Files
Damien Lespiau 6bb6d4dd5a vendoring: Update gopacket to latest master
We'd like to benefit from the memory reduction from:

  https://github.com/google/gopacket/pull/377

I just ran:

  $ gvt update github.com/google/gopacket

Fixes: https://github.com/weaveworks/scope/issues/2905
2017-10-27 12:32:05 +01:00

1312 lines
37 KiB
Go

// Copyright 2012 Google, Inc. All rights reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file in the root of the source
// tree.
// Package reassembly provides TCP stream re-assembly.
//
// The reassembly package implements uni-directional TCP reassembly, for use in
// packet-sniffing applications. The caller reads packets off the wire, then
// presents them to an Assembler in the form of gopacket layers.TCP packets
// (github.com/google/gopacket, github.com/google/gopacket/layers).
//
// The Assembler uses a user-supplied
// StreamFactory to create a user-defined Stream interface, then passes packet
// data in stream order to that object. A concurrency-safe StreamPool keeps
// track of all current Streams being reassembled, so multiple Assemblers may
// run at once to assemble packets while taking advantage of multiple cores.
//
// TODO: Add simplest example
package reassembly
import (
"encoding/hex"
"flag"
"fmt"
"log"
"sync"
"time"
"github.com/google/gopacket"
"github.com/google/gopacket/layers"
)
// TODO:
// - push to Stream on Ack
// - implement chunked (cheap) reads and Reader() interface
// - better organize file: split files: 'mem', 'misc' (seq + flow)
var defaultDebug = false
var debugLog = flag.Bool("assembly_debug_log", defaultDebug, "If true, the github.com/google/gopacket/reassembly library will log verbose debugging information (at least one line per packet)")
const invalidSequence = -1
const uint32Max = 0xFFFFFFFF
// Sequence is a TCP sequence number. It provides a few convenience functions
// for handling TCP wrap-around. The sequence should always be in the range
// [0,0xFFFFFFFF]... its other bits are simply used in wrap-around calculations
// and should never be set.
type Sequence int64
// Difference defines an ordering for comparing TCP sequences that's safe for
// roll-overs. It returns:
// > 0 : if t comes after s
// < 0 : if t comes before s
// 0 : if t == s
// The number returned is the sequence difference, so 4.Difference(8) will
// return 4.
//
// It handles rollovers by considering any sequence in the first quarter of the
// uint32 space to be after any sequence in the last quarter of that space, thus
// wrapping the uint32 space.
func (s Sequence) Difference(t Sequence) int {
if s > uint32Max-uint32Max/4 && t < uint32Max/4 {
t += uint32Max
} else if t > uint32Max-uint32Max/4 && s < uint32Max/4 {
s += uint32Max
}
return int(t - s)
}
// Add adds an integer to a sequence and returns the resulting sequence.
func (s Sequence) Add(t int) Sequence {
return (s + Sequence(t)) & uint32Max
}
// TCPAssemblyStats provides some figures for a ScatterGather
type TCPAssemblyStats struct {
// For this ScatterGather
Chunks int
Packets int
// For the half connection, since last call to ReassembledSG()
QueuedBytes int
QueuedPackets int
OverlapBytes int
OverlapPackets int
}
// ScatterGather is used to pass reassembled data and metadata of reassembled
// packets to a Stream via ReassembledSG
type ScatterGather interface {
// Returns the length of available bytes and saved bytes
Lengths() (int, int)
// Returns the bytes up to length (shall be <= available bytes)
Fetch(length int) []byte
// Tell to keep from offset
KeepFrom(offset int)
// Return CaptureInfo of packet corresponding to given offset
CaptureInfo(offset int) gopacket.CaptureInfo
// Return some info about the reassembled chunks
Info() (direction TCPFlowDirection, start bool, end bool, skip int)
// Return some stats regarding the state of the stream
Stats() TCPAssemblyStats
}
// byteContainer is either a page or a livePacket
type byteContainer interface {
getBytes() []byte
length() int
convertToPages(*pageCache, int, AssemblerContext) (*page, *page, int)
captureInfo() gopacket.CaptureInfo
assemblerContext() AssemblerContext
release(*pageCache) int
isStart() bool
isEnd() bool
getSeq() Sequence
isPacket() bool
}
// Implements a ScatterGather
type reassemblyObject struct {
all []byteContainer
Skip int
Direction TCPFlowDirection
saved int
toKeep int
// stats
queuedBytes int
queuedPackets int
overlapBytes int
overlapPackets int
}
func (rl *reassemblyObject) Lengths() (int, int) {
l := 0
for _, r := range rl.all {
l += r.length()
}
return l, rl.saved
}
func (rl *reassemblyObject) Fetch(l int) []byte {
if l <= rl.all[0].length() {
return rl.all[0].getBytes()[:l]
}
bytes := make([]byte, 0, l)
for _, bc := range rl.all {
bytes = append(bytes, bc.getBytes()...)
