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Add debug.html to show toolbar Perfjankie test runner Playing w/ the pure mixin for perf. improvements * Works well! Smoother zooming/panning when things have settled. * Extract node movement to node-container, make nodes pure Extracted node chart elements into own components Keep control objects immutable while in components Keep layout state objects alive Made other components pure, removed mixin from stateless components Remove font size adjustment from scaling Fix zoomscale Move node transform to node * makes more sense there because the coords are rounded in the container dynamic coords precision based on topology size Make edge points immutable Remove nodes maximum for layout engine Dont send all canvas state down to next component moving layout handling back to nodes-chart.js Omit some props for edges/nodes, dont animate edges on low precision Moved AppStore access out of lower components
97 lines
2.6 KiB
JavaScript
97 lines
2.6 KiB
JavaScript
import _ from 'lodash';
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import d3 from 'd3';
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import React from 'react';
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import { Motion, spring } from 'react-motion';
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import PureRenderMixin from 'react-addons-pure-render-mixin';
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import reactMixin from 'react-mixin';
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import { Map as makeMap } from 'immutable';
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import Edge from './edge';
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const animConfig = [80, 20]; // stiffness, damping
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const pointCount = 30;
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const line = d3.svg.line()
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.interpolate('basis')
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.x(d => d.x)
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.y(d => d.y);
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const buildPath = (points, layoutPrecision) => {
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const extracted = [];
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_.each(points, (value, key) => {
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const axis = key[0];
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const index = key.slice(1);
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if (!extracted[index]) {
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extracted[index] = {};
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}
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extracted[index][axis] = d3.round(value, layoutPrecision);
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});
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return extracted;
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};
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export default class EdgeContainer extends React.Component {
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constructor(props, context) {
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super(props, context);
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this.state = {
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pointsMap: makeMap()
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};
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}
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componentWillMount() {
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this.preparePoints(this.props.points);
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}
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componentWillReceiveProps(nextProps) {
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this.preparePoints(nextProps.points);
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}
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render() {
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const { layoutPrecision, points } = this.props;
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const other = _.omit(this.props, 'points');
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if (layoutPrecision === 0) {
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const path = line(points.toJS());
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return <Edge {...other} path={path} />;
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}
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return (
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<Motion style={this.state.pointsMap.toJS()}>
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{(interpolated) => {
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// convert points to path string, because that lends itself to
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// JS-equality checks in the child component
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const path = line(buildPath(interpolated, layoutPrecision));
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return <Edge {...other} path={path} />;
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}}
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</Motion>
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);
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}
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preparePoints(nextPoints) {
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// Spring needs constant field count, hoping that dagre will insert never more than `pointCount`
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let { pointsMap } = this.state;
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// filling up the map with copies of the first point
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const filler = nextPoints.first();
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const missing = pointCount - nextPoints.size;
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let index = 0;
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if (missing > 0) {
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while (index < missing) {
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pointsMap = pointsMap.set(`x${index}`, spring(filler.get('x'), animConfig));
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pointsMap = pointsMap.set(`y${index}`, spring(filler.get('y'), animConfig));
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index++;
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}
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}
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nextPoints.forEach((point, i) => {
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pointsMap = pointsMap.set(`x${index + i}`, spring(point.get('x'), animConfig));
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pointsMap = pointsMap.set(`y${index + i}`, spring(point.get('y'), animConfig));
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});
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this.setState({ pointsMap });
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}
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}
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reactMixin.onClass(EdgeContainer, PureRenderMixin);
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