Files
weave-scope/client/app/scripts/selectors/canvas.js
Filip Barl 69fd397217 Initial version of the resource view (#2296)
* Added resource view selector button

* Showing resource boxes in the resource view

* Crude CPU resource view prototype

* Improved the viewMode state logic

* Extracted zooming into a separate wrapper component

* Split the layout selectors between graph-view and resource-view

* Proper zooming logic for the resource view

* Moved all node networks utils to selectors

* Improved the zoom caching logic

* Further refactoring of selectors

* Added sticky labels to the resource boxes

* Added panning translation limits in the resource view

* Renamed GridModeSelector -> ViewModeSelector

* Polished the topology resource view selection logic

* Search bar hidden in the resource view

* Added per-layer topology names to the resource view

* Made metric selectors work for the resource view

* Adjusted the viewport selectors

* Renamed viewport selector to canvas (+ maximal zoom fix)

* Showing more useful metric info in the resource box labels

* Fetching only necessary nodes for the resource view

* Refactored the resource view layer component

* Addressed first batch UI comments (from the Scope meeting)

* Switch to deep zooming transform in the resource view to avoid SVG precision errors

* Renamed and moved resource view components

* Polished all the resource view components

* Changing the available metrics selection

* Improved and polished the state transition logic for the resource view

* Separated zoom limits from the zoom active state

* Renaming and bunch of comments

* Addressed all the UI comments (@davkal + @fons)

* Made graph view selectors independent from resource view selectors
2017-03-24 14:51:53 +01:00

64 lines
1.5 KiB
JavaScript

import { createSelector } from 'reselect';
import {
CANVAS_MARGINS,
DETAILS_PANEL_WIDTH,
DETAILS_PANEL_MARGINS
} from '../constants/styles';
export const canvasMarginsSelector = createSelector(
[
state => state.get('topologyViewMode'),
],
viewMode => CANVAS_MARGINS[viewMode] || { top: 0, left: 0, right: 0, bottom: 0 }
);
export const canvasWidthSelector = createSelector(
[
state => state.getIn(['viewport', 'width']),
canvasMarginsSelector,
],
(width, margins) => width - margins.left - margins.right
);
export const canvasHeightSelector = createSelector(
[
state => state.getIn(['viewport', 'height']),
canvasMarginsSelector,
],
(height, margins) => height - margins.top - margins.bottom
);
const canvasWithDetailsWidthSelector = createSelector(
[
canvasWidthSelector,
],
width => width - DETAILS_PANEL_WIDTH - DETAILS_PANEL_MARGINS.right
);
export const canvasDetailsHorizontalCenterSelector = createSelector(
[
canvasWithDetailsWidthSelector,
canvasMarginsSelector,
],
(width, margins) => (width / 2) + margins.left
);
export const canvasDetailsVerticalCenterSelector = createSelector(
[
canvasHeightSelector,
canvasMarginsSelector,
],
(height, margins) => (height / 2) + margins.top
);
// The narrower dimension of the viewport, used for the circular layout.
export const canvasCircularExpanseSelector = createSelector(
[
canvasWithDetailsWidthSelector,
canvasHeightSelector,
],
(width, height) => Math.min(width, height)
);