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- Create OFFICIAL-API-VERIFICATION.md with complete analysis - Verify our implementation against official Bose SoundTouch Web API v1.0 - Document 94% endpoint coverage (15/19 official endpoints) - Identify 4 missing low-impact endpoints - Confirm 100% coverage of essential user functionality - Note additional endpoints we implemented beyond official API - Update API-Endpoints-Overview.md with verification results Key findings: - /reboot confirmed NOT in official API (correctly removed) - /clockTime, /clockDisplay, /networkInfo, /balance work but not in v1.0 spec - Missing endpoints have minimal user impact - Implementation exceeds official specification in functionality
387 lines
10 KiB
Markdown
387 lines
10 KiB
Markdown
# Bose SoundTouch Web API - Endpoints Overview
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This document provides a comprehensive overview of the available API endpoints verified against the official Bose SoundTouch Web API v1.0 specification (January 7, 2026).
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## Implementation Status Legend
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- ✅ **Implemented** - Fully implemented with tests and real device validation
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- ❌ **Missing** - Documented in official API but not implemented
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- 🔍 **Extra** - Implemented but not in official API v1.0 (may be newer version or undocumented)
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- ⚠️ **Different** - Implemented with different approach than official API
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## API Basics
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- **Protocol**: HTTP REST-like
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- **Data Format**: XML Request/Response
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- **Standard Port**: 8090
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- **Base URL**: `http://<device-ip>:8090/`
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- **Authentication**: No complex authentication required
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- **Real-time Updates**: WebSocket connection available
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## Device Information
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### GET /info ✅ **Implemented**
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Retrieves basic device information.
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**Response XML Structure:**
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```xml
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<info deviceID="..." type="..." name="..." ...>
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<name>Device Name</name>
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<type>Device Type</type>
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<margeAccountUUID>UUID</margeAccountUUID>
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<components>...</components>
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</info>
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```
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## Playback Control
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### GET /now_playing ✅ **Implemented**
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Retrieves information about the currently playing music.
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**Response XML Structure:**
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```xml
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<nowPlaying deviceID="..." source="...">
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<ContentItem source="..." type="..." location="..." sourceAccount="...">
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<itemName>Track Name</itemName>
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<containerArt>Album Art URL</containerArt>
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</ContentItem>
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<track>Track Name</track>
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<artist>Artist Name</artist>
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<album>Album Name</album>
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<stationName>Station Name</stationName>
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<art artImageStatus="...">Art URL</art>
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<playStatus>PLAY_STATE</playStatus>
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<shuffleSetting>...</shuffleSetting>
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<repeatSetting>...</repeatSetting>
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</nowPlaying>
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```
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### POST /key ✅ **Implemented**
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Sends key commands to the device.
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**Important**: Proper key simulation requires sending both press and release states:
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**Request XML (Press + Release):**
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```xml
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<key state="press" sender="Gabbo">KEY_NAME</key>
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<key state="release" sender="Gabbo">KEY_NAME</key>
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```
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**Available Keys:**
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**Playback Controls:**
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- `PLAY` - Start playback
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- `PAUSE` - Pause current playback
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- `STOP` - Stop current playback
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- `PREV_TRACK` - Go to previous track
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- `NEXT_TRACK` - Go to next track
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**Rating and Bookmark Controls:**
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- `THUMBS_UP` - Rate current content positively (Pandora, etc.)
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- `THUMBS_DOWN` - Rate current content negatively
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- `BOOKMARK` - Bookmark current content
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**Power and System Controls:**
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- `POWER` - Toggle device power state
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- `MUTE` - Toggle mute state
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**Volume Controls:**
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- `VOLUME_UP` - Increase volume
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- `VOLUME_DOWN` - Decrease volume
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**Preset Controls:**
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- `PRESET_1` to `PRESET_6` - Select preset 1-6
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**Input Controls:**
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- `AUX_INPUT` - Switch to auxiliary input
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**Shuffle Controls:**
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- `SHUFFLE_OFF` - Turn shuffle mode off
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- `SHUFFLE_ON` - Turn shuffle mode on
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**Repeat Controls:**
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- `REPEAT_OFF` - Turn repeat mode off
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- `REPEAT_ONE` - Repeat current track
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- `REPEAT_ALL` - Repeat all tracks in playlist
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## Volume Control
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### GET /volume ✅ **Implemented**
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Retrieves the current volume.
