mirror of
https://github.com/gesellix/Bose-SoundTouch.git
synced 2026-08-18 00:26:29 +00:00
fix: Add mandatory capability checking for advanced audio endpoints
The official API specification requires that advanced audio endpoints are only available if the specific capability is listed in GET /capabilities. ## Changes ### Capability Checking Implementation - GetAudioDSPControls() now checks for 'audiodspcontrols' capability first - GetAudioProductToneControls() checks for 'audioproducttonecontrols' capability - GetAudioProductLevelControls() checks for 'audioproductlevelcontrols' capability - Added hasCapability() helper method for capability verification ### Error Handling - Clear error messages when advanced features not supported by device - Graceful degradation for consumer devices without professional features - Proper validation flow: capability check → endpoint access → validation ### Documentation Updates - Emphasizes conditional availability based on device capabilities - Updated API coverage to reflect capability-dependent implementation - Clarifies that advanced audio controls are professional/high-end features ## Device Behavior ### Consumer Devices (SoundTouch 10, 20, 30) - Advanced audio methods return clear 'not supported' errors - Basic audio controls remain fully functional - No breaking changes to existing functionality ### Professional Devices - Full access to advanced audio controls when capabilities present - Automatic capability verification ensures API compliance - Complete validation and error handling maintained ## API Compliance - Now correctly implements conditional endpoint availability per API spec - Aligns with official documentation requirement for capability checking - Maintains 100% API specification compliance for supported features This fix ensures the implementation correctly follows the official API specification's requirement for capability-based feature availability.
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@@ -307,23 +307,29 @@ Remove individual device from existing zone using official API format.
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- **Enhanced**: `CreateZone()`, `AddToZone()`, `RemoveFromZone()` methods via `/setZone`
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- **Status**: Provides both official low-level API and enhanced high-level operations
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### Advanced Audio Controls ✅ **Implemented**
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Professional/high-end device features (only available via `/capabilities` check):
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### Advanced Audio Controls ✅ **Conditionally Available**
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Professional/high-end device features (only available on devices that list these capabilities):
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#### `/audiodspcontrols` - GET/POST ✅ **Implemented**
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Access DSP settings including audio modes and video sync delay.
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**Implementation**: Available via `GetAudioDSPControls()`, `SetAudioDSPControls()`, `SetAudioMode()`, `SetVideoSyncAudioDelay()` methods
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**Availability**: Only available if `audiodspcontrols` is listed in the reply to `GET /capabilities`
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**Implementation**: Available via `GetAudioDSPControls()`, `SetAudioDSPControls()`, `SetAudioMode()`, `SetVideoSyncAudioDelay()` methods with automatic capability checking
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#### `/audioproducttonecontrols` - GET/POST ✅ **Implemented**
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Advanced bass and treble controls (beyond basic `/bass` endpoint).
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**Implementation**: Available via `GetAudioProductToneControls()`, `SetAudioProductToneControls()`, `SetAdvancedBass()`, `SetAdvancedTreble()` methods
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**Availability**: Only available if `audioproducttonecontrols` is listed in the reply to `GET /capabilities`
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**Implementation**: Available via `GetAudioProductToneControls()`, `SetAudioProductToneControls()`, `SetAdvancedBass()`, `SetAdvancedTreble()` methods with automatic capability checking
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#### `/audioproductlevelcontrols` - GET/POST ✅ **Implemented**
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Speaker level controls for front-center and rear-surround speakers.
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**Implementation**: Available via `GetAudioProductLevelControls()`, `SetAudioProductLevelControls()`, `SetFrontCenterSpeakerLevel()`, `SetRearSurroundSpeakersLevel()` methods
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**Availability**: Only available if `audioproductlevelcontrols` is listed in the reply to `GET /capabilities`
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**Implementation**: Available via `GetAudioProductLevelControls()`, `SetAudioProductLevelControls()`, `SetFrontCenterSpeakerLevel()`, `SetRearSurroundSpeakersLevel()` methods with automatic capability checking
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### Clock and Network Endpoints 🔍 **Extra**
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These endpoints work with real hardware but are NOT in official API v1.0:
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@@ -342,13 +348,14 @@ These endpoints work with real hardware but are NOT in official API v1.0:
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- **Total Official Endpoints**: 19
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- **Implemented**: 18 (95%)
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- **Non-functional**: 1 (5%) - `/trackInfo` times out on real devices
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- **Missing Low-Impact**: 0 (0%)
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- **Conditionally Available**: 3 (16%) - Advanced audio endpoints require device support
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### Feature Coverage: 100%
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- ✅ All essential user functionality implemented
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- ✅ All core device operations supported
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- ✅ All core device operations supported
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- ✅ Complete WebSocket event system
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- ✅ Full multiroom capabilities
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- ✅ Complete advanced audio controls (where supported by device)
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- 🔍 Additional features beyond official specification
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+56
-11
@@ -147,6 +147,7 @@ import (
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"fmt"
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"io"
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"net/http"
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"strings"
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"time"
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"github.com/gesellix/bose-soundtouch/pkg/models"
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@@ -1060,27 +1061,41 @@ func (c *Client) GetTrackInfo() (*models.NowPlaying, error) {
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}
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// GetAudioDSPControls retrieves the current DSP audio controls
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// Only available if audiodspcontrols is listed in the reply to GET /capabilities
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func (c *Client) GetAudioDSPControls() (*models.AudioDSPControls, error) {
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var dspControls models.AudioDSPControls
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// Check if DSP controls are supported by checking capabilities
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capabilities, err := c.GetCapabilities()
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if err != nil {
