refactor(ding): synthesise on demand instead of vendoring the WAV

Move the ding renderer into pkg/service/ding so it can run both
at request time (from the new HandleDing handler) and offline
(from the existing scripts/gen-aftertouch-ding CLI, now a thin
wrapper around the same package).

- GET /media/aftertouch-ding.wav synthesises on first call,
  caches the default-options bytes via sync.Once, and accepts
  query-string overrides for every knob (pitch-{high,mid,low},
  chirp-ms, gap-ms, attack-ms, release-ms, sample-rate, peak).
  Invalid / out-of-range values silently fall back to defaults.
- Embedded WAV is gone from VCS — no 52 KB binary in the
  repo, and tweaking the sound is now a query-param away rather
  than a regenerate-and-commit cycle.
- Health-tab playback_test check is unchanged: the URL it
  references (/media/aftertouch-ding.wav) keeps the same shape,
  the handler just produces the bytes dynamically now.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Tobias Gesellchen
2026-05-19 23:20:40 +02:00
co-authored by Claude Opus 4.7
parent 6356ca588b
commit 147a69d1c3
8 changed files with 746 additions and 241 deletions
+1
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@@ -933,6 +933,7 @@ func setupRouter(server *handlers.Server, stockholmHandler *stockholm.Handler) *
server.HandleWeb()(w, r)
})
r.Get("/media/aftertouch-ding.wav", server.HandleDing)
r.Get("/media/*", server.HandleMedia())
r.Get("/bmx-icons/*", server.HandleBmxIcons())
r.Get("/ced/*", server.HandleCedStatic())
+1
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@@ -41,6 +41,7 @@ GET /docs/* handlers.(
GET /favicon.ico setupRouter
GET /health handlers.(*Server).HandleHealth-fm
GET /media/* handlers.(*Server).HandleMedia
GET /media/aftertouch-ding.wav handlers.(*Server).HandleDing-fm
GET /mgmt/accounts/ handlers.(*Server).HandleMgmtListAccounts-fm
GET /mgmt/accounts/{accountId} handlers.(*Server).HandleMgmtAccountDetails-fm
GET /mgmt/accounts/{accountId}/speakers handlers.(*Server).HandleMgmtListSpeakers-fm
+312
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@@ -0,0 +1,312 @@
// Package ding renders the AfterTouch "ding" signature sound — a
// two-chirp tone derived from the braille letters S and T that
// make up the AfterTouch logo. Used as the Health-tab test
// playback target: pushed to a speaker as a custom-radio
// ContentItem so operators can confirm a freshly migrated speaker
// emits audio without depending on TuneIn or any external service.
//
// Mapping:
//
// Braille S = ⠎ = dots 2, 3, 4
// Braille T = ⠞ = dots 2, 3, 4, 5
//
// Dot positions in the 6-dot grid:
// 1 4
// 2 5
// 3 6
//
// Columns → stereo channels (left=1,2,3 / right=4,5,6).
// Rows → pitches: top=PitchHigh, mid=PitchMid, bottom=PitchLow.
//
// So S (dots 2,3,4) renders as L=PitchMid+PitchLow, R=PitchHigh,
// and T (dots 2,3,4,5) adds R=PitchMid on top of S.
//
// Render(opts) returns a self-contained 16-bit stereo PCM WAV.
// Default options produce a ~600 ms / 52 KB clip; callers can
// override any subset and let the rest fall back to defaults
// (see DefaultOptions).
package ding
import (
"bytes"
"encoding/binary"
"fmt"
"io"
"math"
)
// Options controls the synthesis. A zero-valued Options struct
// is *not* usable directly; the WithDefaults method fills in
// sensible numbers for unset fields so callers can supply only
// the parameters they want to override.
type Options struct {
SampleRate int // Hz. Default 22050.
PitchHigh float64 // Hz, top row (A5=880).
PitchMid float64 // Hz, middle row (E5=659.2551).
PitchLow float64 // Hz, bottom row (A4=440).
