- Add complete source selection functionality via POST /select endpoint
- Implement SelectSource() with all source types (SPOTIFY, BLUETOOTH, AUX, etc.)
- Add convenience methods: SelectSpotify(), SelectBluetooth(), SelectAux(), SelectTuneIn(), SelectPandora()
- Add SelectSourceFromItem() for working with SourceItem objects
- Add CLI flags: -select-source, -source-account, -spotify, -bluetooth, -aux
- Create comprehensive test suite (30+ test cases) with mock servers
- Add integration tests with real device validation (SoundTouch 10/20)
- Update documentation with complete SOURCE-SELECTION.md guide
- Update API endpoints status (POST /select: ✅ Implemented)
- Update project status (50% overall completion, 60% control endpoints)
- Real device testing with Spotify and TuneIn source selection
- Error handling for invalid sources and API responses
- XML request format validation and compliance
Bose SoundTouch API Client
A modern Go library and CLI tool for interacting with Bose SoundTouch devices via their Web API.
Features
✅ Implemented
- HTTP Client with XML Support: Complete client for SoundTouch Web API
- Device Information: Get detailed device info via
/infoendpoint - Device Name: Get device name via
/nameendpoint - Device Capabilities: Get device capabilities via
/capabilitiesendpoint - Configured Presets: Get preset configurations via
/presetsendpoint - Now Playing Status: Get current playback information via
/now_playingendpoint - Audio Sources: Get available sources via
/sourcesendpoint - Media Controls: Play, pause, stop, track navigation via
/keyendpoint - Volume Management: Get/set volume, incremental control via
/volumeendpoint - Host:Port Parsing: Enhanced CLI with automatic host:port parsing
- UPnP/SSDP Discovery: Automatic device discovery using Universal Plug and Play
- mDNS/Bonjour Discovery: Multicast DNS device discovery support
- Cross-Platform: Works on Windows, macOS, Linux, and WASM
- CLI Tool: Command-line interface for testing and control operations
- Flexible Configuration: Support for .env files and environment variables
- Unified Discovery: Combines UPnP, mDNS, and configured device lists
- Safety Features: Volume warnings, increment limits, error validation
🔄 Planned
- Real-time WebSocket events
- Source management (switching between Spotify, Bluetooth, etc.)
- Bass control
- Preset management (create/update presets)
- Web application interface
- Multi-room zone support
Installation
Using Go
go install github.com/user_account/bose-soundtouch/cmd/soundtouch-cli@latest
From Source
git clone https://github.com/user_account/bose-soundtouch.git
cd bose-soundtouch
make build
Quick Start
Configuration
Create a .env file in your working directory to configure preferred devices:
# Copy the example file
cp .env.example .env
Example .env configuration:
# Discovery Settings
DISCOVERY_TIMEOUT=5s
UPNP_ENABLED=true
MDNS_ENABLED=true
# Preferred Devices (alternative to UPnP)
# Format: name@host:port;name@host:port;...
PREFERRED_DEVICES="Living Room@192.168.1.100;Kitchen@192.168.1.101;192.168.1.102:8091"
# HTTP Client Settings
HTTP_TIMEOUT=10s
USER_AGENT="Bose-SoundTouch-Go-Client/1.0"
CLI Usage
Device Discovery
The library supports multiple discovery methods automatically:
- Configuration: Manually specified devices in
.envfile (fastest, most reliable) - UPnP/SSDP: Universal Plug and Play discovery (widely supported)
- mDNS/Bonjour: Multicast DNS discovery (Apple ecosystem friendly)
See docs/DISCOVERY.md for detailed information.
