mirror of
https://github.com/gesellix/Bose-SoundTouch.git
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632 lines
20 KiB
Markdown
632 lines
20 KiB
Markdown
# SoundTouch API Wiki Implementation Plan
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**Date:** January 2026
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**Source:** [SoundTouch Plus Wiki](https://github.com/thlucas1/homeassistantcomponent_soundtouchplus/wiki/SoundTouch-WebServices-API)
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**Target:** Complete implementation of 64 additional endpoints from wiki documentation
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## Project Overview
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### Scope
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Implement 64 additional API endpoints documented in the SoundTouch Plus Wiki to achieve comprehensive SoundTouch ecosystem coverage.
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### Current Status
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- ✅ **Implemented**: 23 endpoints (core functionality)
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- 🎯 **Target**: 87 endpoints (comprehensive functionality)
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- 📈 **Expansion**: 3.8x increase in API coverage
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---
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## Implementation Phases
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## Phase 1: Essential User Features (4 weeks)
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**Priority:** CRITICAL
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**Endpoints:** 20
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**User Impact:** HIGH
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### 1.1 Preset Management (Week 1)
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Essential for user experience - save and manage favorite stations/playlists.
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#### Endpoints to Implement:
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```go
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// pkg/api/presets.go (new file)
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func (c *Client) StorePreset(id int, content ContentItem) error
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func (c *Client) RemovePreset(id int) error
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func (c *Client) SelectPreset(id int) error
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```
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#### XML Structures:
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```xml
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<!-- Store Preset Request -->
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<preset id="3" createdOn="1701220500" updatedOn="1701220500">
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<ContentItem source="TUNEIN" type="stationurl" location="/v1/playback/station/s309605" sourceAccount="" isPresetable="true">
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<itemName>K-LOVE 90s</itemName>
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<containerArt>http://cdn-profiles.tunein.com/s309605/images/logog.png</containerArt>
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</ContentItem>
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</preset>
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<!-- Remove Preset Request -->
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<preset id="4"></preset>
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```
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#### WebSocket Events:
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- `presetsUpdated` - Triggered on store/remove operations
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### 1.2 Music Service Management (Week 1-2)
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Critical for streaming service integration - Spotify, Pandora, NAS libraries.
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#### Endpoints to Implement:
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```go
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// pkg/api/music_services.go (new file)
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func (c *Client) SetMusicServiceAccount(source, user, password, displayName string) error
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func (c *Client) RemoveMusicServiceAccount(source, user string) error
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func (c *Client) ListMediaServers() (*MediaServerList, error)
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func (c *Client) GetServiceAvailability() (*ServiceAvailability, error)
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```
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#### Service Types:
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```go
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type MusicService string
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const (
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ServicePandora MusicService = "PANDORA"
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ServiceSpotify MusicService = "SPOTIFY"
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ServiceStoredMusic MusicService = "STORED_MUSIC"
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ServiceLocalMusic MusicService = "LOCAL_MUSIC"
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)
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type MediaServer struct {
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ID string `xml:"id,attr"`
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MAC string `xml:"mac,attr"`
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IP string `xml:"ip,attr"`
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Manufacturer string `xml:"manufacturer,attr"`
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ModelName string `xml:"model_name,attr"`
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FriendlyName string `xml:"friendly_name,attr"`
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Location string `xml:"location,attr"`
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}
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```
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#### XML Examples:
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```xml
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<!-- Pandora Account Setup -->
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<credentials source="PANDORA" displayName="Pandora Music Service">
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<user>YourPandoraUserId</user>
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<pass>YourPandoraPassword$1pd</pass>
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</credentials>
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<!-- NAS Library Setup -->
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<credentials source="STORED_MUSIC" displayName="My NAS Media Library:">
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<user>d09708a1-5953-44bc-a413-123456789012/0</user>
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<pass />
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</credentials>
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```
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### 1.3 Content Discovery (Week 2-3)
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Essential for browsing music libraries and searching content.
