mirror of
https://github.com/weaveworks/scope.git
synced 2026-03-05 19:21:46 +00:00
* Added resource view selector button * Showing resource boxes in the resource view * Crude CPU resource view prototype * Improved the viewMode state logic * Extracted zooming into a separate wrapper component * Split the layout selectors between graph-view and resource-view * Proper zooming logic for the resource view * Moved all node networks utils to selectors * Improved the zoom caching logic * Further refactoring of selectors * Added sticky labels to the resource boxes * Added panning translation limits in the resource view * Renamed GridModeSelector -> ViewModeSelector * Polished the topology resource view selection logic * Search bar hidden in the resource view * Added per-layer topology names to the resource view * Made metric selectors work for the resource view * Adjusted the viewport selectors * Renamed viewport selector to canvas (+ maximal zoom fix) * Showing more useful metric info in the resource box labels * Fetching only necessary nodes for the resource view * Refactored the resource view layer component * Addressed first batch UI comments (from the Scope meeting) * Switch to deep zooming transform in the resource view to avoid SVG precision errors * Renamed and moved resource view components * Polished all the resource view components * Changing the available metrics selection * Improved and polished the state transition logic for the resource view * Separated zoom limits from the zoom active state * Renaming and bunch of comments * Addressed all the UI comments (@davkal + @fons) * Made graph view selectors independent from resource view selectors
102 lines
3.2 KiB
JavaScript
102 lines
3.2 KiB
JavaScript
import { createSelector } from 'reselect';
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import { Map as makeMap } from 'immutable';
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import { RESOURCES_LAYER_HEIGHT } from '../../constants/styles';
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import { canvasMarginsSelector, canvasWidthSelector, canvasHeightSelector } from '../canvas';
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import { activeLayoutCachedZoomSelector } from '../zooming';
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import {
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layerVerticalPositionByTopologyIdSelector,
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layoutNodesByTopologyIdSelector,
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} from './layout';
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// This is used to determine the maximal zoom factor.
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const minNodeWidthSelector = createSelector(
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[
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layoutNodesByTopologyIdSelector,
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],
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layoutNodes => layoutNodes.flatten(true).map(n => n.get('width')).min()
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);
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const resourceNodesBoundingRectangleSelector = createSelector(
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[
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layerVerticalPositionByTopologyIdSelector,
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layoutNodesByTopologyIdSelector,
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],
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(verticalPositions, layoutNodes) => {
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if (layoutNodes.size === 0) return null;
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const flattenedNodes = layoutNodes.flatten(true);
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const xMin = flattenedNodes.map(n => n.get('offset')).min();
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const yMin = verticalPositions.toList().min();
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const xMax = flattenedNodes.map(n => n.get('offset') + n.get('width')).max();
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const yMax = verticalPositions.toList().max() + RESOURCES_LAYER_HEIGHT;
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return makeMap({ xMin, xMax, yMin, yMax });
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}
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);
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// Compute the default zoom settings for given resources.
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export const resourcesDefaultZoomSelector = createSelector(
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[
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resourceNodesBoundingRectangleSelector,
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canvasMarginsSelector,
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canvasWidthSelector,
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canvasHeightSelector,
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],
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(boundingRectangle, canvasMargins, width, height) => {
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if (!boundingRectangle) return makeMap();
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const { xMin, xMax, yMin, yMax } = boundingRectangle.toJS();
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// The default scale takes all the available horizontal space and 70% of the vertical space.
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const scaleX = (width / (xMax - xMin)) * 1.0;
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const scaleY = (height / (yMax - yMin)) * 0.7;
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// This translation puts the graph in the center of the viewport, respecting the margins.
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const translateX = ((width - ((xMax + xMin) * scaleX)) / 2) + canvasMargins.left;
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const translateY = ((height - ((yMax + yMin) * scaleY)) / 2) + canvasMargins.top;
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return makeMap({
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translateX,
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translateY,
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scaleX,
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scaleY,
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});
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}
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);
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export const resourcesZoomLimitsSelector = createSelector(
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[
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resourcesDefaultZoomSelector,
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resourceNodesBoundingRectangleSelector,
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minNodeWidthSelector,
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canvasWidthSelector,
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],
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(defaultZoom, boundingRectangle, minNodeWidth, width) => {
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if (defaultZoom.isEmpty()) return makeMap();
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const { xMin, xMax, yMin, yMax } = boundingRectangle.toJS();
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return makeMap({
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// Maximal zoom is such that the smallest box takes the whole canvas.
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maxScale: width / minNodeWidth,
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// Minimal zoom is equivalent to the initial one, where the whole layout matches the canvas.
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minScale: defaultZoom.get('scaleX'),
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minTranslateX: xMin,
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maxTranslateX: xMax,
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minTranslateY: yMin,
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maxTranslateY: yMax,
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});
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}
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);
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export const resourcesZoomStateSelector = createSelector(
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[
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resourcesDefaultZoomSelector,
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activeLayoutCachedZoomSelector,
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],
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// All the cached fields override the calculated default ones.
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(resourcesDefaultZoom, cachedZoomState) => resourcesDefaultZoom.merge(cachedZoomState)
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);
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