The vast majority of the cost is memory allocation, so doing a first
pass to see whether any upgrading is necessary at all, and thus
avoiding allocation when it isn't, is a massive saving.
so they can share code and are easier to run in combination.
We take advantage of the code sharing by generalising the report
rendering benchmarks to read & merge reports from a dir.
Decoration is in fact quite a simple process that is applied on entry
to rendering: we take a base renderer, transform it with a decorator,
and then render a report with it. The new render.Decorate() function
does exactly that.
There is one exception. When rendering an individual node, e.g. for
showing its details panel in the UI, we must not lose the node during
decoration. That requires some special logic, which previously resided
in the PreciousNodeRenderer, and now lives in handleNode.
* Hacky working prototype.
* Operate with time.Duration offset instead of fixed timestamp.
* Polished the backend code.
* Made a nicer UI component.
* Small refactorings of the websockets code.
* Fixed the backend tests.
* Better websocketing and smoother transitions
* Small styling refactoring.
* Detecting empty topologies.
* Improved error messaging.
* Addressed some of David's comments.
* Moved nodesDeltaBuffer to a global state to fix the paused status rendering bug.
* Small styling changes
* Changed the websocket global state variables a bit.
* Polishing & refactoring.
* More polishing.
* Final refactoring.
* Addressed a couple of bugs.
* Hidden the timeline control behind Cloud context and a feature flag.
* Addressed most of @davkal's comments.
* Added mixpanel tracking.
Now you can launch the scope app with something like
./prog/scope --mode=app --weave=false --app.collector=file:///tmp/reports
and if the specified dir contains reports with filenames in the form
<timestamp>.{msgpack|json}[.gz],
e.g. "1488557088545489008.msgpack.gz", then these reports are replayed
in a loop at a sequence and speed determined by the timestamps.
* New encoding format:
* Msgpack reports between probe<->app (smaller representation, faster to
encode/decode).
* Still use JSON between app<->UI (try to avoid making javascript deal with
mspack).
The app still suports publishing reports in both gob and JSON, not braking
backwards compatibility.
* Use compile-time generated marshallers/unmarshallers for higher performance. In
order to be able to skip code-generation for certain types, I included
https://github.com/2opremio/go-1/tree/master/codec/codecgen instead of
upstream until https://github.com/ugorji/go/pull/139 is merged.
* Encode/decode intermediate types using github.com/ugorji/go/codec.Selfer
for higher performance and reducing garbage collection (no temporary buffers).