}
return bytes[:l]
}
func (rl *reassemblyObject) KeepFrom(offset int) {
rl.toKeep = offset
}
func (rl *reassemblyObject) CaptureInfo(offset int) gopacket.CaptureInfo {
current := 0
for _, r := range rl.all {
if current >= offset {
return r.captureInfo()
}
current += r.length()
}
// Invalid offset
return gopacket.CaptureInfo{}
}
func (rl *reassemblyObject) Info() (TCPFlowDirection, bool, bool, int) {
return rl.Direction, rl.all[0].isStart(), rl.all[len(rl.all)-1].isEnd(), rl.Skip
}
func (rl *reassemblyObject) Stats() TCPAssemblyStats {
packets := int(0)
for _, r := range rl.all {
if r.isPacket() {
packets++
}
}
return TCPAssemblyStats{
Chunks: len(rl.all),
Packets: packets,
QueuedBytes: rl.queuedBytes,
QueuedPackets: rl.queuedPackets,
OverlapBytes: rl.overlapBytes,
OverlapPackets: rl.overlapPackets,
}
}
const pageBytes = 1900
// TCPFlowDirection distinguish the two half-connections directions.
//
// TCPDirClientToServer is assigned to half-connection for the first received
// packet, hence might be wrong if packets are not received in order.
// It's up to the caller (e.g. in Accept()) to decide if the direction should
// be interpretted differently.
type TCPFlowDirection bool
// Value are not really useful
const (
TCPDirClientToServer TCPFlowDirection = false
TCPDirServerToClient TCPFlowDirection = true
)
func (dir TCPFlowDirection) String() string {
switch dir {
case TCPDirClientToServer:
return "client->server"
case TCPDirServerToClient:
return "server->client"
}
return ""
}
// Reverse returns the reversed direction
func (dir TCPFlowDirection) Reverse() TCPFlowDirection {
return !dir
}
/* page: implements a byteContainer */
// page is used to store TCP data we're not ready for yet (out-of-order
// packets). Unused pages are stored in and returned from a pageCache, which
// avoids memory allocation. Used pages are stored in a doubly-linked list in
// a connection.
type page struct {
bytes []byte
seq Sequence
prev, next *page
buf [pageBytes]byte
ac AssemblerContext // only set for the first page of a packet
seen time.Time
start, end bool
}
func (p *page) getBytes() []byte {
return p.bytes
}
func (p *page) captureInfo() gopacket.CaptureInfo {
return p.ac.GetCaptureInfo()
}
func (p *page) assemblerContext() AssemblerContext {
return p.ac
}
func (p *page) convertToPages(pc *pageCache, skip int, ac AssemblerContext) (*page, *page, int) {
if skip != 0 {
p.bytes = p.bytes[skip:]
p.seq = p.seq.Add(skip)
}
p.prev, p.next = nil, nil
return p, p, 1
}
func (p *page) length() int {
return len(p.bytes)
}
func (p *page) release(pc *pageCache) int {
pc.replace(p)
return 1
}
func (p *page) isStart() bool {
return p.start
}
func (p *page) isEnd() bool {
return p.end
}
func (p *page) getSeq() Sequence {
return p.seq
}
func (p *page) isPacket() bool {
return p.ac != nil
}
func (p *page) String() string {
return fmt.Sprintf("page@%p{seq: %v, bytes:%d, -> nextSeq:%v} (prev:%p, next:%p)", p, p.seq, len(p.bytes), p.seq+Sequence(len(p.bytes)), p.prev, p.next)
}
/* livePacket: implements a byteContainer */
type livePacket struct {
bytes []byte
start bool
end bool
ci gopacket.CaptureInfo
ac AssemblerContext
seq Sequence
}
func (lp *livePacket) getBytes() []byte {
return lp.bytes
}
func (lp *livePacket) captureInfo() gopacket.CaptureInfo {
return lp.ci
}
func (lp *livePacket) assemblerContext() AssemblerContext {
return lp.ac
}
func (lp *livePacket) length() int {
return len(lp.bytes)
}
func (lp *livePacket) isStart() bool {
return lp.start
}
func (lp *livePacket) isEnd() bool {
return lp.end
}
func (lp *livePacket) getSeq() Sequence {
return lp.seq
}
func (lp *livePacket) isPacket() bool {
return true
}
// Creates a page (or set of pages) from a TCP packet: returns the first and last
// page in its doubly-linked list of new pages.
func (lp *livePacket) convertToPages(pc *pageCache, skip int, ac AssemblerContext) (*page, *page, int) {
ts := lp.ci.Timestamp
first := pc.next(ts)
current := first
current.prev = nil
first.ac = ac
numPages := 1
seq, bytes := lp.seq.Add(skip), lp.bytes[skip:]
for {
length := min(len(bytes), pageBytes)
current.bytes = current.buf[:length]
copy(current.bytes, bytes)
current.seq = seq
bytes = bytes[length:]
if len(bytes) == 0 {
current.end = lp.isEnd()
current.next = nil
break
}
seq = seq.Add(length)
current.next = pc.next(ts)
current.next.prev = current
current = current.next
current.ac = nil
numPages++
}
return first, current, numPages
}
func (lp *livePacket) estimateNumberOfPages() int {
return (len(lp.bytes) + pageBytes + 1) / pageBytes
}
func (lp *livePacket) release(*pageCache) int {
return 0
}
// Stream is implemented by the caller to handle incoming reassembled
// TCP data. Callers create a StreamFactory, then StreamPool uses
// it to create a new Stream for every TCP stream.
