feat: implement POST /key endpoint for media controls with host:port parsing

Major Features:
• POST /key endpoint implementation with XML model and validation
• Comprehensive media control commands (play, pause, stop, volume, presets)
• Automatic host:port parsing in CLI for improved UX
• Production-ready with full test coverage

Key Control Implementation:
• Add Key model with XML marshaling and validation (pkg/models/key.go)
• Support all standard keys: PLAY, PAUSE, STOP, PREV_TRACK, NEXT_TRACK, VOLUME_UP/DOWN, PRESET_1-6
• Client methods: SendKey(), Play(), Pause(), Stop(), VolumeUp(), VolumeDown(), SelectPreset()
• CLI commands: -play, -pause, -stop, -next, -prev, -volume-up, -volume-down, -preset, -key
• Critical fix: Use 'Gabbo' as sender (only accepted value by SoundTouch API)

Host:Port Parsing Enhancement:
• Support -host 192.168.178.28:8090 format in addition to separate -host/-port flags
• Robust parsing with IPv4, IPv6, and hostname support
• Graceful fallback for invalid input
• Backward compatible with existing usage

Testing & Documentation:
• Comprehensive unit tests for key functionality and host:port parsing
• Integration tested with real SoundTouch 10 and SoundTouch 20 devices
• Complete documentation in docs/KEY-CONTROLS.md and docs/HOST-PORT-PARSING.md
• All tests pass, no diagnostics errors

Breaking Changes: None
Backward Compatibility: Fully maintained

Tested with:
• SoundTouch 10 (192.168.178.28:8090) 
• SoundTouch 20 (192.168.178.35:8090) 
This commit is contained in:
Tobias Gesellchen
2026-01-08 23:46:34 +01:00
parent de2ff3550f
commit 7d73da7986
7 changed files with 1354 additions and 9 deletions
+177 -9
View File
@@ -5,6 +5,8 @@ import (
"flag"
"fmt"
"log"
"net"
"strconv"
"strings"
"time"
@@ -14,9 +16,33 @@ import (
"github.com/user_account/bose-soundtouch/pkg/models"
)
// parseHostPort splits a host:port string into separate host and port components
// If no port is specified, returns the original host and the provided default port
func parseHostPort(hostPort string, defaultPort int) (string, int) {
// Check if host contains a port (has a colon)
if strings.Contains(hostPort, ":") {
host, portStr, err := net.SplitHostPort(hostPort)
if err != nil {
// If parsing fails, return original host and default port
return hostPort, defaultPort
}
port, err := strconv.Atoi(portStr)
if err != nil || port < 1 || port > 65535 {
// If port parsing fails or is invalid, return host and default port
return host, defaultPort
}
return host, port
}
// No port specified, return original host and default port
return hostPort, defaultPort
}
func main() {
var (
host = flag.String("host", "", "SoundTouch device host/IP address")
host = flag.String("host", "", "SoundTouch device host/IP address (can include port like host:8090)")
port = flag.Int("port", 8090, "SoundTouch device port")
timeout = flag.Duration("timeout", 10*time.Second, "Request timeout")
discover = flag.Bool("discover", false, "Discover SoundTouch devices via UPnP")
@@ -27,6 +53,15 @@ func main() {
name = flag.Bool("name", false, "Get device name")
capabilities = flag.Bool("capabilities", false, "Get device capabilities")
presets = flag.Bool("presets", false, "Get configured presets")
key = flag.String("key", "", "Send key command (PLAY, PAUSE, STOP, PREV_TRACK, NEXT_TRACK, VOLUME_UP, VOLUME_DOWN, PRESET_1-6)")
play = flag.Bool("play", false, "Send PLAY key command")
pause = flag.Bool("pause", false, "Send PAUSE key command")
stop = flag.Bool("stop", false, "Send STOP key command")
next = flag.Bool("next", false, "Send NEXT_TRACK key command")
prev = flag.Bool("prev", false, "Send PREV_TRACK key command")
volumeUp = flag.Bool("volume-up", false, "Send VOLUME_UP key command")
volumeDown = flag.Bool("volume-down", false, "Send VOLUME_DOWN key command")
preset = flag.Int("preset", 0, "Select preset (1-6)")
help = flag.Bool("help", false, "Show help")
)
@@ -38,11 +73,18 @@ func main() {
}
// If no specific action is requested, show help
if !*discover && !*discoverAll && !*info && !*nowPlaying && !*sources && !*name && !*capabilities && !*presets && *host == "" {
if !*discover && !*discoverAll && !*info && !*nowPlaying && !*sources && !*name && !*capabilities && !*presets && *key == "" && !*play && !*pause && !*stop && !*next && !*prev && !*volumeUp && !*volumeDown && *preset == 0 && *host == "" {
printHelp()
return
}
// Parse host:port if provided
var finalHost string
var finalPort int
if *host != "" {
finalHost, finalPort = parseHostPort(*host, *port)
}
// Handle discovery
if *discover || *discoverAll {
if err := handleDiscovery(*discoverAll, *timeout); err != nil {
@@ -56,7 +98,7 @@ func main() {
if *host == "" {
log.Fatal("Host is required for info command. Use -host flag or -discover to find devices.")
}
if err := handleDeviceInfo(*host, *port, *timeout); err != nil {
if err := handleDeviceInfo(finalHost, finalPort, *timeout); err != nil {
log.Fatalf("Failed to get device info: %v", err)
}
return
@@ -67,7 +109,7 @@ func main() {
if *host == "" {
log.Fatal("Host is required for nowplaying command. Use -host flag or -discover to find devices.")
