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# This is the official list of Gorilla WebSocket authors for copyright
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# purposes.
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#
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# Please keep the list sorted.
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Gary Burd <gary@beagledreams.com>
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Joachim Bauch <mail@joachim-bauch.de>
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# Gorilla WebSocket
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Gorilla WebSocket is a [Go](http://golang.org/) implementation of the
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[WebSocket](http://www.rfc-editor.org/rfc/rfc6455.txt) protocol.
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### Documentation
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* [API Reference](http://godoc.org/github.com/gorilla/websocket)
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* [Chat example](https://github.com/gorilla/websocket/tree/master/examples/chat)
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* [Command example](https://github.com/gorilla/websocket/tree/master/examples/command)
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* [Client and server example](https://github.com/gorilla/websocket/tree/master/examples/echo)
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* [File watch example](https://github.com/gorilla/websocket/tree/master/examples/filewatch)
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### Status
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The Gorilla WebSocket package provides a complete and tested implementation of
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the [WebSocket](http://www.rfc-editor.org/rfc/rfc6455.txt) protocol. The
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package API is stable.
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### Installation
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go get github.com/gorilla/websocket
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### Protocol Compliance
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The Gorilla WebSocket package passes the server tests in the [Autobahn Test
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Suite](http://autobahn.ws/testsuite) using the application in the [examples/autobahn
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subdirectory](https://github.com/gorilla/websocket/tree/master/examples/autobahn).
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### Gorilla WebSocket compared with other packages
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<table>
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<tr>
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<th></th>
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<th><a href="http://godoc.org/github.com/gorilla/websocket">github.com/gorilla</a></th>
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<th><a href="http://godoc.org/golang.org/x/net/websocket">golang.org/x/net</a></th>
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</tr>
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<tr>
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<tr><td colspan="3"><a href="http://tools.ietf.org/html/rfc6455">RFC 6455</a> Features</td></tr>
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<tr><td>Passes <a href="http://autobahn.ws/testsuite/">Autobahn Test Suite</a></td><td><a href="https://github.com/gorilla/websocket/tree/master/examples/autobahn">Yes</a></td><td>No</td></tr>
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<tr><td>Receive <a href="https://tools.ietf.org/html/rfc6455#section-5.4">fragmented</a> message<td>Yes</td><td><a href="https://code.google.com/p/go/issues/detail?id=7632">No</a>, see note 1</td></tr>
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<tr><td>Send <a href="https://tools.ietf.org/html/rfc6455#section-5.5.1">close</a> message</td><td><a href="http://godoc.org/github.com/gorilla/websocket#hdr-Control_Messages">Yes</a></td><td><a href="https://code.google.com/p/go/issues/detail?id=4588">No</a></td></tr>
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<tr><td>Send <a href="https://tools.ietf.org/html/rfc6455#section-5.5.2">pings</a> and receive <a href="https://tools.ietf.org/html/rfc6455#section-5.5.3">pongs</a></td><td><a href="http://godoc.org/github.com/gorilla/websocket#hdr-Control_Messages">Yes</a></td><td>No</td></tr>
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<tr><td>Get the <a href="https://tools.ietf.org/html/rfc6455#section-5.6">type</a> of a received data message</td><td>Yes</td><td>Yes, see note 2</td></tr>
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<tr><td colspan="3">Other Features</tr></td>
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<tr><td>Limit size of received message</td><td><a href="http://godoc.org/github.com/gorilla/websocket#Conn.SetReadLimit">Yes</a></td><td><a href="https://code.google.com/p/go/issues/detail?id=5082">No</a></td></tr>
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<tr><td>Read message using io.Reader</td><td><a href="http://godoc.org/github.com/gorilla/websocket#Conn.NextReader">Yes</a></td><td>No, see note 3</td></tr>
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<tr><td>Write message using io.WriteCloser</td><td><a href="http://godoc.org/github.com/gorilla/websocket#Conn.NextWriter">Yes</a></td><td>No, see note 3</td></tr>
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</table>
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Notes:
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1. Large messages are fragmented in [Chrome's new WebSocket implementation](http://www.ietf.org/mail-archive/web/hybi/current/msg10503.html).
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2. The application can get the type of a received data message by implementing
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a [Codec marshal](http://godoc.org/golang.org/x/net/websocket#Codec.Marshal)
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function.
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3. The go.net io.Reader and io.Writer operate across WebSocket frame boundaries.
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Read returns when the input buffer is full or a frame boundary is
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encountered. Each call to Write sends a single frame message. The Gorilla
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io.Reader and io.WriteCloser operate on a single WebSocket message.
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# Test Server
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This package contains a server for the [Autobahn WebSockets Test Suite](http://autobahn.ws/testsuite).
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To test the server, run
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go run server.go
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and start the client test driver
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wstest -m fuzzingclient -s fuzzingclient.json
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When the client completes, it writes a report to reports/clients/index.html.
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{
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"options": {"failByDrop": false},
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"outdir": "./reports/clients",
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"servers": [
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{"agent": "ReadAllWriteMessage", "url": "ws://localhost:9000/m", "options": {"version": 18}},
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{"agent": "ReadAllWrite", "url": "ws://localhost:9000/r", "options": {"version": 18}},
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{"agent": "CopyFull", "url": "ws://localhost:9000/f", "options": {"version": 18}},
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{"agent": "CopyWriterOnly", "url": "ws://localhost:9000/c", "options": {"version": 18}}
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],
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"cases": ["*"],
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"exclude-cases": [],
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"exclude-agent-cases": {}
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}
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# Chat Example
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This application shows how to use use the
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[websocket](https://github.com/gorilla/websocket) package and
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[jQuery](http://jquery.com) to implement a simple web chat application.
