import React from 'react'; import { Motion, spring } from 'react-motion'; import { Map as makeMap } from 'immutable'; import { line, curveBasis } from 'd3-shape'; import { each, omit, times, constant } from 'lodash'; import { NODES_SPRING_ANIMATION_CONFIG } from '../constants/animation'; import { NODE_BASE_SIZE, EDGE_WAYPOINTS_CAP } from '../constants/styles'; import Edge from './edge'; const spline = line() .curve(curveBasis) .x(d => d.x) .y(d => d.y); const transformedEdge = (props, path, thickness) => ( ); // Converts a waypoints map of the format { x0: 11, y0: 22, x1: 33, y1: 44 } // that is used by Motion to an array of waypoints in the format // [{ x: 11, y: 22 }, { x: 33, y: 44 }] that can be used by D3. const waypointsMapToArray = (waypointsMap) => { const waypointsArray = times(EDGE_WAYPOINTS_CAP, () => ({})); each(waypointsMap, (value, key) => { const [axis, index] = [key[0], key.slice(1)]; waypointsArray[index][axis] = value; }); return waypointsArray; }; // Converts a waypoints array of the input format [{ x: 11, y: 22 }, { x: 33, y: 44 }] // to an array of waypoints that is used by Motion in the format { x0: 11, y0: 22, x1: 33, y1: 44 }. const waypointsArrayToMap = (waypointsArray) => { let waypointsMap = makeMap(); waypointsArray.forEach((point, index) => { waypointsMap = waypointsMap.set(`x${index}`, spring(point.x, NODES_SPRING_ANIMATION_CONFIG)); waypointsMap = waypointsMap.set(`y${index}`, spring(point.y, NODES_SPRING_ANIMATION_CONFIG)); }); return waypointsMap; }; export default class EdgeContainer extends React.PureComponent { constructor(props, context) { super(props, context); this.state = { waypointsMap: makeMap(), thickness: 1, }; } componentWillMount() { if (this.props.isAnimated) { this.prepareWaypointsForMotion(this.props.waypoints); } } componentWillReceiveProps(nextProps) { // immutablejs allows us to `===`! \o/ if (this.props.isAnimated && nextProps.waypoints !== this.props.waypoints) { this.prepareWaypointsForMotion(nextProps.waypoints); } // Edge thickness will reflect the zoom scale. const baseScale = (nextProps.scale * 0.01) * NODE_BASE_SIZE; const thickness = (nextProps.focused ? 3 : 1) * baseScale; this.setState({ thickness }); } render() { const { isAnimated, waypoints } = this.props; const forwardedProps = omit(this.props, 'isAnimated', 'waypoints', 'scale'); if (!isAnimated) { return transformedEdge(forwardedProps, waypoints.toJS(), this.state.thickness); } return ( // For the Motion interpolation to work, the waypoints need to be in a map format like // { x0: 11, y0: 22, x1: 33, y1: 44 } that we convert to the array format when rendering. {({ thickness, ...interpolatedWaypoints}) => transformedEdge( forwardedProps, waypointsMapToArray(interpolatedWaypoints), thickness )} ); } prepareWaypointsForMotion(waypoints) { waypoints = waypoints.toJS(); // The Motion library requires the number of waypoints to be constant, so we fill in for // the missing ones by reusing the edge source point, which doesn't affect the edge shape // because of how the curveBasis interpolation is done. const waypointsMissing = EDGE_WAYPOINTS_CAP - waypoints.length; if (waypointsMissing > 0) { waypoints = times(waypointsMissing, constant(waypoints[0])).concat(waypoints); } this.setState({ waypointsMap: waypointsArrayToMap(waypoints) }); } }