Tobias GesellchenandClaude Opus 4.7 c668c732df fix(#308): handle placeholder presets without panicking
The ST10's /presets response after a factory reset emits self-closing
<preset/> entries with no ContentItem child. cmd/soundtouch-cli's
getPresets() handled the missing ContentItem in GetDisplayName() but
then dereferenced preset.ContentItem.Source on the next line, panicking
with "invalid memory address or nil pointer dereference" the moment the
loop reached the first empty entry.

A second placeholder shape was observed on healthy devices that were
never reset: <preset id="0"><ContentItem source="INVALID_SOURCE"
isPresetable="true"/></preset>. ContentItem is non-nil here, so the
previous "ContentItem != nil" guard at other call sites still let
these placeholders through into listings and into the AfterTouch
datastore.

Fix shape:

  pkg/models/presets.go - extend Preset.IsEmpty() to recognise both
  shapes (ContentItem == nil, OR Source == "" / "INVALID_SOURCE").
  HasPresets, GetEmptyPresetSlots and GetUsedPresetSlots become honest
  about which slots actually carry playable content.

  cmd/soundtouch-cli/cmd_info.go (the crash site) - filter the slice
  via IsEmpty before the print loop, and switch the still-printed
  fields to the existing nil-safe Get* helpers.

  pkg/service/setup/setup.go - upgrade syncPresets's "ContentItem ==
  nil" continue-guard to IsEmpty so Shape B placeholders don't get
  persisted in the AfterTouch datastore and then surface as junk
  rows in the admin web UI.

  cmd/soundtouch-cli/cmd_events.go, cmd/websocket-demo/main.go - same
  nil-guard upgrade. These already nil-checked so were crash-safe;
  the change is for consistency and to stop printing
  "Preset 0:  (INVALID_SOURCE)" demo lines.

  examples/preset-management/main.go - had the same latent crash as
  cmd_info.go; same fix shape.

Regression tests in pkg/models/presets_test.go cover both shapes using
the exact XML observed in the wild: the reporter's three <preset/>
placeholders plus the three INVALID_SOURCE entries from a live device.
The reporter XML test walks every preset through the same accessor
path the CLI used and asserts no panic.

The soundtouch-web Go code does not deref preset.ContentItem.X
anywhere - presets flow through as JSON - so no separate crash trap
exists there. The web frontend will pick up the cleaner data once
syncPresets stops persisting placeholders.

Closes #308

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 11:36:55 +02:00
2026-03-06 21:26:24 +01:00
2026-04-28 17:57:46 +02:00
2026-05-08 21:21:52 +02:00
2026-01-08 22:59:34 +01:00

Bose SoundTouch Toolkit

Go Reference Go Report Card License: MIT

Independent project. Not affiliated with or endorsed by Bose Corporation.

Context: Cloud Shutdown

Bose is shutting down SoundTouch cloud services on May 6, 2026. After that, music service browsing, preset sync, and the official SoundTouch app stop working. This toolkit lets you keep your speakers fully functional.

See the Survival Guide for the full picture.


Tools

soundtouch-service — AfterTouch

A local server that replaces the Bose cloud ("AfterTouch"). Once your speaker is redirected to it, you have full control without any Bose cloud dependency. The built-in web UI at http://localhost:8000 handles all setup — no config files needed to get started.

If you want to run a server for this - no problem. The service is small enough to run on the SoundTouch itself. See the On-Device Installer for instructions.

Two scenarios:

Before shutdown — migrate your existing setup While the Bose cloud is still running, use soundtouch-backup to save your account data. The local service web UI then helps with the migration so your speaker keeps its presets and credentials.

After shutdown or factory reset — start fresh Create a local account, configure your speakers, and start using them immediately. No Bose infrastructure required.

Redirecting your speaker

The service needs a stable address on your local network (e.g. soundtouch.fritz.box or soundtouch.local). The speaker must then be redirected to resolve the Bose cloud hostnames to that address. Two supported methods:

Method How it works Notes
XML redirect Upload a config XML via the Web API Surgical; covers only registered endpoints; best for testing
DNS/DHCP Serve custom DNS on your network Covers all devices at once; requires port 53 and TLS

The web UI walks you through each method. DNS redirect requires HTTPS — the service manages its own CA certificate and the web UI guides you through trusting it on each speaker.

Note: A hosts-file method (direct SSH edits to /etc/hosts) also exists in the codebase but is deprecated and not exposed in the web UI.

Enabling SSH via USB stick

Some setup steps require SSH access to the speaker. Enable it once per device: create a file named remote_services on a FAT-formatted USB drive (the drive may need its bootable flag set — see SoundCork issue #172), and insert it while the speaker is powered on. After reboot, root SSH is available with no password.

See Device Initial Setup and Migration Guide for step-by-step instructions.


soundtouch-backup

Backs up your Bose cloud account (presets, paired devices, music sources) and each speaker's local state before the shutdown. Run soundtouch-backup all to capture everything in one step; it authenticates with the Bose cloud, then polls each paired speaker over the local network.

See the soundtouch-backup README for usage.


soundtouch-cli

Command-line control of any SoundTouch device: play/pause/volume, presets, source selection, multiroom zones, device discovery, and more. Works entirely over the local network — no cloud dependency. Well-suited for scripting and home automation.

See the CLI Reference for full usage.


soundtouch-web

A standalone web UI for device control — play, pause, volume, preset selection, real-time status — served from a local Go binary. Complements soundtouch-service when you want a dedicated device-control interface separate from the setup/admin UI.

See the soundtouch-web README for usage.


Go library

pkg/client provides a Go API for all SoundTouch device endpoints: media control, volume, presets, sources, zones, real-time WebSocket events, and device discovery. Use it to build your own integrations.

go get github.com/gesellix/bose-soundtouch

See the API Reference and pkg.go.dev for documentation.


Documentation


  • SoundCork (Deborah Kaplan et al.) — Python service interception; pioneered the cloud emulation approach this project builds on
  • SoundCork Stockholm App — Companion app for SoundCork
  • SoundTouch Plus (Todd Lucas) — Home Assistant integration; extensive undocumented API documentation
  • ÜberBöse API (Julius) — API research and advanced endpoint discovery
  • Bose SoundTouch Hook (Adrian Böckenkamp) — LD_PRELOAD hooking for reverse engineering device internals

Support


Star this project if you find it useful!


License

MIT — see LICENSE.

SoundTouch is a trademark of Bose Corporation.

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