ChirpDuration float64 // seconds per chirp. Default 0.25.
GapDuration float64 // seconds between chirps. Default 0.10.
AttackDuration float64 // seconds of fade-in per chirp. Default 0.020.
ReleaseDuration float64 // seconds of fade-out per chirp. Default 0.060.
Peak float64 // final-mix headroom; 0 < Peak <= 1.0. Default 0.85.
}
// DefaultOptions returns the canonical option set used by the
// runtime handler when no overrides are supplied.
func DefaultOptions() Options {
return Options{
SampleRate: 22050,
PitchHigh: 880.00,
PitchMid: 659.2551,
PitchLow: 440.00,
ChirpDuration: 0.25,
GapDuration: 0.10,
AttackDuration: 0.020,
ReleaseDuration: 0.060,
Peak: 0.85,
}
}
// WithDefaults returns a copy of o with any zero-valued fields
// filled in from DefaultOptions. Lets callers write
//
// ding.Options{PitchHigh: 1000}.WithDefaults()
//
// instead of restating every field.
func (o Options) WithDefaults() Options {
d := DefaultOptions()
if o.SampleRate <= 0 {
o.SampleRate = d.SampleRate
}
if o.PitchHigh <= 0 {
o.PitchHigh = d.PitchHigh
}
if o.PitchMid <= 0 {
o.PitchMid = d.PitchMid
}
if o.PitchLow <= 0 {
o.PitchLow = d.PitchLow
}
if o.ChirpDuration <= 0 {
o.ChirpDuration = d.ChirpDuration
}
if o.GapDuration <= 0 {
o.GapDuration = d.GapDuration
}
if o.AttackDuration <= 0 {
o.AttackDuration = d.AttackDuration
}
if o.ReleaseDuration <= 0 {
o.ReleaseDuration = d.ReleaseDuration
}
if o.Peak <= 0 || o.Peak > 1.0 {
o.Peak = d.Peak
}
return o
}
// Render synthesises the ding using opts (after defaulting) and
// returns a self-contained 16-bit PCM WAV file.
func Render(opts Options) []byte {
opts = opts.WithDefaults()
voicesS := []voice{
{freq: opts.PitchMid, channel: 0},
{freq: opts.PitchLow, channel: 0},
{freq: opts.PitchHigh, channel: 1},
}
voicesT := []voice{
{freq: opts.PitchMid, channel: 0},
{freq: opts.PitchLow, channel: 0},
{freq: opts.PitchHigh, channel: 1},
{freq: opts.PitchMid, channel: 1},
}
chirpN := int(math.Round(float64(opts.SampleRate) * opts.ChirpDuration))
gapN := int(math.Round(float64(opts.SampleRate) * opts.GapDuration))
attackN := int(math.Round(float64(opts.SampleRate) * opts.AttackDuration))
releaseN := int(math.Round(float64(opts.SampleRate) * opts.ReleaseDuration))
samplesPerChannel := chirpN*2 + gapN
left := make([]float64, samplesPerChannel)
right := make([]float64, samplesPerChannel)
renderChirp(left, right, 0, chirpN, attackN, releaseN, voicesS, opts.SampleRate)
renderChirp(left, right, chirpN+gapN, chirpN, attackN, releaseN, voicesT, opts.SampleRate)
normalise(left, right, opts.Peak)
var buf bytes.Buffer
_ = writeWAV(&buf, left, right, opts.SampleRate)
return buf.Bytes()
}
type voice struct {
freq float64
channel int
}
// renderChirp synthesises one chirp into the L/R buffers
// starting at offset, with a trapezoidal attack/sustain/release
// envelope.
