mirror of
https://github.com/gesellix/Bose-SoundTouch.git
synced 2026-08-24 14:47:23 +00:00
Completes the implementation of all official Bose SoundTouch Web API v1.0
endpoints, achieving 100% official API coverage.
## New Features
### DSP Audio Controls (/audiodspcontrols)
- GetAudioDSPControls() - Get current DSP settings and supported audio modes
- SetAudioDSPControls() - Set audio mode and video sync delay
- SetAudioMode() - Set audio mode only (NORMAL, DIALOG, MUSIC, MOVIE, etc.)
- SetVideoSyncAudioDelay() - Set video sync delay only
### Advanced Tone Controls (/audioproducttonecontrols)
- GetAudioProductToneControls() - Get advanced bass/treble settings with ranges
- SetAudioProductToneControls() - Set both bass and treble
- SetAdvancedBass() - Set advanced bass level only
- SetAdvancedTreble() - Set advanced treble level only
### Speaker Level Controls (/audioproductlevelcontrols)
- GetAudioProductLevelControls() - Get front-center and rear-surround levels
- SetAudioProductLevelControls() - Set both speaker levels
- SetFrontCenterSpeakerLevel() - Set front-center speaker level only
- SetRearSurroundSpeakersLevel() - Set rear-surround speakers level only
## Implementation Details
### Models & Validation
- Complete XML marshaling/unmarshaling with proper struct separation
- Comprehensive input validation with device capability checking
- Support for device-specific ranges and step values
- Proper error handling and constraint validation
### CLI Integration
- Full CLI command tree: audio -> {dsp,tone,level} -> {get,set,specific}
- Rich help text with device-specific guidance
- Flexible parameter handling (individual or combined operations)
- Professional usage examples and CLI command demonstrations
### Testing Coverage
- 748+ lines of comprehensive model tests
- 786+ lines of client integration tests
- XML marshaling/unmarshaling validation
- Error handling and edge case coverage
- Network error simulation and validation testing
## Device Compatibility
### Consumer Devices (SoundTouch 10, 20, 30)
- ✅ Basic controls (bass, volume, balance)
- ❌ Advanced audio controls (professional feature)
### Professional/High-end Devices
- ✅ All basic controls
- ✅ DSP audio modes and video sync
- ✅ Advanced bass/treble controls
- ✅ Speaker level controls (surround systems)
## Documentation & Examples
### Updated Coverage Documentation
- README.md: Updated to 100% complete (19/19 endpoints)
- API-Endpoints-Overview.md: Complete coverage analysis
- API-COVERAGE-ANALYSIS.md: Achievement of full API implementation
### Comprehensive Examples
- advanced-audio-controls.go: Complete usage demonstration
- CLI command examples and device compatibility guide
- Error handling and validation examples
## Final API Status
- ✅ **19/19 Official Endpoints Implemented** (100%)
- ✅ **18/19 Functional on Real Devices** (95%)
- ❌ **1 Endpoint Non-functional** (/trackInfo times out on hardware)
- 🔍 **5 Extended Features** (beyond official API v1.0)
This completes the most comprehensive Bose SoundTouch API implementation
available, covering all documented endpoints plus extended functionality.
1056 lines
32 KiB
Markdown
1056 lines
32 KiB
Markdown
# Bose SoundTouch API Client
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A modern Go library and CLI tool for interacting with Bose SoundTouch devices via their Web API.
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> **Note**: This implementation is based on the [official Bose SoundTouch Web API documentation](https://assets.bosecreative.com/m/496577402d128874/original/SoundTouch-Web-API.pdf) provided by Bose Corporation at their [SoundTouch End-of-Life page](https://www.bose.de/de_de/landing_pages/soundtouch-eol.html). This is an independent project and is not affiliated with or endorsed by Bose Corporation.
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## Features
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### ✅ Implemented (100% Complete - 19/19 official endpoints)
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- **HTTP Client with XML Support**: Complete client for SoundTouch Web API
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- **Device Information**: Get detailed device info via `/info` endpoint
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- **Device Name**: Get device name via `/name` endpoint
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- **Device Capabilities**: Get device capabilities via `/capabilities` endpoint
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- **Configured Presets**: Get preset configurations via `/presets` endpoint
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- **Now Playing Status**: Get current playback information via `/now_playing` endpoint
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- **Audio Sources**: Get available sources via `/sources` endpoint
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- **Media Controls**: Play, pause, stop, track navigation via `/key` endpoint
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- **Volume Management**: Get/set volume, incremental control via `/volume` endpoint
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- **Bass Control**: Get/set bass levels (-9 to +9 range) via `/bass` endpoint
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- **Balance Control**: Get/set balance (-50 to +50 range) via `/balance` endpoint
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- **Clock/Time Management**: Get/set device time via `/clockTime` and `/clockDisplay` endpoints
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- **Network Information**: Get network details via `/networkInfo` endpoint
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- **Real-time WebSocket Events**: Live monitoring of device state changes
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- **UPnP/SSDP Discovery**: Automatic device discovery using Universal Plug and Play
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- **mDNS/Bonjour Discovery**: Multicast DNS device discovery support
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- **Cross-Platform**: Works on Windows, macOS, Linux, and WASM
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- **CLI Tool**: Command-line interface for testing and control operations
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- **Flexible Configuration**: Support for .env files and environment variables
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- **Unified Discovery**: Combines UPnP, mDNS, and configured device lists
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- **Safety Features**: Volume warnings, increment limits, error validation
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### ✅ Recently Completed - Zone Management
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- **Multiroom Support**: GET/POST /getZone, /setZone with comprehensive zone operations
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- **Zone Operations**: Create, modify, add members, remove members, dissolve zones
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- **Zone Status**: Query zone membership, master/slave status, device counting
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### ✅ All High Priority Endpoints Complete
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All originally planned high-priority endpoints have been implemented. The API client now has comprehensive coverage of all available SoundTouch functionality.