//
// assembly will, in order:
// 1) Create the stream via StreamFactory.New
// 2) Call ReassembledSG 0 or more times, passing in reassembled TCP data in order
// 3) Call ReassemblyComplete one time, after which the stream is dereferenced by assembly.
type Stream interface {
// Tell whether the TCP packet should be accepted, start could be modified to force a start even if no SYN have been seen
Accept(tcp *layers.TCP, ci gopacket.CaptureInfo, dir TCPFlowDirection, ackSeq Sequence, start *bool, ac AssemblerContext) bool
// ReassembledSG is called zero or more times.
// ScatterGather is reused after each Reassembled call,
// so it's important to copy anything you need out of it,
// especially bytes (or use KeepFrom())
ReassembledSG(sg ScatterGather, ac AssemblerContext)
// ReassemblyComplete is called when assembly decides there is
// no more data for this Stream, either because a FIN or RST packet
// was seen, or because the stream has timed out without any new
// packet data (due to a call to FlushCloseOlderThan).
// It should return true if the connection should be removed from the pool
// It can return false if it want to see subsequent packets with Accept(), e.g. to
// see FIN-ACK, for deeper state-machine analysis.
ReassemblyComplete(ac AssemblerContext) bool
}
// StreamFactory is used by assembly to create a new stream for each
// new TCP session.
type StreamFactory interface {
// New should return a new stream for the given TCP key.
New(netFlow, tcpFlow gopacket.Flow, tcp *layers.TCP, ac AssemblerContext) Stream
}
type key [2]gopacket.Flow
func (k *key) String() string {
return fmt.Sprintf("%s:%s", k[0], k[1])
}
func (k *key) Reverse() key {
return key{
k[0].Reverse(),
k[1].Reverse(),
}
}
const assemblerReturnValueInitialSize = 16
/* one-way connection, i.e. halfconnection */
type halfconnection struct {
dir TCPFlowDirection
pages int // Number of pages used (both in first/last and saved)
saved *page // Doubly-linked list of in-order pages (seq < nextSeq) already given to Stream who told us to keep
first, last *page // Doubly-linked list of out-of-order pages (seq > nextSeq)
nextSeq Sequence // sequence number of in-order received bytes
ackSeq Sequence
created, lastSeen time.Time
stream Stream
closed bool
// for stats
queuedBytes int
queuedPackets int
overlapBytes int
overlapPackets int
}
func (half *halfconnection) String() string {
closed := ""
if half.closed {
closed = "closed "
}
return fmt.Sprintf("%screated:%v, last:%v", closed, half.created, half.lastSeen)
}
// Dump returns a string (crypticly) describing the halfconnction
func (half *halfconnection) Dump() string {
s := fmt.Sprintf("pages: %d\n"+
"nextSeq: %d\n"+
"ackSeq: %d\n"+
"Seen : %s\n"+
"dir: %s\n", half.pages, half.nextSeq, half.ackSeq, half.lastSeen, half.dir)
nb := 0
for p := half.first; p != nil; p = p.next {
s += fmt.Sprintf(" Page[%d] %s len: %d\n", nb, p, len(p.bytes))
nb++
}
return s
}
/* Bi-directionnal connection */
type connection struct {
key key // client->server
c2s, s2c halfconnection
mu sync.Mutex
}
func (c *connection) reset(k key, s Stream, ts time.Time) {
c.key = k
base := halfconnection{
nextSeq: invalidSequence,
ackSeq: invalidSequence,
created: ts,
lastSeen: ts,
stream: s,
}
c.c2s, c.s2c = base, base
c.c2s.dir, c.s2c.dir = TCPDirClientToServer, TCPDirServerToClient
}
func (c *connection) String() string {
return fmt.Sprintf("c2s: %s, s2c: %s", &c.c2s, &c.s2c)
}
/*
* Assembler
*/
// DefaultAssemblerOptions provides default options for an assembler.
// These options are used by default when calling NewAssembler, so if
// modified before a NewAssembler call they'll affect the resulting Assembler.
//
// Note that the default options can result in ever-increasing memory usage
// unless one of the Flush* methods is called on a regular basis.
var DefaultAssemblerOptions = AssemblerOptions{
MaxBufferedPagesPerConnection: 0, // unlimited
MaxBufferedPagesTotal: 0, // unlimited
}
// AssemblerOptions controls the behavior of each assembler. Modify the
// options of each assembler you create to change their behavior.
type AssemblerOptions struct {
// MaxBufferedPagesTotal is an upper limit on the total number of pages to
// buffer while waiting for out-of-order packets. Once this limit is
// reached, the assembler will degrade to flushing every connection it
// gets a packet for. If <= 0, this is ignored.
MaxBufferedPagesTotal int
// MaxBufferedPagesPerConnection is an upper limit on the number of pages
// buffered for a single connection. Should this limit be reached for a
// particular connection, the smallest sequence number will be flushed, along
// with any contiguous data. If <= 0, this is ignored.
