw away the events of other game sessions
- The server makes use of async rust to allow high concurrency and throughput
- The game is limited to 60fps in online multiplayer, however this still requires a tick to be send to the peer every ~16ms.
# Demo
![Demo](./docs/demo.gif)

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