Tobias Gesellchen 1281af7f6f docs: Add comprehensive SoundTouch service documentation and community credits
## SoundTouch Service Documentation

### Enhanced README.md
- Added detailed SoundTouch service feature overview and capabilities
- Comprehensive service installation, configuration, and usage guide
- Device migration examples and service endpoint documentation
- Web UI feature description and management interface guide

### Updated docs/SOUNDTOUCH-SERVICE.md
- Complete service architecture overview (BMX, Marge, proxy services)
- Step-by-step device migration guide with troubleshooting
- Full API reference with endpoint documentation and examples
- Web interface feature guide and usage instructions
- Data management, backup strategies, and maintenance procedures
- Advanced usage examples and integration patterns
- Security considerations and performance tuning guide

### New docs/SOUNDTOUCH-SERVICE-ANNOUNCEMENT.md
- Feature announcement and implementation overview
- Detailed comparison with community implementations
- Use cases, future roadmap, and contribution guidelines

## Community Credits & Attribution

### SoundCork Recognition
- Acknowledged as primary architectural inspiration and foundation
- Credited for pioneering service interception and emulation approach
- Recognized for BMX/Marge endpoint discovery and migration strategies
- Noted as providing Python implementation reference

### ÜberBöse API Recognition
- Credited for advanced API endpoint insights and research
- Acknowledged for contributing to implementation completeness
- Recognized for extended protocol documentation

### SoundTouch Plus Recognition
- Credited for comprehensive API documentation via wiki
- Acknowledged for real-world usage patterns and endpoint discovery
- Recognized for enabling preset management feature development

This documentation update ensures proper attribution to the excellent community
projects that inspired our Go implementation while providing comprehensive guides
for users to leverage the new service functionality, particularly valuable given
Bose's cloud service discontinuation in May 2026.
2026-02-07 22:49:42 +01:00
2026-01-08 22:59:34 +01:00

Bose SoundTouch API Client

A comprehensive Go library and CLI tool for controlling Bose SoundTouch devices via their Web API.

Go Reference Go Report Card License: MIT

Note

: This is an independent project based on the official Bose SoundTouch Web API documentation. Not affiliated with or endorsed by Bose Corporation.

Features

  • Complete API Coverage: All available SoundTouch Web API endpoints implemented
  • 🎵 Media Control: Play, pause, stop, volume, bass, balance, source selection
  • 🔔 Smart Notifications: TTS messages, URL audio content, notification beeps (ST-10)
  • 🏠 Multiroom Support: Create and manage zones across multiple speakers
  • Real-time Events: WebSocket connection for live device state monitoring
  • 🔍 Device Discovery: Automatic discovery via UPnP/SSDP and mDNS
  • 📻 Content Navigation: Browse and search TuneIn, Pandora, Spotify, local music
  • 🎙️ Station Management: Add and play radio stations without presets
  • 🖥️ CLI Tool: Comprehensive command-line interface
  • 🌐 SoundTouch Service: Emulate Bose cloud services for offline device operation
  • 🔧 Service Migration: Migrate devices to use local services instead of Bose cloud
  • 📊 Traffic Analysis: Proxy and log device communications for debugging
  • 🔒 Production Ready: Extensive testing with real SoundTouch hardware
  • 🌐 Cross-Platform: Windows, macOS, Linux support

Quick Start

Installation

Install CLI and Service Tools

go install github.com/gesellix/bose-soundtouch/cmd/soundtouch-cli@latest
go install github.com/gesellix/bose-soundtouch/cmd/soundtouch-service@latest

Add Library to Your Project

go get github.com/gesellix/bose-soundtouch

CLI Usage

Discover Devices

# Find SoundTouch devices on your network
soundtouch-cli discover devices

Control a Device

# Basic device information
soundtouch-cli --host 192.168.1.100 info get

# Media controls
soundtouch-cli --host 192.168.1.100 play start
soundtouch-cli --host 192.168.1.100 volume set --level 50
soundtouch-cli --host 192.168.1.100 source select --source SPOTIFY

# Preset management
soundtouch-cli --host 192.168.1.100 preset list
soundtouch-cli --host 192.168.1.100 preset store-current --slot 1
soundtouch-cli --host 192.168.1.100 preset select --slot 1

# Browse and discover content
soundtouch-cli --host 192.168.1.100 browse tunein
soundtouch-cli --host 192.168.1.100 station search-tunein --query "jazz"
soundtouch-cli --host 192.168.1.100 station add --source TUNEIN --token <token> --name "Jazz Radio"

