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fix: resolve artifact naming conflicts in release build
- Each build job uploads artifact with unique name (binary filename) - Checksums job downloads all artifacts and flattens structure - Use 'find . -type f' to only move files, avoiding directory conflicts - Add debugging output to troubleshoot artifact structure Fixes 'artifact with this name already exists' error that was preventing multiple build jobs from uploading simultaneously.
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@@ -148,7 +148,7 @@ jobs:
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- name: Upload build artifact
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uses: actions/upload-artifact@v6
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with:
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name: binaries
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name: ${{ steps.build.outputs.binary_name }}
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path: ${{ steps.build.outputs.binary_name }}
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retention-days: 1
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@@ -161,7 +161,6 @@ jobs:
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- name: Download all artifacts
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uses: actions/download-artifact@v7
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with:
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name: binaries
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path: ./binaries
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- name: Generate checksums
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@@ -170,7 +169,18 @@ jobs:
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# Debug: Show the downloaded structure
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echo "📁 Downloaded artifact structure:"
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ls -la
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find . -type f -name "soundtouch-cli-*"
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# Flatten directory structure (artifacts are in subdirs)
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# Move all binary files to current directory
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find . -type f -name "soundtouch-cli-*" -exec mv {} . \;
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# Remove empty directories
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find . -type d -empty -delete
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# Debug: Show flattened structure
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echo "📁 Flattened structure:"
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ls -la soundtouch-cli-* || echo "No files found matching pattern"
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# Generate SHA256 checksums
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if ls soundtouch-cli-* 1> /dev/null 2>&1; then
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