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karma/CONTRIBUTING.md
Łukasz Mierzwa d8ce9f9710 Remove bindata_assetfs.go from git
Maintaining this file as part of git tree isn't great, it's not really possible to review changes to it, let's just build it locally, especially that we've added webpack that also builds all assets and it's the files generated by webpack that we now compile into bindata_assetfs.go
2017-08-08 12:19:01 -07:00

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# Contributing to unsee
## Getting Started
To get started follow `Building from source` section of the [README](README.md)
file.
## Git tags and branches
Every release tag name will follow `vX.Y.Z` naming scheme, example: `v0.1.0`.
Every release tree has a dedicated branch named `release-X.Y`, example:
`release-0.1`.
## Testing changes
To run included tests and check code style with `golint` run:
make test
## Vendoring dependencies
If you use any new dependency or remove any existing one, please run:
make vendor
This will install and run [dep](https://github.com/golang/dep), which will
detect all used package and fetch them into the vendor directory.
To update all vendor package run:
make vendor-update
To update specific vendor package run `dep` manually:
dep ensure <import-path-filter>
See [dep](https://github.com/golang/dep) documentation for details.
## Javascript & CSS assets and HTML templates
JS and CSS assets are managed via [npm](https://www.npmjs.com/) and compiled
into bundle files using [webpack](https://webpack.js.org/).
To add a new JS asset install it using npm with the `--save` flag, this will
add it to the `package.json`. Now you can `require()` it in javascript code.
JS modules are written using [CommonJS](http://www.commonjs.org/specs/modules/1.0/)
syntax. Webpack will use [babel](https://babeljs.io/) to transform JS code to
[ES2015](https://babeljs.io/docs/plugins/preset-es2015/).
During development you can set `NODE_ENV=test` before running any make targets,
this will prevent webpack from using expensive optimizations only needed when
generating production assets.
## Running
To build and start `unsee` from local branch see `Running` section of the
[README](README.md) file.
When working with assets (templates, stylesheets and javascript files) `DEBUG`
make variable can be set, which will recompile binary assets in debug mode,
meaning that files from disk will be read instead of compiled in assets.
See [go-bindata docs](https://github.com/jteeuwen/go-bindata#debug-vs-release-builds)
for details. Example:
make DEBUG=true run
make DEBUG=true run-docker
Note that this is not the same as enabling [debug mode](/README.md#debug) for
the [gin web framework](https://github.com/gin-gonic/gin) which is used
internally, but enabling `DEBUG` via this make variable will also enable gin
debug mode.
When running docker image via `make run-docker` with `DEBUG` make variable set
to `true` volume mapping will be added (in read-only mode), so that unsee
instance running inside the docker can read asset files from the sources
directory.
## Adding support for new Alertmanager release
To support a new release that breaks API following changes needs to be done:
* Verify that `GetVersion()` function can still correctly read remote
Alertmanager version via `/api/v1/status` endpoint, adapt it if needed.
* Create a new mapper package implementing unmarshaling of alerts and/or
silences (depending if both need a new code) under mapper/vXY (X major
Alertmanager version, Y minor version).
* Register new mapper in the `init()` function in the
`internal/alertmanager/mapper.go` file.