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https://github.com/kubernetes/node-problem-detector.git
synced 2026-08-18 19:58:11 +00:00
add loopbacktime to reduce time of journalctl call
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@@ -40,6 +40,7 @@ type HealthCheckerOptions struct {
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CriCtlPath string
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CriSocketPath string
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CoolDownTime time.Duration
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LoopBackTime time.Duration
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HealthCheckTimeout time.Duration
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LogPatterns types.LogPatternFlag
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}
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@@ -63,6 +64,8 @@ func (hco *HealthCheckerOptions) AddFlags(fs *pflag.FlagSet) {
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"The path to the cri socket. Used with crictl to specify the socket path.")
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fs.DurationVar(&hco.CoolDownTime, "cooldown-time", types.DefaultCoolDownTime,
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"The duration to wait for the service to be up before attempting repair.")
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fs.DurationVar(&hco.LoopBackTime, "loopback-time", types.DefaultLoopBackTime,
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"The duration to loop back, if it is 0, health-check will check from start time.")
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fs.DurationVar(&hco.HealthCheckTimeout, "health-check-timeout", types.DefaultHealthCheckTimeout,
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"The time to wait before marking the component as unhealthy.")
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fs.Var(&hco.LogPatterns, "log-pattern",
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@@ -25,6 +25,7 @@
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"--component=kubelet",
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"--enable-repair=true",
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"--cooldown-time=1m",
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"--loopback-time=0",
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"--health-check-timeout=10s"
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],
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"timeout": "3m"
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@@ -36,6 +36,7 @@ type healthChecker struct {
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crictlPath string
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healthCheckTimeout time.Duration
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coolDownTime time.Duration
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loopBackTime time.Duration
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logPatternsToCheck map[string]int
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}
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@@ -48,6 +49,7 @@ func NewHealthChecker(hco *options.HealthCheckerOptions) (types.HealthChecker, e
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healthCheckTimeout: hco.HealthCheckTimeout,
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coolDownTime: hco.CoolDownTime,
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service: hco.Service,
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loopBackTime: hco.LoopBackTime,
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logPatternsToCheck: hco.LogPatterns.GetLogPatternCountMap(),
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}
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hc.healthCheckFunc = getHealthCheckFunc(hco)
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@@ -59,11 +61,22 @@ func NewHealthChecker(hco *options.HealthCheckerOptions) (types.HealthChecker, e
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// CheckHealth checks for the health of the component and tries to repair if enabled.
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// Returns true if healthy, false otherwise.
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func (hc *healthChecker) CheckHealth() (bool, error) {
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var logStartTime string
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healthy, err := hc.healthCheckFunc()
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if err != nil {
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return healthy, err
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}
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logPatternHealthy, err := logPatternHealthCheck(hc.service, hc.logPatternsToCheck)
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uptime, err := hc.uptimeFunc()
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if err != nil {
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glog.Warningf("Failed to get the uptime: %+v", err)
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return true, err
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}
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if hc.loopBackTime > 0 && uptime > hc.loopBackTime {
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logStartTime = time.Now().Add(-hc.loopBackTime).Format(types.LogParsingTimeLayout)
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} else {
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logStartTime = time.Now().Add(-uptime).Format(types.LogParsingTimeLayout)
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}
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logPatternHealthy, err := logPatternHealthCheck(hc.service, logStartTime, hc.logPatternsToCheck)
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if err != nil {
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return logPatternHealthy, err
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}
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@@ -74,10 +87,6 @@ func (hc *healthChecker) CheckHealth() (bool, error) {
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// Attempt repair based on flag.
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if hc.enableRepair {
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// repair if the service has been up for the cool down period.
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uptime, err := hc.uptimeFunc()
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if err != nil {
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glog.Infof("error in getting uptime for %v: %v\n", hc.component, err)
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}
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glog.Infof("%v is unhealthy, component uptime: %v\n", hc.component, uptime)
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if uptime > hc.coolDownTime {
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glog.Infof("%v cooldown period of %v exceeded, repairing", hc.component, hc.coolDownTime)
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@@ -89,19 +98,10 @@ func (hc *healthChecker) CheckHealth() (bool, error) {
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// logPatternHealthCheck checks for the provided logPattern occurrences in the service logs.
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// Returns true if the pattern is empty or does not exist logThresholdCount times since start of service, false otherwise.
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func logPatternHealthCheck(service string, logPatternsToCheck map[string]int) (bool, error) {
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func logPatternHealthCheck(service, logStartTime string, logPatternsToCheck map[string]int) (bool, error) {
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if len(logPatternsToCheck) == 0 {
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return true, nil
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}
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uptimeFunc := getUptimeFunc(service)
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uptime, err := uptimeFunc()
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if err != nil {
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return true, err
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}
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logStartTime := time.Now().Add(-uptime).Format(types.LogParsingTimeLayout)
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if err != nil {
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return true, err
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}
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for pattern, count := range logPatternsToCheck {
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healthy, err := checkForPattern(service, logStartTime, pattern, count)
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if err != nil || !healthy {
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@@ -25,6 +25,7 @@ import (
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)
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const (
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DefaultLoopBackTime = 0 * time.Minute
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DefaultCoolDownTime = 2 * time.Minute
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DefaultHealthCheckTimeout = 10 * time.Second
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CmdTimeout = 10 * time.Second
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