Tobias Gesellchen 6504c301f6 Fix golangci-lint issues: error checking, JSON encoding, variable shadowing, and code structure
- Fixed critical error checking (errcheck) for file operations, HTTP responses, JSON operations
- Added proper JSON encoding error handling (errchkjson) in HTTP handlers
- Fixed built-in redefinition by renaming max variable to maxETag
- Optimized range loops to avoid copying large structs (gocritic)
- Resolved variable shadowing issues in multiple functions (govet)
- Improved code structure with nesting reduction (gocritic)
- Enhanced test robustness with proper error handling

Remaining issues are primarily style/documentation related (revive comments).
2026-02-07 22:36:50 +01:00
2026-01-08 22:59:34 +01:00

Bose SoundTouch API Client

A comprehensive Go library and CLI tool for controlling Bose SoundTouch devices via their Web API.

Go Reference Go Report Card License: MIT

Note

: This is an independent project based on the official Bose SoundTouch Web API documentation. Not affiliated with or endorsed by Bose Corporation.

Features

  • Complete API Coverage: All available SoundTouch Web API endpoints implemented
  • 🎵 Media Control: Play, pause, stop, volume, bass, balance, source selection
  • 🔔 Smart Notifications: TTS messages, URL audio content, notification beeps (ST-10)
  • 🏠 Multiroom Support: Create and manage zones across multiple speakers
  • Real-time Events: WebSocket connection for live device state monitoring
  • 🔍 Device Discovery: Automatic discovery via UPnP/SSDP and mDNS
  • 📻 Content Navigation: Browse and search TuneIn, Pandora, Spotify, local music
  • 🎙️ Station Management: Add and play radio stations without presets
  • 🖥️ CLI Tool: Comprehensive command-line interface
  • 🌐 SoundTouch Service: Emulate Bose services and proxy device traffic (offline support)
  • 🔒 Production Ready: Extensive testing with real SoundTouch hardware
  • 🌐 Cross-Platform: Windows, macOS, Linux support

Quick Start

Installation

Install CLI and Service Tools

go install github.com/gesellix/bose-soundtouch/cmd/soundtouch-cli@latest
go install github.com/gesellix/bose-soundtouch/cmd/soundtouch-service@latest

Add Library to Your Project

go get github.com/gesellix/bose-soundtouch

CLI Usage

Discover Devices

# Find SoundTouch devices on your network
soundtouch-cli discover devices

Control a Device

# Basic device information
soundtouch-cli --host 192.168.1.100 info get

# Media controls
soundtouch-cli --host 192.168.1.100 play start
soundtouch-cli --host 192.168.1.100 volume set --level 50
soundtouch-cli --host 192.168.1.100 source select --source SPOTIFY

# Preset management
soundtouch-cli --host 192.168.1.100 preset list
soundtouch-cli --host 192.168.1.100 preset store-current --slot 1
soundtouch-cli --host 192.168.1.100 preset select --slot 1

# Browse and discover content
soundtouch-cli --host 192.168.1.100 browse tunein
soundtouch-cli --host 192.168.1.100 station search-tunein --query "jazz"
soundtouch-cli --host 192.168.1.100 station add --source TUNEIN --token <token> --name "Jazz Radio"

# Speaker notifications (ST-10 only)
soundtouch-cli --host 192.168.1.100 speaker tts --text "Welcome home" --app-key YOUR_KEY
soundtouch-cli --host 192.168.1.100 speaker url --url "https://example.com/doorbell.mp3" --app-key YOUR_KEY
soundtouch-cli --host 192.168.1.100 speaker beep

# Real-time monitoring
soundtouch-cli --host 192.168.1.100 events subscribe

Service Usage

The soundtouch-service provides a REST API and can emulate Bose backend services (BMX/Marge), which is useful for offline device usage or custom service integration.

Start the Service

# Start with default settings (port 8000)
soundtouch-service

Key Service Features

  • Device Discovery: Automatically scans and lists Bose devices.
  • Service Emulation: Emulates Bose BMX and Marge services.
  • Logging Proxy: Intercept and log traffic between your device and the service.
  • Embedded Web UI: Management interface available at http://localhost:8000/.

See docs/SOUNDTOUCH-SERVICE.md for detailed configuration and API usage.

