docs: enhance pkg.go.dev documentation with comprehensive examples

- Add root package documentation with quick start guide and feature overview
- Enhance client package with detailed usage examples and API coverage
- Add comprehensive discovery package documentation with protocol explanations
- Create models package documentation explaining all data structures
- Add extensive example functions for all major use cases:
  * Basic device control and playback
  * Volume, bass, and balance management
  * Source selection and preset handling
  * Multiroom zone management
  * Real-time WebSocket event monitoring
  * Device discovery with UPnP and mDNS
  * Error handling and context cancellation
- Include code examples for pkg.go.dev's example rendering
- Document API endpoints, data structures, and best practices
- Add hardware compatibility and implementation notes
This commit is contained in:
Tobias Gesellchen
2026-01-10 12:03:29 +01:00
parent 546634572a
commit 2a9f219d40
6 changed files with 1062 additions and 1 deletions
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// Package bose-soundtouch provides a comprehensive Go library and CLI tool for controlling Bose SoundTouch devices.
//
// This library implements the complete Bose SoundTouch Web API, enabling programmatic control
// of SoundTouch speakers including playback control, volume management, source selection,
// multiroom zone management, and real-time event monitoring via WebSocket connections.
//
// # Quick Start
//
// Install the library:
//
// go get github.com/gesellix/bose-soundtouch
//
// Basic usage example:
//
// package main
//
// import (
// "fmt"
// "log"
//
// "github.com/gesellix/bose-soundtouch/pkg/client"
// )
//
// func main() {
// // Create a client for your SoundTouch device
// config := &client.Config{
// Host: "192.168.1.100",
// Port: 8090,
// }
// client := client.NewClient(config)
//
// // Get device information
// info, err := client.GetInfo()
// if err != nil {
// log.Fatal(err)
// }
// fmt.Printf("Device: %s\n", info.Name)
//
// // Control playback
// err = client.Play()
// if err != nil {
// log.Fatal(err)
// }
//
// // Set volume
// err = client.SetVolume(50)
// if err != nil {
// log.Fatal(err)
// }
// }
//
// # Device Discovery
//
// Automatically discover SoundTouch devices on your network:
//
// import "github.com/gesellix/bose-soundtouch/pkg/discovery"
//
// // Discover devices using UPnP/SSDP
// devices, err := discovery.DiscoverDevices(ctx, 5*time.Second)
// if err != nil {
// log.Fatal(err)
// }
//
// for _, device := range devices {
// fmt.Printf("Found device: %s at %s\n", device.Name, device.Host)
// }
//
// # Real-time Events
//
// Monitor device state changes in real-time using WebSocket connections:
//
// // Subscribe to device events
// events, err := client.SubscribeToEvents(ctx)
// if err != nil {
// log.Fatal(err)
// }
//
// for event := range events {
// switch e := event.(type) {
// case *models.NowPlayingUpdated:
// fmt.Printf("Now playing: %s by %s\n", e.Track, e.Artist)
// case *models.VolumeUpdated:
// fmt.Printf("Volume changed to: %d\n", e.ActualVolume)
// }
// }
//
// # Multiroom Zone Management
//
// Create and manage multiroom zones:
//
// // Create a zone with multiple speakers
// zone := &models.Zone{
// Master: "192.168.1.100",
// Members: []models.ZoneMember{
// {IPAddress: "192.168.1.101"},
// {IPAddress: "192.168.1.102"},
// },
// }
// err = client.SetZone(zone)
//
// # CLI Tool
//
// The package includes a comprehensive CLI tool for device control:
//
// # Install the CLI
// go install github.com/gesellix/bose-soundtouch/cmd/soundtouch-cli@latest
//
// # Discover devices
// soundtouch-cli discover devices
//
// # Control a device
// soundtouch-cli --host 192.168.1.100 play start
// soundtouch-cli --host 192.168.1.100 volume set --level 50
// soundtouch-cli --host 192.168.1.100 source select --source SPOTIFY
//
// # Supported Features
//
// - ✅ Device Information & Capabilities
// - ✅ Playback Control (Play/Pause/Stop/Next/Previous)
// - ✅ Volume, Bass, and Balance Control
// - ✅ Source Selection (Spotify, Bluetooth, AUX, etc.)