MaxBufferedPagesPerConnection int
}
// Assembler handles reassembling TCP streams. It is not safe for
// concurrency... after passing a packet in via the Assemble call, the caller
// must wait for that call to return before calling Assemble again. Callers can
// get around this by creating multiple assemblers that share a StreamPool. In
// that case, each individual stream will still be handled serially (each stream
// has an individual mutex associated with it), however multiple assemblers can
// assemble different connections concurrently.
//
// The Assembler provides (hopefully) fast TCP stream re-assembly for sniffing
// applications written in Go. The Assembler uses the following methods to be
// as fast as possible, to keep packet processing speedy:
//
// Avoids Lock Contention
//
// Assemblers locks connections, but each connection has an individual lock, and
// rarely will two Assemblers be looking at the same connection. Assemblers
// lock the StreamPool when looking up connections, but they use Reader
// locks initially, and only force a write lock if they need to create a new
// connection or close one down. These happen much less frequently than
// individual packet handling.
//
// Each assembler runs in its own goroutine, and the only state shared between
// goroutines is through the StreamPool. Thus all internal Assembler state
// can be handled without any locking.
//
// NOTE: If you can guarantee that packets going to a set of Assemblers will
// contain information on different connections per Assembler (for example,
// they're already hashed by PF_RING hashing or some other hashing mechanism),
// then we recommend you use a seperate StreamPool per Assembler, thus
// avoiding all lock contention. Only when different Assemblers could receive
// packets for the same Stream should a StreamPool be shared between them.
//
// Avoids Memory Copying
//
// In the common case, handling of a single TCP packet should result in zero
// memory allocations. The Assembler will look up the connection, figure out
// that the packet has arrived in order, and immediately pass that packet on to
// the appropriate connection's handling code. Only if a packet arrives out of
// order is its contents copied and stored in memory for later.
//
// Avoids Memory Allocation
//
// Assemblers try very hard to not use memory allocation unless absolutely
// necessary. Packet data for sequential packets is passed directly to streams
// with no copying or allocation. Packet data for out-of-order packets is
// copied into reusable pages, and new pages are only allocated rarely when the
// page cache runs out. Page caches are Assembler-specific, thus not used
// concurrently and requiring no locking.
//
// Internal representations for connection objects are also reused over time.
// Because of this, the most common memory allocation done by the Assembler is
// generally what's done by the caller in StreamFactory.New. If no allocation
// is done there, then very little allocation is done ever, mostly to handle
// large increases in bandwidth or numbers of connections.
//
// TODO: The page caches used by an Assembler will grow to the size necessary
// to handle a workload, and currently will never shrink. This means that
// traffic spikes can result in large memory usage which isn't garbage
// collected when typical traffic levels return.
type Assembler struct {
AssemblerOptions
ret []byteContainer
pc *pageCache
connPool *StreamPool
cacheLP livePacket
cacheSG reassemblyObject
start bool
}
// NewAssembler creates a new assembler. Pass in the StreamPool
// to use, may be shared across assemblers.
//
// This sets some sane defaults for the assembler options,
// see DefaultAssemblerOptions for details.
func NewAssembler(pool *StreamPool) *Assembler {
pool.mu.Lock()
pool.users++
pool.mu.Unlock()
return &Assembler{
ret: make([]byteContainer, assemblerReturnValueInitialSize),
pc: newPageCache(),
connPool: pool,
AssemblerOptions: DefaultAssemblerOptions,
}
}
// Dump returns a short string describing the page usage of the Assembler
func (a *Assembler) Dump() string {
s := ""
s += fmt.Sprintf("pageCache: used: %d, size: %d, free: %d", a.pc.used, a.pc.size, len(a.pc.free))
return s
}
// AssemblerContext provides method to get metadata
type AssemblerContext interface {
GetCaptureInfo() gopacket.CaptureInfo
}
// Implements AssemblerContext for Assemble()
type assemblerSimpleContext gopacket.CaptureInfo
func (asc *assemblerSimpleContext) GetCaptureInfo() gopacket.CaptureInfo {
return gopacket.CaptureInfo(*asc)
}
// Assemble calls AssembleWithContext with the current timestamp, useful for
// packets being read directly off the wire.
func (a *Assembler) Assemble(netFlow gopacket.Flow, t *layers.TCP) {
ctx := assemblerSimpleContext(gopacket.CaptureInfo{Timestamp: time.Now()})
a.AssembleWithContext(netFlow, t, &ctx)
}
type assemblerAction struct {
nextSeq Sequence
queue bool
}
// AssembleWithContext reassembles the given TCP packet into its appropriate
// stream.
//
// The timestamp passed in must be the timestamp the packet was seen.
// For packets read off the wire, time.Now() should be fine. For packets read
// from PCAP files, CaptureInfo.Timestamp should be passed in. This timestamp
// will affect which streams are flushed by a call to FlushCloseOlderThan.
