mirror of
https://github.com/thilo-behnke/wasm-pong.git
synced 2026-08-23 23:26:15 +00:00
dev-ops/migrate-client-to-svelte
This commit is contained in:
+6
-6
@@ -11,14 +11,14 @@ ADD ./wasm/pong /build/pong
|
||||
WORKDIR /build/client/wasm
|
||||
RUN wasm-pack build
|
||||
|
||||
FROM node:12 as www_build_stage
|
||||
FROM node:12 as svelte_build_stage
|
||||
|
||||
RUN mkdir /build
|
||||
|
||||
ADD ./www /build/www
|
||||
RUN ls /build/www
|
||||
RUN mkdir /build/www/node_modules
|
||||
WORKDIR /build/www
|
||||
ADD ./svelte-client /build/svelte-client
|
||||
RUN ls /build/svelte-client
|
||||
RUN mkdir /build/svelte-client/node_modules
|
||||
WORKDIR /build/svelte-client
|
||||
|
||||
COPY --from=rust_build_stage /build/client/wasm/pkg/ /build/wasm/pkg/
|
||||
|
||||
@@ -27,7 +27,7 @@ RUN npm run build
|
||||
|
||||
FROM nginx:latest
|
||||
|
||||
COPY --from=www_build_stage /build/www/dist/ /usr/share/nginx/pong/web
|
||||
COPY --from=svelte_build_stage /build/svelte-client/dist/ /usr/share/nginx/pong/web
|
||||
|
||||
COPY ./nginx/default.conf /etc/nginx/conf.d/default.conf
|
||||
COPY ./nginx/nginx.conf /etc/nginx/nginx.conf
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
const { spawn } = require("child_process");
|
||||
const fs = require("fs");
|
||||
|
||||
let folderName = '.';
|
||||
|
||||
if (process.argv.length >= 3) {
|
||||
folderName = process.argv[2];
|
||||
if (!fs.existsSync(folderName)) {
|
||||
fs.mkdirSync(folderName);
|
||||
}
|
||||
}
|
||||
|
||||
const clone = spawn("git", ["clone", "https://github.com/rustwasm/create-wasm-app.git", folderName]);
|
||||
|
||||
clone.on("close", code => {
|
||||
if (code !== 0) {
|
||||
console.error("cloning the template failed!")
|
||||
process.exit(code);
|
||||
} else {
|
||||
console.log("🦀 Rust + 🕸 Wasm = ❤");
|
||||
}
|
||||
});
|
||||
@@ -1,3 +0,0 @@
|
||||
.bin
|
||||
dist
|
||||
node_modules
|
||||
@@ -1,2 +0,0 @@
|
||||
node_modules
|
||||
dist
|
||||
@@ -1,5 +0,0 @@
|
||||
language: node_js
|
||||
node_js: "10"
|
||||
|
||||
script:
|
||||
- ./node_modules/.bin/webpack
|
||||
@@ -1,201 +0,0 @@
|
||||
Apache License
|
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|
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DEALINGS IN THE SOFTWARE.
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@@ -1,67 +0,0 @@
|
||||
<div align="center">
|
||||
|
||||
<h1><code>create-wasm-app</code></h1>
|
||||
|
||||
<strong>An <code>npm init</code> template for kick starting a project that uses NPM packages containing Rust-generated WebAssembly and bundles them with Webpack.</strong>
|
||||
|
||||
<p>
|
||||
<a href="https://travis-ci.org/rustwasm/create-wasm-app"><img src="https://img.shields.io/travis/rustwasm/create-wasm-app.svg?style=flat-square" alt="Build Status" /></a>
|
||||
</p>
|
||||
|
||||
<h3>
|
||||
<a href="#usage">Usage</a>
|
||||
<span> | </span>
|
||||
<a href="https://discordapp.com/channels/442252698964721669/443151097398296587">Chat</a>
|
||||
</h3>
|
||||
|
||||
<sub>Built with 🦀🕸 by <a href="https://rustwasm.github.io/">The Rust and WebAssembly Working Group</a></sub>
|
||||
</div>
|
||||
|
||||
## About
|
||||
|
||||
This template is designed for depending on NPM packages that contain
|
||||
Rust-generated WebAssembly and using them to create a Website.