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#### Endpoints to Implement:
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```go
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// pkg/api/content.go (new file)
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func (c *Client) Navigate(source, sourceAccount string, options NavigateOptions) (*NavigateResponse, error)
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func (c *Client) Search(source, sourceAccount, searchTerm string, options SearchOptions) (*SearchResponse, error)
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func (c *Client) GetRecents() (*RecentsResponse, error) // ✅ IMPLEMENTED
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func (c *Client) Introspect(source, sourceAccount string) (*IntrospectResponse, error) // ✅ IMPLEMENTED
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```
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#### Data Structures:
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```go
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type NavigateOptions struct {
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StartItem int `xml:"startItem"`
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NumItems int `xml:"numItems"`
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Item *ContentItem `xml:"item,omitempty"`
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Sort string `xml:"sort,attr,omitempty"`
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Menu string `xml:"menu,attr,omitempty"`
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}
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type NavigateResponse struct {
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Source string `xml:"source,attr"`
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SourceAccount string `xml:"sourceAccount,attr"`
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TotalItems int `xml:"totalItems"`
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Items []ContentItem `xml:"items>item"`
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}
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type SearchOptions struct {
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StartItem int `xml:"startItem"`
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NumItems int `xml:"numItems"`
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Filter string `xml:"searchTerm,attr,omitempty"` // "track", "artist", "album"
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}
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```
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### 1.4 Station Management (Week 3)
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Pandora and other music service station management.
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#### Endpoints to Implement:
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```go
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// pkg/api/stations.go (new file)
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func (c *Client) SearchStations(source, sourceAccount, searchTerm string) (*StationSearchResponse, error)
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func (c *Client) AddStation(source, sourceAccount, token, name string) error
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func (c *Client) RemoveStation(content ContentItem) error
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```
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### 1.5 Enhanced Playback Control (Week 4)
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Advanced playback and rating controls.
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#### Endpoints to Implement:
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```go
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// pkg/api/playback.go (extend existing)
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func (c *Client) SendPlayControl(action PlayControlAction) error
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func (c *Client) RateCurrentTrack(rating RatingValue) error
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```
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#### Enums:
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```go
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type PlayControlAction string
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const (
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PlayControlPause PlayControlAction = "PAUSE_CONTROL"
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PlayControlPlay PlayControlAction = "PLAY_CONTROL"
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PlayControlPlayPause PlayControlAction = "PLAY_PAUSE_CONTROL"
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PlayControlStop PlayControlAction = "STOP_CONTROL"
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)
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type RatingValue string
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const (
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RatingUp RatingValue = "UP"
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RatingDown RatingValue = "DOWN"
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)
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```
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### 1.6 Power Management (Week 4)
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Essential for smart home integration.
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#### Endpoints to Implement:
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```go
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// pkg/api/power.go (new file)
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func (c *Client) Standby() error
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func (c *Client) GetPowerState() (*PowerState, error)
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func (c *Client) SetLowPowerStandby() error
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```
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---
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## Phase 2: Smart Home Integration (3 weeks)
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**Priority:** HIGH
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**Endpoints:** 15
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**User Impact:** MEDIUM-HIGH
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### 2.1 Notification System (Week 1)
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Text-to-speech and URL playback for smart home notifications.
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#### Endpoints to Implement:
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```go
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// pkg/api/notifications.go (new file)
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func (c *Client) PlayTTSMessage(message string, options TTSOptions) error
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func (c *Client) PlayURL(url string, options PlayOptions) error
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func (c *Client) PlayNotificationBeep() error
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```
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#### Data Structures:
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```go
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type TTSOptions struct {
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VolumeLevel int `xml:"volume,omitempty"`
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Language string `xml:"tl,omitempty"` // "EN", "DE", etc.