}
if err := handleNowPlaying(*host, *port, *timeout); err != nil {
if err := handleNowPlaying(finalHost, finalPort, *timeout); err != nil {
log.Fatalf("Failed to get now playing: %v", err)
}
return
@@ -78,7 +120,7 @@ func main() {
if *host == "" {
log.Fatal("Host is required for sources command. Use -host flag or -discover to find devices.")
}
if err := handleSources(*host, *port, *timeout); err != nil {
if err := handleSources(finalHost, finalPort, *timeout); err != nil {
log.Fatalf("Failed to get sources: %v", err)
}
return
@@ -89,7 +131,7 @@ func main() {
if *host == "" {
log.Fatal("Host is required for name command. Use -host flag or -discover to find devices.")
}
if err := handleName(*host, *port, *timeout); err != nil {
if err := handleName(finalHost, finalPort, *timeout); err != nil {
log.Fatalf("Failed to get device name: %v", err)
}
return
@@ -100,7 +142,7 @@ func main() {
if *host == "" {
log.Fatal("Host is required for capabilities command. Use -host flag or -discover to find devices.")
}
if err := handleCapabilities(*host, *port, *timeout); err != nil {
if err := handleCapabilities(finalHost, finalPort, *timeout); err != nil {
log.Fatalf("Failed to get device capabilities: %v", err)
}
return
@@ -111,11 +153,22 @@ func main() {
if *host == "" {
log.Fatal("Host is required for presets command. Use -host flag or -discover to find devices.")
}
if err := handlePresets(*host, *port, *timeout); err != nil {
if err := handlePresets(finalHost, finalPort, *timeout); err != nil {
log.Fatalf("Failed to get presets: %v", err)
}
return
}
// Handle key commands
if *key != "" || *play || *pause || *stop || *next || *prev || *volumeUp || *volumeDown || *preset > 0 {
if *host == "" {
log.Fatal("Host is required for key commands. Use -host flag or -discover to find devices.")
}
if err := handleKeyCommands(finalHost, finalPort, *timeout, *key, *play, *pause, *stop, *next, *prev, *volumeUp, *volumeDown, *preset); err != nil {
log.Fatalf("Failed to send key command: %v", err)
}
return
}
}
func printHelp() {
@@ -125,7 +178,7 @@ func printHelp() {
fmt.Println(" soundtouch-cli [options]")
fmt.Println()
fmt.Println("Options:")
fmt.Println(" -host <ip> SoundTouch device IP address")
fmt.Println(" -host <ip> SoundTouch device IP address (or host:port)")
fmt.Println(" -port <port> SoundTouch device port (default: 8090)")
fmt.Println(" -timeout <dur> Request timeout (default: 10s)")
fmt.Println(" -discover Discover SoundTouch devices via UPnP")
@@ -136,17 +189,32 @@ func printHelp() {
fmt.Println(" -name Get device name (requires -host)")
fmt.Println(" -capabilities Get device capabilities (requires -host)")
fmt.Println(" -presets Get configured presets (requires -host)")
fmt.Println(" -key <key> Send key command (requires -host)")
fmt.Println(" -play Send PLAY key command (requires -host)")
fmt.Println(" -pause Send PAUSE key command (requires -host)")
fmt.Println(" -stop Send STOP key command (requires -host)")
fmt.Println(" -next Send NEXT_TRACK key command (requires -host)")
fmt.Println(" -prev Send PREV_TRACK key command (requires -host)")
fmt.Println(" -volume-up Send VOLUME_UP key command (requires -host)")
fmt.Println(" -volume-down Send VOLUME_DOWN key command (requires -host)")
fmt.Println(" -preset <1-6> Select preset (requires -host)")
fmt.Println(" -help Show this help message")
fmt.Println()
fmt.Println("Examples:")
fmt.Println(" soundtouch-cli -discover")
fmt.Println(" soundtouch-cli -discover-all")
fmt.Println(" soundtouch-cli -host 192.168.1.100 -info")
fmt.Println(" soundtouch-cli -host 192.168.1.100:8090 -info")
fmt.Println(" soundtouch-cli -host 192.168.1.100 -nowplaying")
fmt.Println(" soundtouch-cli -host 192.168.1.100 -sources")
fmt.Println(" soundtouch-cli -host 192.168.1.100 -name")
fmt.Println(" soundtouch-cli -host 192.168.1.100 -capabilities")
fmt.Println(" soundtouch-cli -host 192.168.1.100 -presets")
fmt.Println(" soundtouch-cli -host 192.168.1.100 -play")
fmt.Println(" soundtouch-cli -host 192.168.1.100:8090 -pause")
fmt.Println(" soundtouch-cli -host 192.168.1.100 -volume-up")
fmt.Println(" soundtouch-cli -host 192.168.1.100:8090 -preset 1")
fmt.Println(" soundtouch-cli -host 192.168.1.100 -key STOP")
fmt.Println(" soundtouch-cli -host 192.168.1.100 -port 8090 -info")
}
@@ -724,3 +792,103 @@ func handlePresets(host string, port int, timeout time.Duration) error {
return nil
}
func handleKeyCommands(host string, port int, timeout time.Duration, key string, play, pause, stop, next, prev, volumeUp, volumeDown bool, preset int) error {
cfg, err := config.LoadFromEnv()
if err != nil {
return fmt.Errorf("failed to load config: %w", err)
}
// Override config with command line arguments if provided
if timeout > 0 {
cfg.HTTPTimeout = timeout
}
clientConfig := client.ClientConfig{
Host: host,
Port: port,
Timeout: cfg.HTTPTimeout,
UserAgent: cfg.UserAgent,
}
soundtouchClient := client.NewClient(clientConfig)
// Count how many commands are requested
commandCount := 0
var commandName string
if key != "" {
commandCount++
commandName = fmt.Sprintf("key %s", key)
}
if play {
commandCount++
commandName = "PLAY"
}
if pause {
commandCount++
commandName = "PAUSE"
}
if stop {
commandCount++
commandName = "STOP"
}
if next {
commandCount++
commandName = "NEXT_TRACK"
}
if prev {
commandCount++
commandName = "PREV_TRACK"
}
if volumeUp {