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### ❌ Not Supported by API
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- **Preset Creation**: POST /presets (officially not supported by SoundTouch API)
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## Recent Additions - WebSocket Events ⚡
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**NEW**: Real-time WebSocket support has been added! Monitor device state changes in real-time with comprehensive event handling.
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### Key Features:
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- 🎵 **Live Now Playing Updates**: Track changes, playback status, shuffle/repeat
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- 🔊 **Real-time Volume Changes**: Volume levels and mute status
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- 🌐 **Connection Monitoring**: Network connectivity and signal strength
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- 📻 **Preset Notifications**: Preset updates and selections
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- 🏠 **Multiroom Events**: Zone membership changes
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- 🎚️ **Audio Settings**: Bass level adjustments
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- 🔄 **Auto-Reconnection**: Robust connection management
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- 🎛️ **Event Filtering**: Subscribe to specific event types
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- 📊 **Comprehensive Logging**: Debug and monitoring capabilities
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### CLI Demo:
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```bash
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# Quick start - auto-discover and monitor all events
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go run ./cmd/websocket-demo -discover
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# Monitor specific device with event filtering
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go run ./cmd/websocket-demo -host 192.168.1.10 -filter nowPlaying,volume -verbose
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```
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## Installation
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### Using Go
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```bash
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go install github.com/gesellix/bose-soundtouch/cmd/soundtouch-cli@latest
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```
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### From Source
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```bash
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git clone https://github.com/gesellix/bose-soundtouch.git
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cd bose-soundtouch
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make build
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```
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## Quick Start
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### Configuration
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Create a `.env` file in your working directory to configure preferred devices:
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```bash
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# Copy the example file
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cp .env.example .env
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```
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Example `.env` configuration:
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```bash
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# Discovery Settings
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DISCOVERY_TIMEOUT=5s
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UPNP_ENABLED=true
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MDNS_ENABLED=true
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# Preferred Devices (alternative to UPnP)
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# Format: name@host:port;name@host:port;...
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PREFERRED_DEVICES="Living Room@192.168.1.10;Kitchen@192.168.1.11;192.168.1.12:8091"
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# HTTP Client Settings
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HTTP_TIMEOUT=10s
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USER_AGENT="Bose-SoundTouch-Go-Client/1.0"
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```
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### CLI Usage
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#### Device Discovery
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The library supports multiple discovery methods automatically:
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- **Configuration**: Manually specified devices in `.env` file (fastest, most reliable)
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- **UPnP/SSDP**: Universal Plug and Play discovery (widely supported)
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- **mDNS/Bonjour**: Multicast DNS discovery (Apple ecosystem friendly)
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See [docs/DISCOVERY.md](docs/DISCOVERY.md) for detailed information.
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```bash
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# Discover SoundTouch devices (combines UPnP, mDNS + configured devices)
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soundtouch-cli discover devices
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# Discover and show detailed info for all devices
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soundtouch-cli discover devices --all
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# Discover with custom timeout
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soundtouch-cli discover devices --timeout 10s
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```
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#### Real-time WebSocket Events
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Monitor device state changes in real-time using WebSocket connections:
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```bash
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# Auto-discover device and monitor all events
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go run ./cmd/websocket-demo -discover
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# Connect to specific device and monitor all events
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go run ./cmd/websocket-demo -host 192.168.1.10
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# Monitor only volume and now playing events
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go run ./cmd/websocket-demo -host 192.168.1.10 -filter volume,nowPlaying
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# Monitor for 5 minutes with verbose output
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go run ./cmd/websocket-demo -host 192.168.1.10 -duration 5m -verbose
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# Available event types for filtering:
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# nowPlaying, volume, connection, preset, zone, bass, sdkInfo, userActivity
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```
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**Supported WebSocket Events:**
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- 🎵 **Now Playing**: Track changes, playback status, shuffle/repeat settings
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- 🔊 **Volume**: Volume level and mute status changes
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- 🌐 **Connection**: Network connectivity and signal strength
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- 📻 **Preset**: Preset configuration updates
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- 🏠 **Zone**: Multiroom zone membership changes
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- 🎚️ **Bass**: Bass equalizer level adjustments
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- 📡 **SDK Info**: Server version and build information (sent on connection)
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- 👤 **User Activity**: User interaction notifications
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See [docs/websocket-events.md](docs/websocket-events.md) for complete WebSocket documentation.
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#### Device Information
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```bash
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# Get device information by IP address
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soundtouch-cli --host 192.168.1.10 info
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# With custom port and timeout
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soundtouch-cli --host 192.168.1.10 --port 8090 --timeout 15s info
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```
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#### Now Playing Status
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```bash
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# Get current playback information
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soundtouch-cli --host 192.168.1.10 play now
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# Example output:
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# Now Playing:
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# Device ID: ABCD1234EFGH
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# Source: SPOTIFY
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# Status: Playing
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# Title: In Between Breaths - Paris Unplugged
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# Artist: SYML
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# Album: Paris Unplugged
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# Duration: 2:32 / 3:30
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# Shuffle: Off
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# Repeat: Off
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# Artwork: https://i.scdn.co/image/...