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## Running the example
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The example requires a working Go development environment. The [Getting
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Started](http://golang.org/doc/install) page describes how to install the
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development environment.
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Once you have Go up and running, you can download, build and run the example
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using the following commands.
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$ go get github.com/gorilla/websocket
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$ cd `go list -f '{{.Dir}}' github.com/gorilla/websocket/examples/chat`
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$ go run *.go
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To use the chat example, open http://localhost:8080/ in your browser.
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>Chat Example</title>
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<script src="//ajax.googleapis.com/ajax/libs/jquery/2.0.3/jquery.min.js"></script>
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<script type="text/javascript">
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$(function() {
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var conn;
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var msg = $("#msg");
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var log = $("#log");
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function appendLog(msg) {
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var d = log[0]
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var doScroll = d.scrollTop == d.scrollHeight - d.clientHeight;
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msg.appendTo(log)
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if (doScroll) {
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d.scrollTop = d.scrollHeight - d.clientHeight;
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}
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}
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$("#form").submit(function() {
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if (!conn) {
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return false;
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}
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if (!msg.val()) {
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return false;
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}
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conn.send(msg.val());
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msg.val("");
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return false
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});
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if (window["WebSocket"]) {
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conn = new WebSocket("ws://{{$}}/ws");
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conn.onclose = function(evt) {
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appendLog($("<div><b>Connection closed.</b></div>"))
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}
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conn.onmessage = function(evt) {
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appendLog($("<div/>").text(evt.data))
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}
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} else {
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appendLog($("<div><b>Your browser does not support WebSockets.</b></div>"))
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}
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});
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</script>
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<style type="text/css">
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html {
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overflow: hidden;
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}
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body {
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overflow: hidden;
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padding: 0;
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margin: 0;
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width: 100%;
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height: 100%;
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background: gray;
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}
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#log {
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background: white;
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margin: 0;
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padding: 0.5em 0.5em 0.5em 0.5em;
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position: absolute;
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top: 0.5em;
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left: 0.5em;
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right: 0.5em;
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bottom: 3em;
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overflow: auto;
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}
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#form {
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padding: 0 0.5em 0 0.5em;
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margin: 0;
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position: absolute;
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bottom: 1em;
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left: 0px;
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width: 100%;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<div id="log"></div>
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<form id="form">
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<input type="submit" value="Send" />
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<input type="text" id="msg" size="64"/>
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</form>
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</body>
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</html>
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# Command example
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This example connects a websocket connection to stdin and stdout of a command.
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Received messages are written to stdin followed by a `\n`. Each line read from
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from standard out is sent as a message to the client.
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$ go get github.com/gorilla/websocket
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$ cd `go list -f '{{.Dir}}' github.com/gorilla/websocket/examples/command`
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$ go run main.go <command and arguments to run>
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# Open http://localhost:8080/ .
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Try the following commands.
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# Echo sent messages to the output area.
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$ go run main.go cat
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# Run a shell.Try sending "ls" and "cat main.go".
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$ go run main.go sh
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>Command Example</title>
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<script src="//ajax.googleapis.com/ajax/libs/jquery/2.0.3/jquery.min.js"></script>
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<script type="text/javascript">
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$(function() {
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var conn;
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var msg = $("#msg");
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var log = $("#log");
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function appendLog(msg) {
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var d = log[0]
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var doScroll = d.scrollTop == d.scrollHeight - d.clientHeight;
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msg.appendTo(log)
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if (doScroll) {
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d.scrollTop = d.scrollHeight - d.clientHeight;
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}
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}
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$("#form").submit(function() {
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if (!conn) {
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return false;
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}
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if (!msg.val()) {
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return false;
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}
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conn.send(msg.val());
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msg.val("");
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return false
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});
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if (window["WebSocket"]) {
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conn = new WebSocket("ws://{{$}}/ws");
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conn.onclose = function(evt) {
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appendLog($("<div><b>Connection closed.</b></div>"))
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}
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conn.onmessage = function(evt) {
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appendLog($("<pre/>").text(evt.data))
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}
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} else {
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appendLog($("<div><b>Your browser does not support WebSockets.</b></div>"))
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}
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});
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</script>
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<style type="text/css">
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html {
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overflow: hidden;
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}
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body {
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overflow: hidden;
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padding: 0;
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margin: 0;
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width: 100%;
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height: 100%;
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background: gray;
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}
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#log {
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background: white;
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margin: 0;
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padding: 0.5em 0.5em 0.5em 0.5em;
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position: absolute;
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top: 0.5em;
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left: 0.5em;
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right: 0.5em;
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bottom: 3em;
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overflow: auto;
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}
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#log pre {
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margin: 0;
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}
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#form {
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padding: 0 0.5em 0 0.5em;
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margin: 0;
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position: absolute;
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bottom: 1em;
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left: 0px;
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width: 100%;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<div id="log"></div>
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<form id="form">
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<input type="submit" value="Send" />
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<input type="text" id="msg" size="64"/>
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</form>
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</body>
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</html>
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-17
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# Client and server example
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This example shows a simple client and server.
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The server echoes messages sent to it. The client sends a message every second
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and prints all messages received.
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To run the example, start the server:
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$ go run server.go
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Next, start the client:
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$ go run client.go
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The server includes a simple web client. To use the client, open
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http://127.0.0.1:8080 in the browser and follow the instructions on the page.
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-9
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# File Watch example.
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This example sends a file to the browser client for display whenever the file is modified.
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$ go get github.com/gorilla/websocket
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$ cd `go list -f '{{.Dir}}' github.com/gorilla/websocket/examples/filewatch`
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$ go run main.go <name of file to watch>
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# Open http://localhost:8080/ .
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# Modify the file to see it update in the browser.
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Reference in New Issue
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