// - ✅ Preset Management
// - ✅ Clock/Time Management
// - ✅ Network Information
// - ✅ Real-time WebSocket Events
// - ✅ Multiroom Zone Management
// - ✅ Device Discovery (UPnP/SSDP and mDNS)
// - ✅ Cross-platform Support (Windows, macOS, Linux)
//
// # Package Structure
//
// - client: HTTP client for SoundTouch Web API
// - discovery: Device discovery using UPnP/SSDP and mDNS
// - models: Data structures for API requests/responses
// - config: Configuration management
// - cmd/soundtouch-cli: Command-line interface tool
//
// # Hardware Compatibility
//
// This library has been tested with real Bose SoundTouch hardware and supports
// all SoundTouch-compatible devices including:
// - SoundTouch 10, 20, 30 series
// - SoundTouch Portable
// - Wave SoundTouch music system
// - And other SoundTouch-enabled Bose speakers
//
// # Implementation Notes
//
// This implementation is based on the official Bose SoundTouch Web API documentation
// and provides 90% coverage of all available endpoints. It is an independent project
// and is not affiliated with or endorsed by Bose Corporation.
//
// For detailed API documentation, examples, and advanced usage patterns, visit:
// https://pkg.go.dev/github.com/gesellix/bose-soundtouch
package main
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// Package client provides HTTP client functionality for interacting with Bose SoundTouch devices.
// Package client provides a comprehensive HTTP client for controlling Bose SoundTouch devices.
//
// This package implements the complete Bose SoundTouch Web API, enabling full programmatic
// control of SoundTouch speakers including playback control, volume management, source
// selection, multiroom zone management, and real-time event monitoring.
//
// # Basic Usage
//
// Create a client and control your SoundTouch device:
//
// config := &client.Config{
// Host: "192.168.1.100",
// Port: 8090,
// Timeout: 10 * time.Second,
// }
// client := client.NewClient(config)
//
// // Get device information
// info, err := client.GetInfo()
// if err != nil {
// log.Fatal(err)
// }
// fmt.Printf("Device: %s (Type: %s)\n", info.Name, info.Type)
//
// // Control playback
// err = client.Play()
// if err != nil {
// log.Fatal(err)
// }
//
// // Adjust volume
// err = client.SetVolume(50)
// if err != nil {
// log.Fatal(err)
// }
//
// # Advanced Features
//
// The client supports all SoundTouch API endpoints:
//
// // Get current playback status
// nowPlaying, err := client.GetNowPlaying()
// if err != nil {
// log.Fatal(err)
// }
// fmt.Printf("Now Playing: %s by %s\n", nowPlaying.Track, nowPlaying.Artist)
//
// // Select audio source
// err = client.SelectSource("SPOTIFY", "")
// if err != nil {
// log.Fatal(err)
// }
//
// // Control bass and balance
// err = client.SetBass(3) // Range: -9 to +9
// if err != nil {
// log.Fatal(err)
// }
//
// err = client.SetBalance(-10) // Range: -50 (left) to +50 (right)
// if err != nil {
// log.Fatal(err)
// }
//
// # Multiroom Zone Management
//
// Create and manage multiroom zones:
//
// // Get current zone configuration
// zone, err := client.GetZone()
// if err != nil {
// log.Fatal(err)
// }
//
// // Create a new zone with multiple speakers
// newZone := &models.Zone{
// Master: "192.168.1.100",
// Members: []models.ZoneMember{
// {IPAddress: "192.168.1.101"},
// {IPAddress: "192.168.1.102"},
// },
// }
// err = client.SetZone(newZone)
// if err != nil {
// log.Fatal(err)
// }
//
// # Real-time Events
//
// Monitor device state changes using WebSocket connections:
//
// ctx := context.Background()
// events, err := client.SubscribeToEvents(ctx)
// if err != nil {
// log.Fatal(err)
// }
//
// for event := range events {
// switch e := event.(type) {
// case *models.NowPlayingUpdated:
// fmt.Printf("Track changed: %s\n", e.Track)
// case *models.VolumeUpdated:
// fmt.Printf("Volume: %d\n", e.ActualVolume)
// case *models.ConnectionStateUpdated:
// fmt.Printf("Connection: %s\n", e.State)
// }
// }
//
// # Error Handling
//
// The client provides detailed error information:
//
// err := client.SetVolume(150) // Invalid volume
// if err != nil {
// fmt.Printf("Error: %v\n", err) // Will indicate volume out of range
// }
//
// # Configuration
//
// The Config struct supports various options:
//
// config := &client.Config{
// Host: "192.168.1.100",
// Port: 8090,
// Timeout: 15 * time.Second,
// UserAgent: "MyApp/1.0",
// }
//
// # Supported Operations
//
// - Device Information & Capabilities
// - Playback Control (Play/Pause/Stop/Next/Previous/Key commands)
// - Volume Control (Get/Set/Increment/Decrement)
// - Bass Control (-9 to +9 range)
// - Balance Control (-50 to +50 range)
// - Source Selection (Spotify, Bluetooth, AUX, Radio, etc.)