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# Capabilities: Skip, Skip Previous, Seek, Favorite
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#### Audio Sources
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```bash
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# Get available audio sources
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soundtouch-cli --host 192.168.1.10 source list
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# Example output:
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# Available Audio Sources:
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# Device ID: ABCD1234EFGH
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# Ready Sources:
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# • AUX IN [Local, Available]
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# • user+spotify@example.com (user) [Streaming]
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# • Alexa
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# • Tunein
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# • Local_internet_radio
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#
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# All Sources:
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# • AUX IN (Available)
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# • SPOTIFY (Remote)
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# Account: user+spotify@example.com
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#
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# Streaming Services:
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# • user+spotify@example.com (user)
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# • Tunein
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# • Local_internet_radio
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```
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#### Media Controls
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```bash
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# Basic playback controls
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soundtouch-cli --host 192.168.1.10 play start
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soundtouch-cli --host 192.168.1.10 play pause
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soundtouch-cli --host 192.168.1.10 play stop
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# Track navigation
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soundtouch-cli --host 192.168.1.10 play next
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soundtouch-cli --host 192.168.1.10 play prev
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# Volume controls (key-based)
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soundtouch-cli --host 192.168.1.10 key volume-up
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soundtouch-cli --host 192.168.1.10 key volume-down
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# Preset selection
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soundtouch-cli --host 192.168.1.10 preset --preset 1
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soundtouch-cli --host 192.168.1.10 preset --preset 6
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# Generic key command
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soundtouch-cli --host 192.168.1.10 key send --key STOP
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```
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#### Volume Management
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```bash
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# Get current volume
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soundtouch-cli --host 192.168.1.10 volume get
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# Example output:
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# Current Volume:
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# Device ID: ABCD1234EFGH
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# Current Level: 50 (Medium)
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# Target Level: 50
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# Muted: false
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# Set specific volume (0-100)
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soundtouch-cli --host 192.168.1.10 volume set --level 25
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soundtouch-cli --host 192.168.1.10 volume set --level 0 # Mute
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# Incremental volume control
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soundtouch-cli --host 192.168.1.10 volume up --amount 3
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soundtouch-cli --host 192.168.1.10 volume down --amount 5
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```
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#### Device Name
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```bash
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# Get device name
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soundtouch-cli --host 192.168.1.10 name get
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# Set device name
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soundtouch-cli --host 192.168.1.10 name set --value "My SoundTouch"
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# Example output:
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# Device Name: My SoundTouch
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```
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#### Device Capabilities
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```bash
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# Get device capabilities
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soundtouch-cli --host 192.168.1.10 capabilities
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# Example output:
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# Device Capabilities:
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# Device ID: ABCD1234EFGH
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#
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# System Features:
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# • Power Saving Disabled
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#
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# Audio Features:
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# • L/R Stereo
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#
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# Network Features:
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# • Dual Mode
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# • WSAPI Proxy
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#
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# Extended Capabilities:
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# • systemtimeout (/systemtimeout)
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# • rebroadcastlatencymode (/rebroadcastlatencymode)
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```
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#### Configured Presets
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```bash
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# Get configured presets
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soundtouch-cli --host 192.168.1.10 presets
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# Example output:
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# Configured Presets:
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# Used Slots: 6/6
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# Spotify Presets: 6
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#
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# Preset 1: My Playlist
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# Source: SPOTIFY (user@example.com)
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# Type: tracklisturl
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# Created: 2024-06-23 09:40:36
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# Updated: 2024-10-12 15:39:42
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# Artwork: https://i.scdn.co/image/...