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AppKey string `xml:"app_key"`
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Service string `xml:"service"`
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Message string `xml:"message"`
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Reason string `xml:"reason"`
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}
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type PlayOptions struct {
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VolumeLevel int `xml:"volume,omitempty"`
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AppKey string `xml:"app_key"`
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Service string `xml:"service"`
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Message string `xml:"message"`
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Reason string `xml:"reason"`
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}
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```
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#### XML Examples:
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```xml
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<!-- TTS Message -->
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<play_info>
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<url>http://translate.google.com/translate_tts?ie=UTF-8&tl=EN&client=tw-ob&q=There%20is%20activity%20at%20the%20front%20door.</url>
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<app_key>YourAppKey</app_key>
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<service>TTS Notification</service>
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<message>Google TTS</message>
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<reason>There is activity at the front door.</reason>
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<volume>70</volume>
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</play_info>
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```
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### 2.2 Network Management (Week 2)
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WiFi configuration and network information.
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#### Endpoints to Implement:
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```go
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// pkg/api/network.go (extend existing)
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func (c *Client) PerformWiFiSurvey() (*WiFiSurveyResponse, error)
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func (c *Client) AddWiFiProfile(ssid, password string, securityType SecurityType) error
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func (c *Client) GetActiveWiFiProfile() (*WiFiProfile, error)
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func (c *Client) GetNetworkStats() (*NetworkStats, error)
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```
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#### Security Types:
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```go
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type SecurityType string
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const (
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SecurityNone SecurityType = "none"
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SecurityWEP SecurityType = "wep"
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SecurityWPATKIP SecurityType = "wpatkip"
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SecurityWPAAES SecurityType = "wpaaes"
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SecurityWPA2TKIP SecurityType = "wpa2tkip"
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SecurityWPA2AES SecurityType = "wpa2aes"
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SecurityWPAOrWPA2 SecurityType = "wpa_or_wpa2" // Recommended
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)
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```
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### 2.3 Bluetooth Management (Week 2)
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Bluetooth pairing and connection management.
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#### Endpoints to Implement:
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```go
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// pkg/api/bluetooth.go (new file)
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func (c *Client) EnterBluetoothPairing() error
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func (c *Client) ClearBluetoothPairings() error
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func (c *Client) GetBluetoothInfo() (*BluetoothInfo, error)
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```
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### 2.4 Language and System Configuration (Week 3)
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Device language and system settings.
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#### Endpoints to Implement:
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```go
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// pkg/api/system.go (new file)
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func (c *Client) GetLanguage() (LanguageCode, error)
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func (c *Client) SetLanguage(lang LanguageCode) error
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func (c *Client) GetConfigurationStatus() (*ConfigurationStatus, error)
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func (c *Client) GetSystemTimeout() (*SystemTimeout, error)
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```
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#### Language Codes:
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```go
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type LanguageCode int
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const (
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LangDanish LanguageCode = 1
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LangGerman LanguageCode = 2
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LangEnglish LanguageCode = 3
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LangSpanish LanguageCode = 4
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LangFrench LanguageCode = 5
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LangItalian LanguageCode = 6
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LangDutch LanguageCode = 7
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LangSwedish LanguageCode = 8
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LangJapanese LanguageCode = 9
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LangSimplifiedChinese LanguageCode = 10
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LangTraditionalChinese LanguageCode = 11
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LangKorean LanguageCode = 12
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)
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```
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---
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## Phase 3: Advanced Features (4 weeks)
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**Priority:** MEDIUM
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**Endpoints:** 19
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**User Impact:** MEDIUM
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### 3.1 Stereo Pair Management (Week 1)
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ST-10 specific left/right speaker pairing.
