docs/add-demo-gif

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Thilo Behnke
2022-07-10 23:38:12 +02:00
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@@ -32,3 +32,7 @@ The game is modelled as a series of events, so that other players/observers can
- A different approach would be too just throw away the events of other game sessions
- The server makes use of async rust to allow high concurrency and throughput
- The game is limited to 60fps in online multiplayer, however this still requires a tick to be send to the peer every ~16ms.
# Demo
![Demo](./docs/demo.gif)
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