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#
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# Most Recent: Preset 4 (Movie Soundtrack)
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```
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#### System Information
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```bash
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# Get device clock time
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soundtouch-cli --host 192.168.1.10 clock get
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# Set device time to current system time
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soundtouch-cli --host 192.168.1.10 clock now
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# Get clock display settings
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soundtouch-cli --host 192.168.1.10 clock display get
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# Configure clock display
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soundtouch-cli --host 192.168.1.10 clock display enable
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soundtouch-cli --host 192.168.1.10 clock display format --format 24
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soundtouch-cli --host 192.168.1.10 clock display brightness --brightness high
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# Get network information
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soundtouch-cli --host 192.168.1.10 network info
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# Bass control
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soundtouch-cli --host 192.168.1.10 bass get
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soundtouch-cli --host 192.168.1.10 bass set --level 3
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soundtouch-cli --host 192.168.1.10 bass up --amount 2
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# Balance control
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soundtouch-cli --host 192.168.1.10 balance get
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soundtouch-cli --host 192.168.1.10 balance set --level -10
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soundtouch-cli --host 192.168.1.10 balance center
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# Source selection
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soundtouch-cli --host 192.168.1.10 source spotify
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soundtouch-cli --host 192.168.1.10 source bluetooth
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soundtouch-cli --host 192.168.1.10 source select --source SPOTIFY --account user@example.com
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# Zone management
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soundtouch-cli --host 192.168.1.10 zone get
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soundtouch-cli --host 192.168.1.10 zone create --members 192.168.1.11,192.168.1.12
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soundtouch-cli --host 192.168.1.10 zone add --member 192.168.1.13
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soundtouch-cli --host 192.168.1.10 zone dissolve
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```
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### Go Library Usage
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#### Basic HTTP Client Usage
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```go
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package main
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import (
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"fmt"
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"log"
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"github.com/gesellix/bose-soundtouch/pkg/client"
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)
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func main() {
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// Create client
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soundTouchClient := client.NewClientFromHost("192.168.1.10")
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// Get device information
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deviceInfo, err := soundTouchClient.GetDeviceInfo()
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if err != nil {
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log.Fatal(err)
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}
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fmt.Printf("Device: %s (%s)\n", deviceInfo.Name, deviceInfo.Type)
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// Get now playing
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nowPlaying, err := soundTouchClient.GetNowPlaying()
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if err != nil {
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log.Fatal(err)
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}
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if !nowPlaying.IsEmpty() {
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fmt.Printf("Now Playing: %s by %s\n", nowPlaying.Track, nowPlaying.Artist)
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fmt.Printf("Status: %s\n", nowPlaying.PlayStatus.String())
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}
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// Volume control
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volume, err := soundTouchClient.GetVolume()
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if err != nil {
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log.Fatal(err)
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}
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fmt.Printf("Volume: %d\n", volume.ActualVolume)
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// Set volume safely (with warnings)
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err = soundTouchClient.SetVolumeSafe(25)
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if err != nil {
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log.Fatal(err)
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}
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// Media controls
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soundTouchClient.Play()
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soundTouchClient.Pause()
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soundTouchClient.VolumeUp()
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// Source selection
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soundTouchClient.SelectSpotify()
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soundTouchClient.SelectPreset(1)
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}
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```
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#### Real-time WebSocket Events
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```go
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package main
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import (
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"context"
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"log"
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"os"
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"os/signal"
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"syscall"
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"github.com/gesellix/bose-soundtouch/pkg/client"
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"github.com/gesellix/bose-soundtouch/pkg/models"
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)
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func main() {
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// Create SoundTouch client
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soundTouchClient := client.NewClientFromHost("192.168.1.10")
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// Create WebSocket client
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wsClient := soundTouchClient.NewWebSocketClient(nil)
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// Set up event handlers
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wsClient.OnNowPlaying(func(event *models.NowPlayingUpdatedEvent) {
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np := &event.NowPlaying
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log.Printf("🎵 Now Playing: %s by %s", np.Track, np.Artist)
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log.Printf(" Status: %s, Source: %s", np.PlayStatus.String(), np.Source)
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if np.HasTimeInfo() {
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log.Printf(" Duration: %s", np.FormatDuration())
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}
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})
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wsClient.OnVolumeUpdated(func(event *models.VolumeUpdatedEvent) {
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vol := &event.Volume
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if vol.IsMuted() {
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log.Println("🔇 Volume: Muted")
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} else {
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log.Printf("🔊 Volume: %d (%s)", vol.ActualVolume,
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models.GetVolumeLevelName(vol.ActualVolume))
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}
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})
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wsClient.OnConnectionState(func(event *models.ConnectionStateUpdatedEvent) {
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cs := &event.ConnectionState
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if cs.IsConnected() {
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log.Printf("✅ Connected (Signal: %s)", cs.GetSignalStrength())
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} else {
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log.Printf("❌ Connection: %s", cs.State)
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}
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})
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wsClient.OnBassUpdated(func(event *models.BassUpdatedEvent) {
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|
bass := &event.Bass
|
|
log.Printf("🎚️ Bass: %d", bass.ActualBass)
|
|
})
|
|
|
|
// Handle unknown events for debugging
|
|
wsClient.OnUnknownEvent(func(event *models.WebSocketEvent) {
|
|
log.Printf("❓ Unknown event types: %v", event.GetEventTypes())
|
|
})
|
|
|
|
// Connect to WebSocket
|
|
if err := wsClient.Connect(); err != nil {
|
|
log.Fatalf("Failed to connect: %v", err)
|
|
}
|
|
|
|
log.Println("Connected! Listening for events... (Press Ctrl+C to stop)")
|
|
|
|
// Set up graceful shutdown
|
|
sigChan := make(chan os.Signal, 1)
|
|
signal.Notify(sigChan, syscall.SIGINT, syscall.SIGTERM)
|
|
|
|
// Wait for shutdown signal
|
|
<-sigChan
|
|
log.Println("Shutting down...")
|
|
|
|
// Disconnect
|
|
if err := wsClient.Disconnect(); err != nil {
|
|
log.Printf("Error during disconnect: %v", err)
|
|
}
|
|
|
|
log.Println("Disconnected successfully")
|
|
}
|
|
```
|
|
|
|
#### Advanced WebSocket Configuration
|
|
|
|
```go
|
|
package main
|
|
|
|
import (
|
|
"log"
|
|
"time"
|
|
|
|
"github.com/gesellix/bose-soundtouch/pkg/client"
|
|
"github.com/gesellix/bose-soundtouch/pkg/models"
|
|
)
|
|
|
|
// Custom logger for WebSocket events
|
|
type CustomLogger struct{}
|
|
|
|
func (c *CustomLogger) Printf(format string, v ...interface{}) {
|
|
timestamp := time.Now().Format("15:04:05.000")
|
|
log.Printf("[%s] [WebSocket] %s", timestamp, fmt.Sprintf(format, v...))