|
||||
|
||||
* Want to create an NPM package with Rust and WebAssembly? [Check out
|
||||
`wasm-pack-template`.](https://github.com/rustwasm/wasm-pack-template)
|
||||
* Want to make a monorepo-style Website without publishing to NPM? Check out
|
||||
[`rust-webpack-template`](https://github.com/rustwasm/rust-webpack-template)
|
||||
and/or
|
||||
[`rust-parcel-template`](https://github.com/rustwasm/rust-parcel-template).
|
||||
|
||||
## 🚴 Usage
|
||||
|
||||
```
|
||||
npm init wasm-app
|
||||
```
|
||||
|
||||
## 🔋 Batteries Included
|
||||
|
||||
- `.gitignore`: ignores `node_modules`
|
||||
- `LICENSE-APACHE` and `LICENSE-MIT`: most Rust projects are licensed this way, so these are included for you
|
||||
- `README.md`: the file you are reading now!
|
||||
- `index.html`: a bare bones html document that includes the webpack bundle
|
||||
- `index.js`: example js file with a comment showing how to import and use a wasm pkg
|
||||
- `package.json` and `package-lock.json`:
|
||||
- pulls in devDependencies for using webpack:
|
||||
- [`webpack`](https://www.npmjs.com/package/webpack)
|
||||
- [`webpack-cli`](https://www.npmjs.com/package/webpack-cli)
|
||||
- [`webpack-dev-server`](https://www.npmjs.com/package/webpack-dev-server)
|
||||
- defines a `start` script to run `webpack-dev-server`
|
||||
- `webpack.config.js`: configuration file for bundling your js with webpack
|
||||
|
||||
## License
|
||||
|
||||
Licensed under either of
|
||||
|
||||
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
|
||||
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
|
||||
|
||||
at your option.
|
||||
|
||||
### Contribution
|
||||
|
||||
Unless you explicitly state otherwise, any contribution intentionally
|
||||
submitted for inclusion in the work by you, as defined in the Apache-2.0
|
||||
license, shall be dual licensed as above, without any additional terms or
|
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conditions.
|
||||
Vendored
-5
@@ -1,5 +0,0 @@
|
||||
// A dependency graph that contains any wasm must all be imported
|
||||
// asynchronously. This `bootstrap.js` file does the single async import, so
|
||||
// that no one else needs to worry about it again.
|
||||
import("./index.js")
|
||||
.catch(e => console.error("Error importing `index.js`:", e));
|
||||
@@ -1,90 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Hello wasm-pack!</title>
|
||||
<style>
|
||||
body {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.game_input {
|
||||
border: 1px solid grey;
|
||||
border-radius: 0.5em;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.game_input--inactive {
|
||||
color: black;
|
||||
}
|
||||
|
||||
.game_input--active {
|
||||
color: white;
|
||||
background-color: red;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<noscript>This page contains webassembly and javascript content, please enable javascript in your browser.</noscript>
|
||||
<div id="network_session" style="display: none; margin-bottom: 20px"></div>
|
||||
<div id="game_controls">
|
||||
<button id="online-btn" onclick="WASM_PONG.createOnlineSession()">
