* Added resource view selector button
* Showing resource boxes in the resource view
* Crude CPU resource view prototype
* Improved the viewMode state logic
* Extracted zooming into a separate wrapper component
* Split the layout selectors between graph-view and resource-view
* Proper zooming logic for the resource view
* Moved all node networks utils to selectors
* Improved the zoom caching logic
* Further refactoring of selectors
* Added sticky labels to the resource boxes
* Added panning translation limits in the resource view
* Renamed GridModeSelector -> ViewModeSelector
* Polished the topology resource view selection logic
* Search bar hidden in the resource view
* Added per-layer topology names to the resource view
* Made metric selectors work for the resource view
* Adjusted the viewport selectors
* Renamed viewport selector to canvas (+ maximal zoom fix)
* Showing more useful metric info in the resource box labels
* Fetching only necessary nodes for the resource view
* Refactored the resource view layer component
* Addressed first batch UI comments (from the Scope meeting)
* Switch to deep zooming transform in the resource view to avoid SVG precision errors
* Renamed and moved resource view components
* Polished all the resource view components
* Changing the available metrics selection
* Improved and polished the state transition logic for the resource view
* Separated zoom limits from the zoom active state
* Renaming and bunch of comments
* Addressed all the UI comments (@davkal + @fons)
* Made graph view selectors independent from resource view selectors
Refactored mixins into utils
ES2015 module exports
ES2015-style imports
WIP Fixing tests
Fixes tests after es2015 code migrations.
We we're require()ing an ES2015 module[1]. Have to make sure you account
for the .default in this case.
[1] We had to use ES5 `require` in Jest:
(https://github.com/babel/babel-jest/issues/16)
- Also added linter configuration, and make linter fail on error
- fixing ES6 errors and added ES6 transformer
- gulp target to try local build
- linted gulpfile
- cant hook into gulp lint yet, because gulp does currently not support
ES6 which some rules demand, since gulp cant transpile itself, we have a
chicken and egg problem.
- ES6 transpiler for test runner
- removed old linter config
- adapted editorconfig to reflect linter config