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https://github.com/lucky-sideburn/kubeinvaders.git
synced 2026-04-07 02:46:52 +00:00
improved autopilot
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@@ -129,24 +129,41 @@ function http_update_pod_result(self, _, response)
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end
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function ai()
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launch_bullet = false
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msg.post("ui#gui", "error",{ errormessage = "" })
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if automatic == false then
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return
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end
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for i=1,1 do
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rand_pod = math.random(100, 1000)
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rand_pos = math.random(100, 1100)
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end
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pos = go.get_position()
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pos.y = 220
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go.set_position(pos)
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pos.x = rand_pod
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go.animate(go.get_id(), "position.x", go.PLAYBACK_ONCE_FORWARD, pos.x, go.EASING_INQUAD, 1,0, function()
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pos = go.get_position()
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bullet = factory.create("/bullet#bulletfactory", pos)
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go.animate(bullet, "position.y", go.PLAYBACK_ONCE_FORWARD, 700, go.EASING_INQUAD, 1,0,function()
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go.delete(bullet)
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end)
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end)
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pos.x = rand_pos
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for i,value in ipairs(current_pods) do
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if value["color"] == "white" then
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position_of_pod = go.get_position(value["id"])
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if (pos.x > position_of_pod.x and pos.x - position_of_pod.x < 30) then
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launch_bullet = true
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elseif (position_of_pod.x > pos.x and position_of_pod.x - pos.x < 30) then
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launch_bullet = true
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end
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end
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end
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if launch_bullet == true then
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go.animate(go.get_id(), "position.x", go.PLAYBACK_ONCE_FORWARD, pos.x, go.EASING_INQUAD, 1,0, function()
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pos = go.get_position()
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bullet = factory.create("/bullet#bulletfactory", pos)
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go.animate(bullet, "position.y", go.PLAYBACK_ONCE_FORWARD, 700, go.EASING_INQUAD, 1,0,function()
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go.delete(bullet)
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end)
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end)
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else
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go.animate(go.get_id(), "position.x", go.PLAYBACK_ONCE_FORWARD, pos.x, go.EASING_INQUAD, 1,0)
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end
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end
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function update_pod()
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@@ -295,7 +312,7 @@ function init(self)
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timer.repeat_seconds(0.3, function()
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update_pod()
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end)
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timer.repeat_seconds(2, function()
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timer.repeat_seconds(1, function()
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ai()
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end)
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set_pods()
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