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New type joinResult is created to hold the nodes and ID mapping. The implementation move from host.go to render.go.
262 lines
7.0 KiB
Go
262 lines
7.0 KiB
Go
package render
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import (
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"github.com/weaveworks/scope/report"
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)
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// MapFunc is anything which can take an arbitrary Node and
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// return a set of other Nodes.
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//
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// If the output is empty, the node shall be omitted from the rendered topology.
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type MapFunc func(report.Node, report.Networks) report.Nodes
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// Renderer is something that can render a report to a set of Nodes.
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type Renderer interface {
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Render(report.Report, Decorator) report.Nodes
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Stats(report.Report, Decorator) Stats
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}
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// Stats is the type returned by Renderer.Stats
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type Stats struct {
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FilteredNodes int
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}
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func (s Stats) merge(other Stats) Stats {
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return Stats{
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FilteredNodes: s.FilteredNodes + other.FilteredNodes,
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}
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}
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// Reduce renderer is a Renderer which merges together the output of several
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// other renderers.
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type Reduce []Renderer
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// MakeReduce is the only sane way to produce a Reduce Renderer.
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func MakeReduce(renderers ...Renderer) Renderer {
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return Reduce(renderers)
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}
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// Render produces a set of Nodes given a Report.
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func (r Reduce) Render(rpt report.Report, dct Decorator) report.Nodes {
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l := len(r)
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switch l {
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case 0:
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return report.Nodes{}
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}
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c := make(chan report.Nodes, l)
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for _, renderer := range r {
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renderer := renderer // Pike!!
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go func() {
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c <- renderer.Render(rpt, dct)
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}()
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}
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for ; l > 1; l-- {
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left, right := <-c, <-c
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go func() {
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c <- left.Merge(right)
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}()
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}
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return <-c
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}
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// Stats implements Renderer
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func (r Reduce) Stats(rpt report.Report, dct Decorator) Stats {
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var result Stats
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for _, renderer := range r {
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result = result.merge(renderer.Stats(rpt, dct))
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}
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return result
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}
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// Map is a Renderer which produces a set of Nodes from the set of
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// Nodes produced by another Renderer.
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type Map struct {
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MapFunc
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Renderer
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}
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// MakeMap makes a new Map
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func MakeMap(f MapFunc, r Renderer) Renderer {
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return &Map{f, r}
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}
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// Render transforms a set of Nodes produces by another Renderer.
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// using a map function
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func (m *Map) Render(rpt report.Report, dct Decorator) report.Nodes {
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var (
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input = m.Renderer.Render(rpt, dct)
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output = report.Nodes{}
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mapped = map[string]report.IDList{} // input node ID -> output node IDs
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adjacencies = map[string]report.IDList{} // output node ID -> input node Adjacencies
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localNetworks = LocalNetworks(rpt)
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)
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// Rewrite all the nodes according to the map function
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for _, inRenderable := range input {
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for _, outRenderable := range m.MapFunc(inRenderable, localNetworks) {
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if existing, ok := output[outRenderable.ID]; ok {
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outRenderable = outRenderable.Merge(existing)
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}
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output[outRenderable.ID] = outRenderable
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mapped[inRenderable.ID] = mapped[inRenderable.ID].Add(outRenderable.ID)
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adjacencies[outRenderable.ID] = adjacencies[outRenderable.ID].Merge(inRenderable.Adjacency)
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}
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}
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// Rewrite Adjacency for new node IDs.
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for outNodeID, inAdjacency := range adjacencies {
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outAdjacency := report.MakeIDList()
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for _, inAdjacent := range inAdjacency {
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outAdjacency = outAdjacency.Merge(mapped[inAdjacent])
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}
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outNode := output[outNodeID]
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outNode.Adjacency = outAdjacency
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output[outNodeID] = outNode
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}
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return output
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}
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// Stats implements Renderer
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func (m *Map) Stats(_ report.Report, _ Decorator) Stats {
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// There doesn't seem to be an instance where we want stats to recurse
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// through Maps - for instance we don't want to see the number of filtered
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// processes in the container renderer.
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return Stats{}
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}
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// Decorator transforms one renderer to another. e.g. Filters.
