* Rendering both nodes and edges from one component.
* Organized the render layers in a more readable manner.
* Rerendering optimization.
* Finer edge rendering layers.
* Moved the constants out of the component file.
* Typo fix.
* Include edge thickness in <Motion /> instead of fade-in effect.
* Added resource view selector button
* Showing resource boxes in the resource view
* Crude CPU resource view prototype
* Improved the viewMode state logic
* Extracted zooming into a separate wrapper component
* Split the layout selectors between graph-view and resource-view
* Proper zooming logic for the resource view
* Moved all node networks utils to selectors
* Improved the zoom caching logic
* Further refactoring of selectors
* Added sticky labels to the resource boxes
* Added panning translation limits in the resource view
* Renamed GridModeSelector -> ViewModeSelector
* Polished the topology resource view selection logic
* Search bar hidden in the resource view
* Added per-layer topology names to the resource view
* Made metric selectors work for the resource view
* Adjusted the viewport selectors
* Renamed viewport selector to canvas (+ maximal zoom fix)
* Showing more useful metric info in the resource box labels
* Fetching only necessary nodes for the resource view
* Refactored the resource view layer component
* Addressed first batch UI comments (from the Scope meeting)
* Switch to deep zooming transform in the resource view to avoid SVG precision errors
* Renamed and moved resource view components
* Polished all the resource view components
* Changing the available metrics selection
* Improved and polished the state transition logic for the resource view
* Separated zoom limits from the zoom active state
* Renaming and bunch of comments
* Addressed all the UI comments (@davkal + @fons)
* Made graph view selectors independent from resource view selectors
Moved nodes-chart-zoom.
Moved zoomCache to global state.
Moved nodes-chart-focus.
Fixed some bugs and polished the code.
Keeping track of topology options in zoomCache.
Fixed forceRelayout and circular layout.
Unified graph complexity heuristic criterion.
Add debug.html to show toolbar
Perfjankie test runner
Playing w/ the pure mixin for perf. improvements
* Works well! Smoother zooming/panning when things have settled.
* Extract node movement to node-container, make nodes pure
Extracted node chart elements into own components
Keep control objects immutable while in components
Keep layout state objects alive
Made other components pure, removed mixin from stateless components
Remove font size adjustment from scaling
Fix zoomscale
Move node transform to node
* makes more sense there because the coords are rounded in the container
dynamic coords precision based on topology size
Make edge points immutable
Remove nodes maximum for layout engine
Dont send all canvas state down to next component
moving layout handling back to nodes-chart.js
Omit some props for edges/nodes, dont animate edges on low precision
Moved AppStore access out of lower components