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#### Endpoints to Implement:
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```go
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// pkg/api/groups.go (new file)
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func (c *Client) GetStereoPairStatus() (*StereoPair, error)
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func (c *Client) CreateStereoPair(leftDeviceID, rightDeviceID string, name string) (*StereoPair, error)
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func (c *Client) RemoveStereoPair() error
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func (c *Client) UpdateStereoPairName(groupID, newName string) (*StereoPair, error)
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```
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#### Data Structures:
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```go
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type StereoPair struct {
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ID string `xml:"id,attr"`
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Name string `xml:"name"`
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MasterDeviceID string `xml:"masterDeviceId"`
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Roles []GroupRole `xml:"roles>groupRole"`
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SenderIPAddress string `xml:"senderIPAddress"`
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Status string `xml:"status"`
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}
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type GroupRole struct {
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DeviceID string `xml:"deviceId"`
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Role string `xml:"role"` // "LEFT", "RIGHT"
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IPAddress string `xml:"ipAddress"`
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}
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```
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### 3.2 Software Update Management (Week 2)
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Firmware update checking and management.
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#### Endpoints to Implement:
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```go
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// pkg/api/updates.go (new file)
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func (c *Client) CheckSoftwareUpdate() (*UpdateInfo, error)
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func (c *Client) GetUpdateStatus() (*UpdateStatus, error)
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func (c *Client) StartSoftwareUpdate() error
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func (c *Client) AbortSoftwareUpdate() error
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```
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### 3.3 Advanced Audio Features (Week 3)
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Advanced DSP and speaker configuration.
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#### Endpoints to Implement:
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```go
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// pkg/api/audio_advanced.go (new file)
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func (c *Client) GetDSPMonoStereo() (*DSPMonoStereoConfig, error)
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func (c *Client) SetDSPMonoStereo(enabled bool) error
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func (c *Client) GetAudioSpeakerAttributes() (*SpeakerAttributes, error)
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func (c *Client) GetRebroadcastLatencyMode() (*LatencyMode, error)
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```
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### 3.4 Source Selection Shortcuts (Week 4)
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Quick source switching utilities.
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#### Endpoints to Implement:
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```go
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// pkg/api/sources.go (extend existing)
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func (c *Client) SelectLastSource() error
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func (c *Client) SelectLastSoundTouchSource() error
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func (c *Client) SelectLastWiFiSource() error
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func (c *Client) SelectLocalSource() error
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```
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---
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## Phase 4: Professional Features (2 weeks)
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**Priority:** LOW
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**Endpoints:** 10
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**User Impact:** LOW
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### 4.1 HDMI and Product Controls
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ST-300 specific HDMI and product controls.
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#### Endpoints to Implement:
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```go
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// pkg/api/product.go (new file)
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func (c *Client) GetProductCECHDMIControl() (*CECHDMIControl, error)
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func (c *Client) SetProductCECHDMIControl(config CECHDMIControl) error
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func (c *Client) GetProductHDMIAssignmentControls() (*HDMIAssignmentControls, error)
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func (c *Client) SetProductHDMIAssignmentControls(config HDMIAssignmentControls) error
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```
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### 4.2 System Administration
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Advanced system configuration and diagnostics.
