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docs/add-demo-gif
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@@ -32,3 +32,7 @@ The game is modelled as a series of events, so that other players/observers can
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- A different approach would be too just throw away the events of other game sessions
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- The server makes use of async rust to allow high concurrency and throughput
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- The game is limited to 60fps in online multiplayer, however this still requires a tick to be send to the peer every ~16ms.
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# Demo
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BIN
docs/demo.gif
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BIN
docs/demo.gif
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After Width: | Height: | Size: 298 KiB |
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