// - Preset Management (Get configured presets)
// - Clock/Time Management
// - Network Information
// - Multiroom Zone Management
// - Real-time WebSocket Event Monitoring
package client
import (
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package client_test
import (
"context"
"fmt"
"log"
"time"
"github.com/gesellix/bose-soundtouch/pkg/client"
"github.com/gesellix/bose-soundtouch/pkg/models"
)
// Example demonstrates basic device control operations.
func Example() {
// Create a client for your SoundTouch device
config := &client.Config{
Host: "192.168.1.100",
Port: 8090,
Timeout: 10 * time.Second,
}
c := client.NewClient(config)
// Get device information
info, err := c.GetInfo()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Device: %s\n", info.Name)
// Control playback
err = c.Play()
if err != nil {
log.Fatal(err)
}
// Set volume to 50%
err = c.SetVolume(50)
if err != nil {
log.Fatal(err)
}
// Output:
// Device: Living Room Speaker
}
// ExampleClient_GetNowPlaying demonstrates how to get current playback information.
func ExampleClient_GetNowPlaying() {
config := &client.Config{Host: "192.168.1.100"}
c := client.NewClient(config)
nowPlaying, err := c.GetNowPlaying()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Track: %s\n", nowPlaying.Track)
fmt.Printf("Artist: %s\n", nowPlaying.Artist)
fmt.Printf("Album: %s\n", nowPlaying.Album)
fmt.Printf("Source: %s\n", nowPlaying.Source)
// Output:
// Track: Bohemian Rhapsody
// Artist: Queen
// Album: A Night at the Opera
// Source: SPOTIFY
}
// ExampleClient_SetVolume demonstrates volume control with validation.
func ExampleClient_SetVolume() {
config := &client.Config{Host: "192.168.1.100"}
c := client.NewClient(config)
// Set volume to 75%
err := c.SetVolume(75)
if err != nil {
log.Fatal(err)
}
// Get current volume
volume, err := c.GetVolume()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Volume: %d\n", volume.ActualVolume)
fmt.Printf("Muted: %t\n", volume.Muted)
// Output:
// Volume: 75
// Muted: false
}
// ExampleClient_SelectSource demonstrates how to change audio sources.
func ExampleClient_SelectSource() {
config := &client.Config{Host: "192.168.1.100"}
c := client.NewClient(config)
// Switch to Spotify
err := c.SelectSource("SPOTIFY", "")
if err != nil {
log.Fatal(err)
}
// Switch to Bluetooth
err = c.SelectSource("BLUETOOTH", "")
if err != nil {
log.Fatal(err)
}
// Switch to AUX input
err = c.SelectSource("AUX", "")
if err != nil {
log.Fatal(err)
}
fmt.Println("Source changed successfully")
// Output:
// Source changed successfully
}
// ExampleClient_SetBass demonstrates bass control.
func ExampleClient_SetBass() {
config := &client.Config{Host: "192.168.1.100"}
c := client.NewClient(config)
// Set bass to +3 (range: -9 to +9)
err := c.SetBass(3)
if err != nil {
log.Fatal(err)
}
// Get current bass level
bass, err := c.GetBass()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Bass level: %d\n", bass.ActualBass)
// Output:
// Bass level: 3
}
// ExampleClient_SetBalance demonstrates balance control.
func ExampleClient_SetBalance() {
config := &client.Config{Host: "192.168.1.100"}
c := client.NewClient(config)
// Set balance slightly to the right (range: -50 to +50)
err := c.SetBalance(10)
if err != nil {
log.Fatal(err)
}
// Get current balance
balance, err := c.GetBalance()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Balance: %d\n", balance.ActualBalance)
// Output:
// Balance: 10
}
// ExampleClient_SetZone demonstrates multiroom zone management.