# Speaker notifications (ST-10 only)
soundtouch-cli --host 192.168.1.100 speaker tts --text "Welcome home" --app-key YOUR_KEY
soundtouch-cli --host 192.168.1.100 speaker url --url "https://example.com/doorbell.mp3" --app-key YOUR_KEY
soundtouch-cli --host 192.168.1.100 speaker beep

# Real-time monitoring
soundtouch-cli --host 192.168.1.100 events subscribe

SoundTouch Service

The soundtouch-service is a local server that emulates Bose's cloud services, enabling offline operation and custom integrations. This is particularly valuable as Bose has announced the discontinuation of cloud support in May 2026.

Key Features

  • 🏠 Local Service Emulation: Complete BMX (Bose Media eXchange) and Marge service implementation
  • 🔧 Device Migration: Seamlessly migrate devices from Bose cloud to local services
  • 📊 Traffic Proxying: Inspect and log all device communications for debugging
  • 🌐 Web Management UI: Browser-based interface for device management
  • 💾 Persistent Data: Store device configurations, presets, and usage statistics
  • 🔍 Auto-Discovery: Automatically detect and configure SoundTouch devices
  • 🔒 Offline Operation: Continue using full device functionality without internet

Quick Start

# Install the service
go install github.com/gesellix/bose-soundtouch/cmd/soundtouch-service@latest

# Start with default settings (http://localhost:8000)
soundtouch-service

# Or configure with environment variables
PORT=9000 DATA_DIR=/my/data soundtouch-service

Device Migration Example

# 1. Start the service
soundtouch-service

# 2. Open web UI at http://localhost:8000
# 3. Discover your devices
# 4. Click "Migrate" to configure devices to use local services

# Or use the API directly:
curl -X POST http://localhost:8000/setup/migrate/192.168.1.100

Service Endpoints

  • Web UI: http://localhost:8000/ - Device management interface
  • Discovery: GET /setup/devices - List discovered devices
  • Migration: POST /setup/migrate/{deviceIP} - Switch device to local services
  • BMX Services: /bmx/* - Music service emulation (TuneIn, etc.)
  • Marge Services: /marge/* - Account and device management
  • Proxy: /proxy/* - Traffic inspection and debugging

See docs/SOUNDTOUCH-SERVICE.md for detailed configuration and API reference.

Library Usage

Basic Control

package main

import (
    "fmt"
    "log"
    
    "github.com/gesellix/bose-soundtouch/pkg/client"
)

func main() {
    // Connect to your SoundTouch device
    c := client.NewClient(&client.Config{
        Host: "192.168.1.100",
        Port: 8090,
    })
    
    // Get device information
    info, err := c.GetDeviceInfo()
    if err != nil {
        log.Fatal(err)
    }
    fmt.Printf("Device: %s\n", info.Name)
    
    // Control playback
    err = c.Play()
    if err != nil {
        log.Fatal(err)
    }
    
    // Set volume
    err = c.SetVolume(50)
    if err != nil {
        log.Fatal(err)
    }
}

Device Discovery

package main

import (
    "context"
    "fmt"
    "log"
    "time"
    
    "github.com/gesellix/bose-soundtouch/pkg/discovery"
)

func main() {
    // Discover SoundTouch devices
    service := discovery.NewService(5 * time.Second)
    devices, err := service.DiscoverDevices(context.Background())
    if err != nil {
        log.Fatal(err)
    }
    
    for _, device := range devices {
        fmt.Printf("Found: %s at %s:%d\n", 
            device.Name, device.Host, device.Port)
    }
}

Real-time Events

package main

import (
    "context"
    "fmt"
    "log"
    
    "github.com/gesellix/bose-soundtouch/pkg/client"
    "github.com/gesellix/bose-soundtouch/pkg/models"
)

func main() {
    c := client.NewClient(&client.Config{
        Host: "192.168.1.100",
        Port: 8090,
    })
    
    // Subscribe to device events
    events, err := c.SubscribeToEvents(context.Background())
    if err != nil {
        log.Fatal(err)
    }
    
    for event := range events {
        switch e := event.(type) {
        case *models.NowPlayingUpdated:
            fmt.Printf("Now playing: %s by %s\n", e.Track, e.Artist)
        case *models.VolumeUpdated:
            fmt.Printf("Volume changed to: %d\n", e.ActualVolume)
        case *models.ConnectionStateUpdated:
            fmt.Printf("Connection state: %s\n", e.State)
        }
    }
}

