package render import ( "github.com/weaveworks/scope/report" ) // Renderer is something that can render a report to a set of Nodes. type Renderer interface { Render(report.Report) report.Nodes Stats(report.Report) Stats } // Stats is the type returned by Renderer.Stats type Stats struct { FilteredNodes int } func (s Stats) merge(other Stats) Stats { return Stats{ FilteredNodes: s.FilteredNodes + other.FilteredNodes, } } // Reduce renderer is a Renderer which merges together the output of several // other renderers. type Reduce []Renderer // MakeReduce is the only sane way to produce a Reduce Renderer. func MakeReduce(renderers ...Renderer) Renderer { r := Reduce(renderers) return Memoise(&r) } // Render produces a set of Nodes given a Report. func (r *Reduce) Render(rpt report.Report) report.Nodes { result := report.Nodes{} for _, renderer := range *r { result = result.Merge(renderer.Render(rpt)) } return result } // Stats implements Renderer func (r *Reduce) Stats(rpt report.Report) Stats { var result Stats for _, renderer := range *r { result = result.merge(renderer.Stats(rpt)) } return result } // Map is a Renderer which produces a set of Nodes from the set of // Nodes produced by another Renderer. type Map struct { MapFunc Renderer } // MakeMap makes a new Map func MakeMap(f MapFunc, r Renderer) Renderer { return Memoise(&Map{f, r}) } // Render transforms a set of Nodes produces by another Renderer. // using a map function func (m *Map) Render(rpt report.Report) report.Nodes { var ( input = m.Renderer.Render(rpt) output = report.Nodes{} mapped = map[string]report.IDList{} // input node ID -> output node IDs adjacencies = map[string]report.IDList{} // output node ID -> input node Adjacencies localNetworks = LocalNetworks(rpt) ) // Rewrite all the nodes according to the map function for _, inRenderable := range input { for _, outRenderable := range m.MapFunc(inRenderable, localNetworks) { existing, ok := output[outRenderable.ID] if ok { outRenderable = outRenderable.Merge(existing) } output[outRenderable.ID] = outRenderable mapped[inRenderable.ID] = mapped[inRenderable.ID].Add(outRenderable.ID) adjacencies[outRenderable.ID] = adjacencies[outRenderable.ID].Merge(inRenderable.Adjacency) } } // Rewrite Adjacency for new node IDs. for outNodeID, inAdjacency := range adjacencies { outAdjacency := report.MakeIDList() for _, inAdjacent := range inAdjacency { for _, outAdjacent := range mapped[inAdjacent] { outAdjacency = outAdjacency.Add(outAdjacent) } } outNode := output[outNodeID] outNode.Adjacency = outAdjacency output[outNodeID] = outNode } return output } // Stats implements Renderer func (m *Map) Stats(rpt report.Report) Stats { // There doesn't seem to be an instance where we want stats to recurse // through Maps - for instance we don't want to see the number of filtered // processes in the container renderer. return Stats{} }