//
// Each AssembleWithContext call results in, in order:
//
// zero or one call to StreamFactory.New, creating a stream
// zero or one call to ReassembledSG on a single stream
// zero or one call to ReassemblyComplete on the same stream
func (a *Assembler) AssembleWithContext(netFlow gopacket.Flow, t *layers.TCP, ac AssemblerContext) {
var conn *connection
var half *halfconnection
var rev *halfconnection
a.ret = a.ret[:0]
key := key{netFlow, t.TransportFlow()}
ci := ac.GetCaptureInfo()
timestamp := ci.Timestamp
conn, half, rev = a.connPool.getConnection(key, false, timestamp, t, ac)
if conn == nil {
if *debugLog {
log.Printf("%v got empty packet on otherwise empty connection", key)
}
return
}
conn.mu.Lock()
defer conn.mu.Unlock()
if half.lastSeen.Before(timestamp) {
half.lastSeen = timestamp
}
a.start = half.nextSeq == invalidSequence && t.SYN
if !half.stream.Accept(t, ci, half.dir, rev.ackSeq, &a.start, ac) {
if *debugLog {
log.Printf("Ignoring packet")
}
return
}
if half.closed {
// this way is closed
return
}
seq, ack, bytes := Sequence(t.Seq), Sequence(t.Ack), t.Payload
if t.ACK {
half.ackSeq = ack
}
// TODO: push when Ack is seen ??
action := assemblerAction{
nextSeq: Sequence(invalidSequence),
queue: true,
}
a.dump("AssembleWithContext()", half)
if half.nextSeq == invalidSequence {
if t.SYN {
if *debugLog {
log.Printf("%v saw first SYN packet, returning immediately, seq=%v", key, seq)
}
seq = seq.Add(1)
half.nextSeq = seq
action.queue = false
} else if a.start {
if *debugLog {
log.Printf("%v start forced", key)
}
half.nextSeq = seq
action.queue = false
} else {
if *debugLog {
log.Printf("%v waiting for start, storing into connection", key)
}
}
} else {
diff := half.nextSeq.Difference(seq)
if diff > 0 {
if *debugLog {
log.Printf("%v gap in sequence numbers (%v, %v) diff %v, storing into connection", key, half.nextSeq, seq, diff)
}
} else {
if *debugLog {
log.Printf("%v found contiguous data (%v, %v), returning immediately: len:%d", key, seq, half.nextSeq, len(bytes))
}
action.queue = false
}
}
action = a.handleBytes(bytes, seq, half, ci, t.SYN, t.RST || t.FIN, action, ac)
if len(a.ret) > 0 {
action.nextSeq = a.sendToConnection(conn, half, ac)
}
if action.nextSeq != invalidSequence {
half.nextSeq = action.nextSeq
if t.FIN {
half.nextSeq = half.nextSeq.Add(1)
}
}
if *debugLog {
log.Printf("%v nextSeq:%d", key, half.nextSeq)
}
}
// Overlap strategies:
// - new packet overlaps with sent packets:
// 1) discard new overlapping part
// 2) overwrite old overlapped (TODO)
// - new packet overlaps existing queued packets:
// a) consider "age" by timestamp (TODO)
// b) consider "age" by being present
// Then
// 1) discard new overlapping part
// 2) overwrite queued part
func (a *Assembler) checkOverlap(half *halfconnection, queue bool, ac AssemblerContext) {
var next *page
cur := half.last
bytes := a.cacheLP.bytes
start := a.cacheLP.seq
end := start.Add(len(bytes))
a.dump("before checkOverlap", half)
// [s6 : e6]
// [s1:e1][s2:e2] -- [s3:e3] -- [s4:e4][s5:e5]
// [s <--ds-- : --de--> e]
for cur != nil {
if *debugLog {
log.Printf("cur = %p (%s)\n", cur, cur)
}
// end < cur.start: continue (5)
if end.Difference(cur.seq) > 0 {
if *debugLog {
log.Printf("case 5\n")
}
next = cur
cur = cur.prev
continue
}
curEnd := cur.seq.Add(len(cur.bytes))
// start > cur.end: stop (1)
if start.Difference(curEnd) <= 0 {
if *debugLog {
log.Printf("case 1\n")
}
break
}
diffStart := start.Difference(cur.seq)
diffEnd := end.Difference(curEnd)
// end > cur.end && start < cur.start: drop (3)
if diffEnd <= 0 && diffStart >= 0 {
if *debugLog {
log.Printf("case 3\n")
}
if cur.isPacket() {
half.overlapPackets++
}
half.overlapBytes += len(cur.bytes)
// update links
if cur.prev != nil {
cur.prev.next = cur.next
} else {
half.first = cur.next
}
if cur.next != nil {
cur.next.prev = cur.prev
} else {
half.last = cur.prev
}
tmp := cur.prev
half.pages -= cur.release(a.pc)
cur = tmp
continue
}
// end > cur.end && start < cur.end: drop cur's end (2)
if diffEnd < 0 && start.Difference(curEnd) > 0 {
if *debugLog {
log.Printf("case 2\n")
}
cur.bytes = cur.bytes[:-start.Difference(cur.seq)]
break
} else
// start < cur.start && end > cur.start: drop cur's start (4)
if diffStart > 0 && end.Difference(cur.seq) < 0 {
if *debugLog {
log.Printf("case 4\n")