# Discover SoundTouch devices (combines UPnP, mDNS + configured devices)
soundtouch-cli -discover
# Discover and show detailed info for all devices
soundtouch-cli -discover-all
# Discover with custom timeout
soundtouch-cli -discover -timeout 10s
Device Information
# Get device information by IP address
soundtouch-cli -host 192.168.1.100 -info
# With custom port and timeout
soundtouch-cli -host 192.168.1.100 -port 8090 -timeout 15s -info
Now Playing Status
# Get current playback information
soundtouch-cli -host 192.168.1.100 -nowplaying
# Example output:
# Now Playing:
# Device ID: A81B6A536A98
# Source: SPOTIFY
# Status: Playing
# Title: In Between Breaths - Paris Unplugged
# Artist: SYML
# Album: Paris Unplugged
# Duration: 2:32 / 3:30
# Shuffle: Off
# Repeat: Off
# Artwork: https://i.scdn.co/image/...
# Capabilities: Skip, Skip Previous, Seek, Favorite
#### Audio Sources
```bash
# Get available audio sources
soundtouch-cli -host 192.168.1.100:8090 -sources
# Example output:
# Audio Sources:
# Device ID: A81B6A536A98
# Total Sources: 14
# Ready Sources: 5
#
# Ready Sources:
# • AUX IN [Local, Multiroom]
# • user+spotify@example.com (user) [Remote, Multiroom, Streaming]
# • Alexa [Remote, Multiroom]
# • Tunein [Remote, Multiroom, Streaming]
# • Local_internet_radio [Remote, Multiroom, Streaming]
#
# Categories:
# Spotify: 1 account(s) ready
# AUX Input: Ready
# Streaming Services: 3 ready
Media Controls
# Basic playback controls
soundtouch-cli -host 192.168.1.100:8090 -play
soundtouch-cli -host 192.168.1.100:8090 -pause
soundtouch-cli -host 192.168.1.100:8090 -stop
# Track navigation
soundtouch-cli -host 192.168.1.100:8090 -next
soundtouch-cli -host 192.168.1.100:8090 -prev
# Volume controls (key-based)
soundtouch-cli -host 192.168.1.100:8090 -volume-up
soundtouch-cli -host 192.168.1.100:8090 -volume-down
# Preset selection
soundtouch-cli -host 192.168.1.100:8090 -preset 1
soundtouch-cli -host 192.168.1.100:8090 -preset 6
# Generic key command
soundtouch-cli -host 192.168.1.100:8090 -key STOP
Volume Management
# Get current volume
soundtouch-cli -host 192.168.1.100:8090 -volume
# Example output:
# Current Volume:
# Device ID: A81B6A536A98
# Current Level: 50 (Medium)
# Target Level: 50
# Muted: false
# Set specific volume (0-100, shows warning for >30)
soundtouch-cli -host 192.168.1.100:8090 -set-volume 25
soundtouch-cli -host 192.168.1.100:8090 -set-volume 0 # Mute
# Incremental volume control
soundtouch-cli -host 192.168.1.100:8090 -inc-volume 3
soundtouch-cli -host 192.168.1.100:8090 -dec-volume 5
Device Name
# Get device name
soundtouch-cli -host 192.168.1.100 -name
# Example output:
# Device Name: Sound Machinechen
Device Capabilities
# Get device capabilities
soundtouch-cli -host 192.168.1.100 -capabilities
# Example output:
# Device Capabilities:
# Device ID: A81B6A536A98
#
# System Features:
# • Power Saving Disabled
#
# Audio Features:
# • L/R Stereo
#
# Network Features:
# • Dual Mode
# • WSAPI Proxy
#
# Extended Capabilities:
# • systemtimeout (/systemtimeout)
# • rebroadcastlatencymode (/rebroadcastlatencymode)
Configured Presets
# Get configured presets
soundtouch-cli -host 192.168.1.100 -presets
# Example output:
# Configured Presets:
# Used Slots: 6/6
# Spotify Presets: 6
#
# Preset 1: My Playlist
# Source: SPOTIFY (user@example.com)
# Type: tracklisturl
# Created: 2024-06-23 09:40:36
# Updated: 2024-10-12 15:39:42
# Artwork: https://i.scdn.co/image/...
#
# Most Recent: Preset 4 (Movie Soundtrack)
Go Library Usage
package main
import (
"context"
"fmt"
"log"
"time"
"github.com/user_account/bose-soundtouch/pkg/client"
"github.com/user_account/bose-soundtouch/pkg/discovery"
)
func main() {
// Option 1: Connect to known device
soundtouchClient := client.NewClientFromHost("192.168.1.100")
deviceInfo, err := soundtouchClient.GetDeviceInfo()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Device: %s (%s)\n", deviceInfo.Name, deviceInfo.Type)
// Option 2: Discover devices automatically (unified: UPnP + mDNS + config)
cfg, _ := config.LoadFromEnv()
discoveryService := discovery.NewUnifiedDiscoveryService(cfg)
ctx := context.Background()
devices, err := discoveryService.DiscoverDevices(ctx)
if err != nil {
log.Fatal(err)
}
for _, device := range devices {
fmt.Printf("Found: %s at %s:%d\n", device.Name, device.Host, device.Port)
}
// Get current playback status
nowPlaying, err := soundtouchClient.GetNowPlaying()
if err != nil {
log.Fatal(err)
}
if !nowPlaying.IsEmpty() {
fmt.Printf("Now Playing: %s by %s\n",
nowPlaying.GetDisplayTitle(),
nowPlaying.GetDisplayArtist())
}
// Get available audio sources
sources, err := soundtouchClient.GetSources()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Ready Sources: %d/%d\n",
sources.GetReadySourceCount(),
sources.GetSourceCount())
if sources.HasSpotify() {
fmt.Println("Spotify is available")
}
// Get device name
name, err := soundtouchClient.GetName()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Device: %s\n", name.GetName())
// Get device capabilities
capabilities, err := soundtouchClient.GetCapabilities()
if err != nil {
log.Fatal(err)
}
fmt.Printf("L/R Stereo Support: %v\n", capabilities.HasLRStereoCapability())
// Get presets
presets, err := soundtouchClient.GetPresets()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Presets Used: %d/6\n", len(presets.GetUsedPresetSlots()))
// Media controls
fmt.Println("Playing music...")
