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Make tables and addContainerTable consistent with the rest of the code
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@@ -64,16 +64,16 @@ func (r sortableRows) Less(i, j int) bool {
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}
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}
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type tables []Table
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type sortableTables []Table
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func (t tables) Len() int { return len(t) }
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func (t tables) Swap(i, j int) { t[i], t[j] = t[j], t[i] }
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func (t tables) Less(i, j int) bool { return t[i].Rank > t[j].Rank }
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func (t sortableTables) Len() int { return len(t) }
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func (t sortableTables) Swap(i, j int) { t[i], t[j] = t[j], t[i] }
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func (t sortableTables) Less(i, j int) bool { return t[i].Rank > t[j].Rank }
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// MakeDetailedNode transforms a renderable node to a detailed node. It uses
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// aggregate metadata, plus the set of origin node IDs, to produce tables.
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func MakeDetailedNode(r report.Report, n RenderableNode, addHostTags bool) DetailedNode {
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tables := tables{}
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tables := sortableTables{}
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// RenderableNode may be the result of merge operation(s), and so may have
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// multiple origins. The ultimate goal here is to generate tables to view
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// in the UI, so we skip the intermediate representations, but we could
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@@ -89,7 +89,9 @@ func MakeDetailedNode(r report.Report, n RenderableNode, addHostTags bool) Detai
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}
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}
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addConnectionsTable(&tables, connections, r, n)
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if table, ok := connectionsTable(connections, r, n); ok {
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tables = append(tables, table)
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}
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// Sort tables by rank
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sort.Sort(tables)
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@@ -103,7 +105,7 @@ func MakeDetailedNode(r report.Report, n RenderableNode, addHostTags bool) Detai
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}
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}
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func addConnectionsTable(tables *tables, connections []Row, r report.Report, n RenderableNode) {
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func connectionsTable(connections []Row, r report.Report, n RenderableNode) (Table, bool) {
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sec := r.Window.Seconds()
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rate := func(u *uint64) (float64, bool) {
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if u == nil {
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@@ -149,8 +151,9 @@ func addConnectionsTable(tables *tables, connections []Row, r report.Report, n R
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rows = append(rows, connections...)
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}
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if len(rows) > 0 {
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*tables = append(*tables, Table{"Connections", true, connectionsRank, rows})
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return Table{"Connections", true, connectionsRank, rows}, true
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}
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return Table{}, false
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}
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// OriginTable produces a table (to be consumed directly by the UI) based on
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