func renderChirp(left, right []float64, offset, length, attackN, releaseN int, voices []voice, sampleRate int) {
if attackN+releaseN > length {
attackN = length / 3
releaseN = length / 3
}
for i := 0; i < length; i++ {
t := float64(i) / float64(sampleRate)
env := 1.0
switch {
case i < attackN:
env = float64(i) / float64(attackN)
case i >= length-releaseN:
remaining := length - i
env = float64(remaining) / float64(releaseN)
}
for _, v := range voices {
sample := math.Sin(2*math.Pi*v.freq*t) * env
if v.channel == 0 {
left[offset+i] += sample
} else {
right[offset+i] += sample
}
}
}
}
// normalise scales L/R so the peak absolute value equals `peak`
// (≤ 1.0). Keeps the chord sum below clipping without hardcoding
// voice counts.
func normalise(left, right []float64, peak float64) {
maxVal := 0.0
for i := range left {
if v := math.Abs(left[i]); v > maxVal {
maxVal = v
}
if v := math.Abs(right[i]); v > maxVal {
maxVal = v
}
}
if maxVal == 0 {
return
}
scale := peak / maxVal
for i := range left {
left[i] *= scale
right[i] *= scale
}
}
const (
wavChannels = 2
wavBitsPer = 16
)
func writeWAV(w io.Writer, left, right []float64, sampleRate int) error {
if len(left) != len(right) {
return fmt.Errorf("channel length mismatch: %d vs %d", len(left), len(right))
}
samples := len(left)
dataBytes := samples * wavChannels * (wavBitsPer / 8)
totalRIFFSize := 4 + (8 + 16) + (8 + dataBytes)
if _, err := w.Write([]byte("RIFF")); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, uint32(totalRIFFSize)); err != nil {
return err
}
if _, err := w.Write([]byte("WAVE")); err != nil {
return err
}
if _, err := w.Write([]byte("fmt ")); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, uint32(16)); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, uint16(1)); err != nil { // PCM
return err
}
if err := binary.Write(w, binary.LittleEndian, uint16(wavChannels)); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, uint32(sampleRate)); err != nil {
return err
}
byteRate := uint32(sampleRate * wavChannels * (wavBitsPer / 8))
if err := binary.Write(w, binary.LittleEndian, byteRate); err != nil {
return err
}
blockAlign := uint16(wavChannels * (wavBitsPer / 8))
if err := binary.Write(w, binary.LittleEndian, blockAlign); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, uint16(wavBitsPer)); err != nil {
return err
}
if _, err := w.Write([]byte("data")); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, uint32(dataBytes)); err != nil {
return err
}
for i := 0; i < samples; i++ {
if err := binary.Write(w, binary.LittleEndian, floatToInt16(left[i])); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, floatToInt16(right[i])); err != nil {
return err
}
}
return nil
}
func floatToInt16(v float64) int16 {
if v > 1.0 {
v = 1.0
} else if v < -1.0 {
v = -1.0
}
return int16(math.Round(v * 32767))
}
+119
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@@ -0,0 +1,119 @@
package ding
import (
"bytes"
"encoding/binary"
"testing"
)
func TestRender_ProducesWAVHeader(t *testing.T) {
data := Render(DefaultOptions())
if len(data) < 44 {
t.Fatalf("expected at least 44 bytes (WAV header), got %d", len(data))
}
if !bytes.HasPrefix(data, []byte("RIFF")) {
t.Errorf("expected RIFF prefix")
}
if !bytes.Equal(data[8:12], []byte("WAVE")) {
t.Errorf("expected WAVE format marker")
}
if !bytes.Equal(data[12:16], []byte("fmt ")) {
t.Errorf("expected fmt chunk")
}
// PCM format
if pcm := binary.LittleEndian.Uint16(data[20:22]); pcm != 1 {
t.Errorf("expected PCM (1), got %d", pcm)
}
// Channels
if ch := binary.LittleEndian.Uint16(data[22:24]); ch != 2 {
t.Errorf("expected stereo (2), got %d", ch)
}
// Sample rate
if sr := binary.LittleEndian.Uint32(data[24:28]); sr != 22050 {
t.Errorf("expected default sample rate 22050, got %d", sr)
}
// Bits per sample
if bps := binary.LittleEndian.Uint16(data[34:36]); bps != 16 {
t.Errorf("expected 16 bits/sample, got %d", bps)
}
}
func TestRender_DefaultSizeApproximately52KB(t *testing.T) {
data := Render(DefaultOptions())
// Default: 22050 Hz * 2 channels * 2 bytes * 0.6 s = 52920 data
// + ~44 byte header.