}
cur.bytes = cur.bytes[-end.Difference(cur.seq):]
cur.seq = cur.seq.Add(-end.Difference(cur.seq))
next = cur
} else
// end < cur.end && start > cur.start: replace bytes inside cur (6)
if diffEnd > 0 && diffStart < 0 {
if *debugLog {
log.Printf("case 6\n")
}
copy(cur.bytes[-diffStart:-diffStart+len(bytes)], bytes)
bytes = bytes[:0]
} else {
if *debugLog {
log.Printf("no overlap\n")
}
next = cur
}
cur = cur.prev
}
// Split bytes into pages, and insert in queue
a.cacheLP.bytes = bytes
a.cacheLP.seq = start
if len(bytes) > 0 && queue {
p, p2, numPages := a.cacheLP.convertToPages(a.pc, 0, ac)
half.queuedPackets++
half.queuedBytes += len(bytes)
half.pages += numPages
if cur != nil {
if *debugLog {
log.Printf("adding %s after %s", p, cur)
}
cur.next = p
p.prev = cur
} else {
if *debugLog {
log.Printf("adding %s as first", p)
}
half.first = p
}
if next != nil {
if *debugLog {
log.Printf("setting %s as next of new %s", next, p2)
}
p2.next = next
next.prev = p2
} else {
if *debugLog {
log.Printf("setting %s as last", p2)
}
half.last = p2
}
}
a.dump("After checkOverlap", half)
}
// Warning: this is a low-level dumper, i.e. a.ret or a.cacheSG might
// be strange, but it could be ok.
func (a *Assembler) dump(text string, half *halfconnection) {
if !*debugLog {
return
}
log.Printf("%s: dump\n", text)
if half != nil {
p := half.first
if p == nil {
log.Printf(" * half.first = %p, no chunks queued\n", p)
} else {
s := 0
nb := 0
log.Printf(" * half.first = %p, queued chunks:", p)
for p != nil {
log.Printf("\t%s bytes:%s\n", p, hex.EncodeToString(p.bytes))
s += len(p.bytes)
nb++
p = p.next
}
log.Printf("\t%d chunks for %d bytes", nb, s)
}
log.Printf(" * half.last = %p\n", half.last)
log.Printf(" * half.saved = %p\n", half.saved)
p = half.saved
for p != nil {
log.Printf("\tseq:%d %s bytes:%s\n", p.getSeq(), p, hex.EncodeToString(p.bytes))
p = p.next
}
}
log.Printf(" * a.ret\n")
for i, r := range a.ret {
log.Printf("\t%d: %s b:%s\n", i, r.captureInfo(), hex.EncodeToString(r.getBytes()))
}
log.Printf(" * a.cacheSG.all\n")
for i, r := range a.cacheSG.all {
log.Printf("\t%d: %s b:%s\n", i, r.captureInfo(), hex.EncodeToString(r.getBytes()))
}
}
func (a *Assembler) overlapExisting(half *halfconnection, start, end Sequence, bytes []byte) ([]byte, Sequence) {
if half.nextSeq == invalidSequence {
// no start yet
return bytes, start
}
diff := start.Difference(half.nextSeq)
if diff == 0 {
return bytes, start
}
s := 0
e := len(bytes)
// TODO: depending on strategy, we might want to shrink half.saved if possible
if e != 0 {
if *debugLog {
log.Printf("Overlap detected: ignoring current packet's first %d bytes", diff)
}
half.overlapPackets++
half.overlapBytes += diff
}
start = start.Add(diff)
s += diff
if s >= e {
// Completely included in sent
s = e
}
bytes = bytes[s:]
e -= diff
return bytes, start
}
// Prepare send or queue
func (a *Assembler) handleBytes(bytes []byte, seq Sequence, half *halfconnection, ci gopacket.CaptureInfo, start bool, end bool, action assemblerAction, ac AssemblerContext) assemblerAction {
a.cacheLP.bytes = bytes
a.cacheLP.start = start
a.cacheLP.end = end
a.cacheLP.seq = seq
a.cacheLP.ci = ci
a.cacheLP.ac = ac
if action.queue {
a.checkOverlap(half, true, ac)
if (a.MaxBufferedPagesPerConnection > 0 && half.pages >= a.MaxBufferedPagesPerConnection) ||
(a.MaxBufferedPagesTotal > 0 && a.pc.used >= a.MaxBufferedPagesTotal) {
if *debugLog {
log.Printf("hit max buffer size: %+v, %v, %v", a.AssemblerOptions, half.pages, a.pc.used)
}
action.queue = false
a.addNextFromConn(half)
}
a.dump("handleBytes after queue", half)
} else {
a.cacheLP.bytes, a.cacheLP.seq = a.overlapExisting(half, seq, seq.Add(len(bytes)), a.cacheLP.bytes)
a.checkOverlap(half, false, ac)
if len(a.cacheLP.bytes) != 0 || end || start {
a.ret = append(a.ret, &a.cacheLP)
}
a.dump("handleBytes after no queue", half)
}
return action
}
func (a *Assembler) setStatsToSG(half *halfconnection) {
a.cacheSG.queuedBytes = half.queuedBytes
half.queuedBytes = 0
a.cacheSG.queuedPackets = half.queuedPackets
half.queuedPackets = 0
a.cacheSG.overlapBytes = half.overlapBytes
half.overlapBytes = 0
a.cacheSG.overlapPackets = half.overlapPackets
half.overlapPackets = 0
}
// Build the ScatterGather object, i.e. prepend saved bytes and
// append continuous bytes.
