Files
weave-scope/render/renderable_node_set.go
2016-03-03 16:17:55 +00:00

210 lines
5.0 KiB
Go

package render
import (
"bytes"
"encoding/gob"
"fmt"
"sort"
"github.com/davecgh/go-spew/spew"
"github.com/mndrix/ps"
"github.com/ugorji/go/codec"
"github.com/weaveworks/scope/test/reflect"
)
// RenderableNodeSet is a set of nodes keyed on (Topology, ID). Clients must use
// the Add method to add nodes
type RenderableNodeSet struct {
psMap ps.Map
}
// EmptyRenderableNodeSet is the empty set of nodes.
var EmptyRenderableNodeSet = RenderableNodeSet{ps.NewMap()}
// MakeRenderableNodeSet makes a new RenderableNodeSet with the given nodes.
func MakeRenderableNodeSet(nodes ...RenderableNode) RenderableNodeSet {
return EmptyRenderableNodeSet.Add(nodes...)
}
// Add adds the nodes to the RenderableNodeSet. Add is the only valid way to grow a
// RenderableNodeSet. Add returns the RenderableNodeSet to enable chaining.
func (n RenderableNodeSet) Add(nodes ...RenderableNode) RenderableNodeSet {
result := n.psMap
if result == nil {
result = ps.NewMap()
}
for _, node := range nodes {
result = result.Set(fmt.Sprintf("%s|%s", node.Topology, node.ID), node)
}
return RenderableNodeSet{result}
}
// Merge combines the two RenderableNodeSets and returns a new result.
func (n RenderableNodeSet) Merge(other RenderableNodeSet) RenderableNodeSet {
nSize, otherSize := n.Size(), other.Size()
if nSize == 0 {
return other
}
if otherSize == 0 {
return n
}
result, iter := n.psMap, other.psMap
if nSize < otherSize {
result, iter = iter, result
}
iter.ForEach(func(key string, otherVal interface{}) {
result = result.Set(key, otherVal)
})
return RenderableNodeSet{result}
}
// Lookup the node 'key'
func (n RenderableNodeSet) Lookup(key string) (RenderableNode, bool) {
if n.psMap != nil {
value, ok := n.psMap.Lookup(key)
if ok {
return value.(RenderableNode), true
}
}
return RenderableNode{}, false
}
// Keys is a list of all the keys in this set.
func (n RenderableNodeSet) Keys() []string {
if n.psMap == nil {
return nil
}
k := n.psMap.Keys()
sort.Strings(k)
return k
}
// Size is the number of nodes in the set
func (n RenderableNodeSet) Size() int {
if n.psMap == nil {
return 0
}
return n.psMap.Size()
}
// ForEach executes f for each node in the set. Nodes are traversed in sorted
// order.
func (n RenderableNodeSet) ForEach(f func(RenderableNode)) {
for _, key := range n.Keys() {
if val, ok := n.psMap.Lookup(key); ok {
f(val.(RenderableNode))
}
}
}
// Copy is a noop
func (n RenderableNodeSet) Copy() RenderableNodeSet {
return n
}
func (n RenderableNodeSet) String() string {
keys := []string{}
if n.psMap == nil {
n = EmptyRenderableNodeSet
}
psMap := n.psMap
if psMap == nil {
psMap = ps.NewMap()
}
for _, k := range psMap.Keys() {
keys = append(keys, k)
}
sort.Strings(keys)
buf := bytes.NewBufferString("{")
for _, key := range keys {
val, _ := psMap.Lookup(key)
fmt.Fprintf(buf, "%s: %s, ", key, spew.Sdump(val))
}
fmt.Fprintf(buf, "}")
return buf.String()
}
// DeepEqual tests equality with other RenderableNodeSets
func (n RenderableNodeSet) DeepEqual(i interface{}) bool {
d, ok := i.(RenderableNodeSet)
if !ok {
return false
}
if n.Size() != d.Size() {
return false
}
if n.Size() == 0 {
return true
}
equal := true
n.psMap.ForEach(func(k string, val interface{}) {
if otherValue, ok := d.psMap.Lookup(k); !ok {
equal = false
} else {
equal = equal && reflect.DeepEqual(val, otherValue)
}
})
return equal
}
func (n RenderableNodeSet) toIntermediate() []RenderableNode {
intermediate := make([]RenderableNode, 0, n.Size())
n.ForEach(func(node RenderableNode) {
intermediate = append(intermediate, node)
})
return intermediate
}
func (n RenderableNodeSet) fromIntermediate(nodes []RenderableNode) RenderableNodeSet {
return MakeRenderableNodeSet(nodes...)
}
// CodecEncodeSelf implements codec.Selfer
func (n *RenderableNodeSet) CodecEncodeSelf(encoder *codec.Encoder) {
if n.psMap != nil {
encoder.Encode(n.toIntermediate())
} else {
encoder.Encode(nil)
}
}
// CodecDecodeSelf implements codec.Selfer
func (n *RenderableNodeSet) CodecDecodeSelf(decoder *codec.Decoder) {
in := []RenderableNode{}
if err := decoder.Decode(&in); err != nil {
return
}
*n = RenderableNodeSet{}.fromIntermediate(in)
}
// MarshalJSON shouldn't be used, use CodecEncodeSelf instead
func (RenderableNodeSet) MarshalJSON() ([]byte, error) {
panic("MarshalJSON shouldn't be used, use CodecEncodeSelf instead")
}
// UnmarshalJSON shouldn't be used, use CodecDecodeSelf instead
func (*RenderableNodeSet) UnmarshalJSON(b []byte) error {
panic("UnmarshalJSON shouldn't be used, use CodecDecodeSelf instead")
}
// GobEncode implements gob.Marshaller
func (n RenderableNodeSet) GobEncode() ([]byte, error) {
buf := bytes.Buffer{}
err := gob.NewEncoder(&buf).Encode(n.toIntermediate())
return buf.Bytes(), err
}
// GobDecode implements gob.Unmarshaller
func (n *RenderableNodeSet) GobDecode(input []byte) error {
in := []RenderableNode{}
if err := gob.NewDecoder(bytes.NewBuffer(input)).Decode(&in); err != nil {
return err
}
*n = RenderableNodeSet{}.fromIntermediate(in)
return nil
}