const wantData = 22050 * 2 * 2 * 60 / 100 // 0.6 seconds, integer math
if got := len(data); got < wantData || got > wantData+200 {
t.Errorf("expected ~%d bytes, got %d", wantData, got)
}
}
func TestRender_OverridePitchAffectsContent(t *testing.T) {
a := Render(DefaultOptions())
b := Render(Options{PitchHigh: 1200}.WithDefaults())
if bytes.Equal(a, b) {
t.Errorf("expected different content for different PitchHigh values")
}
// Same length (envelope doesn't change).
if len(a) != len(b) {
t.Errorf("expected same byte length: %d vs %d", len(a), len(b))
}
}
func TestRender_OverrideSampleRateChangesByteRate(t *testing.T) {
data := Render(Options{SampleRate: 44100}.WithDefaults())
if sr := binary.LittleEndian.Uint32(data[24:28]); sr != 44100 {
t.Errorf("expected 44100, got %d", sr)
}
}
func TestWithDefaults_FillsZeroFields(t *testing.T) {
got := Options{PitchHigh: 1000}.WithDefaults()
if got.PitchHigh != 1000 {
t.Errorf("override should be preserved, got %f", got.PitchHigh)
}
if got.SampleRate != 22050 {
t.Errorf("expected default SampleRate, got %d", got.SampleRate)
}
if got.PitchMid <= 0 {
t.Errorf("expected PitchMid filled from default, got %f", got.PitchMid)
}
}
func TestWithDefaults_ClampsInvalidPeak(t *testing.T) {
got := Options{Peak: 2.0}.WithDefaults()
if got.Peak != DefaultOptions().Peak {
t.Errorf("expected default Peak for invalid input, got %f", got.Peak)
}
got = Options{Peak: -0.5}.WithDefaults()
if got.Peak != DefaultOptions().Peak {
t.Errorf("expected default Peak for negative input, got %f", got.Peak)
}
}
func TestRender_SamplesDontClip(t *testing.T) {
data := Render(DefaultOptions())
// Walk every sample, ensure no value is at the 16-bit extreme
// (which would indicate clipping). Header is 44 bytes.
for i := 44; i+1 < len(data); i += 2 {
s := int16(binary.LittleEndian.Uint16(data[i : i+2]))
if s == 32767 || s == -32768 {
t.Errorf("sample at offset %d hit clipping (%d)", i, s)
return
}
}
}
+152
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@@ -0,0 +1,152 @@
package handlers
import (
"net/http"
"strconv"
"sync"
"github.com/gesellix/bose-soundtouch/pkg/service/ding"
)
// dingDefaultCache holds the rendered bytes for the default
// option set. Computed once on first request; subsequent default
// requests are served from cache without re-synthesising.
var dingDefaultCache struct {
once sync.Once
data []byte
}
// HandleDing serves the AfterTouch "ding" signature audio.
// Defaults are used when no query parameters are supplied;
// callers can override any of the rendering knobs:
//
// pitch-high, pitch-mid, pitch-low (Hz, float)
// chirp-ms, gap-ms, attack-ms, release-ms (milliseconds, int)
// sample-rate (Hz, int)
// peak (0..1, float)
//
// Unrecognised parameters and out-of-range values fall back to
// defaults silently — this is a "play around with it" endpoint,
// not a strict API.
func (s *Server) HandleDing(w http.ResponseWriter, r *http.Request) {
opts, isDefault := parseDingOptions(r)
var data []byte
if isDefault {
dingDefaultCache.once.Do(func() {
dingDefaultCache.data = ding.Render(ding.DefaultOptions())
})
data = dingDefaultCache.data
} else {
data = ding.Render(opts)
}
w.Header().Set("Content-Type", "audio/wav")
w.Header().Set("Content-Length", strconv.Itoa(len(data)))
w.Header().Set("Cache-Control", "public, max-age=300")
_, _ = w.Write(data)
}
// parseDingOptions reads the supported query knobs and returns
// the resulting Options. isDefault is true when no overrides
// were supplied — lets the caller serve from cache.
