Commit Graph

12 Commits

Author SHA1 Message Date
David Kaltschmidt
b1cd16d92d Fix node blurring for network hover
Fixes edge focus/blurring when selecting networks

Configurable arc size

net-view variant: Smaller arc (just the top)

net-view revision: Add white container around arcs.

To join them together in a sense. Trying to avoid the edge/arc position
association. Not sure if this really helps

net-view variations: shadows.

bg fill, align network rotation w/ rank.

Cute little dots

Stacked lines

Rounded rects

Slightly thicker "pills" to repr networks

Handle edge case by making line longer

Fix network bar offset
2016-06-06 16:24:09 +02:00
Simon Howe
6b4b07d0bc Copy paste of MoC controls as initial networks-view legend
Needs a bit of de-dup / customization

oops, bad typo

More fleshing out the structure for network-view

onHover netview-legend: highlight relevant nodes.

And the bool rolls on.

Handle nodes w/ no networks better

Corrects deselect-node when used w/ new network-view behaviour

Net view details "node" can be open when with no nodes selected. Hitting
"esc" from:
 - card 0: network-a
 - card 1: node-a
was not deselecting node-a

Deselect selectedNetwork correctly onEsc

Ooops, trailing ws breaks linting.

Adds NodeNetworksOverlay stub

Expands on NodeNetworksOverlay stub and adds arcs and colors

Expand and collapse networks legend

Open arc for network circle, shift for stack

Show our base hue range in the debug bar too..

Was trying to smooth out our hue selector but turned out to be tricky..

Uniquify random data generator!
2016-06-06 16:23:44 +02:00
Simon Howe
da67ba05f8 Adds node.networks to the debug toolbar nodes 2016-06-06 16:20:25 +02:00
David Kaltschmidt
9984777a5b Show connected nodes on hover, even when not matched 2016-05-11 18:08:59 +02:00
David Kaltschmidt
749571ebe9 Review feedback
* Fix node-details-test for search
* Label spacing and matched text truncation
* Delete pinned search on backspace, add hint for metrics, escape % in URL
* Fix text-bg on node highlight
* Added tests for search-utils
* Fix matching of other topologies, added comment re quick clear
* s/cx/classnames/
* Ignore MoC keys when search in focus, blur on Esc
* Fixes search term highlighting on-hover
* Fix SVG exports
* Fine-tuned search item rendering
* Fixed search highlighting in the details panel
* Dont throb node on hover
* Hotkey for search: '/'
* Keep focus on search when tabbing away from the browser
* bring hovered node to top
* background for search results on hover
* fixed height for foreign object to prevent layout glitches
* Dont blur focused nodes on search
* More robust metric matchers
* More meaningful search hints
2016-05-11 18:08:59 +02:00
David Kaltschmidt
d1609658bf Apply search as filter 2016-05-11 18:08:59 +02:00
David Kaltschmidt
3ee802a516 Search all fields by default, gray out nodes if no match 2016-05-11 18:08:59 +02:00
David Kaltschmidt
5a325e46fa Search on canvas
* adds a search field next to the topologies
* highlight results on canvas as you type
* non-matching nodes are grayed out
* "prefix:" limits search to field label
2016-05-11 18:08:59 +02:00
David Kaltschmidt
96aae9bc99 Migrate from Flux to Redux
* better state visibility
* pure state changes
* state debug panel (show: crtl-h, move: ctrl-w)
2016-04-27 17:21:46 +02:00
Simon Howe
a32bd7a54b Removes the metrics-feeder to keep things in sync.
Another temp fix.
2016-04-18 15:46:37 +02:00
Simon Howe
4c378283cb Pure-mixin-ify more stuff.
Helps a lot for dragging around the canvas.
2016-04-06 12:44:24 +02:00
David Kaltschmidt
d520cffec7 Performance tweaks
Add debug.html to show toolbar

Perfjankie test runner

Playing w/ the pure mixin for perf. improvements

* Works well! Smoother zooming/panning when things have settled.
* Extract node movement to node-container, make nodes pure

Extracted node chart elements into own components

Keep control objects immutable while in components

Keep layout state objects alive

Made other components pure, removed mixin from stateless components

Remove font size adjustment from scaling

Fix zoomscale

Move node transform to node

* makes more sense there because the coords are rounded in the container

dynamic coords precision based on topology size

Make edge points immutable

Remove nodes maximum for layout engine

Dont send all canvas state down to next component

moving layout handling back to nodes-chart.js

Omit some props for edges/nodes, dont animate edges on low precision

Moved AppStore access out of lower components
2016-04-05 15:45:13 +02:00