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Add connection tables to details panel
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209
render/renderable_node_set.go
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209
render/renderable_node_set.go
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@@ -0,0 +1,209 @@
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package render
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import (
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"bytes"
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"encoding/gob"
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"fmt"
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"sort"
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"github.com/davecgh/go-spew/spew"
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"github.com/mndrix/ps"
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"github.com/ugorji/go/codec"
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"github.com/weaveworks/scope/test/reflect"
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)
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// RenderableNodeSet is a set of nodes keyed on (Topology, ID). Clients must use
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// the Add method to add nodes
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type RenderableNodeSet struct {
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psMap ps.Map
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}
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// EmptyRenderableNodeSet is the empty set of nodes.
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var EmptyRenderableNodeSet = RenderableNodeSet{ps.NewMap()}
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// MakeRenderableNodeSet makes a new RenderableNodeSet with the given nodes.
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func MakeRenderableNodeSet(nodes ...RenderableNode) RenderableNodeSet {
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return EmptyRenderableNodeSet.Add(nodes...)
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}
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// Add adds the nodes to the RenderableNodeSet. Add is the only valid way to grow a
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// RenderableNodeSet. Add returns the RenderableNodeSet to enable chaining.
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func (n RenderableNodeSet) Add(nodes ...RenderableNode) RenderableNodeSet {
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result := n.psMap
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if result == nil {
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result = ps.NewMap()
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}
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for _, node := range nodes {
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result = result.Set(fmt.Sprintf("%s|%s", node.Topology, node.ID), node)
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}
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return RenderableNodeSet{result}
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}
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// Merge combines the two RenderableNodeSets and returns a new result.
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func (n RenderableNodeSet) Merge(other RenderableNodeSet) RenderableNodeSet {
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nSize, otherSize := n.Size(), other.Size()
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if nSize == 0 {
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return other
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}
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if otherSize == 0 {
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return n
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}
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result, iter := n.psMap, other.psMap
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if nSize < otherSize {
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result, iter = iter, result
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}
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iter.ForEach(func(key string, otherVal interface{}) {
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result = result.Set(key, otherVal)
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})
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return RenderableNodeSet{result}
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}
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// Lookup the node 'key'
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func (n RenderableNodeSet) Lookup(key string) (RenderableNode, bool) {
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if n.psMap != nil {
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value, ok := n.psMap.Lookup(key)
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if ok {
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return value.(RenderableNode), true
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}
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}
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return RenderableNode{}, false
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}
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// Keys is a list of all the keys in this set.
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func (n RenderableNodeSet) Keys() []string {
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if n.psMap == nil {
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return nil
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}
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k := n.psMap.Keys()
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sort.Strings(k)
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return k
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}
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// Size is the number of nodes in the set
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func (n RenderableNodeSet) Size() int {
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if n.psMap == nil {
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return 0
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}
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return n.psMap.Size()
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}
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// ForEach executes f for each node in the set. Nodes are traversed in sorted
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// order.
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func (n RenderableNodeSet) ForEach(f func(RenderableNode)) {
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for _, key := range n.Keys() {
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if val, ok := n.psMap.Lookup(key); ok {
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f(val.(RenderableNode))
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}
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}
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}
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// Copy is a noop
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func (n RenderableNodeSet) Copy() RenderableNodeSet {
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return n
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}
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func (n RenderableNodeSet) String() string {
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keys := []string{}
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if n.psMap == nil {
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n = EmptyRenderableNodeSet
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}
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psMap := n.psMap
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if psMap == nil {
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psMap = ps.NewMap()
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}
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for _, k := range psMap.Keys() {
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keys = append(keys, k)
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}
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sort.Strings(keys)
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buf := bytes.NewBufferString("{")
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for _, key := range keys {
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val, _ := psMap.Lookup(key)
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fmt.Fprintf(buf, "%s: %s, ", key, spew.Sdump(val))
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}
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fmt.Fprintf(buf, "}")
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return buf.String()
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}
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// DeepEqual tests equality with other RenderableNodeSets
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func (n RenderableNodeSet) DeepEqual(i interface{}) bool {
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d, ok := i.(RenderableNodeSet)
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if !ok {
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return false
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}
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if n.Size() != d.Size() {
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return false
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}
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if n.Size() == 0 {
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return true
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}
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equal := true
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n.psMap.ForEach(func(k string, val interface{}) {
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if otherValue, ok := d.psMap.Lookup(k); !ok {
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equal = false
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} else {
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equal = equal && reflect.DeepEqual(val, otherValue)
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}
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})
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return equal
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}
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func (n RenderableNodeSet) toIntermediate() []RenderableNode {
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intermediate := make([]RenderableNode, 0, n.Size())
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n.ForEach(func(node RenderableNode) {
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intermediate = append(intermediate, node)
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})
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return intermediate
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}
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func (n RenderableNodeSet) fromIntermediate(nodes []RenderableNode) RenderableNodeSet {
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return MakeRenderableNodeSet(nodes...)
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}
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// CodecEncodeSelf implements codec.Selfer
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func (n *RenderableNodeSet) CodecEncodeSelf(encoder *codec.Encoder) {
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if n.psMap != nil {
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encoder.Encode(n.toIntermediate())
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} else {
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encoder.Encode(nil)
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}
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}
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// CodecDecodeSelf implements codec.Selfer
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func (n *RenderableNodeSet) CodecDecodeSelf(decoder *codec.Decoder) {
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in := []RenderableNode{}
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if err := decoder.Decode(&in); err != nil {
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return
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}
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*n = RenderableNodeSet{}.fromIntermediate(in)
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}
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// MarshalJSON shouldn't be used, use CodecEncodeSelf instead
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func (RenderableNodeSet) MarshalJSON() ([]byte, error) {
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panic("MarshalJSON shouldn't be used, use CodecEncodeSelf instead")
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}
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// UnmarshalJSON shouldn't be used, use CodecDecodeSelf instead
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func (*RenderableNodeSet) UnmarshalJSON(b []byte) error {
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panic("UnmarshalJSON shouldn't be used, use CodecDecodeSelf instead")
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}
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// GobEncode implements gob.Marshaller
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func (n RenderableNodeSet) GobEncode() ([]byte, error) {
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buf := bytes.Buffer{}
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err := gob.NewEncoder(&buf).Encode(n.toIntermediate())
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return buf.Bytes(), err
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}
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// GobDecode implements gob.Unmarshaller
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func (n *RenderableNodeSet) GobDecode(input []byte) error {
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in := []RenderableNode{}
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if err := gob.NewDecoder(bytes.NewBuffer(input)).Decode(&in); err != nil {
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return err
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}
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*n = RenderableNodeSet{}.fromIntermediate(in)
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return nil
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}
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