|
|
}
|
|
|
|
func main() {
|
|
soundTouchClient := client.NewClientFromHost("192.168.1.10")
|
|
|
|
// Custom WebSocket configuration
|
|
config := &client.WebSocketConfig{
|
|
ReconnectInterval: 3 * time.Second, // Reconnect every 3 seconds
|
|
MaxReconnectAttempts: 5, // Try 5 times before giving up
|
|
PingInterval: 15 * time.Second, // Ping every 15 seconds
|
|
PongTimeout: 5 * time.Second, // Wait 5 seconds for pong
|
|
ReadBufferSize: 4096, // 4KB read buffer
|
|
WriteBufferSize: 4096, // 4KB write buffer
|
|
Logger: &CustomLogger{}, // Custom logger
|
|
}
|
|
|
|
wsClient := soundTouchClient.NewWebSocketClient(config)
|
|
|
|
// Set up handlers for specific events only
|
|
wsClient.OnNowPlaying(func(event *models.NowPlayingUpdatedEvent) {
|
|
// Handle only now playing events
|
|
log.Printf("Track changed: %s", event.NowPlaying.GetDisplayTitle())
|
|
})
|
|
|
|
// Connect with custom config
|
|
if err := wsClient.ConnectWithConfig(config); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
|
|
// Keep running
|
|
wsClient.Wait()
|
|
}
|
|
```
|
|
|
|
#### Device Discovery with WebSocket
|
|
|
|
```go
|
|
package main
|
|
|
|
import (
|
|
"context"
|
|
"log"
|
|
"time"
|
|
|
|
"github.com/gesellix/bose-soundtouch/pkg/client"
|
|
"github.com/gesellix/bose-soundtouch/pkg/config"
|
|
"github.com/gesellix/bose-soundtouch/pkg/discovery"
|
|
"github.com/gesellix/bose-soundtouch/pkg/models"
|
|
)
|
|
|
|
func main() {
|
|
// Discover devices
|
|
cfg := &config.Config{
|
|
DiscoveryTimeout: 10 * time.Second,
|
|
CacheEnabled: false,
|
|
}
|
|
|
|
discoveryService := discovery.NewUnifiedDiscoveryService(cfg)
|
|
ctx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
|
|
defer cancel()
|
|
|
|
devices, err := discoveryService.DiscoverDevices(ctx)
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
|
|
if len(devices) == 0 {
|
|
log.Fatal("No devices found")
|
|
}
|
|
|
|
// Connect to first device found
|
|
device := devices[0]
|
|
log.Printf("Connecting to: %s (%s:%d)", device.Name, device.Host, device.Port)
|
|
|
|
clientConfig := client.ClientConfig{
|
|
Host: device.Host,
|
|
Port: device.Port,
|
|
}
|
|
|
|
soundTouchClient := client.NewClient(clientConfig)
|
|
|
|
// Test basic connectivity
|
|
deviceInfo, err := soundTouchClient.GetDeviceInfo()
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
log.Printf("Connected to: %s", deviceInfo.Name)
|
|
|
|
// Set up WebSocket monitoring
|
|
wsClient := soundTouchClient.NewWebSocketClient(nil)
|
|
|
|
wsClient.OnNowPlaying(func(event *models.NowPlayingUpdatedEvent) {
|
|
log.Printf("[%s] Now Playing: %s",
|
|
deviceInfo.Name, event.NowPlaying.GetDisplayTitle())
|
|
})
|
|
|
|
if err := wsClient.Connect(); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
|
|
log.Println("Monitoring events...")
|
|
wsClient.Wait()
|
|
}
|
|
```
|
|
|
|
## Project Structure
|
|
|
|
```
|
|
Bose-SoundTouch/
|
|
├── cmd/
|
|
│ ├── soundtouch-cli/ # Main CLI tool (fully functional)
|
|
│ ├── websocket-demo/ # WebSocket event monitoring demo
|
|
│ ├── example-upnp/ # UPnP discovery examples
|
|
│ ├── example-mdns/ # mDNS discovery examples
|
|
│ └── mdns-scanner/ # Network scanning utility
|
|
├── pkg/
|
|
│ ├── client/ # HTTP & WebSocket clients
|
|
│ │ ├── client.go # Main HTTP API client
|
|
│ │ ├── websocket.go # WebSocket event client
|
|
│ │ └── *_test.go # Comprehensive tests
|
|
│ ├── models/ # Typed XML models
|
|
│ │ ├── websocket.go # WebSocket event models
|
|
│ │ ├── nowplaying.go # Now playing models
|
|
│ │ ├── volume.go # Volume control models
|
|
│ │ ├── bass.go # Bass control models
|
|
│ │ ├── balance.go # Balance control models
|
|
│ │ └── *.go # Other endpoint models
|
|
│ ├── discovery/ # Device discovery
|
|
│ │ ├── unified.go # Unified discovery service
|
|
│ │ ├── upnp.go # UPnP/SSDP discovery
|
|
│ │ └── mdns.go # mDNS/Bonjour discovery
|
|
│ └── config/ # Configuration management
|
|
└── docs/ # Comprehensive documentation
|
|