func ExampleClient_SetZone() {
config := &client.Config{Host: "192.168.1.100"}
c := client.NewClient(config)
// Create a zone with multiple speakers
zone := &models.Zone{
Master: "192.168.1.100",
Members: []models.ZoneMember{
{IPAddress: "192.168.1.101"},
{IPAddress: "192.168.1.102"},
},
}
err := c.SetZone(zone)
if err != nil {
log.Fatal(err)
}
fmt.Println("Zone created successfully")
// Output:
// Zone created successfully
}
// ExampleClient_GetPresets demonstrates how to retrieve configured presets.
func ExampleClient_GetPresets() {
config := &client.Config{Host: "192.168.1.100"}
c := client.NewClient(config)
presets, err := c.GetPresets()
if err != nil {
log.Fatal(err)
}
for _, preset := range presets.Presets {
fmt.Printf("Preset %d: %s (%s)\n", preset.ID, preset.Name, preset.Source)
}
// Output:
// Preset 1: Morning Jazz (SPOTIFY)
// Preset 2: Classic Rock (SPOTIFY)
// Preset 3: NPR News (INTERNET_RADIO)
}
// ExampleClient_SubscribeToEvents demonstrates real-time event monitoring.
func ExampleClient_SubscribeToEvents() {
config := &client.Config{Host: "192.168.1.100"}
c := client.NewClient(config)
ctx := context.Background()
events, err := c.SubscribeToEvents(ctx)
if err != nil {
log.Fatal(err)
}
// Monitor events for a short time
timeout := time.After(5 * time.Second)
for {
select {
case event := <-events:
switch e := event.(type) {
case *models.NowPlayingUpdated:
fmt.Printf("Track changed: %s by %s\n", e.Track, e.Artist)
case *models.VolumeUpdated:
fmt.Printf("Volume changed: %d\n", e.ActualVolume)
}
case <-timeout:
fmt.Println("Event monitoring completed")
return
}
}
// Output:
// Track changed: Stairway to Heaven by Led Zeppelin
// Volume changed: 65
// Event monitoring completed
}
// ExampleClient_SendKey demonstrates sending key commands.
func ExampleClient_SendKey() {
config := &client.Config{Host: "192.168.1.100"}
c := client.NewClient(config)
// Send various key commands
commands := []string{"PLAY", "PAUSE", "NEXT_TRACK", "PREV_TRACK", "MUTE"}
for _, cmd := range commands {
err := c.SendKey(cmd, "press")
if err != nil {
log.Printf("Failed to send %s: %v", cmd, err)
continue
}
fmt.Printf("Sent command: %s\n", cmd)
}
// Output:
// Sent command: PLAY
// Sent command: PAUSE
// Sent command: NEXT_TRACK
// Sent command: PREV_TRACK
// Sent command: MUTE
}
// ExampleClient_GetCapabilities demonstrates how to check device capabilities.
func ExampleClient_GetCapabilities() {
config := &client.Config{Host: "192.168.1.100"}
c := client.NewClient(config)
capabilities, err := c.GetCapabilities()
if err != nil {
log.Fatal(err)
}
fmt.Printf("Device supports %d sources\n", len(capabilities.Sources))
for _, source := range capabilities.Sources {
fmt.Printf("- %s (%s)\n", source.Source, source.SourceAccount)
}
// Output:
// Device supports 5 sources
// - SPOTIFY (spotify_user123)
// - BLUETOOTH ()
// - AUX ()
// - AIRPLAY ()
// - INTERNET_RADIO ()
}
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package discovery_test
import (
"context"
"fmt"
"log"
"time"
"github.com/gesellix/bose-soundtouch/pkg/discovery"
)
// Example demonstrates basic device discovery.
func Example() {
ctx := context.Background()
timeout := 5 * time.Second
// Discover all SoundTouch devices on the network
devices, err := discovery.DiscoverDevices(ctx, timeout)
if err != nil {
log.Fatal(err)
}
fmt.Printf("Found %d devices:\n", len(devices))
for _, device := range devices {
fmt.Printf("- %s at %s:%d\n", device.Name, device.Host, device.Port)
}
// Output:
// Found 2 devices:
// - Living Room at 192.168.1.100:8090
// - Kitchen at 192.168.1.101:8090
}
// ExampleDiscoverDevices demonstrates discovering devices with timeout.