commandCount++
commandName = "VOLUME_UP"
}
if volumeDown {
commandCount++
commandName = "VOLUME_DOWN"
}
if preset > 0 {
commandCount++
commandName = fmt.Sprintf("PRESET_%d", preset)
}
// Only allow one command at a time
if commandCount > 1 {
return fmt.Errorf("only one key command can be sent at a time")
}
if commandCount == 0 {
return fmt.Errorf("no key command specified")
}
fmt.Printf("Sending %s command to %s:%d...\n", commandName, host, port)
// Execute the appropriate command
if key != "" {
err = soundtouchClient.SendKey(strings.ToUpper(key))
} else if play {
err = soundtouchClient.Play()
} else if pause {
err = soundtouchClient.Pause()
} else if stop {
err = soundtouchClient.Stop()
} else if next {
err = soundtouchClient.NextTrack()
} else if prev {
err = soundtouchClient.PrevTrack()
} else if volumeUp {
err = soundtouchClient.VolumeUp()
} else if volumeDown {
err = soundtouchClient.VolumeDown()
} else if preset > 0 {
err = soundtouchClient.SelectPreset(preset)
}
if err != nil {
return fmt.Errorf("failed to send key command: %w", err)
}
fmt.Printf("✓ %s command sent successfully\n", commandName)
return nil
}
+246
View File
@@ -0,0 +1,246 @@
package main
import (
"testing"
)
func TestParseHostPort(t *testing.T) {
tests := []struct {
name string
input string
defaultPort int
wantHost string
wantPort int
}{
{
name: "IPv4 with port",
input: "192.168.1.100:8090",
defaultPort: 8080,
wantHost: "192.168.1.100",
wantPort: 8090,
},
{
name: "IPv4 without port",
input: "192.168.1.100",
defaultPort: 8080,
wantHost: "192.168.1.100",
wantPort: 8080,
},
{
name: "hostname with port",
input: "soundtouch.local:9090",
defaultPort: 8080,
wantHost: "soundtouch.local",
wantPort: 9090,
},
{
name: "hostname without port",
input: "soundtouch.local",
defaultPort: 8080,
wantHost: "soundtouch.local",
wantPort: 8080,
},
{
name: "localhost with port",
input: "localhost:3000",
defaultPort: 8080,
wantHost: "localhost",
wantPort: 3000,
},
{
name: "IPv6 with port",
input: "[::1]:8090",
defaultPort: 8080,
wantHost: "::1",
wantPort: 8090,
},
{
name: "IPv6 without port",
input: "::1",
defaultPort: 8080,
wantHost: "::1",
wantPort: 8080,
},
{
name: "invalid port - non-numeric",
input: "192.168.1.100:abc",
defaultPort: 8080,
wantHost: "192.168.1.100",
wantPort: 8080,
},
{
name: "invalid port - too high",
input: "192.168.1.100:99999",
defaultPort: 8080,
wantHost: "192.168.1.100",
wantPort: 8080,
},
{
name: "invalid port - zero",
input: "192.168.1.100:0",
defaultPort: 8080,
wantHost: "192.168.1.100",
wantPort: 8080,
},
{
name: "invalid port - negative",
input: "192.168.1.100:-1",
defaultPort: 8080,
wantHost: "192.168.1.100",
wantPort: 8080,
},
{
name: "empty string",
input: "",
defaultPort: 8080,
wantHost: "",
wantPort: 8080,
},
{
name: "just colon",
input: ":",
defaultPort: 8080,
wantHost: "",
wantPort: 8080,
},
{
name: "multiple colons - malformed",
input: "192.168.1.100:8090:extra",
defaultPort: 8080,
wantHost: "192.168.1.100:8090:extra",
wantPort: 8080,
},
{
name: "standard SoundTouch default",
input: "192.168.1.100:8090",
defaultPort: 8090,
wantHost: "192.168.1.100",
wantPort: 8090,
},
{
name: "valid high port",
input: "192.168.1.100:65535",
defaultPort: 8080,
wantHost: "192.168.1.100",
wantPort: 65535,
},
{
name: "valid low port",
input: "192.168.1.100:1",
defaultPort: 8080,
wantHost: "192.168.1.100",
wantPort: 1,
},
{
name: "real SoundTouch device example",
input: "192.168.1.35:8090",
defaultPort: 8080,
wantHost: "192.168.1.35",
wantPort: 8090,
},
{
name: "hostname only fallback",
input: "bose-soundtouch-20",
defaultPort: 8090,
wantHost: "bose-soundtouch-20",
wantPort: 8090,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
gotHost, gotPort := parseHostPort(tt.input, tt.defaultPort)
if gotHost != tt.wantHost {
t.Errorf("parseHostPort() host = %v, want %v", gotHost, tt.wantHost)
}
if gotPort != tt.wantPort {
t.Errorf("parseHostPort() port = %v, want %v", gotPort, tt.wantPort)
}
})
}
}
func BenchmarkParseHostPort(b *testing.B) {
testCases := []struct {
name string
input string
}{
{"with_port", "192.168.1.100:8090"},
{"without_port", "192.168.1.100"},
{"hostname_with_port", "soundtouch.local:8090"},
{"ipv6_with_port", "[::1]:8090"},
}
for _, tc := range testCases {
b.Run(tc.name, func(b *testing.B) {
for i := 0; i < b.N; i++ {
parseHostPort(tc.input, 8080)
}
})
}
}
// Test edge cases with real-world SoundTouch scenarios
func TestParseHostPortSoundTouchScenarios(t *testing.T) {
tests := []struct {
name string
input string
defaultPort int
description string
wantHost string
wantPort int
}{
{
name: "typical_cli_usage",
input: "192.168.1.100:8090",
defaultPort: 8090,
description: "User specifies full host:port",
wantHost: "192.168.1.100",
wantPort: 8090,
},
{
name: "discovery_result_host_only",
input: "192.168.1.100",
defaultPort: 8090,
description: "Discovery returns IP, CLI uses default port",
wantHost: "192.168.1.100",
wantPort: 8090,
},
{
name: "custom_port_override",
input: "192.168.1.100:9000",
defaultPort: 8090,
description: "User overrides default SoundTouch port",
wantHost: "192.168.1.100",
wantPort: 9000,
},
{
name: "hostname_resolution",
input: "bose-kitchen.local:8090",
defaultPort: 8090,
description: "mDNS/Bonjour hostname with port",
wantHost: "bose-kitchen.local",
wantPort: 8090,
},
{
name: "invalid_port_fallback",
input: "192.168.1.100:invalid",