func (a *Assembler) buildSG(half *halfconnection) (bool, Sequence) {
// find if there are skipped bytes
skip := -1
if half.nextSeq != invalidSequence {
skip = half.nextSeq.Difference(a.ret[0].getSeq())
}
last := a.ret[0].getSeq().Add(a.ret[0].length())
// Prepend saved bytes
saved := a.addPending(half, a.ret[0].getSeq())
// Append continuous bytes
nextSeq := a.addContiguous(half, last)
a.cacheSG.all = a.ret
a.cacheSG.Direction = half.dir
a.cacheSG.Skip = skip
a.cacheSG.saved = saved
a.cacheSG.toKeep = -1
a.setStatsToSG(half)
a.dump("after buildSG", half)
return a.ret[len(a.ret)-1].isEnd(), nextSeq
}
func (a *Assembler) cleanSG(half *halfconnection, ac AssemblerContext) {
cur := 0
ndx := 0
skip := 0
a.dump("cleanSG(start)", half)
var r byteContainer
// Find first page to keep
if a.cacheSG.toKeep < 0 {
ndx = len(a.cacheSG.all)
} else {
skip = a.cacheSG.toKeep
found := false
for ndx, r = range a.cacheSG.all {
if a.cacheSG.toKeep < cur+r.length() {
found = true
break
}
cur += r.length()
if skip >= r.length() {
skip -= r.length()
}
}
if !found {
ndx++
}
}
// Release consumed pages
for _, r := range a.cacheSG.all[:ndx] {
if r == half.saved {
if half.saved.next != nil {
half.saved.next.prev = nil
}
half.saved = half.saved.next
} else if r == half.first {
if half.first.next != nil {
half.first.next.prev = nil
}
if half.first == half.last {
half.first, half.last = nil, nil
} else {
half.first = half.first.next
}
}
half.pages -= r.release(a.pc)
}
a.dump("after consumed release", half)
// Keep un-consumed pages
nbKept := 0
half.saved = nil
var saved *page
for _, r := range a.cacheSG.all[ndx:] {
first, last, nb := r.convertToPages(a.pc, skip, ac)
if half.saved == nil {
half.saved = first
} else {
saved.next = first
first.prev = saved
}
saved = last
nbKept += nb
}
if *debugLog {
log.Printf("Remaining %d chunks in SG\n", nbKept)
log.Printf("%s\n", a.Dump())
a.dump("after cleanSG()", half)
}
}
// sendToConnection sends the current values in a.ret to the connection, closing
// the connection if the last thing sent had End set.
func (a *Assembler) sendToConnection(conn *connection, half *halfconnection, ac AssemblerContext) Sequence {
if *debugLog {
log.Printf("sendToConnection\n")
}
end, nextSeq := a.buildSG(half)
half.stream.ReassembledSG(&a.cacheSG, ac)
a.cleanSG(half, ac)
if end {
a.closeHalfConnection(conn, half)
}
if *debugLog {
log.Printf("after sendToConnection: nextSeq: %d\n", nextSeq)
}
return nextSeq
}
//
func (a *Assembler) addPending(half *halfconnection, firstSeq Sequence) int {
if half.saved == nil {
return 0
}
s := 0
ret := []byteContainer{}
for p := half.saved; p != nil; p = p.next {
if *debugLog {
log.Printf("adding pending @%p %s (%s)\n", p, p, hex.EncodeToString(p.bytes))
}
ret = append(ret, p)
s += len(p.bytes)
}
if half.saved.seq.Add(s) != firstSeq {
// non-continuous saved: drop them
var next *page
for p := half.saved; p != nil; p = next {
next = p.next
p.release(a.pc)
}
half.saved = nil
ret = []byteContainer{}
s = 0
}
a.ret = append(ret, a.ret...)
return s
}
// addContiguous adds contiguous byte-sets to a connection.
func (a *Assembler) addContiguous(half *halfconnection, lastSeq Sequence) Sequence {
page := half.first
if page == nil {
if *debugLog {
log.Printf("addContiguous(%d): no pages\n", lastSeq)
}
return lastSeq
}
if lastSeq == invalidSequence {
lastSeq = page.seq
}
for page != nil && lastSeq.Difference(page.seq) == 0 {
if *debugLog {
log.Printf("addContiguous: lastSeq: %d, first.seq=%d, page.seq=%d\n", half.nextSeq, half.first.seq, page.seq)
}
lastSeq = lastSeq.Add(len(page.bytes))
a.ret = append(a.ret, page)
half.first = page.next
if half.first == nil {
half.last = nil
}
if page.next != nil {
page.next.prev = nil
}
page = page.next
}
return lastSeq
}
// skipFlush skips the first set of bytes we're waiting for and returns the
// first set of bytes we have. If we have no bytes saved, it closes the
// connection.