├── websocket-events.md # WebSocket API documentation
|
|
├── DISCOVERY.md # Device discovery guide
|
|
└── API.md # HTTP API reference
|
|
```
|
|
|
|
## API Coverage Status
|
|
|
|
| Endpoint | Method | Status | Description |
|
|
|----------|--------|--------|-------------|
|
|
| `/info` | GET | ✅ Complete | Device information and capabilities |
|
|
| `/name` | GET | ✅ Complete | Device name |
|
|
| `/capabilities` | GET | ✅ Complete | Device feature capabilities |
|
|
| `/now_playing` | GET | ✅ Complete | Current playback status |
|
|
| `/sources` | GET | ✅ Complete | Available audio sources |
|
|
| `/sources` | POST | ✅ Complete | Select audio source |
|
|
| `/key` | POST | ✅ Complete | Send key commands (24 commands) |
|
|
| `/volume` | GET/POST | ✅ Complete | Volume control with safety features |
|
|
| `/bass` | GET/POST | ✅ Complete | Bass control (-9 to +9) |
|
|
| `/balance` | GET/POST | ✅ Complete | Balance control (-50 to +50) |
|
|
| `/presets` | GET | ✅ Complete | Preset configurations (read-only) |
|
|
| `/presets` | POST | ❌ Not Supported | **Officially not supported by SoundTouch API** |
|
|
| `/clockTime` | GET/POST | ✅ Complete | Device time management |
|
|
| `/clockDisplay` | GET/POST | ✅ Complete | Clock display settings |
|
|
| `/networkInfo` | GET | ✅ Complete | Network connectivity information |
|
|
| **WebSocket** | `/` | ✅ Complete | **Real-time event monitoring** |
|
|
| **Discovery** | UPnP/mDNS | ✅ Complete | Device discovery services |
|
|
| `/getZone` | GET | ✅ **NEW** | **Multiroom zone information** |
|
|
| `/setZone` | POST | ✅ **NEW** | **Zone creation and management** |
|
|
| `/name` | POST | ✅ Complete | Set device name |
|
|
| `/bassCapabilities` | GET | ✅ Complete | Bass capability detection |
|
|
| `/trackInfo` | GET | ❌ Not Working | **Documented but times out on real devices** |
|
|
| `/addZoneSlave` | POST | ✅ Complete | **Individual slave addition to existing zone** |
|
|
| `/removeZoneSlave` | POST | ✅ Complete | **Individual slave removal from existing zone** |
|
|
| `/audiodspcontrols` | GET/POST | ✅ Complete | **DSP audio modes and video sync delay** |
|
|
| `/audioproducttonecontrols` | GET/POST | ✅ Complete | **Advanced bass/treble controls** |
|
|
| `/audioproductlevelcontrols` | GET/POST | ✅ Complete | **Speaker level controls (front-center/rear-surround)** |
|
|
|
|
### Zone Management Features ✅ **NEW**
|
|
|
|
| Feature | Status | Description |
|
|
|---------|--------|-------------|
|
|
| Zone Information | ✅ Complete | Get current zone configuration |
|
|
| Zone Status | ✅ Complete | Check master/slave status for device |
|
|
| Zone Members | ✅ Complete | List all devices in zone |
|
|
| Create Zone | ✅ Complete | Create multiroom zone with multiple devices |
|
|
| Add to Zone | ✅ Complete | Add device to existing zone |
|
|
| Remove from Zone | ✅ Complete | Remove device from zone |
|
|
| Dissolve Zone | ✅ Complete | Break up zone, make devices standalone |
|
|
| Zone Builder | ✅ Complete | Fluent API for zone construction |
|
|
| Validation | ✅ Complete | IP validation, duplicate detection |
|
|
| Error Handling | ✅ Complete | Comprehensive zone error types |
|
|
|
|
## Testing Coverage
|
|
|
|
- **Unit Tests**: 200+ test cases covering all functionality
|
|
- **Integration Tests**: Real device testing scenarios
|
|
- **Benchmark Tests**: Performance validation
|
|
- **WebSocket Tests**: Comprehensive event handling tests
|
|
- **Zone Management Tests**: Complete multiroom functionality tests
|
|
- **Discovery Tests**: Multi-protocol device discovery tests
|
|
|
|
```go
|
|
// Run all tests
|
|
go test ./... -v
|
|
|
|
# Run specific test suites
|
|
go test ./pkg/client -v -run TestWebSocket
|
|
go test ./pkg/models -v -run TestWebSocket
|
|
go test ./pkg/client -v -run TestZone
|
|
go test ./pkg/models -v -run TestZone
|
|
go test ./pkg/discovery -v
|
|
|
|
# Run benchmarks
|
|
go test ./pkg/client -bench=.
|
|
go test ./pkg/models -bench=.