func parseDingOptions(r *http.Request) (ding.Options, bool) {
q := r.URL.Query()
if len(q) == 0 {
return ding.DefaultOptions(), true
}
opts := ding.Options{}
touched := false
if v, ok := floatParam(q.Get("pitch-high")); ok {
opts.PitchHigh = v
touched = true
}
if v, ok := floatParam(q.Get("pitch-mid")); ok {
opts.PitchMid = v
touched = true
}
if v, ok := floatParam(q.Get("pitch-low")); ok {
opts.PitchLow = v
touched = true
}
if v, ok := millisecondsParam(q.Get("chirp-ms")); ok {
opts.ChirpDuration = v
touched = true
}
if v, ok := millisecondsParam(q.Get("gap-ms")); ok {
opts.GapDuration = v
touched = true
}
if v, ok := millisecondsParam(q.Get("attack-ms")); ok {
opts.AttackDuration = v
touched = true
}
if v, ok := millisecondsParam(q.Get("release-ms")); ok {
opts.ReleaseDuration = v
touched = true
}
if v, ok := intParam(q.Get("sample-rate")); ok {
opts.SampleRate = v
touched = true
}
if v, ok := floatParam(q.Get("peak")); ok {
opts.Peak = v
touched = true
}
if !touched {
return ding.DefaultOptions(), true
}
return opts.WithDefaults(), false
}
func floatParam(raw string) (float64, bool) {
if raw == "" {
return 0, false
}
v, err := strconv.ParseFloat(raw, 64)
if err != nil || v <= 0 {
return 0, false
}
return v, true
}
func millisecondsParam(raw string) (float64, bool) {
if raw == "" {
return 0, false
}
v, err := strconv.Atoi(raw)
if err != nil || v <= 0 {
return 0, false
}
return float64(v) / 1000.0, true
}
func intParam(raw string) (int, bool) {
if raw == "" {
return 0, false
}
v, err := strconv.Atoi(raw)
if err != nil || v <= 0 {
return 0, false
}
return v, true
}
+128
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@@ -0,0 +1,128 @@
package handlers
import (
"bytes"
"encoding/binary"
"net/http"
"net/http/httptest"
"sync"
"testing"
"github.com/go-chi/chi/v5"
)
func newDingTestServer(t *testing.T) *httptest.Server {
t.Helper()
_, server := setupRouter("http://localhost:8001", nil)
r := chi.NewRouter()
r.Get("/media/aftertouch-ding.wav", server.HandleDing)
ts := httptest.NewServer(r)
t.Cleanup(ts.Close)
return ts
}
func TestHandleDing_DefaultIsValidWAV(t *testing.T) {
ts := newDingTestServer(t)
res, err := http.Get(ts.URL + "/media/aftertouch-ding.wav")
if err != nil {
t.Fatalf("GET: %v", err)
}
defer res.Body.Close()
if res.StatusCode != 200 {
t.Fatalf("expected 200, got %d", res.StatusCode)
}
if ct := res.Header.Get("Content-Type"); ct != "audio/wav" {
t.Errorf("expected audio/wav, got %q", ct)
}
body := readAll(t, res)
if !bytes.HasPrefix(body, []byte("RIFF")) {
t.Errorf("expected RIFF prefix")
}
if !bytes.Equal(body[8:12], []byte("WAVE")) {
t.Errorf("expected WAVE format marker")
}
if sr := binary.LittleEndian.Uint32(body[24:28]); sr != 22050 {
t.Errorf("expected default sample rate 22050, got %d", sr)
}
}
func TestHandleDing_OverrideSampleRate(t *testing.T) {
ts := newDingTestServer(t)
res, err := http.Get(ts.URL + "/media/aftertouch-ding.wav?sample-rate=44100")
if err != nil {
t.Fatalf("GET: %v", err)
}
defer res.Body.Close()
body := readAll(t, res)
if sr := binary.LittleEndian.Uint32(body[24:28]); sr != 44100 {
t.Errorf("expected sample rate 44100, got %d", sr)
}
}
func TestHandleDing_InvalidParamFallsBackToDefault(t *testing.T) {
ts := newDingTestServer(t)
res, err := http.Get(ts.URL + "/media/aftertouch-ding.wav?sample-rate=notanumber&pitch-high=-50")
if err != nil {
t.Fatalf("GET: %v", err)
}
defer res.Body.Close()
if res.StatusCode != 200 {
t.Errorf("expected 200 even with bad params, got %d", res.StatusCode)
}
body := readAll(t, res)
if sr := binary.LittleEndian.Uint32(body[24:28]); sr != 22050 {
t.Errorf("invalid sample-rate should fall back to default, got %d", sr)
}
}
func TestHandleDing_DefaultIsCached(t *testing.T) {
// Reset the cache by simulating a fresh process.
