diff --git a/README.md b/README.md index 7438804..8f8da9f 100644 --- a/README.md +++ b/README.md @@ -32,3 +32,7 @@ The game is modelled as a series of events, so that other players/observers can - A different approach would be too just throw away the events of other game sessions - The server makes use of async rust to allow high concurrency and throughput - The game is limited to 60fps in online multiplayer, however this still requires a tick to be send to the peer every ~16ms. + +# Demo + +![Demo](./docs/demo.gif) diff --git a/docs/demo.gif b/docs/demo.gif new file mode 100644 index 0000000..539d64e Binary files /dev/null and b/docs/demo.gif differ