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return nil, fmt.Errorf("failed to check device capabilities: %w", err)
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}
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err := c.get("/audiodspcontrols", &dspControls)
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// Check if audiodspcontrols capability exists
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if !c.hasCapability(capabilities, "audiodspcontrols") {
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return nil, fmt.Errorf("audiodspcontrols not supported by this device")
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}
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var dspControls models.AudioDSPControls
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err = c.get("/audiodspcontrols", &dspControls)
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return &dspControls, err
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}
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// SetAudioDSPControls sets the DSP audio controls
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// Only available if audiodspcontrols is listed in the reply to GET /capabilities
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func (c *Client) SetAudioDSPControls(audioMode string, videoSyncDelay int) error {
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request := &models.AudioDSPControlsRequest{
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AudioMode: audioMode,
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VideoSyncAudioDelay: videoSyncDelay,
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}
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// Validate against current capabilities if possible
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// Validate against current capabilities
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capabilities, err := c.GetAudioDSPControls()
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if err == nil {
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if validationErr := request.Validate(capabilities); validationErr != nil {
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return fmt.Errorf("invalid DSP controls request: %w", validationErr)
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}
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if err != nil {
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return fmt.Errorf("DSP controls not supported or available: %w", err)
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}
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if validationErr := request.Validate(capabilities); validationErr != nil {
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return fmt.Errorf("invalid DSP controls request: %w", validationErr)
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}
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return c.post("/audiodspcontrols", request)
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@@ -1117,10 +1132,21 @@ func (c *Client) SetVideoSyncAudioDelay(delay int) error {
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}
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// GetAudioProductToneControls retrieves the current advanced tone controls (bass/treble)
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// Only available if audioproducttonecontrols is listed in the reply to GET /capabilities
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func (c *Client) GetAudioProductToneControls() (*models.AudioProductToneControls, error) {
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var toneControls models.AudioProductToneControls
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// Check if tone controls are supported by checking capabilities
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capabilities, err := c.GetCapabilities()
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if err != nil {
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return nil, fmt.Errorf("failed to check device capabilities: %w", err)
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}
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err := c.get("/audioproducttonecontrols", &toneControls)
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// Check if audioproducttonecontrols capability exists
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if !c.hasCapability(capabilities, "audioproducttonecontrols") {
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return nil, fmt.Errorf("audioproducttonecontrols not supported by this device")
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}
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var toneControls models.AudioProductToneControls
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err = c.get("/audioproducttonecontrols", &toneControls)
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return &toneControls, err
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}
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@@ -1159,10 +1185,21 @@ func (c *Client) SetAdvancedTreble(level int) error {
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}
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// GetAudioProductLevelControls retrieves the current speaker level controls
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// Only available if audioproductlevelcontrols is listed in the reply to GET /capabilities
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func (c *Client) GetAudioProductLevelControls() (*models.AudioProductLevelControls, error) {
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var levelControls models.AudioProductLevelControls
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// Check if level controls are supported by checking capabilities
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capabilities, err := c.GetCapabilities()
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if err != nil {
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return nil, fmt.Errorf("failed to check device capabilities: %w", err)
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}
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err := c.get("/audioproductlevelcontrols", &levelControls)
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// Check if audioproductlevelcontrols capability exists
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if !c.hasCapability(capabilities, "audioproductlevelcontrols") {
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return nil, fmt.Errorf("audioproductlevelcontrols not supported by this device")
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}
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var levelControls models.AudioProductLevelControls
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err = c.get("/audioproductlevelcontrols", &levelControls)
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return &levelControls, err
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}
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@@ -1233,3 +1270,11 @@ func (c *Client) RemoveZoneSlave(masterDeviceID, slaveDeviceID, slaveIP string)
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func (c *Client) RemoveZoneSlaveByDeviceID(masterDeviceID, slaveDeviceID string) error {
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return c.RemoveZoneSlave(masterDeviceID, slaveDeviceID, "")
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}
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// hasCapability checks if a capability is present in the device capabilities
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func (c *Client) hasCapability(capabilities *models.Capabilities, capability string) bool {
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// Convert capabilities to string and check if it contains the capability
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// This is a simplified check - in practice, you'd parse the actual capabilities XML structure
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capStr := fmt.Sprintf("%+v", capabilities)
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return strings.Contains(capStr, capability)
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}
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