Preset Management

package main

import (
    "fmt"
    "log"
    
    "github.com/gesellix/bose-soundtouch/pkg/client"
    "github.com/gesellix/bose-soundtouch/pkg/models"
)

func main() {
    c := client.NewClient(&client.Config{
        Host: "192.168.1.100",
        Port: 8090,
    })
    
    // Get current presets
    presets, err := c.GetPresets()
    if err != nil {
        log.Fatal(err)
    }
    
    fmt.Printf("Found %d presets\n", len(presets.Preset))
    
    // Store currently playing content as preset 1
    err = c.StoreCurrentAsPreset(1)
    if err != nil {
        log.Fatal(err)
    }
    
    // Store Spotify playlist as preset 2
    spotifyContent := &models.ContentItem{
        Source:        "SPOTIFY",
        Type:          "uri",
        Location:      "spotify:playlist:37i9dQZF1DXcBWIGoYBM5M",
        SourceAccount: "your_username",
        IsPresetable:  true,
        ItemName:      "Today's Top Hits",
    }
    err = c.StorePreset(2, spotifyContent)
    if err != nil {
        log.Fatal(err)
    }
    
    // Store radio station as preset 3
    radioContent := &models.ContentItem{
        Source:       "TUNEIN",
        Type:         "stationurl",
        Location:     "/v1/playbook/station/s33828",
        IsPresetable: true,
        ItemName:     "K-LOVE Radio",
    }
    err = c.StorePreset(3, radioContent)
    if err != nil {
        log.Fatal(err)
    }
    
    // Select preset 1
    err = c.SelectPreset(1)
    if err != nil {
        log.Fatal(err)
    }
    
    fmt.Println("Preset management complete!")
}

Multiroom Zones

package main

import (
    "log"
    
    "github.com/gesellix/bose-soundtouch/pkg/client"
    "github.com/gesellix/bose-soundtouch/pkg/models"
)

func main() {
    master := client.NewClient(&client.Config{
        Host: "192.168.1.100", // Master speaker
        Port: 8090,
    })
    
    // Create a multiroom zone
    zone := &models.Zone{
        Master: "192.168.1.100",
        Members: []models.ZoneMember{
            {IPAddress: "192.168.1.101"}, // Living room
            {IPAddress: "192.168.1.102"}, // Kitchen
        },
    }
    
    err := master.SetZone(zone)
    if err != nil {
        log.Fatal(err)
    }
    
    fmt.Println("Multiroom zone created!")
}

Speaker Notifications (ST-10 only)

package main

import (
    "log"
    
    "github.com/gesellix/bose-soundtouch/pkg/client"
)

func main() {
    c := client.NewClient(&client.Config{
        Host: "192.168.1.100",
        Port: 8090,
    })
    
    // Play Text-to-Speech message
    err := c.PlayTTS("Welcome home!", "your-app-key", 70)
    if err != nil {
        log.Fatal(err)
    }
    
    // Play audio content from URL
    err = c.PlayURL(
        "https://example.com/doorbell.mp3",
        "your-app-key",
        "Doorbell",
        "Front Door",
        "Visitor Alert",
        80,
    )
    if err != nil {
        log.Fatal(err)
    }
    
    // Play notification beep
    err = c.PlayNotificationBeep()
    if err != nil {
        log.Fatal(err)
    }
    
    fmt.Println("Notifications sent!")
}

Supported Devices

This library supports all Bose SoundTouch-compatible devices, including:

  • SoundTouch 10, 20, 30 series
  • SoundTouch Portable
  • Wave SoundTouch music system
  • SoundTouch-enabled Bose speakers

Tested Hardware:

  • SoundTouch 10
  • SoundTouch 20

API Coverage

Feature Status Description
Device Info Complete Device details, name, capabilities
Media Control Complete Play/pause/stop, track navigation
Volume & Audio Complete Volume, bass, balance control
Source Selection Complete Spotify, Bluetooth, AUX, etc.
Content Navigation Complete Browse music libraries, radio stations
Station Management Complete Search, add, remove stations
Preset Management Complete Store, select, remove presets
Real-time Events Complete WebSocket event streaming
Multiroom Zones Complete Zone creation and management
Speaker Notifications Complete TTS, URL audio, beep alerts (ST-10)
System Settings Complete Clock, display, network info
Advanced Audio Complete DSP controls, tone controls

API Limitations: None - all documented SoundTouch Web API functionality is implemented, including endpoints discovered via the comprehensive SoundTouch Plus Wiki.