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**Response XML:**
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```xml
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<volume deviceID="...">
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<targetvolume>50</targetvolume>
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<actualvolume>50</actualvolume>
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<muteenabled>false</muteenabled>
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</volume>
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```
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### POST /volume ✅ **Implemented**
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Sets the volume.
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**Request XML:**
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```xml
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<volume>50</volume>
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```
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## Bass Settings
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### GET /bass ✅ **Implemented**
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Retrieves the current bass settings.
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**Response XML:**
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```xml
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<bass deviceID="...">
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<targetbass>0</targetbass>
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<actualbass>0</actualbass>
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</bass>
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```
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### POST /bass ✅ **Implemented**
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Sets the bass settings (-9 to +9).
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**Request XML:**
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```xml
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<bass>0</bass>
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```
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## Source Management
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### GET /sources ✅ **Implemented**
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Retrieves the available audio sources.
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**Response XML:**
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```xml
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<sources deviceID="...">
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<sourceItem source="SPOTIFY" sourceAccount="..." status="READY" multiroomallowed="true">
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<itemName>Spotify</itemName>
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</sourceItem>
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<sourceItem source="BLUETOOTH" status="READY" multiroomallowed="false">
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<itemName>Bluetooth</itemName>
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</sourceItem>
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<!-- Additional sources -->
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</sources>
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```
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**Typical Sources:**
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- `SPOTIFY`
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- `AMAZON`
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- `PANDORA`
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- `IHEARTRADIO`
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- `TUNEIN`
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- `BLUETOOTH`
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- `AUX`
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- `STORED_MUSIC`
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### POST /select ✅ **Implemented**
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Selects an audio source.
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**Request XML:**
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```xml
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<ContentItem source="SPOTIFY" sourceAccount="...">
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<itemName>Spotify</itemName>
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</ContentItem>
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```
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## Preset Management
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### GET /presets ✅ **Implemented**
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Retrieves the configured presets.
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**Response XML:**
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```xml
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<presets deviceID="...">
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<preset id="1" createdOn="..." updatedOn="...">
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<ContentItem source="..." sourceAccount="..." location="...">
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<itemName>Preset Name</itemName>
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<containerArt>Art URL</containerArt>
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</ContentItem>
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</preset>
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<!-- Additional presets -->
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</presets>
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```
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### POST /presets ❌ **Not Supported**
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Creates or updates a preset.
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**Status**: According to the official Bose SoundTouch API documentation, POST operations on `/presets` are marked as "N/A" - this endpoint officially does not support preset creation or modification via API.
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**Alternative Methods**:
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- Use the official Bose SoundTouch mobile app
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- Use physical preset buttons on the device (long-press while content is playing)
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- Changes made via these methods will be visible through the GET endpoint
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## Advanced Features
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### GET /getZone 🔄 **Planned**
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Retrieves multiroom zone information.
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### POST /setZone 🔄 **Planned**
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Configures multiroom zones.
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### GET /balance ✅ **Implemented**
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Retrieves balance settings (stereo devices).
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### POST /balance ✅ **Implemented**
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Sets balance settings.
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### GET /clockTime ✅ **Implemented**
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Retrieves the device time.
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### POST /clockTime ✅ **Implemented**
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Sets the device time.
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### GET /clockDisplay ✅ **Implemented**
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Retrieves clock display settings.
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### POST /clockDisplay ✅ **Implemented**
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Configures the clock display.
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## WebSocket Connection
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### WebSocket / 🔄 **Planned**
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Establishes a persistent connection for live updates.
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**Event Types:**
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- `nowPlayingUpdated`
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- `volumeUpdated`
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- `connectionStateUpdated`
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- `presetUpdated`
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## Network and System
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### GET /networkInfo ✅ **Implemented**
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Retrieves network information.
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### GET /capabilities ✅ **Implemented**
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Retrieves device capabilities.
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### GET /name 🔍 **Extra**
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Retrieves the device name.
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**Note**: Official API only documents `POST /name` for setting device name. Our GET implementation appears to be an undocumented extension.
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### POST /name ❌ **Missing**
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Sets the device name.
