Files
weave-scope/render/render.go
Paul Bellamy 3d3aed2bb3 Fixing grouped node count for filtered children nodes
Squash of:

* We have to keep all the container hostnames until the end so we can
  count how many we've filtered

* Adding tests for ContainerHostnameRenderer and PodServiceRenderer with
  filters

* Because we filter on image name we need the image name before
  filtering

* Alternative approach to passing decorators.

* Refactor out some of the decorator capture

* Don't memoise decorated calls to Render

* Fixing filtered counts on containers topology

  Tricky, because we need the filters to be silent sometimes (when they're
  in the middle), but not when they're at the top, so we take the "top"
  filter's stats. However, this means we have to compose all
  user-specified filters into a single Filter layer, so we can get all
  stats.

  There are no more Silent filters, as all filters are silent (unless they
  are at the top).

  Additionally, I clarified some of the filters as their usage/terminology
  was inconsistent and confused. Now Filter(IsFoo, ...) *keeps* only nodes
  where IsFoo is true.
2016-04-28 12:23:43 +01:00

154 lines
4.2 KiB
Go

package render
import (
"github.com/weaveworks/scope/report"
)
// MapFunc is anything which can take an arbitrary Node and
// return a set of other Nodes.
//
// If the output is empty, the node shall be omitted from the rendered topology.
type MapFunc func(report.Node, report.Networks) report.Nodes
// Renderer is something that can render a report to a set of Nodes.
type Renderer interface {
Render(report.Report, Decorator) report.Nodes
Stats(report.Report, Decorator) Stats
}
// Stats is the type returned by Renderer.Stats
type Stats struct {
FilteredNodes int
}
func (s Stats) merge(other Stats) Stats {
return Stats{
FilteredNodes: s.FilteredNodes + other.FilteredNodes,
}
}
// Reduce renderer is a Renderer which merges together the output of several
// other renderers.
type Reduce []Renderer
// MakeReduce is the only sane way to produce a Reduce Renderer.
func MakeReduce(renderers ...Renderer) Renderer {
r := Reduce(renderers)
return Memoise(&r)
}
// Render produces a set of Nodes given a Report.
func (r *Reduce) Render(rpt report.Report, dct Decorator) report.Nodes {
result := report.Nodes{}
for _, renderer := range *r {
result = result.Merge(renderer.Render(rpt, dct))
}
return result
}
// Stats implements Renderer
func (r *Reduce) Stats(rpt report.Report, dct Decorator) Stats {
var result Stats
for _, renderer := range *r {
result = result.merge(renderer.Stats(rpt, dct))
}
return result
}
// Map is a Renderer which produces a set of Nodes from the set of
// Nodes produced by another Renderer.
type Map struct {
MapFunc
Renderer
}
// MakeMap makes a new Map
func MakeMap(f MapFunc, r Renderer) Renderer {
return Memoise(&Map{f, r})
}
// Render transforms a set of Nodes produces by another Renderer.
// using a map function
func (m *Map) Render(rpt report.Report, dct Decorator) report.Nodes {
var (
input = m.Renderer.Render(rpt, dct)
output = report.Nodes{}
mapped = map[string]report.IDList{} // input node ID -> output node IDs
adjacencies = map[string]report.IDList{} // output node ID -> input node Adjacencies
localNetworks = LocalNetworks(rpt)
)
// Rewrite all the nodes according to the map function
for _, inRenderable := range input {
for _, outRenderable := range m.MapFunc(inRenderable, localNetworks) {
existing, ok := output[outRenderable.ID]
if ok {
outRenderable = outRenderable.Merge(existing)
}
output[outRenderable.ID] = outRenderable
mapped[inRenderable.ID] = mapped[inRenderable.ID].Add(outRenderable.ID)
adjacencies[outRenderable.ID] = adjacencies[outRenderable.ID].Merge(inRenderable.Adjacency)
}
}
// Rewrite Adjacency for new node IDs.
for outNodeID, inAdjacency := range adjacencies {
outAdjacency := report.MakeIDList()
for _, inAdjacent := range inAdjacency {
for _, outAdjacent := range mapped[inAdjacent] {
outAdjacency = outAdjacency.Add(outAdjacent)
}
}
outNode := output[outNodeID]
outNode.Adjacency = outAdjacency
output[outNodeID] = outNode
}
return output
}
// Stats implements Renderer
func (m *Map) Stats(_ report.Report, _ Decorator) Stats {
// There doesn't seem to be an instance where we want stats to recurse
// through Maps - for instance we don't want to see the number of filtered
// processes in the container renderer.
return Stats{}
}
// Decorator transforms one renderer to another. e.g. Filters.
type Decorator func(Renderer) Renderer
// ComposeDecorators composes decorators into one.
func ComposeDecorators(decorators ...Decorator) Decorator {
return func(r Renderer) Renderer {
for _, decorator := range decorators {
r = decorator(r)
}
return r
}
}
type applyDecorator struct {
Renderer
}
func (ad applyDecorator) Render(rpt report.Report, dct Decorator) report.Nodes {
if dct != nil {
return dct(ad.Renderer).Render(rpt, nil)
}
return ad.Renderer.Render(rpt, nil)
}
func (ad applyDecorator) Stats(rpt report.Report, dct Decorator) Stats {
if dct != nil {
return dct(ad.Renderer).Stats(rpt, nil)
}
return ad.Renderer.Stats(rpt, nil)
}
// ApplyDecorators returns a renderer which will apply the given decorators
// to the child render.
func ApplyDecorators(renderer Renderer) Renderer {
return applyDecorator{renderer}
}