func (a *Assembler) skipFlush(conn *connection, half *halfconnection) {
if *debugLog {
log.Printf("skipFlush %v\n", half.nextSeq)
}
// Well, it's embarassing it there is still something in half.saved
// FIXME: change API to give back saved + new/no packets
if half.first == nil {
a.closeHalfConnection(conn, half)
return
}
a.ret = a.ret[:0]
a.addNextFromConn(half)
nextSeq := a.sendToConnection(conn, half, a.ret[0].assemblerContext())
if nextSeq != invalidSequence {
half.nextSeq = nextSeq
}
}
func (a *Assembler) closeHalfConnection(conn *connection, half *halfconnection) {
if *debugLog {
log.Printf("%v closing", conn)
}
half.closed = true
for p := half.first; p != nil; p = p.next {
// FIXME: it should be already empty
a.pc.replace(p)
half.pages--
}
if conn.s2c.closed && conn.c2s.closed {
if half.stream.ReassemblyComplete(nil) { //FIXME: which context to pass ?
a.connPool.remove(conn)
}
}
}
// addNextFromConn pops the first page from a connection off and adds it to the
// return array.
func (a *Assembler) addNextFromConn(conn *halfconnection) {
if conn.first == nil {
return
}
if *debugLog {
log.Printf(" adding from conn (%v, %v) %v (%d)\n", conn.first.seq, conn.nextSeq, conn.nextSeq-conn.first.seq, len(conn.first.bytes))
}
a.ret = append(a.ret, conn.first)
conn.first = conn.first.next
if conn.first != nil {
conn.first.prev = nil
} else {
conn.last = nil
}
}
// FlushOptions provide options for flushing connections.
type FlushOptions struct {
T time.Time // If nonzero, only connections with data older than T are flushed
TC time.Time // If nonzero, only connections with data older than TC are closed (if no FIN/RST received)
}
// FlushWithOptions finds any streams waiting for packets older than
// the given time T, and pushes through the data they have (IE: tells
// them to stop waiting and skip the data they're waiting for).
//
// It also closes streams older than TC (that can be set to zero, to keep
// long-lived stream alive, but to flush data anyway).
//
// Each Stream maintains a list of zero or more sets of bytes it has received
// out-of-order. For example, if it has processed up through sequence number
// 10, it might have bytes [15-20), [20-25), [30,50) in its list. Each set of
// bytes also has the timestamp it was originally viewed. A flush call will
// look at the smallest subsequent set of bytes, in this case [15-20), and if
// its timestamp is older than the passed-in time, it will push it and all
// contiguous byte-sets out to the Stream's Reassembled function. In this case,
// it will push [15-20), but also [20-25), since that's contiguous. It will
// only push [30-50) if its timestamp is also older than the passed-in time,
// otherwise it will wait until the next FlushCloseOlderThan to see if bytes
// [25-30) come in.
//
// Returns the number of connections flushed, and of those, the number closed
// because of the flush.
func (a *Assembler) FlushWithOptions(opt FlushOptions) (flushed, closed int) {
conns := a.connPool.connections()
closes := 0
flushes := 0
for _, conn := range conns {
remove := false
conn.mu.Lock()
for _, half := range []*halfconnection{&conn.s2c, &conn.c2s} {
flushed, closed := a.flushClose(conn, half, opt.T, opt.TC)
if flushed {
flushes++
}
if closed {
closes++
}
}
if conn.s2c.closed && conn.c2s.closed && conn.s2c.lastSeen.Before(opt.TC) && conn.c2s.lastSeen.Before(opt.TC) {
remove = true
}
conn.mu.Unlock()
if remove {
a.connPool.remove(conn)
}
}
return flushes, closes
}
// FlushCloseOlderThan flushes and closes streams older than given time
func (a *Assembler) FlushCloseOlderThan(t time.Time) (flushed, closed int) {
return a.FlushWithOptions(FlushOptions{T: t, TC: t})
}
func (a *Assembler) flushClose(conn *connection, half *halfconnection, t time.Time, tc time.Time) (bool, bool) {
flushed, closed := false, false
if half.closed {
return flushed, closed
}
for half.first != nil && half.first.seen.Before(t) {
flushed = true
a.skipFlush(conn, half)
if half.closed {
closed = true
}
}
if !half.closed && half.first == nil && half.lastSeen.Before(tc) {
a.closeHalfConnection(conn, half)
closed = true
}
return flushed, closed
}
// FlushAll flushes all remaining data into all remaining connections and closes
// those connections. It returns the total number of connections flushed/closed
// by the call.
func (a *Assembler) FlushAll() (closed int) {
conns := a.connPool.connections()
closed = len(conns)
for _, conn := range conns {
conn.mu.Lock()
for _, half := range []*halfconnection{&conn.s2c, &conn.c2s} {
for !half.closed {
a.skipFlush(conn, half)
}
if !half.closed {
a.closeHalfConnection(conn, half)
}
}
conn.mu.Unlock()
}
return
}
func min(a, b int) int {
if a < b {
return a
}
return b
}