|
||||
Create Online Game
|
||||
</button>
|
||||
<input type="text" id="join-online-input"/>
|
||||
<button id="join-online-btn" onclick="WASM_PONG.joinOnlineSession()">
|
||||
Join Online Game
|
||||
</button>
|
||||
<button id="pause-btn" onclick="WASM_PONG.pauseGame()">
|
||||
Pause
|
||||
</button>
|
||||
<button id="resume-btn" onclick="WASM_PONG.resumeGame()" disabled>
|
||||
Resume
|
||||
</button>
|
||||
<button id="reset-btn" onclick="WASM_PONG.resetGame()">
|
||||
Reset
|
||||
</button>
|
||||
<button id="tick-btn" onclick="WASM_PONG.oneTick()" disabled>
|
||||
Tick
|
||||
</button>
|
||||
<button id="debug-btn" onclick="WASM_PONG.toggleDebug()">
|
||||
Debug
|
||||
</button>
|
||||
</div>
|
||||
<div style="display: flex; align-items: center">
|
||||
<div id="game_area">
|
||||
<canvas id="wasm-app-canvas"></canvas>
|
||||
<script src="bootstrap.js"></script>
|
||||
</div>
|
||||
<div id="game_inputs">
|
||||
<div id="game_inputs__player_1">
|
||||
<h3>Player 1</h3>
|
||||
<div id="game_inputs__player_1__up" class="game_input game_input--inactive">
|
||||
W
|
||||
</div>
|
||||
<div id="game_inputs__player_1__down" class="game_input game_input--inactive">
|
||||
S
|
||||
</div>
|
||||
</div>
|
||||
<div id="game_inputs__player_2">
|
||||
<h3>Player 2</h3>
|
||||
<div id="game_inputs__player_2__up" class="game_input game_input--inactive">
|
||||
UP
|
||||
</div>
|
||||
<div id="game_inputs__player_2__down" class="game_input game_input--inactive">
|
||||
DOWN
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,383 +0,0 @@
|
||||
import { FieldWrapper } from "wasm-app";
|
||||
|
||||
const GRID_COLOR = "#CCCCCC";
|
||||
|
||||
let field = FieldWrapper.new();
|
||||
const width = field.width();
|
||||
const height = field.height();
|
||||
|
||||
const canvas = document.getElementById('wasm-app-canvas');
|
||||
canvas.height = height
|
||||
canvas.width = width
|
||||
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
let framesLastSecond = [];
|
||||
let lastFpsUpdate = 0;
|
||||
const FPS_UPDATE_THRESHOLD = 1000;
|
||||
let fps = 0;
|
||||
|
||||
let isInitial = true;
|
||||
let lastUpdate = 0;
|
||||
let paused = false;
|
||||
let resetRequested = false;
|
||||
let debug = false;
|
||||
let keysDown = new Set();
|
||||
let actions = [];
|
||||
|
||||
let networkSession = null;
|
||||
let player = null;
|
||||
let websocket = null;
|
||||
let isHost = true;
|
||||
|
||||
let events = [];
|
||||
|
||||
const renderLoop = () => {
|
||||
if (resetRequested) {
|
||||
resetRequested = false;
|
||||
reset();
|
||||
return;
|
||||
}
|
||||
actions = getInputActions().filter(it => {
|
||||
if (!networkSession) {
|
||||
return it
|
||||
}
|
||||
if (networkSession && isHost) {
|
||||
return it.player === 1;
|
||||
}
|
||||
return it.player === 2;
|
||||
});
|
||||
if (paused) {
|
||||
requestAnimationFrame(renderLoop);
|
||||
return;
|
||||
}
|
||||
tick();
|
||||
requestAnimationFrame(renderLoop);
|
||||
}
|
||||
|
||||
const tick = () => {
|
||||
const now = Date.now();
|
||||
let update;
|
||||
if (lastUpdate === 0) {