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type Decorator func(Renderer) Renderer
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// ComposeDecorators composes decorators into one.
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func ComposeDecorators(decorators ...Decorator) Decorator {
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return func(r Renderer) Renderer {
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for _, decorator := range decorators {
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r = decorator(r)
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}
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return r
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}
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}
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type applyDecorator struct {
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Renderer
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}
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func (ad applyDecorator) Render(rpt report.Report, dct Decorator) report.Nodes {
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if dct != nil {
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return dct(ad.Renderer).Render(rpt, nil)
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}
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return ad.Renderer.Render(rpt, nil)
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}
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func (ad applyDecorator) Stats(rpt report.Report, dct Decorator) Stats {
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if dct != nil {
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return dct(ad.Renderer).Stats(rpt, nil)
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}
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return Stats{}
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}
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// ApplyDecorator returns a renderer which will apply the given decorator to the child render.
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func ApplyDecorator(renderer Renderer) Renderer {
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return applyDecorator{renderer}
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}
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func propagateLatest(key string, from, to report.Node) report.Node {
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if value, timestamp, ok := from.Latest.LookupEntry(key); ok {
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to.Latest = to.Latest.Set(key, timestamp, value)
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}
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return to
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}
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// Condition is a predecate over the entire report that can evaluate to true or false.
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type Condition func(report.Report) bool
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type conditionalRenderer struct {
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Condition
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Renderer
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}
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// ConditionalRenderer renders nothing if the condition is false, otherwise it defers
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// to the wrapped Renderer.
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func ConditionalRenderer(c Condition, r Renderer) Renderer {
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return conditionalRenderer{c, r}
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}
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func (cr conditionalRenderer) Render(rpt report.Report, dct Decorator) report.Nodes {
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if cr.Condition(rpt) {
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return cr.Renderer.Render(rpt, dct)
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}
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return report.Nodes{}
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}
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func (cr conditionalRenderer) Stats(rpt report.Report, dct Decorator) Stats {
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if cr.Condition(rpt) {
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return cr.Renderer.Stats(rpt, dct)
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}
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return Stats{}
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}
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// ConstantRenderer renders a fixed set of nodes
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type ConstantRenderer report.Nodes
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// Render implements Renderer
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func (c ConstantRenderer) Render(_ report.Report, _ Decorator) report.Nodes {
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return report.Nodes(c)
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}
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// Stats implements Renderer
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func (c ConstantRenderer) Stats(_ report.Report, _ Decorator) Stats {
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return Stats{}
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}
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// joinResults is used by Renderers that join sets of nodes
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type joinResults struct {
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nodes report.Nodes
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mapped map[string]string // input node ID -> output node ID
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}
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func newJoinResults() joinResults {
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return joinResults{nodes: make(report.Nodes), mapped: map[string]string{}}
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}
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// Add Node M under id, creating a new result node if not already there
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// and updating the mapping from old ID to new ID
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// Note we do not update any counters for child topologies here, because addToResults
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// is only ever called when m is an endpoint and we never look at endpoint counts
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func (ret *joinResults) addToResults(m report.Node, id string, create func(string) report.Node) {
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result, exists := ret.nodes[id]
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if !exists {
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result = create(id)
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}
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result.Children = result.Children.Add(m)
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result.Children = result.Children.Merge(m.Children)
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ret.nodes[id] = result
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ret.mapped[m.ID] = id
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}
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// Rewrite Adjacency for new nodes in ret for original nodes in input
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func (ret *joinResults) fixupAdjacencies(input report.Nodes) {
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for _, n := range input {
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outID, ok := ret.mapped[n.ID]
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if !ok {
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continue
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}
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out := ret.nodes[outID]
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// for each adjacency in the original node, find out what it maps to (if any),
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// and add that to the new node
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for _, a := range n.Adjacency {
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if mappedDest, found := ret.mapped[a]; found {
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out.Adjacency = out.Adjacency.Add(mappedDest)
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}
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}
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ret.nodes[outID] = out
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}
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}
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func (ret *joinResults) copyUnmatched(input report.Nodes) {
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for _, n := range input {
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if _, found := ret.nodes[n.ID]; !found {
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ret.nodes[n.ID] = n
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}
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}
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}
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