mirror of
https://github.com/lucky-sideburn/kubeinvaders.git
synced 2026-02-14 17:50:00 +00:00
changed game resolution
This commit is contained in:
@@ -1,6 +1,6 @@
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font: "/assets/Adore64.ttf"
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material: "/builtins/fonts/font.material"
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size: 10
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size: 14
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antialias: 1
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alpha: 1.0
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outline_alpha: 0.0
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7
assets/bg.atlas
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7
assets/bg.atlas
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@@ -0,0 +1,7 @@
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images {
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image: "/assets/bg.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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margin: 0
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extrude_borders: 2
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inner_padding: 0
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BIN
assets/bg.png
BIN
assets/bg.png
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Before Width: | Height: | Size: 200 KiB After Width: | Height: | Size: 95 KiB |
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Before Width: | Height: | Size: 357 KiB |
7
assets/planet.atlas
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7
assets/planet.atlas
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@@ -0,0 +1,7 @@
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images {
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image: "/assets/planet1.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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margin: 0
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extrude_borders: 2
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inner_padding: 0
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BIN
assets/planet1.png
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BIN
assets/planet1.png
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Binary file not shown.
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After Width: | Height: | Size: 1.5 KiB |
@@ -1,34 +1,40 @@
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images {
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image: "/assets/bg.png"
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}
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animations {
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id: "spaceship"
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images {
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image: "/assets/spaceship_00.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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images {
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image: "/assets/spaceship_01.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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images {
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image: "/assets/spaceship_02.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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images {
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image: "/assets/spaceship_03.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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images {
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image: "/assets/spaceship_04.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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images {
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image: "/assets/spaceship_05.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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images {
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image: "/assets/spaceship_06.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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images {
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image: "/assets/spaceship_07.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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images {
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image: "/assets/spaceship_08.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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playback: PLAYBACK_LOOP_FORWARD
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fps: 30
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@@ -9,8 +9,8 @@ version = 0.2.8
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variable_dt = 1
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fullscreen = 0
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update_frequency = 60
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width = 1280
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height = 720
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width = 1920
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height = 1080
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[script]
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shared_state = 1
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24
main/gui.gui
24
main/gui.gui
@@ -27,8 +27,8 @@ background_color {
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}
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nodes {
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position {
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x: 79.0
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y: 89.0
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x: 75.0
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y: 158.0
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z: 0.0
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w: 1.0
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}
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@@ -101,9 +101,9 @@ nodes {
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w: 1.0
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}
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scale {
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x: 1.076
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y: 1.076
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z: 1.076
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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@@ -151,8 +151,8 @@ nodes {
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}
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nodes {
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position {
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x: 79.0
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y: 45.0
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x: 75.0
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y: 107.0
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z: 0.0
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w: 1.0
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}
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@@ -275,7 +275,7 @@ nodes {
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}
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nodes {
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position {
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x: 350.0
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x: 223.0
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y: 129.0
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z: 0.0
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w: 1.0
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@@ -399,8 +399,8 @@ nodes {
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}
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nodes {
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position {
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x: -161.0
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y: 782.0
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x: 1387.0
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y: -155.0
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z: 0.0
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w: 1.0
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}
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@@ -417,8 +417,8 @@ nodes {
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w: 1.0
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}
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size {
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x: 800.0
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y: 900.0
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x: 399.0
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y: 200.0
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z: 0.0
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w: 1.0
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}
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@@ -84,8 +84,8 @@ embedded_instances {
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"}\n"
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""
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position {
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x: 640.0
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y: 360.0
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x: 840.0
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y: 365.0
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z: 0.0
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}
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rotation {
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@@ -105,14 +105,14 @@ embedded_instances {
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data: "embedded_components {\n"
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" id: \"sprite\"\n"
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" type: \"sprite\"\n"
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" data: \"tile_set: \\\"/assets/sprites.atlas\\\"\\n"
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" data: \"tile_set: \\\"/assets/bg.atlas\\\"\\n"
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"default_animation: \\\"bg\\\"\\n"
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"material: \\\"/builtins/materials/sprite.material\\\"\\n"
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"blend_mode: BLEND_MODE_ALPHA\\n"
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"\"\n"
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" position {\n"
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" x: 640.0\n"
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" y: 360.0\n"
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" x: 644.0\n"
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" y: 352.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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@@ -124,8 +124,8 @@ embedded_instances {
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"}\n"
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""
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position {
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x: 4.0
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y: -8.0
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x: 314.0
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y: -247.0
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z: -1.0
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}
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rotation {
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@@ -507,48 +507,8 @@ embedded_instances {
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"}\n"
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""
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position {
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x: 4.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale3 {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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}
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embedded_instances {
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id: "logo"
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data: "embedded_components {\n"
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" id: \"sprite\"\n"
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" type: \"sprite\"\n"
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" data: \"tile_set: \\\"/assets/logo.atlas\\\"\\n"
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"default_animation: \\\"kubeinvaderslogo\\\"\\n"
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"material: \\\"/builtins/materials/sprite.material\\\"\\n"
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"blend_mode: BLEND_MODE_ALPHA\\n"
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"\"\n"
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" position {\n"
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" x: 1077.0\n"
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" y: 62.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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""
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position {
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x: 0.0
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y: 0.0
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x: -268.0
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y: -132.0
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z: 0.0
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}
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rotation {
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@@ -1,7 +1,7 @@
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local M = {}
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function M.get_help()
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msg.post("ui#gui","help",{ position = vmath.vector3(24, 680, 0) })
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msg.post("ui#gui","help",{ position = vmath.vector3(856, 95, 0) })
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end
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function M.quit_help()
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@@ -86,7 +86,7 @@ function M.http_pod_result(self, _, response)
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check_above = false
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a = 0
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distance_between_pods = 1000 / pod_items_size
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y_pos = 600
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y_pos = 950
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space_between_factor = 0
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if pod_items_size <= alien_proximity_factor then
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@@ -113,7 +113,7 @@ function on_input(self, action_id, action)
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if action_id == hash("up") then
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msg.post("ui#gui","pod_log",{infomessage = ''})
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last_pod_log = false
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if p.y < 700 then
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if p.y < 1000 then
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p.y = p.y + 4
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go.set_position(p)
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end
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@@ -134,7 +134,7 @@ function on_input(self, action_id, action)
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elseif action_id == hash("right") then
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msg.post("ui#gui","pod_log",{infomessage = ''})
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last_pod_log = false
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if p.x < 1280 then
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if p.x < 1800 then
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p.x = p.x + 4
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go.set_position(p)
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end
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@@ -201,7 +201,7 @@ function on_input(self, action_id, action)
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local pos = go.get_position()
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local to = pos.y + 2 * 64
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local bullet = factory.create("/bullet#bulletfactory", pos)
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go.animate(bullet, "position.y", go.PLAYBACK_ONCE_FORWARD, 700, go.EASING_INQUAD, 1,0,function()
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go.animate(bullet, "position.y", go.PLAYBACK_ONCE_FORWARD, 1200, go.EASING_INQUAD, 1,0,function()
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go.delete(bullet)
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end)
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last_hit_time = os.clock()
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