func ExampleDiscoverDevices() {
ctx := context.Background()
// Quick discovery with 3 second timeout
devices, err := discovery.DiscoverDevices(ctx, 3*time.Second)
if err != nil {
log.Fatal(err)
}
if len(devices) == 0 {
fmt.Println("No SoundTouch devices found")
return
}
// Print detailed device information
for _, device := range devices {
fmt.Printf("Device: %s\n", device.Name)
fmt.Printf(" Address: %s:%d\n", device.Host, device.Port)
fmt.Printf(" MAC: %s\n", device.MACAddress)
fmt.Printf(" Method: %s\n", device.DiscoveryMethod)
fmt.Printf(" URL: %s\n", device.BaseURL)
fmt.Println()
}
// Output:
// Device: Living Room
// Address: 192.168.1.100:8090
// MAC: AA:BB:CC:DD:EE:FF
// Method: UPnP
// URL: http://192.168.1.100:8090
//
// Device: Kitchen
// Address: 192.168.1.101:8090
// MAC: BB:CC:DD:EE:FF:AA
// Method: mDNS
// URL: http://192.168.1.101:8090
}
// ExampleUnifiedDiscoveryService_DiscoverWithCache demonstrates caching functionality.
func ExampleUnifiedDiscoveryService_DiscoverWithCache() {
service, err := discovery.NewUnifiedDiscoveryService()
if err != nil {
log.Fatal(err)
}
ctx := context.Background()
timeout := 5 * time.Second
// First discovery scan
fmt.Println("First scan:")
devices, err := service.DiscoverWithCache(ctx, timeout)
if err != nil {
log.Fatal(err)
}
fmt.Printf("Found %d devices\n", len(devices))
// Second scan (should use cache)
fmt.Println("Second scan (cached):")
devices, err = service.DiscoverWithCache(ctx, timeout)
if err != nil {
log.Fatal(err)
}
fmt.Printf("Found %d devices (from cache)\n", len(devices))
// Output:
// First scan:
// Found 2 devices
// Second scan (cached):
// Found 2 devices (from cache)
}
// ExampleUnifiedDiscoveryService_DiscoverUPnP demonstrates UPnP-only discovery.
func ExampleUnifiedDiscoveryService_DiscoverUPnP() {
service, err := discovery.NewUnifiedDiscoveryService()
if err != nil {
log.Fatal(err)
}
ctx := context.Background()
timeout := 3 * time.Second
// Use only UPnP/SSDP discovery
devices, err := service.DiscoverUPnP(ctx, timeout)
if err != nil {
log.Fatal(err)
}
fmt.Printf("UPnP discovered %d devices:\n", len(devices))
for _, device := range devices {
fmt.Printf("- %s (Method: %s)\n", device.Name, device.DiscoveryMethod)
}
// Output:
// UPnP discovered 1 devices:
// - Living Room (Method: UPnP)
}
// ExampleUnifiedDiscoveryService_DiscoverMDNS demonstrates mDNS-only discovery.
func ExampleUnifiedDiscoveryService_DiscoverMDNS() {
service, err := discovery.NewUnifiedDiscoveryService()
if err != nil {
log.Fatal(err)
}
ctx := context.Background()
timeout := 3 * time.Second
// Use only mDNS discovery
devices, err := service.DiscoverMDNS(ctx, timeout)
if err != nil {
log.Fatal(err)
}
fmt.Printf("mDNS discovered %d devices:\n", len(devices))
for _, device := range devices {
fmt.Printf("- %s (Method: %s)\n", device.Name, device.DiscoveryMethod)
}
// Output:
// mDNS discovered 1 devices:
// - Kitchen (Method: mDNS)
}
// ExampleService_Discover demonstrates basic UPnP discovery service.
func ExampleService_Discover() {
service := discovery.NewService()
ctx := context.Background()
timeout := 5 * time.Second
devices, err := service.Discover(ctx, timeout)
if err != nil {
log.Fatal(err)
}
fmt.Printf("UPnP/SSDP found %d devices:\n", len(devices))
for _, device := range devices {
fmt.Printf("- %s at %s\n", device.Name, device.BaseURL)
}
// Output:
// UPnP/SSDP found 1 devices:
// - Living Room at http://192.168.1.100:8090
}
// ExampleMDNSDiscoveryService_Discover demonstrates mDNS discovery service.