Documentation

Development

Prerequisites

  • Go 1.25.6 or later
  • Optional: SoundTouch device for testing

Building from Source

# Clone the repository
git clone https://github.com/gesellix/bose-soundtouch.git
cd Bose-SoundTouch

# Install dependencies
go mod download

# Build CLI tool
make build

# Run tests
make test

# Install CLI locally
go install ./cmd/soundtouch-cli

Contributing

We welcome contributions! Please see our Contributing Guide for details on:

  • Setting up your development environment
  • Coding guidelines and best practices
  • Testing with real devices
  • Submitting pull requests

Examples

Check out the examples/ directory for more usage patterns:

  • Basic HTTP Client: Simple device control
  • Preset Management: Store and manage favorite content
  • Navigation & Stations: Browse content and manage radio stations
  • WebSocket Events: Real-time monitoring
  • Device Discovery: Finding devices on your network
  • Multiroom Management: Zone operations
  • Advanced Audio: DSP and tone controls

License

This project is licensed under the MIT License - see the LICENSE file for details.

Disclaimer

This is an independent project based on the official Bose SoundTouch Web API documentation provided by Bose Corporation. It is not affiliated with, endorsed by, or supported by Bose Corporation. Use at your own risk.

SoundTouch is a trademark of Bose Corporation.

SoundTouch End of Life Notice

Important: Bose has announced that SoundTouch cloud support will end on May 6, 2026.

What will continue to work:

  • Local API control (this library's primary functionality)
  • Bluetooth, AirPlay, Spotify Connect, and AUX streaming
  • Remote control features (Play, Pause, Skip, Volume)
  • Multiroom grouping

What will stop working:

  • Cloud-based preset sync between devices and SoundTouch app
  • Browsing music services directly from the SoundTouch app
  • Cloud-based features and updates

What continues to work:

  • Local preset management via this API client (store, select, remove)
  • Direct content playback (stations, playlists, etc.)

This Go library will continue to work as it uses the local Web API for direct device control, which is unaffected by the cloud service discontinuation. The local preset management functionality implemented in this library (discovered through the SoundTouch Plus Wiki) provides an alternative to the cloud-based preset features that will be discontinued.

Community Alternatives: See the Related Projects section below for additional tools like SoundCork that provide cloud service alternatives and the SoundTouch Plus project that offers comprehensive Home Assistant integration.

This project builds upon the excellent work of several community projects:

SoundCork 🍾

  • Project: SoundCork - SoundTouch API Intercept
  • Authors: Deborah Gu and contributors
  • Our Implementation: The soundtouch-service in this project is heavily inspired by and based on SoundCork's Python implementation. SoundCork pioneered the approach of intercepting and emulating Bose's cloud services, providing the foundation for offline SoundTouch operation.
  • Key Contributions: Service emulation architecture, BMX/Marge endpoint discovery, device migration strategies
  • License: MIT License

ÜberBöse API 🎵

  • Project: ÜberBöse API
  • Author: Julius D.
  • Our Implementation: This project provided valuable insights into advanced SoundTouch API endpoints and helped make our implementation more complete, particularly for content navigation and advanced device features.
  • Key Contributions: Extended API endpoint documentation, advanced feature discovery
  • License: MIT License

SoundTouch Plus 🏠

  • Project: SoundTouch Plus Home Assistant Component
  • Wiki: SoundTouch WebServices API Documentation
  • Author: Todd Lucas
  • Our Implementation: The comprehensive API documentation in the SoundTouch Plus Wiki provided invaluable insights into undocumented endpoints beyond the official API, enabling our preset management and content navigation features.
  • Key Contributions: Extensive API endpoint documentation, real-world usage patterns
  • License: MIT License

Community Ecosystem

These projects together form a comprehensive ecosystem for SoundTouch device management:

  • This Project: Go library + CLI + service for programmatic control and offline operation
  • SoundCork: Python-based service interception and cloud replacement
  • SoundTouch Plus: Home Assistant integration with extensive device support
  • ÜberBöse: API research and advanced endpoint discovery

We are grateful to these projects and their maintainers for paving the way and providing the foundation that made this comprehensive Go implementation possible. The SoundTouch community's collaborative approach to reverse engineering and documentation has been invaluable.

Contributing Back

If you discover new endpoints, features, or improvements through this library, please consider contributing back to these projects as well. The stronger our community ecosystem becomes, the better we can support SoundTouch devices beyond Bose's official support timeline.

Support


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