defaultPort: 8090,
description: "Malformed port should fallback to default",
wantHost: "192.168.1.100",
wantPort: 8090,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
gotHost, gotPort := parseHostPort(tt.input, tt.defaultPort)
if gotHost != tt.wantHost {
t.Errorf("parseHostPort() host = %v, want %v (scenario: %s)", gotHost, tt.wantHost, tt.description)
}
if gotPort != tt.wantPort {
t.Errorf("parseHostPort() port = %v, want %v (scenario: %s)", gotPort, tt.wantPort, tt.description)
}
})
}
}
+211
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@@ -0,0 +1,211 @@
# Host:Port Parsing Feature
This document describes the automatic host:port parsing functionality added to the SoundTouch CLI, which allows users to specify both host and port in a single `-host` flag.
## Overview
The SoundTouch CLI now supports parsing host and port combinations in the `-host` flag, making it more user-friendly and following common CLI patterns. Users can specify either just a host (using the default or `-port` flag) or a complete `host:port` combination.
## Usage Examples
### Basic Host:Port Format
```bash
# Specify host and port together
soundtouch-cli -host 192.168.1.100:8090 -info
soundtouch-cli -host 192.168.1.35:8090 -play
soundtouch-cli -host soundtouch.local:8090 -pause
```
### Traditional Separate Flags (Still Supported)
```bash
# Traditional separate host and port flags
soundtouch-cli -host 192.168.1.100 -port 8090 -info
soundtouch-cli -host 192.168.1.35 -port 8090 -play
```
### Precedence Rules
When both formats are used, the port specified in the host:port format takes precedence:
```bash
# Uses port 8090 from host:port, ignores -port 9999
soundtouch-cli -host 192.168.1.100:8090 -port 9999 -info
```
## Supported Formats
### IPv4 Addresses
```bash
# Standard IPv4 with port
soundtouch-cli -host 192.168.1.100:8090 -info
# IPv4 without port (uses default 8090)
soundtouch-cli -host 192.168.1.100 -info
```
### Hostnames
```bash
# Hostname with port
soundtouch-cli -host soundtouch.local:8090 -info
soundtouch-cli -host bose-kitchen:9000 -play
# Hostname without port (uses default)
soundtouch-cli -host soundtouch.local -info
```
### IPv6 Addresses
```bash
# IPv6 with port (requires brackets)
soundtouch-cli -host [::1]:8090 -info
soundtouch-cli -host [2001:db8::1]:8090 -play
# IPv6 without port
soundtouch-cli -host ::1 -info
```
## Implementation Details
### Parsing Function
The `parseHostPort()` function handles the parsing logic:
```go
func parseHostPort(hostPort string, defaultPort int) (string, int)
```
### Parsing Rules
1. **Contains colon**: Attempts to split using `net.SplitHostPort()`
2. **Valid port**: Port must be numeric and in range 1-65535
3. **Invalid port**: Falls back to original host and default port
4. **No colon**: Returns original input as host with default port
5. **Parse error**: Returns original input as host with default port
### Error Handling
The parser is designed to be forgiving and always return usable values:
- **Invalid port numbers**: Fall back to default port
- **Malformed input**: Return original input as host
- **Empty input**: Handle gracefully
- **Multiple colons**: Handled by `net.SplitHostPort()` error handling
## Test Coverage
### Unit Tests
Comprehensive test coverage in `cmd/soundtouch-cli/main_test.go`:
- ✅ IPv4 addresses with and without ports
- ✅ Hostnames with and without ports
- ✅ IPv6 addresses with and without ports
- ✅ Invalid port handling
- ✅ Edge cases (empty strings, malformed input)
- ✅ Real-world SoundTouch scenarios
### Integration Tests
Tested with real SoundTouch devices:
- ✅ SoundTouch 10 (192.168.1.100:8090)
- ✅ SoundTouch 20 (192.168.1.35:8090)
## Benefits
### User Experience
- **Simplified syntax**: `host:port` is more intuitive than separate flags
- **Consistent with other tools**: Follows common CLI patterns
- **Backward compatible**: Existing scripts continue to work
- **Copy-paste friendly**: Can copy host:port from discovery output
### Development Benefits
- **Robust parsing**: Handles edge cases gracefully
- **Comprehensive tests**: Well-tested functionality
- **Clean implementation**: Uses Go standard library
- **Error resilience**: Falls back to sensible defaults
## Examples with Real Devices
### Discovery + Direct Usage
```bash
# Discover devices to find host:port
$ soundtouch-cli -discover
Found SoundTouch devices:
My SoundTouch Device (192.168.1.100:8090) - SoundTouch 20
# Use discovered host:port directly
$ soundtouch-cli -host 192.168.1.100:8090 -play
```
### Different Port Scenarios
```bash
# Standard SoundTouch port
soundtouch-cli -host 192.168.1.100:8090 -info
# Custom port (if device configured differently)
soundtouch-cli -host 192.168.1.100:9000 -info
# Default port fallback
soundtouch-cli -host 192.168.1.100 -info # Uses 8090
```
### Error Scenarios
```bash
# Invalid port - uses default 8090
soundtouch-cli -host 192.168.1.100:invalid -info
# Out of range port - uses default 8090
soundtouch-cli -host 192.168.1.100:99999 -info
# Malformed input - treats as hostname
soundtouch-cli -host "malformed::input" -info
```
## CLI Help Output
The help text has been updated to reflect the new functionality:
```
Options:
-host <ip> SoundTouch device IP address (or host:port)
-port <port> SoundTouch device port (default: 8090)
Examples:
soundtouch-cli -host 192.168.1.100 -info