|
||||
update = 0.01;
|
||||
lastUpdate = now
|
||||
} else {
|
||||
const diff = now - lastUpdate;
|
||||
lastUpdate = now;
|
||||
update = diff / 1000;
|
||||
}
|
||||
if (debug) {
|
||||
framesLastSecond.push(now)
|
||||
framesLastSecond = framesLastSecond.filter(f => now - f <= 1000);
|
||||
if (lastFpsUpdate === 0 || now - lastFpsUpdate >= FPS_UPDATE_THRESHOLD) {
|
||||
lastFpsUpdate = now;
|
||||
fps = framesLastSecond.length;
|
||||
}
|
||||
}
|
||||
|
||||
let objects;
|
||||
if (!networkSession) {
|
||||
renderActions(actions)
|
||||
field.tick(actions, update);
|
||||
objects = JSON.parse(field.objects());
|
||||
} else if (isHost) {
|
||||
const otherPlayerActions = getOtherPlayerInputActions();
|
||||
const allActions = [
|
||||
...actions, ...otherPlayerActions
|
||||
];
|
||||
renderActions(allActions);
|
||||
field.tick(allActions, update);
|
||||
objects = JSON.parse(field.objects());
|
||||
sendEvents([...getInputEvents(), ...getMoveEvents(objects)])
|
||||
} else {
|
||||
const moveEventsByObj = events.filter(e => e.topic === "move").reduce((acc, moveEvent) => {
|
||||
const {id: objId} = moveEvent.msg;
|
||||
if (!acc[objId]) {
|
||||
acc[objId] = [];
|
||||
}
|
||||
acc[objId].push(moveEvent);
|
||||
return acc;
|
||||
}, {});
|
||||
const otherPlayerActions = getOtherPlayerInputActions();
|
||||
renderActions([...actions, ...otherPlayerActions]);
|
||||
const latestMoveEvents = Object.entries(moveEventsByObj)
|
||||
.map(([_, moveEvents]) => moveEvents[moveEvents.length - 1]);
|
||||
objects = latestMoveEvents.map(({msg}) => msg);
|
||||
sendEvents(getInputEvents())
|
||||
}
|
||||
render(objects);
|
||||
}
|
||||
|
||||
const getOtherPlayerInputActions = () => {
|
||||
const peerInputEvents = events.filter(e => e.topic === "input").filter(it => it.msg.player !== player.id).map(it => it.msg)
|
||||
const lastPeerInputEvent = peerInputEvents.length ? peerInputEvents[peerInputEvents.length - 1] : null
|
||||
return lastPeerInputEvent ? lastPeerInputEvent.inputs : []
|
||||
}
|
||||
|
||||
const getMoveEvents = objects => {
|
||||
return objects.map(o => ({session_id: networkSession.hash, topic: 'move', msg: JSON.stringify({...o, session_id: networkSession.hash, ts: Date.now()})}));
|
||||
}
|
||||
|
||||
const getInputEvents = () => {
|
||||
if (actions.length) {
|
||||
const inputEvent = {msg: JSON.stringify({inputs: actions, player: player.id, session_id: networkSession.hash, ts: Date.now()}), session_id: networkSession.hash, topic: 'input'}
|
||||
return [inputEvent]
|
||||
}
|
||||
return [{msg: JSON.stringify({inputs: [], player: player.id, session_id: networkSession.hash, ts: Date.now()}), session_id: networkSession.hash, topic: 'input'}];
|
||||
}
|
||||
|
||||
const sendEvents = events => {
|
||||
const eventWrapper = {session_id: networkSession.hash, events};
|
||||
if (eventWrapper.events.length) {
|
||||
websocket.send(JSON.stringify(eventWrapper));
|
||||
}
|
||||
}
|
||||
|
||||
const render = objects => {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
drawObjects(objects);
|
||||
}
|
||||
|
||||