dingDefaultCache.once = sync.Once{}
dingDefaultCache.data = nil
ts := newDingTestServer(t)
resA, err := http.Get(ts.URL + "/media/aftertouch-ding.wav")
if err != nil {
t.Fatalf("first GET: %v", err)
}
a := readAll(t, resA)
resB, err := http.Get(ts.URL + "/media/aftertouch-ding.wav")
if err != nil {
t.Fatalf("second GET: %v", err)
}
b := readAll(t, resB)
if !bytes.Equal(a, b) {
t.Errorf("expected cached default to be byte-identical across requests")
}
}
func readAll(t *testing.T, res *http.Response) []byte {
t.Helper()
defer res.Body.Close()
body := new(bytes.Buffer)
if _, err := body.ReadFrom(res.Body); err != nil {
t.Fatalf("read body: %v", err)
}
return body.Bytes()
}
+33 -241
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@@ -1,273 +1,65 @@
// Generator for the AfterTouch "ding" sound — a two-chirp signature
// derived from the braille letters S and T (which the AfterTouch
// logo overlays).
//
// Mapping:
//
// Braille S = ⠎ = dots 2, 3, 4
// Braille T = ⠞ = dots 2, 3, 4, 5
//
// Dot positions in the 6-dot grid:
// 1 4
// 2 5
// 3 6
//
// Columns map to stereo channels:
// left column (1,2,3) → left channel
// right column (4,5,6) → right channel
//
// Rows map to pitch:
// top row (1,4) → A5 (880 Hz)
// mid row (2,5) → E5 (659.25 Hz)
// bottom row (3,6) → A4 (440 Hz)
//
// So:
//
// S (dots 2,3,4): L = E5+A4, R = A5
// T (dots 2,3,4,5): L = E5+A4, R = A5+E5 (S with an extra voice on the right)
//
// Total clip ≈ 600 ms: chirp(S) ~250 ms, gap ~100 ms, chirp(T) ~250 ms.
// Each chirp has a short attack and decay envelope to avoid clicks.
// Offline generator for the AfterTouch "ding" WAV. Thin CLI
// wrapper around pkg/service/ding so the same renderer used at
// runtime (HandleDing on GET /media/aftertouch-ding.wav) can
// also be invoked from the shell — handy for previewing parameter
// tweaks or producing a one-off file for sharing.