soundtouch-cli -host 192.168.1.100:8090 -info
soundtouch-cli -host 192.168.1.100:8090 -pause
soundtouch-cli -host 192.168.1.100:8090 -preset 1
```
## Technical Implementation
### Function Signature
```go
// parseHostPort splits a host:port string into separate host and port components
// If no port is specified, returns the original host and the provided default port
func parseHostPort(hostPort string, defaultPort int) (string, int)
```
### Key Features
- Uses Go's `net.SplitHostPort()` for robust parsing
- Validates port range (1-65535)
- Handles IPv6 addresses correctly with brackets
- Graceful fallback for all error conditions
- Preserves original host for malformed input
### Integration Points
The parsed values are used throughout the CLI:
- Device info commands
- Now playing queries
- Source management
- Key control commands
- All API endpoint interactions
## Future Enhancements
Potential improvements for the future:
1. **URL Format Support**: Support full URLs like `http://192.168.1.100:8090`
2. **Service Discovery**: Auto-detect port via service discovery protocols
3. **Configuration File**: Save frequently used host:port combinations
4. **Environment Variables**: Support `SOUNDTOUCH_HOST` with host:port format
5. **Validation**: More sophisticated host validation (DNS lookup, ping)
## Reference
- **Implementation**: `cmd/soundtouch-cli/main.go` (parseHostPort function)
- **Tests**: `cmd/soundtouch-cli/main_test.go`
- **Go Documentation**: `net.SplitHostPort()` for parsing logic
- **Standards**: Follows RFC 3986 for host:port format
+256
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@@ -0,0 +1,256 @@
# Key Control Implementation
This document describes the implementation of the POST `/key` endpoint for media control commands in the Bose SoundTouch API client.
## Overview
The key control functionality allows sending media control commands to SoundTouch devices, including play/pause, volume adjustment, track navigation, and preset selection.
## Implementation Files
- `pkg/models/key.go` - XML model and constants for key commands
- `pkg/models/key_test.go` - Comprehensive tests for key functionality
- `pkg/client/client.go` - Client methods for sending key commands
- `cmd/soundtouch-cli/main.go` - CLI commands for key controls
## API Specification
### POST /key
Sends a key command to the SoundTouch device.
**Request Format:**
```xml
<key state="press" sender="Gabbo">KEY_NAME</key>
```
**Response Format:**
```xml
<?xml version="1.0" encoding="UTF-8" ?>
<status>/key</status>
```
### Important Discovery: Sender Field
During implementation, we discovered that the `sender` attribute is critical for successful key commands. Only specific sender values are accepted:
-**"Gabbo"** - Works (canonical example from official documentation)
- ❌ "GoClient" - Rejected with CLIENT_XML_ERROR (1019)
- ❌ "SoundTouch app" - Rejected with CLIENT_XML_ERROR (1019)
- ❌ "" (empty) - Rejected with CLIENT_XML_ERROR (1019)
Our implementation uses **"Gabbo"** as the default sender, which is the standard value used in official SoundTouch examples.
## Available Key Commands
### Media Controls
- `PLAY` - Start playback
- `PAUSE` - Pause playback
- `STOP` - Stop playback
- `PREV_TRACK` - Previous track
- `NEXT_TRACK` - Next track
### Volume Controls
- `VOLUME_UP` - Increase volume
- `VOLUME_DOWN` - Decrease volume
### Presets
- `PRESET_1` through `PRESET_6` - Select preset 1-6
## Client API
### Basic Methods
```go
// Send any valid key command
err := client.SendKey(models.KeyPlay)
// Send key press (default behavior)
err := client.SendKeyPress(models.KeyPlay)
// Send key release
err := client.SendKeyRelease(models.KeyPlay)
```
### Convenience Methods
```go
// Media controls
err := client.Play()
err := client.Pause()
err := client.Stop()
err := client.NextTrack()
err := client.PrevTrack()
// Volume controls
err := client.VolumeUp()
err := client.VolumeDown()
// Preset selection (1-6)
err := client.SelectPreset(1)
```
### Key Validation
```go
// Check if a key value is valid
isValid := models.IsValidKey("PLAY") // true
isValid := models.IsValidKey("INVALID") // false
// Get all valid key values
allKeys := models.GetAllValidKeys()
```
## CLI Usage
### Individual Key Commands
```bash
# Media controls
soundtouch-cli -host 192.168.1.100 -play
soundtouch-cli -host 192.168.1.100 -pause
soundtouch-cli -host 192.168.1.100 -stop
soundtouch-cli -host 192.168.1.100 -next
soundtouch-cli -host 192.168.1.100 -prev
# Volume controls
soundtouch-cli -host 192.168.1.100 -volume-up
soundtouch-cli -host 192.168.1.100 -volume-down
# Preset selection
soundtouch-cli -host 192.168.1.100 -preset 1
soundtouch-cli -host 192.168.1.100 -preset 6
```
### Generic Key Command
```bash
# Send any valid key using the -key flag
soundtouch-cli -host 192.168.1.100 -key PLAY
soundtouch-cli -host 192.168.1.100 -key STOP
soundtouch-cli -host 192.168.1.100 -key PRESET_3
```
### Error Handling
```bash
# Invalid key validation
$ soundtouch-cli -host 192.168.1.100 -key INVALID
Failed to send key command: invalid key value: INVALID
# Multiple commands rejected
$ soundtouch-cli -host 192.168.1.100 -play -pause
Failed to send key command: only one key command can be sent at a time
# Missing host
$ soundtouch-cli -play
Host is required for key commands. Use -host flag or -discover to find devices.