|
|
```
|
|
|
|
## Quick Start Examples
|
|
|
|
### Basic HTTP Client
|
|
|
|
```go
|
|
package main
|
|
|
|
import (
|
|
"context"
|
|
"fmt"
|
|
"log"
|
|
"time"
|
|
|
|
"github.com/gesellix/bose-soundtouch/pkg/client"
|
|
"github.com/gesellix/bose-soundtouch/pkg/discovery"
|
|
)
|
|
|
|
func main() {
|
|
// Option 1: Connect to known device
|
|
soundtouchClient := client.NewClientFromHost("192.168.1.10")
|
|
|
|
deviceInfo, err := soundtouchClient.GetDeviceInfo()
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
|
|
fmt.Printf("Device: %s (%s)\n", deviceInfo.Name, deviceInfo.Type)
|
|
|
|
// Option 2: Discover devices automatically (unified: UPnP + mDNS + config)
|
|
cfg, _ := config.LoadFromEnv()
|
|
discoveryService := discovery.NewUnifiedDiscoveryService(cfg)
|
|
ctx := context.Background()
|
|
|
|
devices, err := discoveryService.DiscoverDevices(ctx)
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
|
|
for _, device := range devices {
|
|
fmt.Printf("Found: %s at %s:%d\n", device.Name, device.Host, device.Port)
|
|
}
|
|
|
|
// Get current playback status
|
|
nowPlaying, err := soundtouchClient.GetNowPlaying()
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
|
|
if !nowPlaying.IsEmpty() {
|
|
fmt.Printf("Now Playing: %s by %s\n",
|
|
nowPlaying.GetDisplayTitle(),
|
|
nowPlaying.GetDisplayArtist())
|
|
}
|
|
|
|
// Get available audio sources
|
|
sources, err := soundtouchClient.GetSources()
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
|
|
fmt.Printf("Ready Sources: %d/%d\n",
|
|
sources.GetReadySourceCount(),
|
|
sources.GetSourceCount())
|
|
|
|
if sources.HasSpotify() {
|
|
fmt.Println("Spotify is available")
|
|
}
|
|
|
|
// Get device name
|
|
name, err := soundtouchClient.GetName()
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
fmt.Printf("Device: %s\n", name.GetName())
|
|
|
|
// Get device capabilities
|
|
capabilities, err := soundtouchClient.GetCapabilities()
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
fmt.Printf("L/R Stereo Support: %v\n", capabilities.HasLRStereoCapability())
|
|
|
|
// Get presets
|
|
presets, err := soundtouchClient.GetPresets()
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
fmt.Printf("Presets Used: %d/6\n", len(presets.GetUsedPresetSlots()))
|
|
|
|
// Media controls
|
|
fmt.Println("Playing music...")
|
|
if err := soundtouchClient.Play(); err != nil {
|
|
log.Printf("Failed to play: %v", err)
|
|
}
|
|
|
|
// Volume control
|
|
volume, err := soundtouchClient.GetVolume()
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
fmt.Printf("Current Volume: %d (%s)\n",
|
|
volume.GetLevel(),
|
|
volume.GetVolumeString())
|
|
|
|
// Set comfortable volume
|
|
if err := soundtouchClient.SetVolume(25); err != nil {
|
|
log.Printf("Failed to set volume: %v", err)
|
|
}
|
|
}
|
|
```
|
|
|
|
## Project Structure
|
|
|
|
```
|
|
├── cmd/
|
|
│ └── soundtouch-cli/ # CLI application
|
|
├── pkg/
|
|
│ ├── client/ # HTTP client with XML support
|
|
│ ├── discovery/ # Device discovery (UPnP/SSDP + mDNS/Bonjour)
|
|
│ └── models/ # XML data models
|
|
├── docs/ # Documentation
|
|
└── build/ # Build artifacts
|
|
```
|
|
|
|
## Development
|
|
|
|
### Prerequisites
|
|
- Go 1.25.5 or later
|
|
- Make (optional, for convenience)
|
|
|
|
### Building
|
|
```bash
|
|
# Build CLI tool
|
|
make build
|
|
|
|
# Build for all platforms
|
|
make build-all
|
|
|
|
# Build and run tests
|
|
make check
|
|
|
|
# Run tests with coverage
|
|
make test-coverage
|
|
```
|
|
|
|
### Testing
|
|
```bash
|
|
# Run all tests
|
|
make test
|
|
|
|
# Run specific package tests
|
|
go test -v ./pkg/client
|
|
go test -v ./pkg/discovery
|
|
|
|
# Test with real devices
|
|
make dev-info HOST=192.168.1.10
|
|
|
|
# Test device discovery
|
|
make dev-discover
|
|
|
|
# Test mDNS discovery example
|
|
make dev-mdns
|
|
```
|
|
|
|
### Development Commands
|
|
```bash
|
|
# Format code
|
|
make fmt
|
|
|
|
# Run linter (requires golangci-lint)
|
|
make lint
|
|
|
|
# Clean build artifacts
|
|
make clean
|
|
|
|
# Show help
|
|
make help
|
|
```
|
|
|
|
## API Documentation
|
|
|
|
The SoundTouch Web API uses HTTP with XML payloads. Key endpoints include:
|
|
|
|
- `GET /info` - Device information ✅ Implemented
|
|
- `GET /name` - Device name ✅ Implemented
|
|
- `GET /capabilities` - Device capabilities ✅ Implemented
|
|
- `GET /presets` - Configured presets ✅ Implemented
|
|
- `GET /now_playing` - Current playback status ✅ Implemented
|
|
- `GET /sources` - Available audio sources ✅ Implemented
|
|
- `POST /key` - Send key commands (play, pause, etc.) ✅ Implemented
|
|
- `GET/POST /volume` - Volume control ✅ Implemented
|
|
- `GET/POST /bass` - Bass control ✅ Implemented
|
|
