6 Commits

Author SHA1 Message Date
Paul Bellamy
0379fc4cf3 generate an ID for each memoiser so they can share cache
Makes cache clearing easier, and then we don't need to add
`ResetCache()` to the Renderer interface.
2016-02-17 17:10:14 +00:00
Paul Bellamy
a0a60ca079 Remove pointer math (comparison) from render caching, as it is unreliable 2016-02-17 15:41:16 +00:00
Alfonso Acosta
0d917b2d8b Use github.com/ugorji/go/codec/ for wiring messages
* New encoding format:
  * Msgpack reports between probe<->app (smaller representation, faster to
    encode/decode).
  * Still use JSON between app<->UI (try to avoid making javascript deal with
    mspack).

  The app still suports publishing reports in both gob and JSON, not braking
  backwards compatibility.

* Use compile-time generated marshallers/unmarshallers for higher performance. In
  order to be able to skip code-generation for certain types, I included
  https://github.com/2opremio/go-1/tree/master/codec/codecgen instead of
  upstream until https://github.com/ugorji/go/pull/139 is merged.

* Encode/decode intermediate types using github.com/ugorji/go/codec.Selfer
  for higher performance and reducing garbage collection (no temporary buffers).
2016-02-16 06:31:31 +00:00
Tom Wilkie
f8cbaf0794 Flush cache between runs of the benchmark. 2016-01-25 13:53:38 -08:00
Tom Wilkie
b8daa02488 Memoise & cache the result of renderers, so we don't recalculate views multiple times. 2016-01-25 13:31:10 -08:00
Paul Bellamy
3d32d10e2d fixing up some performance issues in NodeSet 2016-01-19 16:31:08 +00:00