* if a node table has `controls` they will be rendered in a row
* controls need the to be of the same structure as node-level controls
* control errors are not shown
- Change scrolling behaviour to lock headers in place
- Enable filtering (hitting enter in the search bar) in grid-mode
- Little more top-margin for k8s (can have 3 topos) + taller rows.
- Trying out rank-color + node.relatives in the grid-mode
- First pass at selecting rows.
- Needs a bit more a fiddle, colors + click areas
- Store grid sort direction (asc/desc) in url state
- Simplify node selection to one method. (over-ride existing card)
- Remove clicking on name directly (links) to overlay new cards for now.
- Playing w/ grid-mode-toggle icons and labels
- Improves rendering in ff, change of shortcut keys for grid-mode-toggle
- Playing w/ clearer selection colors for grid-mode
- Slight change to selection-ui
- Fixes showNodeInTopology button visibility on the details-panel
- Was using an old heuristic. Table-mode allows you to open child cards
before the parent.
- Make it clear what the default sort is in tables
- E.g. always show a sorting caret
- Sort grid-mode columns, first meta then metrics
- dancing-nodes rememdy #1: pause updates onRowHover
- Splits relatives out into their own columns
- Take into account scrollbar width for grid-mode col header position
- Tooltips on table column headers
- grid-mode: fixes first column headers (proc/container/c-by-image)
- Disable pause-on-hover, too aggresive
- reduce label column width a bit (33pc -> 25pc) for big tables
- Filter grid-mode onSearchChange
- Rather than previous behaviour of waiting for an <enter>
- Show label_minor on pseudo nodes, that might not have much other info
- grid-mode: further reduce width of id column.
- Fixes go tests, properly moves parents into node-summary
- Fixes sorting of string columns w/ missing fields.
- E.g. uptime. Where -1e-10 > '3days' doesn't work.
More graphs!
Rank is not support by dagre any longer..
Quick go at using facebook's fixed-data-table
Kind of working, kind of interesting.
Hack on the details-panel table, supports sorting etc already!
No, this one! Hacks on the details panel's table.
Hovering on the table works! (highlights nodes)
wip get sorting going
Working on sorting, not behaving!
Pulling out methods to fns
Kind of demoable
More hacks to make it demoable
Impl. by locking the term.js width to 80 which is what the docker one
is. We need to implement resizing on both the BE and FE to avoid weird
wrapping issues.
Port/count won't exceed a certain width so slim those down to free up
space for the IPs.
This can be extended to CPU/memory in the future but that needs a little
more refactoring in the number renderers
Fixes edge focus/blurring when selecting networks
Configurable arc size
net-view variant: Smaller arc (just the top)
net-view revision: Add white container around arcs.
To join them together in a sense. Trying to avoid the edge/arc position
association. Not sure if this really helps
net-view variations: shadows.
bg fill, align network rotation w/ rank.
Cute little dots
Stacked lines
Rounded rects
Slightly thicker "pills" to repr networks
Handle edge case by making line longer
Fix network bar offset
Needs a bit of de-dup / customization
oops, bad typo
More fleshing out the structure for network-view
onHover netview-legend: highlight relevant nodes.
And the bool rolls on.
Handle nodes w/ no networks better
Corrects deselect-node when used w/ new network-view behaviour
Net view details "node" can be open when with no nodes selected. Hitting
"esc" from:
- card 0: network-a
- card 1: node-a
was not deselecting node-a
Deselect selectedNetwork correctly onEsc
Ooops, trailing ws breaks linting.
Adds NodeNetworksOverlay stub
Expands on NodeNetworksOverlay stub and adds arcs and colors
Expand and collapse networks legend
Open arc for network circle, shift for stack
Show our base hue range in the debug bar too..
Was trying to smooth out our hue selector but turned out to be tricky..
Uniquify random data generator!