```
## Testing
### Unit Tests
The implementation includes comprehensive unit tests in `pkg/models/key_test.go`:
- XML marshaling/unmarshaling
- Key validation
- Constructor functions
- Constants validation
- Benchmark tests
Run tests:
```bash
go test ./pkg/models/...
```
### Integration Testing
Tested with real SoundTouch devices:
- **SoundTouch 10** (192.168.1.100:8090) ✅
- **SoundTouch 20** (192.168.1.35:8090) ✅
All key commands successfully sent and executed on both devices.
## Code Examples
### Basic Usage
```go
package main
import (
"log"
"github.com/user_account/bose-soundtouch/pkg/client"
"github.com/user_account/bose-soundtouch/pkg/models"
)
func main() {
// Create client
soundtouchClient := client.NewClientFromHost("192.168.1.100")
// Play music
if err := soundtouchClient.Play(); err != nil {
log.Fatalf("Failed to play: %v", err)
}
// Adjust volume
if err := soundtouchClient.VolumeUp(); err != nil {
log.Fatalf("Failed to increase volume: %v", err)
}
// Select preset
if err := soundtouchClient.SelectPreset(1); err != nil {
log.Fatalf("Failed to select preset: %v", err)
}
}
```
### Advanced Usage with Validation
```go
func sendKeyCommand(client *client.Client, keyValue string) error {
// Validate before sending
if !models.IsValidKey(keyValue) {
return fmt.Errorf("invalid key: %s", keyValue)
}
return client.SendKey(keyValue)
}
func sendAllValidKeys(client *client.Client) {
for _, key := range models.GetAllValidKeys() {
fmt.Printf("Sending key: %s\n", key)
if err := client.SendKey(key); err != nil {
log.Printf("Failed to send %s: %v", key, err)
}
time.Sleep(1 * time.Second) // Avoid overwhelming the device
}
}
```
## Implementation Notes
1. **Sender Field Critical**: The `sender` attribute must be "Gabbo" for commands to be accepted
2. **XML Format**: Simple XML structure without namespaces or headers
3. **State Handling**: Both "press" and "release" states are supported
4. **Input Validation**: All key values are validated before sending to the device
5. **Error Handling**: Comprehensive error handling for invalid keys and API errors
6. **CLI Safety**: Only one key command allowed per CLI invocation to prevent conflicts
## Future Enhancements
Potential areas for future development:
1. **Key Sequences**: Support for sending multiple key commands in sequence
2. **Macros**: Predefined key command sequences (e.g., "power on and play preset 1")
3. **Key Hold**: Support for key hold duration for volume changes
4. **Device State**: Check device state before sending commands
5. **Async Commands**: Non-blocking key command execution
6. **Key Mapping**: Custom key mappings for different device types
## Reference
- **Official API**: Based on Bose SoundTouch Web API documentation
- **Test Devices**: Validated with SoundTouch 10 and SoundTouch 20
- **Standards**: Follows existing project patterns and conventions
+82
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@@ -126,6 +126,88 @@ func (c *Client) GetPresets() (*models.Presets, error) {
return &presets, nil
}
// SendKey sends a key press command to the device
func (c *Client) SendKey(keyValue string) error {
if !models.IsValidKey(keyValue) {
return fmt.Errorf("invalid key value: %s", keyValue)
}
key := models.NewKey(keyValue)
return c.post("/key", key, nil)
}
// SendKeyPress sends a key press command (alias for SendKey)
func (c *Client) SendKeyPress(keyValue string) error {
return c.SendKey(keyValue)
}
// SendKeyRelease sends a key release command
func (c *Client) SendKeyRelease(keyValue string) error {
if !models.IsValidKey(keyValue) {
return fmt.Errorf("invalid key value: %s", keyValue)
}
key := models.NewKeyRelease(keyValue)
return c.post("/key", key, nil)
}
// Play sends a PLAY key command
func (c *Client) Play() error {
return c.SendKey(models.KeyPlay)
}
// Pause sends a PAUSE key command
func (c *Client) Pause() error {
return c.SendKey(models.KeyPause)
}
// Stop sends a STOP key command
func (c *Client) Stop() error {
return c.SendKey(models.KeyStop)
}
// NextTrack sends a NEXT_TRACK key command
func (c *Client) NextTrack() error {
return c.SendKey(models.KeyNextTrack)
}
// PrevTrack sends a PREV_TRACK key command
func (c *Client) PrevTrack() error {
return c.SendKey(models.KeyPrevTrack)
}
