Files
weave-scope/render/render.go

255 lines
7.2 KiB
Go

package render
import (
"strings"
"github.com/weaveworks/scope/probe/docker"
"github.com/weaveworks/scope/report"
)
// Renderer is something that can render a report to a set of RenderableNodes.
type Renderer interface {
Render(report.Report) RenderableNodes
EdgeMetadata(rpt report.Report, localID, remoteID string) report.EdgeMetadata
}
// Reduce renderer is a Renderer which merges together the output of several
// other renderers.
type Reduce []Renderer
// MakeReduce is the only sane way to produce a Reduce Renderer.
func MakeReduce(renderers ...Renderer) Renderer {
return Reduce(renderers)
}
// Render produces a set of RenderableNodes given a Report.
func (r Reduce) Render(rpt report.Report) RenderableNodes {
result := RenderableNodes{}
for _, renderer := range r {
result = result.Merge(renderer.Render(rpt))
}
return result
}
// EdgeMetadata produces an EdgeMetadata for a given edge.
func (r Reduce) EdgeMetadata(rpt report.Report, localID, remoteID string) report.EdgeMetadata {
metadata := report.EdgeMetadata{}
for _, renderer := range r {
metadata = metadata.Merge(renderer.EdgeMetadata(rpt, localID, remoteID))
}
return metadata
}
// Map is a Renderer which produces a set of RenderableNodes from the set of
// RenderableNodes produced by another Renderer.
type Map struct {
MapFunc
Renderer
}
// Render transforms a set of RenderableNodes produces by another Renderer.
// using a map function
func (m Map) Render(rpt report.Report) RenderableNodes {
output, _ := m.render(rpt)
return output
}
func (m Map) render(rpt report.Report) (RenderableNodes, map[string]report.IDList) {
var (
input = m.Renderer.Render(rpt)
output = RenderableNodes{}
mapped = map[string]report.IDList{} // input node ID -> output node IDs
adjacencies = map[string]report.IDList{} // output node ID -> input node Adjacencies
localNetworks = LocalNetworks(rpt)
)
// Rewrite all the nodes according to the map function
for _, inRenderable := range input {
for _, outRenderable := range m.MapFunc(inRenderable, localNetworks) {
existing, ok := output[outRenderable.ID]
if ok {
outRenderable = outRenderable.Merge(existing)
}
output[outRenderable.ID] = outRenderable
mapped[inRenderable.ID] = mapped[inRenderable.ID].Add(outRenderable.ID)
adjacencies[outRenderable.ID] = adjacencies[outRenderable.ID].Merge(inRenderable.Adjacency)
}
}
// Rewrite Adjacency for new node IDs.
for outNodeID, inAdjacency := range adjacencies {
outAdjacency := report.MakeIDList()
for _, inAdjacent := range inAdjacency {
for _, outAdjacent := range mapped[inAdjacent] {
outAdjacency = outAdjacency.Add(outAdjacent)
}
}
outNode := output[outNodeID]
outNode.Adjacency = outAdjacency
output[outNodeID] = outNode
}
return output, mapped
}
// EdgeMetadata gives the metadata of an edge from the perspective of the
// srcRenderableID. Since an edgeID can have multiple edges on the address
// level, it uses the supplied mapping function to translate address IDs to
// renderable node (mapped) IDs.