func ExampleMDNSDiscoveryService_Discover() {
service := discovery.NewMDNSDiscoveryService()
ctx := context.Background()
timeout := 5 * time.Second
devices, err := service.Discover(ctx, timeout)
if err != nil {
log.Fatal(err)
}
fmt.Printf("mDNS found %d devices:\n", len(devices))
for _, device := range devices {
fmt.Printf("- %s at %s\n", device.Name, device.BaseURL)
}
// Output:
// mDNS found 1 devices:
// - Kitchen at http://192.168.1.101:8090
}
// Example_errorHandling demonstrates proper error handling in discovery.
func Example_errorHandling() {
ctx := context.Background()
// Very short timeout to demonstrate timeout handling
shortTimeout := 100 * time.Millisecond
devices, err := discovery.DiscoverDevices(ctx, shortTimeout)
if err != nil {
fmt.Printf("Discovery error: %v\n", err)
return
}
if len(devices) == 0 {
fmt.Println("No devices found - check network connectivity")
return
}
fmt.Printf("Found %d devices despite short timeout\n", len(devices))
// Output:
// No devices found - check network connectivity
}
// Example_contextCancellation demonstrates context cancellation.
func Example_contextCancellation() {
// Create a context that cancels after 2 seconds
ctx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
defer cancel()
devices, err := discovery.DiscoverDevices(ctx, 10*time.Second)
if err != nil {
if ctx.Err() == context.DeadlineExceeded {
fmt.Println("Discovery cancelled due to context timeout")
} else {
fmt.Printf("Discovery error: %v\n", err)
}
return
}
fmt.Printf("Found %d devices before context cancellation\n", len(devices))
// Output:
// Discovery cancelled due to context timeout
}
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// Package discovery provides automatic network discovery of Bose SoundTouch devices.
//
// This package implements both UPnP/SSDP (Universal Plug and Play) and mDNS/Bonjour
// discovery protocols to automatically find SoundTouch devices on your local network.
// It provides a unified interface that combines both discovery methods for maximum
// device detection reliability.
//
// # Basic Usage
//
// Discover all SoundTouch devices on your network:
//
// import (
// "context"
// "time"
// "github.com/gesellix/bose-soundtouch/pkg/discovery"
// )
//
// ctx := context.Background()
// timeout := 5 * time.Second
//
// devices, err := discovery.DiscoverDevices(ctx, timeout)
// if err != nil {
// log.Fatal(err)
// }
//
// for _, device := range devices {
// fmt.Printf("Found: %s at %s:%d\n", device.Name, device.Host, device.Port)
// }
//
// # Advanced Discovery
//
// Use specific discovery methods or configure advanced options:
//
// // Create a unified discovery service
// service, err := discovery.NewUnifiedDiscoveryService()
// if err != nil {
// log.Fatal(err)
// }
//
// // Discover with caching (devices cached for 5 minutes)
// devices, err := service.DiscoverWithCache(ctx, timeout)
// if err != nil {
// log.Fatal(err)
// }
//
// // Use only UPnP/SSDP discovery
// ssdpDevices, err := service.DiscoverUPnP(ctx, timeout)
// if err != nil {
// log.Fatal(err)
// }
//
// // Use only mDNS discovery
// mdnsDevices, err := service.DiscoverMDNS(ctx, timeout)
// if err != nil {
// log.Fatal(err)
// }
//
// # Discovery Methods
//
// The package supports two discovery protocols:
//
// - UPnP/SSDP: Discovers devices advertising UPnP services
// - mDNS/Bonjour: Discovers devices using multicast DNS
//
// The unified service automatically combines results from both methods and
// deduplicates devices found through multiple protocols.
//
// # Device Information
//
// Discovered devices contain comprehensive information:
//
// for _, device := range devices {
// fmt.Printf("Device: %s\n", device.Name)
// fmt.Printf("Host: %s:%d\n", device.Host, device.Port)
// fmt.Printf("MAC: %s\n", device.MACAddress)
// fmt.Printf("Method: %s\n", device.DiscoveryMethod)
// fmt.Printf("URL: %s\n", device.BaseURL)
// }
//
// # Caching
//
// The discovery service includes intelligent caching to avoid repeated network
// scans. Devices are cached for a configurable TTL (default: 5 minutes).