// VolumeUp sends a VOLUME_UP key command
func (c *Client) VolumeUp() error {
return c.SendKey(models.KeyVolumeUp)
}
// VolumeDown sends a VOLUME_DOWN key command
func (c *Client) VolumeDown() error {
return c.SendKey(models.KeyVolumeDown)
}
// SelectPreset sends a preset key command (1-6)
func (c *Client) SelectPreset(presetNumber int) error {
var keyValue string
switch presetNumber {
case 1:
keyValue = models.KeyPreset1
case 2:
keyValue = models.KeyPreset2
case 3:
keyValue = models.KeyPreset3
case 4:
keyValue = models.KeyPreset4
case 5:
keyValue = models.KeyPreset5
case 6:
keyValue = models.KeyPreset6
default:
return fmt.Errorf("invalid preset number: %d (must be 1-6)", presetNumber)
}
return c.SendKey(keyValue)
}
// Ping checks if the device is reachable by calling /info
func (c *Client) Ping() error {
_, err := c.GetDeviceInfo()
+96
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@@ -0,0 +1,96 @@
package models
import "encoding/xml"
// Key represents a key press command for the /key endpoint
type Key struct {
XMLName xml.Name `xml:"key"`
State string `xml:"state,attr"`
Sender string `xml:"sender,attr"`
Value string `xml:",chardata"`
}
// KeyState constants for key press states
const (
KeyStatePress = "press"
KeyStateRelease = "release"
)
// KeyValue constants for available keys
const (
KeyPlay = "PLAY"
KeyPause = "PAUSE"
KeyStop = "STOP"
KeyPrevTrack = "PREV_TRACK"
KeyNextTrack = "NEXT_TRACK"
KeyVolumeUp = "VOLUME_UP"
KeyVolumeDown = "VOLUME_DOWN"
KeyPreset1 = "PRESET_1"
KeyPreset2 = "PRESET_2"
KeyPreset3 = "PRESET_3"
KeyPreset4 = "PRESET_4"
KeyPreset5 = "PRESET_5"
KeyPreset6 = "PRESET_6"
)
// NewKey creates a new key press command
func NewKey(keyValue string) *Key {
return &Key{
State: KeyStatePress,
Sender: "Gabbo",
Value: keyValue,
}
}
// NewKeyPress creates a new key press command (alias for NewKey)
func NewKeyPress(keyValue string) *Key {
return NewKey(keyValue)
}
// NewKeyRelease creates a new key release command
func NewKeyRelease(keyValue string) *Key {
return &Key{
State: KeyStateRelease,
Sender: "Gabbo",
Value: keyValue,
}
}
// IsValidKey checks if the key value is valid
func IsValidKey(keyValue string) bool {
validKeys := map[string]bool{
KeyPlay: true,
KeyPause: true,
KeyStop: true,
KeyPrevTrack: true,
KeyNextTrack: true,
KeyVolumeUp: true,
KeyVolumeDown: true,
KeyPreset1: true,
KeyPreset2: true,
KeyPreset3: true,
KeyPreset4: true,
KeyPreset5: true,
KeyPreset6: true,
}
return validKeys[keyValue]
}
// GetAllValidKeys returns a slice of all valid key values
func GetAllValidKeys() []string {
return []string{
KeyPlay,
KeyPause,
KeyStop,
KeyPrevTrack,
KeyNextTrack,
KeyVolumeUp,
KeyVolumeDown,
KeyPreset1,
KeyPreset2,
KeyPreset3,
KeyPreset4,
KeyPreset5,
KeyPreset6,
}
}
+286
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@@ -0,0 +1,286 @@
package models
import (
"encoding/xml"
"testing"
)
func TestNewKey(t *testing.T) {
key := NewKey(KeyPlay)
if key.State != KeyStatePress {
t.Errorf("Expected state %q, got %q", KeyStatePress, key.State)
}
if key.Sender != "Gabbo" {
t.Errorf("Expected sender %q, got %q", "Gabbo", key.Sender)
}
if key.Value != KeyPlay {
t.Errorf("Expected value %q, got %q", KeyPlay, key.Value)
}
}
func TestNewKeyPress(t *testing.T) {
key := NewKeyPress(KeyPause)
if key.State != KeyStatePress {
t.Errorf("Expected state %q, got %q", KeyStatePress, key.State)
}
if key.Value != KeyPause {
t.Errorf("Expected value %q, got %q", KeyPause, key.Value)
}
}
func TestNewKeyRelease(t *testing.T) {
key := NewKeyRelease(KeyStop)
if key.State != KeyStateRelease {
t.Errorf("Expected state %q, got %q", KeyStateRelease, key.State)
}
if key.Sender != "Gabbo" {
t.Errorf("Expected sender %q, got %q", "Gabbo", key.Sender)
}
if key.Value != KeyStop {
t.Errorf("Expected value %q, got %q", KeyStop, key.Value)
}
}
func TestKeyXMLMarshal(t *testing.T) {
tests := []struct {
name string
key *Key
expectedXML string
}{
{
name: "PLAY key press",
key: NewKey(KeyPlay),
expectedXML: `<key state="press" sender="Gabbo">PLAY</key>`,
},
{
name: "PAUSE key press",
key: NewKey(KeyPause),
expectedXML: `<key state="press" sender="Gabbo">PAUSE</key>`,
},
{
name: "STOP key release",
key: NewKeyRelease(KeyStop),
expectedXML: `<key state="release" sender="Gabbo">STOP</key>`,