//
// Run:
//
// go run ./scripts/gen-aftertouch-ding > pkg/service/handlers/static/media/aftertouch-ding.wav
// go run ./scripts/gen-aftertouch-ding > ding.wav
// go run ./scripts/gen-aftertouch-ding -o ding.wav
// go run ./scripts/gen-aftertouch-ding -pitch-high 1200 -o ding.wav
//
// Or pass -o to write directly:
//
// go run ./scripts/gen-aftertouch-ding -o pkg/service/handlers/static/media/aftertouch-ding.wav
// All flags fall back to defaults defined in pkg/service/ding;
// pass only the knobs you want to override.
package main
import (
"bytes"
"encoding/binary"
"flag"
"fmt"
"io"
"math"
"os"
)
const (
sampleRate = 22050
channels = 2
bitsPer = 16
)
// Pitches (Hz).
const (
pitchHigh = 880.00 // A5 (top row)
pitchMid = 659.2551 // E5 (mid row)
pitchLow = 440.00 // A4 (bottom row)
)
// A "voice" is a single sine tone routed to one stereo channel.
type voice struct {
freq float64
channel int // 0 = left, 1 = right
}
// Active voices per braille letter, derived from the dot mapping above.
var (
voicesS = []voice{
{freq: pitchMid, channel: 0}, // dot 2: left-mid
{freq: pitchLow, channel: 0}, // dot 3: left-bottom
{freq: pitchHigh, channel: 1}, // dot 4: right-top
}
voicesT = []voice{
{freq: pitchMid, channel: 0}, // dot 2: left-mid
{freq: pitchLow, channel: 0}, // dot 3: left-bottom
{freq: pitchHigh, channel: 1}, // dot 4: right-top
{freq: pitchMid, channel: 1}, // dot 5: right-mid
}
"github.com/gesellix/bose-soundtouch/pkg/service/ding"
)
func main() {
var outPath string
flag.StringVar(&outPath, "o", "", "output WAV path; default stdout")
flag.Parse()
var (
chirpDur = 0.25 // seconds
gapDur = 0.10
attack = 0.020 // fade-in, avoids click
release = 0.060 // fade-out, avoids tail click
outPath string
opts ding.Options
)
chirpN := int(math.Round(float64(sampleRate) * chirpDur))
gapN := int(math.Round(float64(sampleRate) * gapDur))
flag.StringVar(&outPath, "o", "", "output WAV path; default stdout")
// Allocate exactly: two chirps + one gap. Doing this from the
// rendered sample counts (instead of re-computing from seconds)
// avoids a rounding off-by-one between the two paths.
samplesPerChannel := chirpN*2 + gapN
left := make([]float64, samplesPerChannel)
right := make([]float64, samplesPerChannel)
flag.IntVar(&opts.SampleRate, "sample-rate", 0, "Hz; 0 → default 22050")
flag.Float64Var(&opts.PitchHigh, "pitch-high", 0, "Hz, top row; 0 → default 880 (A5)")
flag.Float64Var(&opts.PitchMid, "pitch-mid", 0, "Hz, mid row; 0 → default 659.25 (E5)")
flag.Float64Var(&opts.PitchLow, "pitch-low", 0, "Hz, bottom row; 0 → default 440 (A4)")
flag.Float64Var(&opts.ChirpDuration, "chirp-sec", 0, "chirp duration; 0 → default 0.25")
flag.Float64Var(&opts.GapDuration, "gap-sec", 0, "between-chirp gap; 0 → default 0.10")
flag.Float64Var(&opts.AttackDuration, "attack-sec", 0, "fade-in; 0 → default 0.020")
flag.Float64Var(&opts.ReleaseDuration, "release-sec", 0, "fade-out; 0 → default 0.060")
flag.Float64Var(&opts.Peak, "peak", 0, "0..1 headroom; 0 → default 0.85")
renderChirp(left, right, 0, chirpN, voicesS, attack, release)
renderChirp(left, right, chirpN+gapN, chirpN, voicesT, attack, release)
flag.Parse()
normalise(left, right, 0.85) // headroom below 1.0 to avoid clipping
var buf bytes.Buffer
if err := writeWAV(&buf, left, right); err != nil {
fail("encode: %v", err)
}
data := ding.Render(opts)
var w io.Writer = os.Stdout
if outPath != "" {
f, err := os.Create(outPath)
if err != nil {
fail("create %s: %v", outPath, err)
fmt.Fprintf(os.Stderr, "gen-aftertouch-ding: create %s: %v\n", outPath, err)
os.Exit(1)
}
defer f.Close()
defer func() { _ = f.Close() }()
w = f
}
if _, err := w.Write(buf.Bytes()); err != nil {
fail("write: %v", err)
if _, err := w.Write(data); err != nil {
fmt.Fprintf(os.Stderr, "gen-aftertouch-ding: write: %v\n", err)
os.Exit(1)
}
}
// renderChirp writes one chirp into the L/R buffers starting at offset.