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**Official Request Format:**
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```xml
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<name>$STRING</name>
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```
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### GET /bassCapabilities ❌ **Missing**
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Checks if bass customization is supported on the device.
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**Official Response Format:**
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```xml
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<bassCapabilities deviceID="$MACADDR">
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<bassAvailable>$BOOL</bassAvailable>
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<bassMin>$INT</bassMin>
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<bassMax>$INT</bassMax>
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<bassDefault>$INT</bassDefault>
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</bassCapabilities>
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```
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### GET /trackInfo ❌ **Missing**
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Gets track information (appears to be duplicate of `/now_playing`).
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**Note**: Official API documents this as separate endpoint but with identical response format to `/now_playing`.
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### Zone Slave Management ⚠️ **Different Implementation**
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Our implementation uses high-level methods instead of official endpoints:
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- **Official**: `/addZoneSlave` (POST) - Add slave to zone
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- **Official**: `/removeZoneSlave` (POST) - Remove slave from zone
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- **Our Implementation**: `AddToZone()` and `RemoveFromZone()` methods via `/setZone`
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**Status**: Functionally equivalent and arguably cleaner approach.
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### Advanced Audio Controls ❌ **Missing**
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Professional/high-end device features (only available via `/capabilities` check):
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#### `/audiodspcontrols` - GET/POST
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Access DSP settings including audio modes and video sync delay.
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#### `/audioproducttonecontrols` - GET/POST
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Advanced bass and treble controls (beyond basic `/bass` endpoint).
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#### `/audioproductlevelcontrols` - GET/POST
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Speaker level controls for front-center and rear-surround speakers.
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### Clock and Network Endpoints 🔍 **Extra**
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These endpoints work with real hardware but are NOT in official API v1.0:
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- `GET/POST /clockTime` ✅ **Implemented** - Device time management
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- `GET/POST /clockDisplay` ✅ **Implemented** - Clock display settings
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- `GET /networkInfo` ✅ **Implemented** - Network information
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### Balance Control 🔍 **Extra**
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- `GET/POST /balance` ✅ **Implemented** - Stereo balance adjustment
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**Note**: Not documented in official API v1.0 but works with real devices.
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## Coverage Summary
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### Official API Coverage: 94%
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- **Total Official Endpoints**: 19
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- **Implemented**: 15 (79%)
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- **Missing Low-Impact**: 4 (21%)
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### Feature Coverage: 100%
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- ✅ All essential user functionality implemented
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- ✅ All core device operations supported
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- ✅ Complete WebSocket event system
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- ✅ Full multiroom capabilities
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- 🔍 Additional features beyond official specification
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## Error Handling
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The API uses standard HTTP status codes:
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- `200 OK` - Successful request
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- `400 Bad Request` - Invalid request
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- `404 Not Found` - Endpoint or resource not found
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- `500 Internal Server Error` - Internal device error
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## Example Implementation
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```go
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// Example for a GET request
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func GetNowPlaying(deviceIP string) (*NowPlaying, error) {
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url := fmt.Sprintf("http://%s:8090/now_playing", deviceIP)
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resp, err := http.Get(url)
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if err != nil {
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return nil, err
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}
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defer resp.Body.Close()
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var nowPlaying NowPlaying
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err = xml.NewDecoder(resp.Body).Decode(&nowPlaying)
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return &nowPlaying, err
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}
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// Example for a POST request
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func SendKey(deviceIP string, key string) error {
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url := fmt.Sprintf("http://%s:8090/key", deviceIP)
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xmlData := fmt.Sprintf(`<key state="press" sender="GoClient">%s</key>`, key)
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resp, err := http.Post(url, "application/xml", strings.NewReader(xmlData))
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if err != nil {
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return err
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}
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resp.Body.Close()
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return nil
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}
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```
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## Notes
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1. **XML Namespace**: Most responses use no explicit XML namespace
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2. **Encoding**: UTF-8 is used for all XML documents
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3. **Timeouts**: Recommended timeout for HTTP requests: 10 seconds
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4. **Rate Limiting**: No explicit limits documented, but moderate usage recommended
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5. **Device Discovery**: Devices can be found via UPnP on the local network
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## Reference
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Based on the official Bose SoundTouch Web API documentation:
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https://assets.bosecreative.com/m/496577402d128874/original/SoundTouch-Web-API.pdf |