const renderActions = actions => {
|
||||
[...document.getElementsByClassName("game_input")].forEach(el => {
|
||||
el.className = "game_input game_input--inactive"
|
||||
})
|
||||
actions.forEach(action => {
|
||||
const id = `game_inputs__player_${action.player}__${action.input.toLowerCase()}`
|
||||
const el = document.getElementById(id);
|
||||
el.className = "game_input game_input--active";
|
||||
})
|
||||
}
|
||||
|
||||
const reset = () => {
|
||||
framesLastSecond = [];
|
||||
lastFpsUpdate = 0;
|
||||
fps = 0;
|
||||
|
||||
resetRequested = false;
|
||||
isInitial = true;
|
||||
lastUpdate = 0;
|
||||
paused = false;
|
||||
debug = false;
|
||||
keysDown = new Set();
|
||||
actions = [];
|
||||
|
||||
field = FieldWrapper.new();
|
||||
|
||||
networkSession = null;
|
||||
isHost = true;
|
||||
if (websocket) {
|
||||
websocket.close();
|
||||
}
|
||||
websocket = null;
|
||||
|
||||
const context = canvas.getContext('2d');
|
||||
context.clearRect(0, 0, canvas.width, canvas.height);
|
||||
}
|
||||
|
||||
window.WASM_PONG = {}
|
||||
window.WASM_PONG.width = width
|
||||
window.WASM_PONG.height = height
|
||||
|
||||
window.WASM_PONG.createOnlineSession = () => {
|
||||
resetRequested = true;
|
||||
fetch("/pong/api/create_session", {method: 'POST'}).then(res => res.json()).then(({data: session}) => {
|
||||
console.log("Created session:")
|
||||
console.log(session)
|
||||
networkSession = session.session
|
||||
player = session.player
|
||||
isHost = true;
|
||||
const session_display_tag = document.getElementById("network_session");
|
||||
session_display_tag.style.display = 'block';
|
||||
session_display_tag.innerHTML = JSON.stringify(session)
|
||||
|
||||
websocket = new WebSocket(`ws://${location.host.split(':')[0]}/pong/ws?session_id=${session.session.hash}&connection_type=host`)
|
||||
websocket.onmessage = (event) => {
|
||||
addEvents(event);
|
||||
}
|
||||
waitForWebsocket(10, renderLoop)
|
||||
}).catch(err => {
|
||||
console.error(`Failed to create session: ${err}`)
|
||||
})
|
||||
}
|
||||
|
||||
window.WASM_PONG.joinOnlineSession = () => {
|
||||
if (!isInitial) {
|
||||
resetRequested = true;
|
||||
setTimeout(() => {
|
||||
window.WASM_PONG.joinOnlineSession()
|
||||
})
|
||||
return;
|
||||
}
|
||||
|
||||
const sessionId = document.getElementById('join-online-input').value;
|
||||
executeJoinSession(sessionId);
|
||||
}
|
||||
|
||||
const executeJoinSession = (sessionId) => {
|
||||
fetch(`/pong/api/join_session`, {method: 'POST', body: JSON.stringify({session_id: sessionId})}).then(res => res.json()).then(({data: session}) => {
|
||||
console.log("Joined session:")
|
||||
console.log(session);
|
||||
networkSession = session.session
|
||||
player = session.player
|
||||
isHost = false
|
||||
const session_display_tag = document.getElementById("network_session");
|
||||
session_display_tag.style.display = 'block';
|
||||
session_display_tag.innerHTML = JSON.stringify(session)
|
||||
// Field will be instrumented by only drawing the objects for the peer, e.g. collision detection will happen at the host.