if err := soundtouchClient.Play(); err != nil {
log.Printf("Failed to play: %v", err)
}
// Volume control
volume, err := soundtouchClient.GetVolume()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Current Volume: %d (%s)\n",
volume.GetLevel(),
volume.GetVolumeString())
// Set comfortable volume
if err := soundtouchClient.SetVolume(25); err != nil {
log.Printf("Failed to set volume: %v", err)
}
}
Project Structure
├── cmd/
│ └── soundtouch-cli/ # CLI application
├── pkg/
│ ├── client/ # HTTP client with XML support
│ ├── discovery/ # Device discovery (UPnP/SSDP + mDNS/Bonjour)
│ └── models/ # XML data models
├── docs/ # Documentation
└── build/ # Build artifacts
Development
Prerequisites
- Go 1.25.5 or later
- Make (optional, for convenience)
Building
# Build CLI tool
make build
# Build for all platforms
make build-all
# Build and run tests
make check
# Run tests with coverage
make test-coverage
Testing
# Run all tests
make test
# Run specific package tests
go test -v ./pkg/client
go test -v ./pkg/discovery
# Test with real devices
make dev-info HOST=192.168.1.100
# Test device discovery
make dev-discover
# Test mDNS discovery example
make dev-mdns
Development Commands
# Format code
make fmt
# Run linter (requires golangci-lint)
make lint
# Clean build artifacts
make clean
# Show help
make help
API Documentation
The SoundTouch Web API uses HTTP with XML payloads. Key endpoints include:
GET /info- Device information ✅ ImplementedGET /name- Device name ✅ ImplementedGET /capabilities- Device capabilities ✅ ImplementedGET /presets- Configured presets ✅ ImplementedGET /now_playing- Current playback status ✅ ImplementedGET /sources- Available audio sources ✅ ImplementedPOST /key- Send key commands (play, pause, etc.) ✅ ImplementedGET/POST /volume- Volume control ✅ ImplementedPOST /select- Source selectionGET/POST /bass- Bass control- WebSocket
/- Real-time event stream
For complete API documentation, see:
- API Endpoints Overview
- Key Controls Documentation
- Volume Controls Documentation
- Host:Port Parsing Feature
Configuration Options
The application supports configuration through .env files and environment variables:
| Variable | Default | Description |
|---|---|---|
DISCOVERY_TIMEOUT |
5s |
Timeout for device discovery |
UPNP_ENABLED |
true |
Enable/disable UPnP/SSDP discovery |
MDNS_ENABLED |
true |
Enable/disable mDNS/Bonjour discovery |
PREFERRED_DEVICES |
(empty) | Semicolon-separated list of devices |
HTTP_TIMEOUT |
10s |
HTTP client timeout |
CACHE_ENABLED |
true |
Enable device caching |
CACHE_TTL |
30s |
Cache time-to-live |
Device Configuration Format
The PREFERRED_DEVICES environment variable supports multiple formats:
# Host only (uses default port 8090)
PREFERRED_DEVICES="192.168.1.100"
# Host with port
PREFERRED_DEVICES="192.168.1.100:8091"
# Named device
PREFERRED_DEVICES="Living Room@192.168.1.100"
# Multiple devices
PREFERRED_DEVICES="Living Room@192.168.1.100;Kitchen@192.168.1.101:8091"
Supported Devices
Tested with:
- Bose SoundTouch 10
- Bose SoundTouch 20
Should work with all SoundTouch series devices that support the Web API.
Real Device Examples
SoundTouch 10 Response
<info deviceID="A81B6A536A98">
<name>Sound Machinechen</name>
<type>SoundTouch 10</type>
<moduleType>sm2</moduleType>
<variant>rhino</variant>
<components>
<component>
<componentCategory>SCM</componentCategory>
<softwareVersion>27.0.6.46330.5043500</softwareVersion>
</component>
</components>
</info>
SoundTouch 20 Response
<info deviceID="1234567890AB">
<name>My SoundTouch Device</name>
<type>SoundTouch 20</type>
<moduleType>scm</moduleType>
<variant>spotty</variant>
<components>
<component>
<componentCategory>SCM</componentCategory>
<softwareVersion>27.0.6.46330.5043500</softwareVersion>
</component>
<component>
<componentCategory>Lightswitch</componentCategory>
</component>
</components>
</info>
Architecture
This project follows modern Go patterns:
- Clean Architecture: Separated concerns with pkg structure
- Interface-Based Design: Testable and mockable components
- Cross-Platform: Supports Windows, macOS, Linux, and WASM
- Test-Driven: Comprehensive unit and integration tests
- Real Device Integration: Tested with actual SoundTouch hardware
Contributing
- Fork the repository
- Create a feature branch
- Add tests for new functionality
- Ensure all tests pass:
make check - Submit a pull request
Development Guidelines
- Tests are mandatory: Every feature needs corresponding tests
- KISS principle: Keep implementations simple and readable
- Small iterations: Break large features into testable chunks
- Real device testing: Validate against actual SoundTouch devices
- Cross-platform compatibility: Test on multiple platforms
License
This project is licensed under the MIT License - see the LICENSE file for details.