Library Usage

Basic Control

package main

import (
    "fmt"
    "log"
    
    "github.com/gesellix/bose-soundtouch/pkg/client"
)

func main() {
    // Connect to your SoundTouch device
    c := client.NewClient(&client.Config{
        Host: "192.168.1.100",
        Port: 8090,
    })
    
    // Get device information
    info, err := c.GetDeviceInfo()
    if err != nil {
        log.Fatal(err)
    }
    fmt.Printf("Device: %s\n", info.Name)
    
    // Control playback
    err = c.Play()
    if err != nil {
        log.Fatal(err)
    }
    
    // Set volume
    err = c.SetVolume(50)
    if err != nil {
        log.Fatal(err)
    }
}

Device Discovery

package main

import (
    "context"
    "fmt"
    "log"
    "time"
    
    "github.com/gesellix/bose-soundtouch/pkg/discovery"
)

func main() {
    // Discover SoundTouch devices
    service := discovery.NewService(5 * time.Second)
    devices, err := service.DiscoverDevices(context.Background())
    if err != nil {
        log.Fatal(err)
    }
    
    for _, device := range devices {
        fmt.Printf("Found: %s at %s:%d\n", 
            device.Name, device.Host, device.Port)
    }
}

Real-time Events

package main

import (
    "context"
    "fmt"
    "log"
    
    "github.com/gesellix/bose-soundtouch/pkg/client"
    "github.com/gesellix/bose-soundtouch/pkg/models"
)

func main() {
    c := client.NewClient(&client.Config{
        Host: "192.168.1.100",
        Port: 8090,
    })
    
    // Subscribe to device events
    events, err := c.SubscribeToEvents(context.Background())
    if err != nil {
        log.Fatal(err)
    }
    
    for event := range events {
        switch e := event.(type) {
        case *models.NowPlayingUpdated:
            fmt.Printf("Now playing: %s by %s\n", e.Track, e.Artist)
        case *models.VolumeUpdated:
            fmt.Printf("Volume changed to: %d\n", e.ActualVolume)
        case *models.ConnectionStateUpdated:
            fmt.Printf("Connection state: %s\n", e.State)
        }
    }
}

Preset Management

package main

import (
    "fmt"
    "log"
    
    "github.com/gesellix/bose-soundtouch/pkg/client"
    "github.com/gesellix/bose-soundtouch/pkg/models"
)

func main() {
    c := client.NewClient(&client.Config{
        Host: "192.168.1.100",
        Port: 8090,
    })
    
    // Get current presets
    presets, err := c.GetPresets()
    if err != nil {
        log.Fatal(err)
    }
    
    fmt.Printf("Found %d presets\n", len(presets.Preset))
    
    // Store currently playing content as preset 1
    err = c.StoreCurrentAsPreset(1)
    if err != nil {
        log.Fatal(err)
    }
    
    // Store Spotify playlist as preset 2
    spotifyContent := &models.ContentItem{
        Source:        "SPOTIFY",
        Type:          "uri",
        Location:      "spotify:playlist:37i9dQZF1DXcBWIGoYBM5M",
        SourceAccount: "your_username",
        IsPresetable:  true,
        ItemName:      "Today's Top Hits",
    }
    err = c.StorePreset(2, spotifyContent)
    if err != nil {
        log.Fatal(err)
    }
    
    // Store radio station as preset 3
    radioContent := &models.ContentItem{
        Source:       "TUNEIN",
        Type:         "stationurl",
        Location:     "/v1/playbook/station/s33828",
        IsPresetable: true,
        ItemName:     "K-LOVE Radio",
    }
    err = c.StorePreset(3, radioContent)
    if err != nil {
        log.Fatal(err)
    }
    
    // Select preset 1
    err = c.SelectPreset(1)
    if err != nil {
        log.Fatal(err)
    }
    
    fmt.Println("Preset management complete!")
}

Multiroom Zones

package main

import (
    "log"
    
    "github.com/gesellix/bose-soundtouch/pkg/client"
    "github.com/gesellix/bose-soundtouch/pkg/models"
)

func main() {
    master := client.NewClient(&client.Config{
        Host: "192.168.1.100", // Master speaker
        Port: 8090,
    })
    
    // Create a multiroom zone
    zone := &models.Zone{
        Master: "192.168.1.100",
        Members: []models.ZoneMember{
            {IPAddress: "192.168.1.101"}, // Living room
            {IPAddress: "192.168.1.102"}, // Kitchen
        },
    }
    
    err := master.SetZone(zone)
    if err != nil {
        log.Fatal(err)
    }
    
    fmt.Println("Multiroom zone created!")
}

Speaker Notifications (ST-10 only)

package main

import (
    "log"
    
    "github.com/gesellix/bose-soundtouch/pkg/client"
)

func main() {
    c := client.NewClient(&client.Config{
        Host: "192.168.1.100",
        Port: 8090,
    })
    