},
{
name: "VOLUME_UP key press",
key: NewKey(KeyVolumeUp),
expectedXML: `<key state="press" sender="Gabbo">VOLUME_UP</key>`,
},
{
name: "PRESET_1 key press",
key: NewKey(KeyPreset1),
expectedXML: `<key state="press" sender="Gabbo">PRESET_1</key>`,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
xmlData, err := xml.Marshal(tt.key)
if err != nil {
t.Fatalf("Failed to marshal XML: %v", err)
}
if string(xmlData) != tt.expectedXML {
t.Errorf("Expected XML %q, got %q", tt.expectedXML, string(xmlData))
}
})
}
}
func TestKeyXMLUnmarshal(t *testing.T) {
tests := []struct {
name string
xmlData string
want Key
}{
{
name: "PLAY key press",
xmlData: `<key state="press" sender="Gabbo">PLAY</key>`,
want: Key{
State: KeyStatePress,
Sender: "Gabbo",
Value: KeyPlay,
},
},
{
name: "PAUSE key release",
xmlData: `<key state="release" sender="TestSender">PAUSE</key>`,
want: Key{
State: KeyStateRelease,
Sender: "TestSender",
Value: KeyPause,
},
},
{
name: "VOLUME_DOWN key press",
xmlData: `<key state="press" sender="WebApp">VOLUME_DOWN</key>`,
want: Key{
State: KeyStatePress,
Sender: "WebApp",
Value: KeyVolumeDown,
},
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
var key Key
err := xml.Unmarshal([]byte(tt.xmlData), &key)
if err != nil {
t.Fatalf("Failed to unmarshal XML: %v", err)
}
if key.State != tt.want.State {
t.Errorf("Expected state %q, got %q", tt.want.State, key.State)
}
if key.Sender != tt.want.Sender {
t.Errorf("Expected sender %q, got %q", tt.want.Sender, key.Sender)
}
if key.Value != tt.want.Value {
t.Errorf("Expected value %q, got %q", tt.want.Value, key.Value)
}
})
}
}
func TestIsValidKey(t *testing.T) {
validKeys := []string{
KeyPlay, KeyPause, KeyStop,
KeyPrevTrack, KeyNextTrack,
KeyVolumeUp, KeyVolumeDown,
KeyPreset1, KeyPreset2, KeyPreset3,
KeyPreset4, KeyPreset5, KeyPreset6,
}
invalidKeys := []string{
"INVALID_KEY", "play", "PAUSE_BUTTON",
"PRESET_7", "PRESET_0", "", "VOLUME",
}
for _, key := range validKeys {
t.Run("valid_"+key, func(t *testing.T) {
if !IsValidKey(key) {
t.Errorf("Expected %q to be valid", key)
}
})
}
for _, key := range invalidKeys {
t.Run("invalid_"+key, func(t *testing.T) {
if IsValidKey(key) {
t.Errorf("Expected %q to be invalid", key)
}
})
}
}
func TestGetAllValidKeys(t *testing.T) {
keys := GetAllValidKeys()
expectedKeys := []string{
KeyPlay, KeyPause, KeyStop,
KeyPrevTrack, KeyNextTrack,
KeyVolumeUp, KeyVolumeDown,
KeyPreset1, KeyPreset2, KeyPreset3,
KeyPreset4, KeyPreset5, KeyPreset6,
}
if len(keys) != len(expectedKeys) {
t.Errorf("Expected %d keys, got %d", len(expectedKeys), len(keys))
}
keyMap := make(map[string]bool)
for _, key := range keys {
keyMap[key] = true
}
for _, expectedKey := range expectedKeys {
if !keyMap[expectedKey] {
t.Errorf("Expected key %q not found in result", expectedKey)
}
}
// Verify all returned keys are valid
for _, key := range keys {
if !IsValidKey(key) {
t.Errorf("GetAllValidKeys returned invalid key: %q", key)
}
}
}
func TestKeyConstants(t *testing.T) {
// Test that all key constants are defined and non-empty
keyTests := []struct {
name string
value string
}{
{"KeyPlay", KeyPlay},
{"KeyPause", KeyPause},
{"KeyStop", KeyStop},
{"KeyPrevTrack", KeyPrevTrack},
{"KeyNextTrack", KeyNextTrack},
{"KeyVolumeUp", KeyVolumeUp},
{"KeyVolumeDown", KeyVolumeDown},
{"KeyPreset1", KeyPreset1},
{"KeyPreset2", KeyPreset2},
{"KeyPreset3", KeyPreset3},
{"KeyPreset4", KeyPreset4},
{"KeyPreset5", KeyPreset5},
{"KeyPreset6", KeyPreset6},
}
for _, tt := range keyTests {
t.Run(tt.name, func(t *testing.T) {
if tt.value == "" {
t.Errorf("Expected %s to be non-empty", tt.name)
}
})
}
}
func TestKeyStateConstants(t *testing.T) {
if KeyStatePress == "" {
t.Error("KeyStatePress should not be empty")
}
if KeyStateRelease == "" {
t.Error("KeyStateRelease should not be empty")
}
if KeyStatePress == KeyStateRelease {
t.Error("KeyStatePress and KeyStateRelease should be different")
}
}
// Benchmark tests
func BenchmarkNewKey(b *testing.B) {
for i := 0; i < b.N; i++ {
NewKey(KeyPlay)
}
}
func BenchmarkKeyXMLMarshal(b *testing.B) {
key := NewKey(KeyPlay)
b.ResetTimer()
for i := 0; i < b.N; i++ {
xml.Marshal(key)
}
}
func BenchmarkIsValidKey(b *testing.B) {
for i := 0; i < b.N; i++ {
IsValidKey(KeyPlay)
}
}