package render import ( "github.com/weaveworks/scope/report" ) // Renderer is something that can render a report to a set of RenderableNodes. type Renderer interface { Render(report.Report) RenderableNodes EdgeMetadata(rpt report.Report, localID, remoteID string) report.EdgeMetadata } // Reduce renderer is a Renderer which merges together the output of several // other renderers. type Reduce []Renderer // MakeReduce is the only sane way to produce a Reduce Renderer. func MakeReduce(renderers ...Renderer) Renderer { return Reduce(renderers) } // Render produces a set of RenderableNodes given a Report. func (r Reduce) Render(rpt report.Report) RenderableNodes { result := RenderableNodes{} for _, renderer := range r { result = result.Merge(renderer.Render(rpt)) } return result } // EdgeMetadata produces an EdgeMetadata for a given edge. func (r Reduce) EdgeMetadata(rpt report.Report, localID, remoteID string) report.EdgeMetadata { metadata := report.EdgeMetadata{} for _, renderer := range r { metadata = metadata.Merge(renderer.EdgeMetadata(rpt, localID, remoteID)) } return metadata } // Map is a Renderer which produces a set of RenderableNodes from the set of // RenderableNodes produced by another Renderer. type Map struct { MapFunc Renderer } // Render transforms a set of RenderableNodes produces by another Renderer. // using a map function func (m Map) Render(rpt report.Report) RenderableNodes { output, _ := m.render(rpt) return output } func (m Map) render(rpt report.Report) (RenderableNodes, map[string]report.IDList) { var ( input = m.Renderer.Render(rpt) output = RenderableNodes{} mapped = map[string]report.IDList{} // input node ID -> output node IDs adjacencies = map[string]report.IDList{} // output node ID -> input node Adjacencies localNetworks = LocalNetworks(rpt) ) // Rewrite all the nodes according to the map function for _, inRenderable := range input { for _, outRenderable := range m.MapFunc(inRenderable, localNetworks) { existing, ok := output[outRenderable.ID] if ok { outRenderable = outRenderable.Merge(existing) } output[outRenderable.ID] = outRenderable mapped[inRenderable.ID] = mapped[inRenderable.ID].Add(outRenderable.ID) adjacencies[outRenderable.ID] = adjacencies[outRenderable.ID].Merge(inRenderable.Adjacency) } } // Rewrite Adjacency for new node IDs. for outNodeID, inAdjacency := range adjacencies { outAdjacency := report.MakeIDList() for _, inAdjacent := range inAdjacency { for _, outAdjacent := range mapped[inAdjacent] { outAdjacency = outAdjacency.Add(outAdjacent) } } outNode := output[outNodeID] outNode.Adjacency = outAdjacency output[outNodeID] = outNode } return output, mapped } // EdgeMetadata gives the metadata of an edge from the perspective of the // srcRenderableID. Since an edgeID can have multiple edges on the address // level, it uses the supplied mapping function to translate address IDs to // renderable node (mapped) IDs. func (m Map) EdgeMetadata(rpt report.Report, srcRenderableID, dstRenderableID string) report.EdgeMetadata { // First we need to map the ids in this layer into the ids in the underlying layer _, mapped := m.render(rpt) // this maps from old -> new inverted := map[string][]string{} // this maps from new -> old(s) for k, vs := range mapped { for _, v := range vs { existing := inverted[v] existing = append(existing, k) inverted[v] = existing } } // Now work out a slice of edges this edge is constructed from oldEdges := []struct{ src, dst string }{} for _, oldSrcID := range inverted[srcRenderableID] { for _, oldDstID := range inverted[dstRenderableID] { oldEdges = append(oldEdges, struct{ src, dst string }{oldSrcID, oldDstID}) } } // Now recurse for each old edge output := report.EdgeMetadata{} for _, edge := range oldEdges { metadata := m.Renderer.EdgeMetadata(rpt, edge.src, edge.dst) output = output.Merge(metadata) } return output } // CustomRenderer allow for mapping functions that recived the entire topology // in one call - useful for functions that need to consider the entire graph type CustomRenderer struct { RenderFunc func(RenderableNodes) RenderableNodes Renderer } // Render implements Renderer func (c CustomRenderer) Render(rpt report.Report) RenderableNodes { return c.RenderFunc(c.Renderer.Render(rpt)) } // IsConnected is the key added to Node.Metadata by ColorConnected // to indicate a node has an edge pointing to it or from it const IsConnected = "is_connected" // OnlyConnected filters out unconnected RenderedNodes func OnlyConnected(input RenderableNodes) RenderableNodes { output := RenderableNodes{} for id, node := range ColorConnected(input) { if _, ok := node.Node.Metadata[IsConnected]; ok { output[id] = node } } return output } // FilterUnconnected produces a renderer that filters unconnected nodes // from the given renderer func FilterUnconnected(r Renderer) Renderer { return CustomRenderer{ RenderFunc: OnlyConnected, Renderer: r, } } // ColorConnected colors nodes with the IsConnected key if // they have edges to or from them. func ColorConnected(input RenderableNodes) RenderableNodes { connected := map[string]struct{}{} void := struct{}{} for id, node := range input { if len(node.Adjacency) == 0 { continue } connected[id] = void for _, id := range node.Adjacency { connected[id] = void } } for id := range connected { node := input[id] node.Node.Metadata[IsConnected] = "true" input[id] = node } return input } // Filter removes nodes from a view based on a predicate. type Filter struct { Renderer f func(RenderableNode) bool } // Render implements Renderer func (f Filter) Render(rpt report.Report) RenderableNodes { output := RenderableNodes{} for id, node := range f.Renderer.Render(rpt) { if f.f(node) { output[id] = node } } return output }