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#### Endpoints to Implement:
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```go
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// pkg/api/admin.go (new file)
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func (c *Client) GetCriticalErrors() (*CriticalErrors, error)
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func (c *Client) PerformFactoryDefault() error
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func (c *Client) GetBCOReset() (*BCOResetStatus, error)
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func (c *Client) SetBCOReset(enabled bool) error
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```
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---
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## Implementation Guidelines
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### File Structure
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```
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pkg/
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├── api/
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│ ├── presets.go (Phase 1.1)
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│ ├── music_services.go (Phase 1.2)
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│ ├── content.go (Phase 1.3)
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│ ├── stations.go (Phase 1.4)
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│ ├── playback.go (Phase 1.5 - extend existing)
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│ ├── power.go (Phase 1.6)
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│ ├── notifications.go (Phase 2.1)
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│ ├── network.go (Phase 2.2 - extend existing)
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│ ├── bluetooth.go (Phase 2.3)
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│ ├── system.go (Phase 2.4)
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│ ├── groups.go (Phase 3.1)
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│ ├── updates.go (Phase 3.2)
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│ ├── audio_advanced.go (Phase 3.3)
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│ ├── sources.go (Phase 3.4 - extend existing)
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│ ├── product.go (Phase 4.1)
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│ └── admin.go (Phase 4.2)
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├── types/
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│ ├── presets.go
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│ ├── music_services.go
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│ ├── content.go
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│ ├── notifications.go
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│ ├── network.go
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│ ├── bluetooth.go
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│ ├── system.go
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│ ├── groups.go
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│ ├── updates.go
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│ └── product.go
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└── websocket/
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└── events.go (extend with new event types)
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```
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### Error Handling Strategy
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#### Device Capability Checking
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```go
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// Always check capabilities before calling advanced features
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func (c *Client) callAdvancedEndpoint() error {
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capabilities, err := c.GetCapabilities()
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if err != nil {
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return fmt.Errorf("failed to get capabilities: %w", err)
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}
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if !capabilities.SupportsFeature("targetFeature") {
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return ErrFeatureNotSupported
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}
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// Proceed with endpoint call
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}
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```
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#### Timeout Handling
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```go
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// Some endpoints timeout on unsupported devices
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func (c *Client) callWithTimeout(endpoint string) error {
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ctx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
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defer cancel()
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// Make request with context
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if err := c.makeRequest(ctx, endpoint); err != nil {
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if errors.Is(err, context.DeadlineExceeded) {
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return ErrEndpointNotSupported
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}
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return err
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}
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return nil
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}
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```
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### Testing Strategy
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#### Unit Tests
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- XML marshaling/unmarshaling for all new types
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- Error handling scenarios
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- Input validation
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#### Integration Tests
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- Real device testing for each endpoint
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- Device compatibility matrix validation
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- WebSocket event verification
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#### Device Matrix Testing
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```go
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var deviceTests = []struct {
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model string
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endpoints []string
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supported bool
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}{
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{"ST-10", []string{"/playNotification", "/getGroup"}, true},
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{"ST-300", []string{"/audiodspcontrols", "/productcechdmicontrol"}, true},
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{"ST-10", []string{"/audiodspcontrols"}, false},
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}
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```
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### WebSocket Event Integration
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#### Extend Existing Event System
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```go
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// pkg/websocket/events.go (extend existing)
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type WebSocketEvent struct {
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// Existing events...
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VolumeUpdated *VolumeUpdate `xml:"volumeUpdated"`
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NowPlayingUpdated *NowPlayingUpdate `xml:"nowPlayingUpdated"`
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// New events from wiki
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PresetsUpdated *PresetsUpdate `xml:"presetsUpdated"`
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GroupUpdated *GroupUpdate `xml:"groupUpdated"`
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AudioDSPUpdated *AudioDSPUpdate `xml:"audiodspcontrols"`
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ToneControlsUpdated *ToneUpdate `xml:"audioproducttonecontrols"`
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LevelControlsUpdated *LevelUpdate `xml:"audioproductlevelcontrols"`
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}
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```
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|
### Documentation Integration
|
|
|
|
#### Wiki Examples in Go Docs
|
|
```go
|
|
// StorePreset saves a preset to the device (maximum 6 presets).
|
|
//
|
|
// Example from SoundTouch Plus Wiki:
|
|
// preset := PresetData{
|
|
// ID: 3,
|
|
// ContentItem: ContentItem{
|
|
// Source: "TUNEIN",
|
|
// Type: "stationurl",
|
|
// Location: "/v1/playback/station/s309605",
|
|
// IsPresetable: true,
|
|
// ItemName: "K-LOVE 90s",
|
|
// ContainerArt: "http://cdn-profiles.tunein.com/s309605/images/logog.png",
|
|
// },
|
|
// }
|
|
// err := client.StorePreset(preset.ID, preset.ContentItem)
|
|
//
|
|
// This generates a presetsUpdated WebSocket event.