- `GET/POST /balance` - Stereo balance control ✅ Implemented
|
|
- `POST /select` - Source selection ✅ Implemented
|
|
- `GET/POST /clockTime` - Device time management ✅ Implemented
|
|
- `GET/POST /clockDisplay` - Clock display settings ✅ Implemented
|
|
- `GET /networkInfo` - Network information ✅ Implemented
|
|
- WebSocket `/` - Real-time event stream
|
|
|
|
For complete API documentation, see:
|
|
- [API Endpoints Overview](docs/API-Endpoints-Overview.md)
|
|
- [Key Controls Documentation](docs/KEY-CONTROLS.md)
|
|
- [Volume Controls Documentation](docs/VOLUME-CONTROLS.md)
|
|
- [Host:Port Parsing Feature](docs/HOST-PORT-PARSING.md)
|
|
|
|
## Configuration Options
|
|
|
|
The application supports configuration through `.env` files and environment variables:
|
|
|
|
| Variable | Default | Description |
|
|
|----------|---------|-------------|
|
|
| `DISCOVERY_TIMEOUT` | `5s` | Timeout for device discovery |
|
|
| `UPNP_ENABLED` | `true` | Enable/disable UPnP/SSDP discovery |
|
|
| `MDNS_ENABLED` | `true` | Enable/disable mDNS/Bonjour discovery |
|
|
| `PREFERRED_DEVICES` | (empty) | Semicolon-separated list of devices |
|
|
| `HTTP_TIMEOUT` | `10s` | HTTP client timeout |
|
|
| `CACHE_ENABLED` | `true` | Enable device caching |
|
|
| `CACHE_TTL` | `30s` | Cache time-to-live |
|
|
|
|
### Device Configuration Format
|
|
|
|
The `PREFERRED_DEVICES` environment variable supports multiple formats:
|
|
|
|
```bash
|
|
# Host only (uses default port 8090)
|
|
PREFERRED_DEVICES="192.168.1.10"
|
|
|
|
# Host with port
|
|
PREFERRED_DEVICES="192.168.1.10:8091"
|
|
|
|
# Named device
|
|
PREFERRED_DEVICES="Living Room@192.168.1.10"
|
|
|
|
# Multiple devices
|
|
PREFERRED_DEVICES="Living Room@192.168.1.10;Kitchen@192.168.1.11:8091"
|
|
```
|
|
|
|
## Supported Devices
|
|
|
|
Tested with:
|
|
- Bose SoundTouch 10
|
|
- Bose SoundTouch 20
|
|
|
|
Should work with all SoundTouch series devices that support the Web API.
|
|
|
|
## Real Device Examples
|
|
|
|
### SoundTouch 10 Response
|
|
```xml
|
|
<info deviceID="ABCD1234EFGH">
|
|
<name>My SoundTouch Device</name>
|
|
<type>SoundTouch 10</type>
|
|
<moduleType>sm2</moduleType>
|
|
<variant>rhino</variant>
|
|
<components>
|
|
<component>
|
|
<componentCategory>SCM</componentCategory>
|
|
<softwareVersion>27.0.6.46330.5043500</softwareVersion>
|
|
</component>
|
|
</components>
|
|
</info>
|
|
```
|
|
|
|
### SoundTouch 20 Response
|
|
```xml
|
|
<info deviceID="ABCD1234EFGH">
|
|
<name>My SoundTouch Device</name>
|
|
<type>SoundTouch 20</type>
|
|
<moduleType>scm</moduleType>
|
|
<variant>spotty</variant>
|
|
<components>
|
|
<component>
|
|
<componentCategory>SCM</componentCategory>
|
|
<softwareVersion>27.0.6.46330.5043500</softwareVersion>
|
|
</component>
|
|
<component>
|
|
<componentCategory>Lightswitch</componentCategory>
|
|
</component>
|
|
</components>
|
|
</info>
|
|
```
|
|
|
|
## Architecture
|
|
|
|
This project follows modern Go patterns:
|
|
|
|
- **Clean Architecture**: Separated concerns with pkg structure
|
|
- **Interface-Based Design**: Testable and mockable components
|
|
- **Cross-Platform**: Supports Windows, macOS, Linux, and WASM
|
|
- **Test-Driven**: Comprehensive unit and integration tests
|
|
- **Real Device Integration**: Tested with actual SoundTouch hardware
|
|
|
|
## Contributing
|
|
|
|
1. Fork the repository
|
|
2. Create a feature branch
|
|
3. Add tests for new functionality
|
|
4. Ensure all tests pass: `make check`
|
|
5. Submit a pull request
|
|
|
|
### Development Guidelines
|
|
|
|
- **Tests are mandatory**: Every feature needs corresponding tests
|
|
- **KISS principle**: Keep implementations simple and readable
|
|
- **Small iterations**: Break large features into testable chunks
|
|
- **Real device testing**: Validate against actual SoundTouch devices
|
|
- **Cross-platform compatibility**: Test on multiple platforms
|
|
|
|
## License
|
|
|
|
This project is licensed under the MIT License - see the LICENSE file for details.
|
|
|
|
## References
|
|
|
|
This project is based on the official Bose SoundTouch Web API documentation provided by Bose Corporation:
|
|
|
|
- **API Documentation Source**: [SoundTouch Web API PDF](https://assets.bosecreative.com/m/496577402d128874/original/SoundTouch-Web-API.pdf)
|
|
- **Official Bose Page**: [SoundTouch End-of-Life Information](https://www.bose.de/de_de/landing_pages/soundtouch-eol.html)
|
|
- [Local Copy of API Documentation](docs/2025.12.18%20SoundTouch%20Web%20API.pdf)
|
|
- [Project Development Plan](docs/PLAN.md)
|
|
- [Development Guidelines](docs/CLAUDE.md)
|
|
|
|
**Note**: This is an independent implementation based on publicly available API documentation. This project is not affiliated with or endorsed by Bose Corporation. |