Files
weave-scope/render/render.go
Matthias Radestock ba7af78cfa ensure result adjacencies start empty
Any existing list would be mutated by result(), which is bad.

Note that all the existing newJoinResults() call sites pass in nodes
with no adjacencies, so this is purely a safety measure.
2017-12-17 18:24:32 +00:00

242 lines
6.5 KiB
Go

package render
import (
"github.com/weaveworks/scope/report"
)
// MapFunc is anything which can take an arbitrary Node and
// return a set of other Nodes.
//
// If the output is empty, the node shall be omitted from the rendered topology.
type MapFunc func(report.Node) report.Nodes
// Renderer is something that can render a report to a set of Nodes.
type Renderer interface {
Render(report.Report) Nodes
}
// Nodes is the result of Rendering
type Nodes struct {
report.Nodes
Filtered int
}
// Merge merges the results of Rendering
func (r Nodes) Merge(o Nodes) Nodes {
return Nodes{
Nodes: r.Nodes.Merge(o.Nodes),
Filtered: r.Filtered + o.Filtered,
}
}
// Transformer is something that transforms one set of Nodes to
// another set of Nodes.
type Transformer interface {
Transform(nodes Nodes) Nodes
}
// Transformers is a composition of Transformers
type Transformers []Transformer
// Transform implements Transformer
func (ts Transformers) Transform(nodes Nodes) Nodes {
for _, t := range ts {
nodes = t.Transform(nodes)
}
return nodes
}
// Render renders the report and then transforms it
func Render(rpt report.Report, renderer Renderer, transformer Transformer) Nodes {
return transformer.Transform(renderer.Render(rpt))
}
// Reduce renderer is a Renderer which merges together the output of several
// other renderers.
type Reduce []Renderer
// MakeReduce is the only sane way to produce a Reduce Renderer.
func MakeReduce(renderers ...Renderer) Renderer {
return Reduce(renderers)
}
// Render produces a set of Nodes given a Report.
func (r Reduce) Render(rpt report.Report) Nodes {
l := len(r)
switch l {
case 0:
return Nodes{}
}
c := make(chan Nodes, l)
for _, renderer := range r {
renderer := renderer // Pike!!
go func() {
c <- renderer.Render(rpt)
}()
}
for ; l > 1; l-- {
left, right := <-c, <-c
go func() {
c <- left.Merge(right)
}()
}
return <-c
}
// Map is a Renderer which produces a set of Nodes from the set of
// Nodes produced by another Renderer.
type Map struct {
MapFunc
Renderer
}
// MakeMap makes a new Map
func MakeMap(f MapFunc, r Renderer) Renderer {
return Map{f, r}
}
// Render transforms a set of Nodes produces by another Renderer.
// using a map function
func (m Map) Render(rpt report.Report) Nodes {
var (
input = m.Renderer.Render(rpt)
output = report.Nodes{}
mapped = map[string]report.IDList{} // input node ID -> output node IDs
adjacencies = map[string]report.IDList{} // output node ID -> input node Adjacencies
)
// Rewrite all the nodes according to the map function
for _, inRenderable := range input.Nodes {
for _, outRenderable := range m.MapFunc(inRenderable) {
if existing, ok := output[outRenderable.ID]; ok {
outRenderable = outRenderable.Merge(existing)
}
output[outRenderable.ID] = outRenderable
mapped[inRenderable.ID] = mapped[inRenderable.ID].Add(outRenderable.ID)
adjacencies[outRenderable.ID] = adjacencies[outRenderable.ID].Merge(inRenderable.Adjacency)
}
}
// Rewrite Adjacency for new node IDs.
for outNodeID, inAdjacency := range adjacencies {
outAdjacency := report.MakeIDList()
for _, inAdjacent := range inAdjacency {
outAdjacency = outAdjacency.Merge(mapped[inAdjacent])
}
outNode := output[outNodeID]
outNode.Adjacency = outAdjacency
output[outNodeID] = outNode
}
return Nodes{Nodes: output}
}
func propagateLatest(key string, from, to report.Node) report.Node {
if value, timestamp, ok := from.Latest.LookupEntry(key); ok {
to.Latest = to.Latest.Set(key, timestamp, value)
}
return to
}
// Condition is a predecate over the entire report that can evaluate to true or false.
type Condition func(report.Report) bool
type conditionalRenderer struct {
Condition
Renderer
}
// ConditionalRenderer renders nothing if the condition is false, otherwise it defers
// to the wrapped Renderer.
func ConditionalRenderer(c Condition, r Renderer) Renderer {
return conditionalRenderer{c, r}
}
func (cr conditionalRenderer) Render(rpt report.Report) Nodes {
if cr.Condition(rpt) {
return cr.Renderer.Render(rpt)
}
return Nodes{}
}
// joinResults is used by Renderers that join sets of nodes
type joinResults struct {
nodes report.Nodes
mapped map[string]string // input node ID -> output node ID
}
func newJoinResults(inputNodes report.Nodes) joinResults {
nodes := make(report.Nodes, len(inputNodes))
for id, n := range inputNodes {
n.Adjacency = nil // result() assumes all nodes start with no adjacencies
nodes[id] = n
}
return joinResults{nodes: nodes, mapped: map[string]string{}}
}
// Add m as a child of the node at id, creating a new result node if
// not already there, and updating the mapping from old ID to new ID.
func (ret *joinResults) addChild(m report.Node, id string, create func(string) report.Node) {
result, exists := ret.nodes[id]
if !exists {
result = create(id)
}
result.Children = result.Children.Add(m)
if m.Topology != report.Endpoint { // optimisation: we never look at endpoint counts
result.Counters = result.Counters.Add(m.Topology, 1)
}
ret.nodes[id] = result
ret.mapped[m.ID] = id
}
// Like addChild, but also add m's children.
func (ret *joinResults) addChildAndChildren(m report.Node, id string, create func(string) report.Node) {
result, exists := ret.nodes[id]
if !exists {
result = create(id)
}
result.Children = result.Children.Add(m)
result.Children = result.Children.Merge(m.Children)
if m.Topology != report.Endpoint { // optimisation: we never look at endpoint counts
result.Counters = result.Counters.Add(m.Topology, 1)
}
ret.nodes[id] = result
ret.mapped[m.ID] = id
}
// Add a copy of n straight into the results
func (ret *joinResults) passThrough(n report.Node) {
n.Adjacency = nil // result() assumes all nodes start with no adjacencies
ret.nodes[n.ID] = n
ret.mapped[n.ID] = n.ID
}
// Rewrite Adjacency of nodes in ret mapped from original nodes in
// input, and return the result.
func (ret *joinResults) result(input Nodes) Nodes {
for _, n := range input.Nodes {
outID, ok := ret.mapped[n.ID]
if !ok {
continue
}
out := ret.nodes[outID]
// for each adjacency in the original node, find out what it maps to (if any),
// and add that to the new node
for _, a := range n.Adjacency {
if mappedDest, found := ret.mapped[a]; found {
out.Adjacency = out.Adjacency.Add(mappedDest)
}
}
ret.nodes[outID] = out
}
return Nodes{Nodes: ret.nodes}
}
// ResetCache blows away the rendered node cache, and known service
// cache.
func ResetCache() {
renderCache.Purge()
purgeKnownServiceCache()
}