Fixes edge focus/blurring when selecting networks
Configurable arc size
net-view variant: Smaller arc (just the top)
net-view revision: Add white container around arcs.
To join them together in a sense. Trying to avoid the edge/arc position
association. Not sure if this really helps
net-view variations: shadows.
bg fill, align network rotation w/ rank.
Cute little dots
Stacked lines
Rounded rects
Slightly thicker "pills" to repr networks
Handle edge case by making line longer
Fix network bar offset
Needs a bit of de-dup / customization
oops, bad typo
More fleshing out the structure for network-view
onHover netview-legend: highlight relevant nodes.
And the bool rolls on.
Handle nodes w/ no networks better
Corrects deselect-node when used w/ new network-view behaviour
Net view details "node" can be open when with no nodes selected. Hitting
"esc" from:
- card 0: network-a
- card 1: node-a
was not deselecting node-a
Deselect selectedNetwork correctly onEsc
Ooops, trailing ws breaks linting.
Adds NodeNetworksOverlay stub
Expands on NodeNetworksOverlay stub and adds arcs and colors
Expand and collapse networks legend
Open arc for network circle, shift for stack
Show our base hue range in the debug bar too..
Was trying to smooth out our hue selector but turned out to be tricky..
Uniquify random data generator!
* Fix node-details-test for search
* Label spacing and matched text truncation
* Delete pinned search on backspace, add hint for metrics, escape % in URL
* Fix text-bg on node highlight
* Added tests for search-utils
* Fix matching of other topologies, added comment re quick clear
* s/cx/classnames/
* Ignore MoC keys when search in focus, blur on Esc
* Fixes search term highlighting on-hover
* Fix SVG exports
* Fine-tuned search item rendering
* Fixed search highlighting in the details panel
* Dont throb node on hover
* Hotkey for search: '/'
* Keep focus on search when tabbing away from the browser
* bring hovered node to top
* background for search results on hover
* fixed height for foreign object to prevent layout glitches
* Dont blur focused nodes on search
* More robust metric matchers
* More meaningful search hints
* adds a search field next to the topologies
* highlight results on canvas as you type
* non-matching nodes are grayed out
* "prefix:" limits search to field label
- Fixes '?' after using the terminal
- Fixes <kbd> styling, border-radius was behaving strangley w/ transform
to center the overlay, so opted for more old school methods.
Add debug.html to show toolbar
Perfjankie test runner
Playing w/ the pure mixin for perf. improvements
* Works well! Smoother zooming/panning when things have settled.
* Extract node movement to node-container, make nodes pure
Extracted node chart elements into own components
Keep control objects immutable while in components
Keep layout state objects alive
Made other components pure, removed mixin from stateless components
Remove font size adjustment from scaling
Fix zoomscale
Move node transform to node
* makes more sense there because the coords are rounded in the container
dynamic coords precision based on topology size
Make edge points immutable
Remove nodes maximum for layout engine
Dont send all canvas state down to next component
moving layout handling back to nodes-chart.js
Omit some props for edges/nodes, dont animate edges on low precision
Moved AppStore access out of lower components
- Fixes metric font-size on selected nodes
- Round metric-height value to be the same as rounded displayed value.
- No red/green colors in the MoC! They have to much association w/ success/failure
* pauses topology and details panel updates
* buffers requests
* un-pause plays back the buffered requests
* automatically un-pauses when topology is changed, or other node is
clicked (then discards buffer)
Fixes#1025