This dependency makes it harder to see the structure of the program,
and sometimes complicates compilation.
Mostly just changing the source of strings that are already exported
from the report package. A few new strings have to be moved there,
plus the function `IsPauseImageName()`.
* Pass Go context down to Renderers
This is useful for cancellation or tracing.
* Add tracing spans to app
Also log things like number of nodes in Map, total number of reports.
It's now done via a special filter, once, after all other filters have
been applied.
Some tests need updating since they were relying on ordinary filters
doing that filtering.
Decoration is in fact quite a simple process that is applied on entry
to rendering: we take a base renderer, transform it with a decorator,
and then render a report with it. The new render.Decorate() function
does exactly that.
There is one exception. When rendering an individual node, e.g. for
showing its details panel in the UI, we must not lose the node during
decoration. That requires some special logic, which previously resided
in the PreciousNodeRenderer, and now lives in handleNode.
Squash of:
* We have to keep all the container hostnames until the end so we can
count how many we've filtered
* Adding tests for ContainerHostnameRenderer and PodServiceRenderer with
filters
* Because we filter on image name we need the image name before
filtering
* Alternative approach to passing decorators.
* Refactor out some of the decorator capture
* Don't memoise decorated calls to Render
* Fixing filtered counts on containers topology
Tricky, because we need the filters to be silent sometimes (when they're
in the middle), but not when they're at the top, so we take the "top"
filter's stats. However, this means we have to compose all
user-specified filters into a single Filter layer, so we can get all
stats.
There are no more Silent filters, as all filters are silent (unless they
are at the top).
Additionally, I clarified some of the filters as their usage/terminology
was inconsistent and confused. Now Filter(IsFoo, ...) *keeps* only nodes
where IsFoo is true.