|
|
func (c *Client) StorePreset(id int, content ContentItem) error
|
|
```
|
|
|
|
---
|
|
|
|
## Success Metrics
|
|
|
|
### Phase 1 Completion Criteria
|
|
- [ ] All 20 endpoints implemented with full XML support
|
|
- [ ] Comprehensive unit test coverage (>90%)
|
|
- [ ] Real device testing on ST-10 and ST-300
|
|
- [ ] Documentation with wiki examples
|
|
- [ ] WebSocket event integration
|
|
|
|
### Phase 2 Completion Criteria
|
|
- [ ] Smart home integration examples
|
|
- [ ] Network management automation
|
|
- [ ] Notification system with TTS
|
|
- [ ] Bluetooth management
|
|
- [ ] Language configuration
|
|
|
|
### Phase 3 Completion Criteria
|
|
- [ ] Stereo pair management
|
|
- [ ] Software update automation
|
|
- [ ] Advanced audio features
|
|
- [ ] Source switching utilities
|
|
|
|
### Phase 4 Completion Criteria
|
|
- [ ] Professional HDMI controls
|
|
- [ ] System administration features
|
|
- [ ] Complete device capability matrix
|
|
- [ ] Production deployment guide
|
|
|
|
### Overall Success Metrics
|
|
- ✅ 87+ total endpoints implemented
|
|
- ✅ Complete SoundTouch ecosystem coverage
|
|
- ✅ Production-ready error handling
|
|
- ✅ Comprehensive documentation
|
|
- ✅ Real-world testing validation
|
|
- ✅ Community collaboration with SoundTouch Plus project
|
|
|
|
---
|
|
|
|
## Risk Mitigation
|
|
|
|
### Technical Risks
|
|
1. **Device Compatibility**: Test each endpoint on multiple device models
|
|
2. **Timeout Issues**: Implement capability checking before endpoint calls
|
|
3. **XML Complexity**: Thorough marshaling/unmarshaling tests
|
|
4. **WebSocket Events**: Validate event generation for all POST operations
|
|
|
|
### Schedule Risks
|
|
1. **Resource Availability**: Prioritize high-impact endpoints first
|
|
2. **Device Access**: Arrange access to multiple SoundTouch models
|
|
3. **Complexity Underestimation**: Buffer time in each phase
|
|
4. **Integration Issues**: Continuous integration testing
|
|
|
|
### Quality Risks
|
|
1. **Incomplete Testing**: Mandate real device validation
|
|
2. **Poor Documentation**: Use wiki examples in all documentation
|
|
3. **Breaking Changes**: Maintain backward compatibility
|
|
4. **Performance**: Benchmark all new endpoints
|
|
|
|
---
|
|
|
|
## Conclusion
|
|
|
|
This implementation plan leverages the comprehensive SoundTouch Plus Wiki to transform our library from basic device control to complete ecosystem management. The phased approach prioritizes user-facing features while ensuring quality and maintainability.
|
|
|
|
**Key Benefits:**
|
|
- 🎯 **3.8x API Coverage Expansion**: From 23 to 87+ endpoints
|
|
- 🏠 **Complete Smart Home Integration**: Power, notifications, network management
|
|
- 🎵 **Full Music Service Support**: Spotify, Pandora, NAS libraries
|
|
- ✅ **Production-Ready Implementation**: Real-world tested examples
|
|
- 📚 **Comprehensive Documentation**: Wiki integration and examples
|
|
|
|
**Timeline:** 13 weeks total for complete implementation
|
|
**Resources:** 1-2 developers with access to multiple SoundTouch devices
|
|
**Outcome:** Industry-leading SoundTouch API library with complete ecosystem support
|
|
|
|
*This plan transforms our library into the definitive Go implementation for SoundTouch integration, suitable for everything from basic home automation to professional audio installations.* |