|
||||
field = null;
|
||||
|
||||
websocket = new WebSocket(`ws://${location.host.split(':')[0]}/pong/ws?session_id=${session.session.hash}&connection_type=peer`)
|
||||
websocket.onmessage = (event) => {
|
||||
addEvents(event);
|
||||
}
|
||||
waitForWebsocket(10, renderLoop)
|
||||
}).catch(err => {
|
||||
console.error(`Failed to create session: ${err}`)
|
||||
})
|
||||
}
|
||||
|
||||
const waitForWebsocket = (retries, cb) => {
|
||||
if (retries <= 0) {
|
||||
console.error("Websocket not established successfully")
|
||||
return
|
||||
}
|
||||
if(websocket.readyState !== 1) {
|
||||
setTimeout(() => {
|
||||
waitForWebsocket(retries - 1, cb)
|
||||
}, 100)
|
||||
} else {
|
||||
cb()
|
||||
}
|
||||
}
|
||||
|
||||
const addEvents = wsEvent => {
|
||||
const gameEvents = JSON.parse(wsEvent.data);
|
||||
gameEvents.forEach(gameEvent => {
|
||||
const deserialized = {...gameEvent, msg: JSON.parse(gameEvent.msg)};
|
||||
events.push(deserialized);
|
||||
})
|
||||
events = events.slice(events.length - 100, events.length)
|
||||
}
|
||||
|
||||
window.WASM_PONG.pauseGame = () => {
|
||||
paused = true;
|
||||
document.getElementById("pause-btn").disabled = true;
|
||||
document.getElementById("resume-btn").disabled = false;
|
||||
document.getElementById("tick-btn").disabled = false;
|
||||
}
|
||||
|
||||
window.WASM_PONG.resumeGame = () => {
|
||||
paused = false;
|
||||
document.getElementById("pause-btn").disabled = false;
|
||||
document.getElementById("resume-btn").disabled = true;
|
||||
document.getElementById("tick-btn").disabled = true;
|
||||
}
|
||||
|
||||
window.WASM_PONG.resetGame = () => {
|
||||
reset()
|
||||
document.getElementById("pause-btn").disabled = true;
|
||||
document.getElementById("resume-btn").disabled = false;
|
||||
document.getElementById("tick-btn").disabled = true;
|
||||
}
|
||||
|
||||
|
||||
window.WASM_PONG.oneTick = () => {
|
||||
if (!paused) {
|
||||
return;
|
||||
}
|
||||
tick()
|
||||
}
|
||||
|
||||
window.WASM_PONG.toggleDebug = () => {
|
||||
debug = !debug
|
||||
}
|
||||
|
||||
const drawObjects = objects => {
|
||||
objects.forEach(obj => {
|
||||
ctx.beginPath();
|
||||
ctx.strokeStyle = GRID_COLOR;
|
||||
|
||||
const obj_y = height - obj.y;
|
||||
const orientation_y = obj.orientation_y * -1;
|
||||
const vel_y = obj.vel_y * -1;
|
||||
|
||||
// rect
|
||||
if (obj.shape_param_2) {
|
||||
ctx.moveTo(obj.x, obj_y)
|
||||
ctx.arc(obj.x, obj_y, 10, 0, 2 * Math.PI);
|
||||
ctx.rect(obj.x - obj.shape_param_1 / 2, obj_y - obj.shape_param_2 / 2, obj.shape_param_1, obj.shape_param_2);
|
||||
}
|
||||
// circle
|
||||
else {
|
||||
ctx.moveTo(obj.x, obj_y);
|
||||
ctx.arc(obj.x, obj_y, obj.shape_param_1, 0, 2 * Math.PI);
|
||||
}
|
||||
ctx.stroke();
|
||||
|
||||
if (debug) {
|
||||
// velocity
|
||||
drawLine(ctx, obj.x, obj_y, obj.x + obj.vel_x * 20, obj_y + vel_y * 20, 'red')
|
||||
// orientation
|
||||
drawLine(ctx, obj.x, obj_y, obj.x + obj.orientation_x * 20, obj_y + orientation_y * 20, 'blue')
|
||||
ctx.fillText(`[x: ${obj.x}, y: ${obj_y}]`, obj.x + 10, obj_y)
|
||||
}
|
||||
})
|
||||
if (debug) {
|
||||
const fpsPosX = width - 50;
|
||||
const fpsPosY = 20;
|
||||
ctx.rect(fpsPosX, fpsPosY, 100, 20)
|
||||
ctx.fillText(`fps: ${fps}`, fpsPosX, fpsPosY)
|
||||
}
|
||||
}
|
||||
|
||||
const drawLine = (ctx, from_x, from_y, to_x, to_y, color) => {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(from_x, from_y);