func (m Map) EdgeMetadata(rpt report.Report, srcRenderableID, dstRenderableID string) report.EdgeMetadata {
// First we need to map the ids in this layer into the ids in the underlying layer
_, mapped := m.render(rpt) // this maps from old -> new
inverted := map[string][]string{} // this maps from new -> old(s)
for k, vs := range mapped {
for _, v := range vs {
existing := inverted[v]
existing = append(existing, k)
inverted[v] = existing
}
}
// Now work out a slice of edges this edge is constructed from
oldEdges := []struct{ src, dst string }{}
for _, oldSrcID := range inverted[srcRenderableID] {
for _, oldDstID := range inverted[dstRenderableID] {
oldEdges = append(oldEdges, struct{ src, dst string }{oldSrcID, oldDstID})
}
}
// Now recurse for each old edge
output := report.EdgeMetadata{}
for _, edge := range oldEdges {
metadata := m.Renderer.EdgeMetadata(rpt, edge.src, edge.dst)
output = output.Merge(metadata)
}
return output
}
// CustomRenderer allow for mapping functions that recived the entire topology
// in one call - useful for functions that need to consider the entire graph.
// We should minimise the use of this renderer type, as it is very inflexible.
type CustomRenderer struct {
RenderFunc func(RenderableNodes) RenderableNodes
Renderer
}
// Render implements Renderer
func (c CustomRenderer) Render(rpt report.Report) RenderableNodes {
return c.RenderFunc(c.Renderer.Render(rpt))
}
// ColorConnected colors nodes with the IsConnected key if
// they have edges to or from them.
func ColorConnected(r Renderer) Renderer {
return CustomRenderer{
Renderer: r,
RenderFunc: func(input RenderableNodes) RenderableNodes {
connected := map[string]struct{}{}
void := struct{}{}
for id, node := range input {
if len(node.Adjacency) == 0 {
continue
}
connected[id] = void
for _, id := range node.Adjacency {
connected[id] = void
}
}
for id := range connected {
node := input[id]
node.Metadata[IsConnected] = "true"
input[id] = node
}
return input
},
}
}
// Filter removes nodes from a view based on a predicate.
type Filter struct {
Renderer
FilterFunc func(RenderableNode) bool
}
// Render implements Renderer
func (f Filter) Render(rpt report.Report) RenderableNodes {
output := RenderableNodes{}
for id, node := range f.Renderer.Render(rpt) {
if f.FilterFunc(node) {
output[id] = node
}
}
// Deleted nodes also need to be cut as destinations in adjacency lists.
for id, node := range output {
newAdjacency := make(report.IDList, 0, len(node.Adjacency))
for _, dstID := range node.Adjacency {
if _, ok := output[dstID]; ok {
newAdjacency = newAdjacency.Add(dstID)
}
}
node.Adjacency = newAdjacency
output[id] = node
}
return output
}
// IsConnected is the key added to Node.Metadata by ColorConnected
// to indicate a node has an edge pointing to it or from it
const IsConnected = "is_connected"
// FilterUnconnected produces a renderer that filters unconnected nodes
// from the given renderer
func FilterUnconnected(r Renderer) Renderer {
return Filter{
Renderer: ColorConnected(r),
FilterFunc: func(node RenderableNode) bool {
_, ok := node.Metadata[IsConnected]
return ok
},
}
}
// FilterSystem is a Renderer which filters out system nodes.
func FilterSystem(r Renderer) Renderer {
return Filter{
Renderer: r,
FilterFunc: func(node RenderableNode) bool {
containerName := node.Metadata[docker.ContainerName]
if _, ok := systemContainerNames[containerName]; ok {
return false
}
imagePrefix := strings.SplitN(node.Metadata[docker.ImageName], ":", 2)[0] // :(
if _, ok := systemImagePrefixes[imagePrefix]; ok {
return false
}
if node.Metadata[docker.LabelPrefix+"works.weave.role"] == "system" {
return false
}
return true
},
}
}
var systemContainerNames = map[string]struct{}{
"weavescope": {},
"weavedns": {},
"weave": {},
"weaveproxy": {},
"weaveexec": {},
"ecs-agent": {},
}
var systemImagePrefixes = map[string]struct{}{
"weaveworks/scope": {},
"weaveworks/weavedns": {},
"weaveworks/weave": {},
"weaveworks/weaveproxy": {},
"weaveworks/weaveexec": {},
"amazon/amazon-ecs-agent": {},
}