// The envelope is a trapezoid: linear attack, flat sustain, linear release.
func renderChirp(left, right []float64, offset, length int, voices []voice, attackSec, releaseSec float64) {
attackN := int(math.Round(float64(sampleRate) * attackSec))
releaseN := int(math.Round(float64(sampleRate) * releaseSec))
if attackN+releaseN > length {
attackN = length / 3
releaseN = length / 3
}
for i := 0; i < length; i++ {
t := float64(i) / float64(sampleRate)
env := 1.0
switch {
case i < attackN:
env = float64(i) / float64(attackN)
case i >= length-releaseN:
remaining := length - i
env = float64(remaining) / float64(releaseN)
}
for _, v := range voices {
sample := math.Sin(2 * math.Pi * v.freq * t) * env
if v.channel == 0 {
left[offset+i] += sample
} else {
right[offset+i] += sample
}
}
}
}
// normalise scales L/R so the peak absolute value equals `peak` (≤ 1.0).
// This keeps the chord-sum from clipping without hardcoding voice counts.
func normalise(left, right []float64, peak float64) {
maxVal := 0.0
for i := range left {
if v := math.Abs(left[i]); v > maxVal {
maxVal = v
}
if v := math.Abs(right[i]); v > maxVal {
maxVal = v
}
}
if maxVal == 0 {
return
}
scale := peak / maxVal
for i := range left {
left[i] *= scale
right[i] *= scale
}
}
func writeWAV(w io.Writer, left, right []float64) error {
if len(left) != len(right) {
return fmt.Errorf("channel length mismatch: %d vs %d", len(left), len(right))
}
samples := len(left)
dataBytes := samples * channels * (bitsPer / 8)
totalRIFFSize := 4 + (8 + 16) + (8 + dataBytes) // "WAVE" + fmt chunk + data chunk
// RIFF header
if _, err := w.Write([]byte("RIFF")); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, uint32(totalRIFFSize)); err != nil {
return err
}
if _, err := w.Write([]byte("WAVE")); err != nil {
return err
}
// fmt chunk
if _, err := w.Write([]byte("fmt ")); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, uint32(16)); err != nil { // PCM fmt chunk size
return err
}
if err := binary.Write(w, binary.LittleEndian, uint16(1)); err != nil { // PCM
return err
}
if err := binary.Write(w, binary.LittleEndian, uint16(channels)); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, uint32(sampleRate)); err != nil {
return err
}
byteRate := uint32(sampleRate * channels * (bitsPer / 8))
if err := binary.Write(w, binary.LittleEndian, byteRate); err != nil {
return err
}
blockAlign := uint16(channels * (bitsPer / 8))
if err := binary.Write(w, binary.LittleEndian, blockAlign); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, uint16(bitsPer)); err != nil {
return err
}
// data chunk
if _, err := w.Write([]byte("data")); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, uint32(dataBytes)); err != nil {
return err
}
for i := 0; i < samples; i++ {
l := floatToInt16(left[i])
r := floatToInt16(right[i])
if err := binary.Write(w, binary.LittleEndian, l); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, r); err != nil {
return err
}
}
return nil
}
func floatToInt16(v float64) int16 {
if v > 1.0 {
v = 1.0
} else if v < -1.0 {
v = -1.0
}
return int16(math.Round(v * 32767))
}
func fail(format string, args ...any) {
fmt.Fprintf(os.Stderr, "gen-aftertouch-ding: "+format+"\n", args...)
os.Exit(1)
}