Files
weave-scope/render/memoise.go
Paul Bellamy 0379fc4cf3 generate an ID for each memoiser so they can share cache
Makes cache clearing easier, and then we don't need to add
`ResetCache()` to the Renderer interface.
2016-02-17 17:10:14 +00:00

44 lines
932 B
Go

package render
import (
"fmt"
"math/rand"
"github.com/bluele/gcache"
"github.com/weaveworks/scope/report"
)
var renderCache = gcache.New(100).LRU().Build()
type memoise struct {
Renderer
id string
}
// Memoise wraps the renderer in a loving embrace of caching
func Memoise(r Renderer) Renderer {
return &memoise{
Renderer: r,
id: fmt.Sprintf("%x", rand.Int63()),
}
}
// Render produces a set of RenderableNodes given a Report.
// Ideally, it just retrieves it from the cache, otherwise it calls through to
// `r` and stores the result.
func (m *memoise) Render(rpt report.Report) RenderableNodes {
key := fmt.Sprintf("%s-%s", rpt.ID, m.id)
if result, err := renderCache.Get(key); err == nil {
return result.(RenderableNodes)
}
output := m.Renderer.Render(rpt)
renderCache.Set(key, output)
return output
}
// ResetCache blows away the rendered node cache.
func ResetCache() {
renderCache.Purge()
}