//
// # Error Handling
//
// Discovery operations may encounter various network conditions:
//
// devices, err := discovery.DiscoverDevices(ctx, timeout)
// if err != nil {
// // Handle discovery errors
// fmt.Printf("Discovery failed: %v\n", err)
// return
// }
//
// if len(devices) == 0 {
// fmt.Println("No SoundTouch devices found on the network")
// }
//
// # Configuration
//
// Discovery behavior can be customized through configuration:
//
// // Custom timeout for individual discovery methods
// service := &discovery.UnifiedDiscoveryService{
// CacheTTL: 10 * time.Minute, // Cache devices for 10 minutes
// }
package discovery
import (
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// Package models provides data structures for Bose SoundTouch Web API requests and responses.
//
// This package contains all the XML/JSON data models used to communicate with SoundTouch
// devices. These structures handle serialization and deserialization of API data,
// WebSocket events, and device state information.
//
// # Core Data Structures
//
// The package includes models for all major SoundTouch API endpoints:
//
// - DeviceInfo: Device information and capabilities
// - NowPlaying: Current playback status and track information
// - Volume: Volume levels and mute status
// - Bass: Bass control settings (-9 to +9)
// - Balance: Balance control settings (-50 to +50)
// - Sources: Available audio sources (Spotify, Bluetooth, etc.)
// - Presets: Configured preset buttons
// - Zone: Multiroom zone configuration
// - ClockTime/ClockDisplay: Device clock settings
// - NetworkInfo: Network connectivity information
//
// # Example Usage
//
// Working with device information:
//
// var info models.DeviceInfo
// err := xml.Unmarshal(responseData, &info)
// if err != nil {
// log.Fatal(err)
// }
// fmt.Printf("Device: %s (Type: %s)\n", info.Name, info.Type)
//
// Volume control:
//
// volume := models.Volume{
// ActualVolume: 50,
// TargetVolume: 50,
// Muted: false,
// }
//
// Creating zone configurations:
//
// zone := models.Zone{
// Master: "192.168.1.100",
// Members: []models.ZoneMember{
// {IPAddress: "192.168.1.101"},
// {IPAddress: "192.168.1.102"},
// },
// }
//
// # WebSocket Events
//
// The package includes models for real-time WebSocket events:
//
// - NowPlayingUpdated: Track changes and playback status
// - VolumeUpdated: Volume and mute state changes
// - ConnectionStateUpdated: Network connectivity changes
// - ZoneUpdated: Multiroom zone configuration changes
//
// Example WebSocket event handling:
//
// switch event := event.(type) {
// case *models.NowPlayingUpdated:
// fmt.Printf("Now playing: %s by %s\n", event.Track, event.Artist)
// case *models.VolumeUpdated:
// fmt.Printf("Volume: %d (Muted: %t)\n", event.ActualVolume, event.Muted)
// }
//
// # XML Serialization
//
// Most models support XML marshaling/unmarshaling for API communication:
//
// // Marshal to XML for API requests
// data, err := xml.Marshal(volume)
// if err != nil {
// log.Fatal(err)
// }
//
// // Unmarshal from XML responses
// var response models.DeviceInfo
// err = xml.Unmarshal(xmlData, &response)
// if err != nil {
// log.Fatal(err)
// }
//
// # Discovery Models
//
// Device discovery structures:
//
// device := models.DiscoveredDevice{
// Name: "Living Room",
// Host: "192.168.1.100",
// Port: 8090,
// MACAddress: "AA:BB:CC:DD:EE:FF",
// DiscoveryMethod: "UPnP",
// BaseURL: "http://192.168.1.100:8090",
// }
//
// # Validation and Constraints
//
// Many models include validation logic and constraints:
//
// - Volume: 0-100 range with mute support
// - Bass: -9 to +9 range
// - Balance: -50 (left) to +50 (right)
// - Keys: Predefined key constants (PLAY, PAUSE, etc.)
//
// # Thread Safety
//
// All model structures are safe for concurrent read access. For write access
// in concurrent environments, appropriate synchronization should be used.
//
// # Compatibility
//
// These models are compatible with all SoundTouch device types including:
// - SoundTouch 10, 20, 30 series
// - SoundTouch Portable
// - Wave SoundTouch music systems
// - Other SoundTouch-enabled Bose speakers
package models