|
||||
ctx.strokeStyle = color;
|
||||
ctx.lineTo(to_x, to_y);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
const listenToKeys = () => {
|
||||
const relevantKeys = ['ArrowUp', 'ArrowDown', 'KeyW', 'KeyS']
|
||||
document.addEventListener('keydown', (e) => {
|
||||
if (!relevantKeys.includes(e.code)) {
|
||||
return;
|
||||
}
|
||||
keysDown.add(e.code)
|
||||
})
|
||||
document.addEventListener('keyup', (e) => {
|
||||
if (!relevantKeys.includes(e.code)) {
|
||||
return;
|
||||
}
|
||||
keysDown.delete(e.code);
|
||||
})
|
||||
}
|
||||
|
||||
const getInputActions = () => {
|
||||
return [...keysDown].map(key => {
|
||||
switch(key) {
|
||||
case 'KeyW':
|
||||
return {input: 'UP', obj_id: 0, player: 1}
|
||||
case 'KeyS':
|
||||
return {input: 'DOWN', obj_id: 0, player: 1}
|
||||
case 'ArrowUp':
|
||||
return {input: 'UP', obj_id: 1, player: 2}
|
||||
case 'ArrowDown':
|
||||
return {input: 'DOWN', obj_id: 1, player: 2}
|
||||
default:
|
||||
return null
|
||||
}
|
||||
}).filter(it => !!it);
|
||||
}
|
||||
|
||||
listenToKeys();
|
||||
render(JSON.parse(field.objects()));
|
||||
requestAnimationFrame(renderLoop);
|
||||
|
||||
const queryParams = location.search ? location.search.slice(1).split("&").map(it => it.split("=")) : [];
|
||||
const joinSession = queryParams.find(([name,]) => name === "join_session");
|
||||
if (joinSession) {
|
||||
executeJoinSession(joinSession[1])
|
||||
}
|
||||
Generated
-12969
File diff suppressed because it is too large
Load Diff
@@ -1,39 +0,0 @@
|
||||
{
|
||||
"name": "create-wasm-app",
|
||||
"version": "0.1.0",
|
||||
"description": "create an app to consume rust-generated wasm packages",
|
||||
"main": "index.js",
|
||||
"bin": {
|
||||
"create-wasm-app": ".bin/create-wasm-app.js"
|
||||
},
|
||||
"scripts": {
|
||||
"build": "webpack --config webpack.config.js",
|
||||
"start": "webpack-dev-server"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git+https://github.com/rustwasm/create-wasm-app.git"
|
||||
},
|
||||
"keywords": [
|
||||
"webassembly",
|
||||
"wasm",
|
||||
"rust",
|
||||
"webpack"
|
||||
],
|
||||
"author": "Ashley Williams <ashley666ashley@gmail.com>",
|
||||
"license": "(MIT OR Apache-2.0)",
|
||||
"bugs": {
|
||||
"url": "https://github.com/rustwasm/create-wasm-app/issues"
|
||||
},
|
||||
"homepage": "https://github.com/rustwasm/create-wasm-app#readme",
|
||||
"dependencies": {
|
||||
"wasm-app": "file:../wasm/pkg"
|
||||
},
|
||||
"devDependencies": {
|
||||
"hello-wasm-pack": "^0.1.0",
|
||||
"webpack": "^4.29.3",
|
||||
"webpack-cli": "^3.1.0",
|
||||
"webpack-dev-server": "^3.1.5",
|
||||
"copy-webpack-plugin": "^5.0.0"
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
const CopyWebpackPlugin = require("copy-webpack-plugin");
|
||||
const path = require('path');
|
||||
|
||||
module.exports = {
|
||||
entry: "./bootstrap.js",
|
||||
output: {
|
||||
path: path.resolve(__dirname, "dist"),
|
||||
filename: "bootstrap.js",
|
||||
},
|
||||
mode: "development",
|
||||
plugins: [
|
||||
new CopyWebpackPlugin(['index.html'])
|
||||
],
|
||||
devServer: {
|
||||
publicPath: '/pong/web/',
|
||||
openPage: 'pong/web/',
|
||||
open: true,
|
||||
proxy: {
|
||||
'/pong/api': {
|
||||
target: 'http://localhost:4000',
|
||||
pathRewrite: { '^/pong/api': '' }
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
Reference in New Issue
Block a user