    // Play Text-to-Speech message
    err := c.PlayTTS("Welcome home!", "your-app-key", 70)
    if err != nil {
        log.Fatal(err)
    }
    
    // Play audio content from URL
    err = c.PlayURL(
        "https://example.com/doorbell.mp3",
        "your-app-key",
        "Doorbell",
        "Front Door",
        "Visitor Alert",
        80,
    )
    if err != nil {
        log.Fatal(err)
    }
    
    // Play notification beep
    err = c.PlayNotificationBeep()
    if err != nil {
        log.Fatal(err)
    }
    
    fmt.Println("Notifications sent!")
}

Supported Devices

This library supports all Bose SoundTouch-compatible devices, including:

  • SoundTouch 10, 20, 30 series
  • SoundTouch Portable
  • Wave SoundTouch music system
  • SoundTouch-enabled Bose speakers

Tested Hardware:

  • SoundTouch 10
  • SoundTouch 20

API Coverage

Feature Status Description
Device Info Complete Device details, name, capabilities
Media Control Complete Play/pause/stop, track navigation
Volume & Audio Complete Volume, bass, balance control
Source Selection Complete Spotify, Bluetooth, AUX, etc.
Content Navigation Complete Browse music libraries, radio stations
Station Management Complete Search, add, remove stations
Preset Management Complete Store, select, remove presets
Real-time Events Complete WebSocket event streaming
Multiroom Zones Complete Zone creation and management
Speaker Notifications Complete TTS, URL audio, beep alerts (ST-10)
System Settings Complete Clock, display, network info
Advanced Audio Complete DSP controls, tone controls

API Limitations: None - all documented SoundTouch Web API functionality is implemented, including endpoints discovered via the comprehensive SoundTouch Plus Wiki.

Documentation

Development

Prerequisites

  • Go 1.25.6 or later
  • Optional: SoundTouch device for testing

Building from Source

# Clone the repository
git clone https://github.com/gesellix/bose-soundtouch.git
cd Bose-SoundTouch

# Install dependencies
go mod download

# Build CLI tool
make build

# Run tests
make test

# Install CLI locally
go install ./cmd/soundtouch-cli

Contributing

We welcome contributions! Please see our Contributing Guide for details on:

  • Setting up your development environment
  • Coding guidelines and best practices
  • Testing with real devices
  • Submitting pull requests

Examples

Check out the examples/ directory for more usage patterns:

  • Basic HTTP Client: Simple device control
  • Preset Management: Store and manage favorite content
  • Navigation & Stations: Browse content and manage radio stations
  • WebSocket Events: Real-time monitoring
  • Device Discovery: Finding devices on your network
  • Multiroom Management: Zone operations
  • Advanced Audio: DSP and tone controls

License

This project is licensed under the MIT License - see the LICENSE file for details.

Disclaimer

This is an independent project based on the official Bose SoundTouch Web API documentation provided by Bose Corporation. It is not affiliated with, endorsed by, or supported by Bose Corporation. Use at your own risk.

SoundTouch is a trademark of Bose Corporation.

SoundTouch End of Life Notice

Important: Bose has announced that SoundTouch cloud support will end on May 6, 2026.

What will continue to work:

  • Local API control (this library's primary functionality)
  • Bluetooth, AirPlay, Spotify Connect, and AUX streaming
  • Remote control features (Play, Pause, Skip, Volume)
  • Multiroom grouping

What will stop working:

  • Cloud-based preset sync between devices and SoundTouch app
  • Browsing music services directly from the SoundTouch app
  • Cloud-based features and updates

What continues to work:

  • Local preset management via this API client (store, select, remove)
  • Direct content playback (stations, playlists, etc.)

This Go library will continue to work as it uses the local Web API for direct device control, which is unaffected by the cloud service discontinuation. The local preset management functionality implemented in this library (discovered through the SoundTouch Plus Wiki) provides an alternative to the cloud-based preset features that will be discontinued.

Community Alternatives: See the Related Projects section below for additional tools like SoundCork that provide cloud service alternatives and the SoundTouch Plus project that offers comprehensive Home Assistant integration.

SoundTouch Plus

SoundCork

  • Project: SoundCork - SoundTouch API Intercept
  • Description: Intercept API for Bose SoundTouch devices after cloud service discontinuation
  • Purpose: Provides a local alternative to cloud-based SoundTouch services post-sunset
  • Compatibility: Complements this Go library by extending functionality beyond the local device API

These projects form a comprehensive ecosystem for SoundTouch device management and provide alternatives to Bose's discontinued cloud services.

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